The Nyx Avatar Posted May 21, 2017 Report Share Posted May 21, 2017 DARKLevel 4Dinosaur/Pendulum/EffectATK:1800DEF:1600 Once per turn, during either player's turn: You can shuffle 1 of your banished cards into your Deck to target 1 Dinosaur-Type monster you control; until the end of the turn, it is unaffected by your opponent's card effects. While you control a face-up Dinosaur-Type monster with a different name: You can Special Summon this card from your hand. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted May 21, 2017 Report Share Posted May 21, 2017 Pendulum Stats and Effects: From where Dinosaurs have been heading with some of their new easy self banish support, the Pendulum effect in theory should be easily accessible in regards that they also currently have one of the most ease of searchability that a Deck could ask for (with Fossil Dig and Oviraptor). A scale of 2 is also kind of good considering most of what one would want to do with Dino's is sticking with the Rank 4 Laggia/ Dolkka spam... Though it should also be noted that Dinosaurs actually do have some other Scales of their being the Cavalry Trio http://yugioh.wikia.com/wiki/Draconia. The Cavalry Trio have 2 Scale 3's and 1 Scale 5. So maybe it would be advisable to make this a Scale 5 or higher for even distribution of scales in the Dinosaur arsenal (if you make it any higher than 5 though you would have to tone down this card's effects immensly). Monster Effects: The self-summoning effect makes Souleating Oviraptor a 1 card Laggia or Dolkka which is kind of worrisome. The Spell/Trap removal is also exceptional because hypothetically you can banish Giant Rex http://yugioh.wikia.com/wiki/Giant_Rex from and or Grave to get rid of Spell/Trap and have a Laggia/Dolkka play. But, this may very well be all too much.While it is great support for the Dinosaur-Type... I personally think Konami is essentially letting too much slide for the Dinosaur-Type to begin with: being that Fossil Dig is widely unchecked (unlike how they hit Reinforcement of the Army for the Warrior-Type), and Souleating Oviraptor makes them all the more faster at getting possible stun plays. Maybe it is just me being overly concerned... But, as your card is in correspondence with the Dinosaur-Type being pushed where it is now, I think it has way too much to offer for them. I'd say tone down effect a little by getting rid of at least 1 of them. Just a suggestion. Link to comment Share on other sites More sharing options...
King K. Azo Posted May 22, 2017 Report Share Posted May 22, 2017 This card has some really good effects, and some great stats. It synergies well with the other support. However... What's the scale...? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 22, 2017 Report Share Posted May 22, 2017 It's Scale 2; should be visible on the card pic unless Imgur isn't loading properly where you are now. (Above should've noted it in his review) ====That being said, I do have to agree on Egmo on this card pushing Dinos a lot more than they already are capable of doing (which says a lot considering SR03 supports / subsequent True King stuff). Monster effect is literally Infinity banish fodder coupled with S/T removal, whereas P-effect either makes said Infinity immune to your opponent's effects (sans 1000 ATK, but it usually doesn't matter much) or Ultimate Conductor with its effect. The SS effect is fine for the most part; only issue would be multiples in hand, especially with Oviraptor searches. Link to comment Share on other sites More sharing options...
Darj Posted May 22, 2017 Report Share Posted May 22, 2017 I don't approve of this card. It does too many things for a Type that currently is among the top tiers. Dinos isn't a Type that needs, nor IMO deserves, the support. Even if Dinos weren't as good or later got the banlist hit, this remains as a card with a whooping amount of 3 good effects plus the benefits of being a Pendulum Monster; that's quite a lot for a single card IMO. I suggest to water it down by removing at least 1 effect, and make it destroy the Spell/Trap instead of banishing because that's an overkill anyway, if this is not the effect you choose to remove. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 23, 2017 Author Report Share Posted May 23, 2017 and make it destroy the Spell/Trap instead of banishing because that's an overkill anyway, if this is not the effect you choose to remove.Better yet: Just removed the effect altogether. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 24, 2017 Author Report Share Posted May 24, 2017 Bump. Link to comment Share on other sites More sharing options...
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