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Magical Spring


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magsp.jpg

 

Type: Quick-Play Spell

Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.

 

 

Thoughts?

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Yes i did.

Alright then, since you have and still don't understand why you're wrong

 

1. Waiting for your opponent to play isn't free

2. Needing face-up S/T is reeeeeally niche (side note: Fun cheese play, you can banish S/Ts in a further chain link with Fairy Tail Snow to prevent draws)

2b. Most you can reasonably expect is 1 draw for a field and 1 draw from being chained to another S/T activation, anything past that is highly situational

3. You are always discarding at least 1 card, minus your own Fairy Tail Snow, as this card will count towards your face-up S/T at resolution

3b. Again, given increasing importance of Field Spells, many decks don't want to risk it anyways

4. Many of the decks that leave face-up S/T sitting around are also the decks that will kill you because you can't easily get rid of those S/T anymore

 

Card has some pretty fun uses and serves as a strange niche counter to some decks but it's not even that good, let alone borken

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Looking at the post above me, the card sounds actually pretty interesting. I always assumed Continuous and Scales, but to think it can be chained to any S/T in wait of resolution and that it also counts for itself. That would mean it can be chained to mostly any effect and be a 1 discard 1 draw effect, with it getting lost in favor of the temporary protection of backrow, which would be fair in older days....

 

Yeah it is pretty much meant to be played during the time Pendulums shined the most. They had their own zones and sometimes their archetypes would make use of remnants (searchers such as Tenki and whatnot... not that Tenki was used in Pendulums but it's just to get the idea of the sort of effects I mean because I can't think of specific examples off the top of my head) or Field Spells, making it easily account for 2 to 8 cards.

 

I could see how week 1 upon reveal it could have been overly hyped as some sort of generic Spellbook of Judgment kind of deal.

It is reasonably situational IMO, although kind of niche because the protection is not exactly the best thing ever and the advantage is only really breaking even at 2 opp stuff for it. 3 would be required for the +1 play that's about minimally needed nowadays.

 

Even in PePe days I can't say I saw it as an absolute staple though....

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The main fun from this card is less from the draws and more from using it to prevent your opponent from blowing up their own S/T (eg with Metalfoes, Zarc Magicians, Igknights, Wavering Eyes etc) since it also prevents opp from using their own card effects to destroy their cards

Ideally you always get some good number of draws at the same time

Just that a lot of decks like having face-up S/T too so can't bear discards well either

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So it's a side for Pendulums, Equip Spells (which are going to be more relevant since Links can't be flipped face-down), and Chain Beat. Otherwise I would probably just use Maxx "C", but it could probably have its moments.

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Yeah, but P-Call has that sweet search, and they don't really like the discard and might go minus more often than not. Probably better to use Pendulum Impenetrable, or have a Timebreaker Magician as a monster to help protect the Scales.

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