The Frost King Posted August 21, 2017 Report Share Posted August 21, 2017 Type: Quick-Play SpellDraw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn. Thoughts? Link to comment Share on other sites More sharing options...
Babymon Posted August 21, 2017 Report Share Posted August 21, 2017 Broken and abusive as HELL. In on free draw 3 card. Link to comment Share on other sites More sharing options...
notcleverusername Posted August 21, 2017 Report Share Posted August 21, 2017 Broken and abusive as HELL. In on free draw 3 card.Did you even read the card ROR Link to comment Share on other sites More sharing options...
Babymon Posted August 21, 2017 Report Share Posted August 21, 2017 Did you even read the card ROR Yes i did. Link to comment Share on other sites More sharing options...
notcleverusername Posted August 21, 2017 Report Share Posted August 21, 2017 Yes i did.Alright then, since you have and still don't understand why you're wrong 1. Waiting for your opponent to play isn't free2. Needing face-up S/T is reeeeeally niche (side note: Fun cheese play, you can banish S/Ts in a further chain link with Fairy Tail Snow to prevent draws)2b. Most you can reasonably expect is 1 draw for a field and 1 draw from being chained to another S/T activation, anything past that is highly situational3. You are always discarding at least 1 card, minus your own Fairy Tail Snow, as this card will count towards your face-up S/T at resolution3b. Again, given increasing importance of Field Spells, many decks don't want to risk it anyways4. Many of the decks that leave face-up S/T sitting around are also the decks that will kill you because you can't easily get rid of those S/T anymore Card has some pretty fun uses and serves as a strange niche counter to some decks but it's not even that good, let alone borken Link to comment Share on other sites More sharing options...
Sleepy Posted August 21, 2017 Report Share Posted August 21, 2017 Looking at the post above me, the card sounds actually pretty interesting. I always assumed Continuous and Scales, but to think it can be chained to any S/T in wait of resolution and that it also counts for itself. That would mean it can be chained to mostly any effect and be a 1 discard 1 draw effect, with it getting lost in favor of the temporary protection of backrow, which would be fair in older days.... Yeah it is pretty much meant to be played during the time Pendulums shined the most. They had their own zones and sometimes their archetypes would make use of remnants (searchers such as Tenki and whatnot... not that Tenki was used in Pendulums but it's just to get the idea of the sort of effects I mean because I can't think of specific examples off the top of my head) or Field Spells, making it easily account for 2 to 8 cards. I could see how week 1 upon reveal it could have been overly hyped as some sort of generic Spellbook of Judgment kind of deal.It is reasonably situational IMO, although kind of niche because the protection is not exactly the best thing ever and the advantage is only really breaking even at 2 opp stuff for it. 3 would be required for the +1 play that's about minimally needed nowadays. Even in PePe days I can't say I saw it as an absolute staple though.... Link to comment Share on other sites More sharing options...
notcleverusername Posted August 22, 2017 Report Share Posted August 22, 2017 The main fun from this card is less from the draws and more from using it to prevent your opponent from blowing up their own S/T (eg with Metalfoes, Zarc Magicians, Igknights, Wavering Eyes etc) since it also prevents opp from using their own card effects to destroy their cardsIdeally you always get some good number of draws at the same timeJust that a lot of decks like having face-up S/T too so can't bear discards well either Link to comment Share on other sites More sharing options...
Dragulas Posted August 22, 2017 Report Share Posted August 22, 2017 So this counts itself for the discard? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 22, 2017 Report Share Posted August 22, 2017 As a very specific example, using this in shaddoll to stop qli's wavering eyes, then discarding 1-2 dolls was cash money. Link to comment Share on other sites More sharing options...
Eshai Posted August 23, 2017 Report Share Posted August 23, 2017 So it's a side for Pendulums, Equip Spells (which are going to be more relevant since Links can't be flipped face-down), and Chain Beat. Otherwise I would probably just use Maxx "C", but it could probably have its moments. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 23, 2017 Report Share Posted August 23, 2017 Equip Spells (which are going to be more relevant since Links can't be flipped face-down),Flipping cards face-down isn't why equip spells are bad. Link to comment Share on other sites More sharing options...
Bringerofcake Posted August 23, 2017 Report Share Posted August 23, 2017 I like how this just lets Magicians act like P-call is still up. Link to comment Share on other sites More sharing options...
Sleepy Posted August 23, 2017 Report Share Posted August 23, 2017 Yeah, but P-Call has that sweet search, and they don't really like the discard and might go minus more often than not. Probably better to use Pendulum Impenetrable, or have a Timebreaker Magician as a monster to help protect the Scales. Link to comment Share on other sites More sharing options...
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