Dokutah Posted June 29, 2017 Report Share Posted June 29, 2017 A new Magibullet card appears, this time one of the Deck’s Trap Cards, and likely to be a key utility card! DBSW-JP025 魔弾-デスペラード Madan – Desuperaado (Magibullet – Death-perado)Normal Trap CardYou can only activate 1 card with this card’s name per turn.(1) If you control a “Magibullet” monster: You can target 1 face-up card on the field; destroy that card.Note: This card is probably just Desperado, but considering Never Endorphin, it wouldn’t be too shocking to suspect it might be a Des/Death pun.welp since our reliable edit post is gonna be broken for along time: Sauce: https://ygorganization.com/dbsw-magibullet-death-perado/ well what do you know somehow i can edit my post on the card though: yep typical removal. has wide ranged despite being target so that's good nothing more to say Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted June 29, 2017 Report Share Posted June 29, 2017 Okay, they are going for Majespecter style play I am getting a strong feeling. Depending on how easily they can search things, they could become powerful if these are the kinds of cards they are getting. Link to comment Share on other sites More sharing options...
~~~~ Posted June 29, 2017 Report Share Posted June 29, 2017 Whew I hope I can get Magibullet Trickstar Paleozoic to work!!! Helmet AF EDIT, to be on topic: moar strong stuffs like this plz konami. No more Tribute summons plz Link to comment Share on other sites More sharing options...
VCR_CAT Posted June 29, 2017 Report Share Posted June 29, 2017 before any of you do the "BUT TARGET IS BAD" meme-- oh wait, OP already did that. Anyways, before any MORE of you go on about "BUT TARGET/DESTROY IS BAD", just a reminder what Zoodiac card was causing a lot of fuss, and how good quickplay removal is. Link to comment Share on other sites More sharing options...
Dokutah Posted June 29, 2017 Author Report Share Posted June 29, 2017 on the art: red haired chick with exceptionally well sculpted lower figure... yep its Drancia alrite Link to comment Share on other sites More sharing options...
The Highlander Posted June 29, 2017 Report Share Posted June 29, 2017 !!! YES !!! Finally the one obligatory key card they missed. Link to comment Share on other sites More sharing options...
VCR_CAT Posted June 29, 2017 Report Share Posted June 29, 2017 !!! YES !!! Finally the one obligatory key card they missed.jfc dude they only released 2 monsters and a spell, holy crap of course there's gonna be more, and of course they're gonna make a card like this with them. Link to comment Share on other sites More sharing options...
The Highlander Posted June 29, 2017 Report Share Posted June 29, 2017 jfc dude they only released 2 monsters and a spell, holy crap of course there's gonna be more, and of course they're gonna make a card like this with them. It is not like they did never ruin such archtypes before. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 29, 2017 Report Share Posted June 29, 2017 Dammit, these aren't gonna be cheap are they? *le sigh* I wonder where they're gonna go with this. I kinda wanna see more of their monsters though. Theme-wise, I just wanna make a SPYRAL + Magibullet deck. Link to comment Share on other sites More sharing options...
BLASTERZ Posted June 29, 2017 Report Share Posted June 29, 2017 the best requirement is only that you target to destroy, whereelse the other quick removal card like Majesty Cyclone, Saffira Crusade, and Fallen one Falling from Grace requires you to at least throw off a cost Link to comment Share on other sites More sharing options...
Brinolovania Posted June 29, 2017 Report Share Posted June 29, 2017 Well the first two S/Ts have been good. Generic, but good. I had high hopes for this archetype 'cause the concept seems pretty neat, and it looks like they're on track to be a pretty nice deck. I do hope we get some more interesting effects, though. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted June 30, 2017 Report Share Posted June 30, 2017 YESSSSS! Something like this was more or less to be expected, but being costless and able to destroy any face-up card makes this pretty great. Link to comment Share on other sites More sharing options...
Darj Posted June 30, 2017 Report Share Posted June 30, 2017 Yeah, everyone here should know by now that Spell-Speed-2 removal is good, even if it targets and is bound to only face-up cards. Curious to see what else they get in their arsenal, because there is a chance for the archetype to be held back if, let's say, the only 1-for-1 Spell/Trap Card they get is this one. I wonder if they will get a Quick-Play Spell or Normal Trap omni-negation, since a removal and an "omni-Counter" Trap is kind of a cookie-cutter pairing, like Infernity Break+Counter, Blasting Wire+Shut Line, and to a lesser extent Zefra War + Divine Strike. Link to comment Share on other sites More sharing options...
~~~~ Posted June 30, 2017 Report Share Posted June 30, 2017 Yeah, everyone here should know by now that Spell-Speed-2 removal is good, even if it targets and is bound to only face-up cards. Curious to see what else they get in their arsenal, because there is a chance for the archetype to be held back if, let's say, the only 1-for-1 Spell/Trap Card they get is this one. I wonder if they will get a Quick-Play Spell or Normal Trap omni-negation, since a removal and an "omni-Counter" Trap is kind of a cookie-cutter pairing, like Infernity Break+Counter, Blasting Wire+Shut Line, and to a lesser extent Zefra War + Divine Strike.I hope they get an e-tele (that doesn't remove the summoned monster in the end phase) or a Rota on a quick play spell Link to comment Share on other sites More sharing options...
White Void Posted July 3, 2017 Report Share Posted July 3, 2017 I've been thinking about this archetype a lot (I think it's what I'll end up playing next) and I'm pretty certain that I've more or less figured out the design ideas behind it. First off, we're looking at 7 shooters and 7 bullets for a total of 14 cards once the theme is fully revealed, looks to be that each bullet depicts a different shooter on it. This is a main deck focused deck that will likely not contain much in the way of special summoning, the strength of this deck will be the mind games it can generate and how it can react to opponent's plays on their turn without telecasting their plays. Think similar to Dark Magician stuff with less immediate damage potential but more consistent or Psyframe where you trade in negation for presumably many one-for-one plays with your bullets and not having a reliance on any single key card to initiate plays. Zamiel is definitely the boss and I can more or less guarantee that nothing will top him in printed attack in the archetype, summoning him will be important for keeping any notion of advantage going strong. I half expect a shooter that can activate from the graveyard or retrieve a bullet opt when one is activated though so you're not entirely burning out too quickly. I'm thinking that the usage of the column and placement mechanics will be common among the majority of the monsters for the sake of balance. In this way, having multiple shooters on the field won't have all of their effects trigger at once by activating a single bullet. Instead, you have to choose which of your monsters will effectively "fire" the bullet. As far as the bullets go, I think Never-Endorphion and Deathperado show us that the focus is mostly going to be cards that are strong on your own turn but you'll most likely get the most mileage out of using them during the opponent's. I'm almost positive that based on the lore, the final bullet is going to be the power card of the theme that ends up being what most likely lets you get game, I'm predicting something that can only be activated by banishing six other bullets or having Zamiel on the field or possibly even both. No idea for actual effect of it. Really excited to see where these end up going. Link to comment Share on other sites More sharing options...
~~~~ Posted July 3, 2017 Report Share Posted July 3, 2017 First off, we're looking at 7 shooters and 7 bullets for a total of 14 cards once the theme is fully revealedIs there even space in the set for 14 magibullet cards? Link to comment Share on other sites More sharing options...
Blake Posted July 3, 2017 Report Share Posted July 3, 2017 Is there even space in the set for 14 magibullet cards?If you assume that Lazula is the first Weathery... there's exactly enough for 7/7. Link to comment Share on other sites More sharing options...
The Highlander Posted July 3, 2017 Report Share Posted July 3, 2017 Is there even space in the set for 14 magibullet cards?5 free spaces between caspar and zamiel, as well as them being "sandwiched", confirms exactly 7 monsters. Link to comment Share on other sites More sharing options...
White Void Posted July 3, 2017 Report Share Posted July 3, 2017 Is there even space in the set for 14 magibullet cards?Yeah, remember these are from the current version of booster SP packs, so there's only Six Samurai, Magibullet, and Weathery in here. There's 5 spaces between Caspar and Zamiel, so exactly five more monsters since Never-Endorphin is immediately after Zamiel. There's a space after Never-Endorphin so it looks like only one more of the bullets is a quick-play and then 4 spaces after Death-perado before the first Weathery in the set. Link to comment Share on other sites More sharing options...
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