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Construct-an-Archetype Game!


Draconus297

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Uhh . . . Dealer and Shuffler lack a statline.

 

Waitress at the El Royale

EARTH - Level 3 - Warrior/Tuner/Effect - 800/1800

If an "El Royale" monster(s) is sent from the field to your Graveyard: You can Special Summon this card from your hand or Graveyard. If this card is Summoned, you can toss a coin, and apply the appropriate effect based on the result:

●Heads: Special Summon 1 "El Royale" monster from your Deck.

●Tails: Special Summon 1 "El Royale" monster from your Graveyard.

You can only activate each effect of "Waitress at the El Royale" once per turn.

 

Card Shark at the El Royale

EARTH - Level 3 - Warrior/Effect - 1600/100

If you control a face-up "El Royale" card, and your opponent activates a monster effect, while this card is in your hand: You can negate that effect, and if you do, Special Summon this card from your hand. You can declare a number of card names equal to the number of "El Royale" monsters you control with different names: Both players excavate that many cards from the top of their Deck, and send all cards that match the declared name(s) to the Graveyard (all remaining cards are shuffled back into the Deck). If this card is Summoned, you can toss a coin, and apply the appropriate effect depending on the result:

●Heads: Target 3 "El Royale" cards in your Graveyard: Add 1 of those targets to your hand, and all others are shuffled into the Deck.

●Tails: Target up to 5 "El Royale" cards with different names in your Graveyard (min. 3): Shuffle those cards into the Deck, then draw a number of cards equal to the number of cards shuffled into your Deck this way -2.

You can only activate each effect of "Card Shark at the El Royale" once per turn.

 

Grand Gambler at the El Royale

EARTH - Rank 3 - Warrior/Xyz/Effect - 1600/1400

2 or more Level 3 monsters

You can detach 1 Xyz Material from this card (Quick Effect): The next time your opponent activates a card or effect this turn, they must toss a coin and call it. If they call it wrong, that card/effect is negated, and banished. You can only activate this effect of "Grand Gambler at the El Royale" once per turn. Once per turn (Quick Effect): You can toss a coin and record the result. For the rest of the turn, if the result of a coin tossed for the effect of an "El Royale" card is the same as the result you recorded for this card this turn, you can select and apply 1 of the following effects:

●Destroy 1 card your opponent controls.

●Target 1 face-up card your opponent controls: Negate that target's effects for the rest of the turn.

●Target up to 3 cards in your opponent's Graveyard: Banish those targets.

 

Roulette Wheel at the El Royale

Continuous Trap

Once per turn, if the result of a coin toss is Heads: You can Special Summon 1 "El Royale" monster from your hand or Graveyard. If a card(s) is added to your opponent's had by a card effect while you control a face-up "El Royale" monster(s), you can toss a number of coins equal to the number of cards added: For each Tails you tossed, you can select 1 card in your opponent's hand at random, look at it, then return it to the top of their Deck. You can only activate this effect of "Roulette Wheel at the El Royale" once per turn.

 

8/17-27

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Security at the El Royale

EARTH | Level 3 | Warrior | Effect

If a coin is tossed, you can Special Summon this card from your hand. When this card is Summoned, toss a coin then apply the appropriate effect:

Heads: once per turn, "El Royale" monster(s) you control cannot be destroyed by battle.

Tails: once per turn, "El Royale" monster(s) you control cannot be destroyed by card effects. 

You can only activate each effect of "Security at the El Royale" once per turn. 

1300/900

 

Coin Hoarder at the El Royale

EARTH | Level 3 | Warrior | Effect

When a monster with "toss a coin" in its text is destroyed (by battle or by card effect) you can add that card back to your hand, and if you do Special Summon this card but banish it when it leaves the field. When this card is Summoned, toss a coin then apply the appropriate effect:

Heads: All "El Royale" monster(s) with the Tails activated effect gain 1000 ATK.

Tails:  All "El Royale" monster(s) with the Heads activated effect gain 1000 ATK

You can only activate each effect of "Coin Hoarder at the El Royale" once per turn. 

500/1900

 

Petulant Pit Boss at the El Royale

EARTH | Rank 6 | Warrior | XYZ | Effect

2 monsters (including 1 "El Royale" monster)

When your opponent Summons a monster(s): you can detach 1 XYZ material from this card, and if you do, have your opponent toss a coin and call it. If they call it wrong shuffle that monster(s) back into the Deck. You can only activate this effect of "Petulant Pit Boss at the El Royale" once per turn or twice per turn if this card has a "El Royale" Xyz Monster attached to it as material. Once per turn (Quick Effect), you can toss three coins then apply the following effects in sequence based on the number of heads:

-1: Draw 2 cards.

-2: Target 2 zones your opponent controls, until the end phase your opponent cannot Set or Summon card(s) to those zones.

-3: Banish 1 card your opponent controls or in their hand.

2300/2100

 
High Stakes at the El Royale
Continuous Spell
Once per turn, if a coin(s) is tossed by the effect of an "El Royale" monster, you can toss that coin again. During the Main Phase (Quick effect), if a coin is tossed while you control an "El Royale" XYZ monster, target 1 Xyz Monster you control, and if you do Special Summon 1 "El Royale" Xyz Monster with on top of that monster with a Rank higher than the targeted monster also attach this card as an Material. This is treated as a Xyz Summon also transfer that cards materials to the Summoned monster. You can only activate this effect of "High Stakes at the El Royale" once per turn.
 
12/17-27
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Escort at the El Royale 

EARTH - Level 3 - Warrior/Effect - 0/0

You can reveal this card is your hand (Quick Effect): Toss a coin, then apply the appropriate effect depending on the result:

●Heads: Special Summon this card, then draw a number of cards equal to the number of face-up "El Royale" monsters you control.

●Tails: Discard this card, then negate the next effect that activates this turn.

You can only activate this effect of "Escort at the El Royale" once per turn. While you control this card, if a coin is tossed for the effect of an "El Royale" card: Gain 100 LP, reduce the ATK of all monsters your opponent controls by 100, and increase the ATK of all "El Royale": monsters you control by 100. These changes apply even after this card leaves the field. 

 

Big Benny, Owner of the El Royale

EARTH - Link-3 - Warrior/Link/Effect - 2200 - L/B/R

2 or more Warrior monsters, including at least 1 "El Royale" monster

Each time the effect of an "El Royale" monster you own that tosses a coin is activated (Quick Effect): You can declare a result, then, if the result was the one you declared; you can banish 1 face-up card your opponent controls. You can only activate each of the following effects of "Big Benny, Owner of the El Royale" once per turn. If an effect that tosses exactly 1 coin resolves: You can treat the result as the opposite result. You can toss a coin (Quick Effect): Apply the appropriate effect based on the result:

●Heads: Attach up to 2 "El Royale" cards from your Graveyard to an "El Royale" Xyz monster you control. 

●Tails: "El Royale" monsters you control cannot be destroyed by battle or card effects this turn. 

 

 

Big Bid at the El Royale 

Quick-Play Spell 

For the rest of the turn after this card is activated, if the result of a coin tossed for an "El Royale" card is Heads: You can look at your opponent's hand; place 1 card from your opponent's hand on the bottom of their Deck, then they draw 1 card. For the rest of the turn after this card is activated, if the result of a coin tossed for an "El Royale" card is Tails: You can discard 1 card, then draw 1 card. During the End Phase, if you did not apply both of these effects at least once each: Halve your LP, then take 100 damage. You can only activate 1 "Big Bid at the El Royale" per turn. 

 

Thrown Out of the El Royale

Counter Trap

If your opponent activates a card or effect while you control at least 1 "El Royale" monster that cannot be Normal Summoned/Set: You can negate the activation, and if you do, shuffle that card into the Deck. During the End Phase of a turn this card was activated on the field and is now in your Graveyard: Toss a coin and apply the appropriate result:

●Heads: Set this card directly from your Graveyard, but banish it when it leaves the field. 

●Add 1 "El Royale" monster from your Deck to your hand, then lose 1000 LP.

 

16/17-27

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Game Hall of the El Royale
Continuous Spell
You can Normal Summon 1 "El Royale" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)  During the End Phase, apply the appropriate effect based on the number of coin tosses you made this turn.
- 2+: Banish up to 2 cards from either player's GY.
- 3+: Draw 1 card then discard 1 card.
- 4+: Return 1 card your opponent controls to the hand.


Unlucky Streak at the El Royale
Trap
If you control an "El Royale" monster that cannot be Normal Summoned/Set, you can activate this card from your hand.  Target 1 monster your opponent controls: That monster's effect is negated, then, you can toss a coin and apply the appropriate effect.
- Heads: Banish the monster whose effect was negated.
- Tails: Special Summon 1 "El Royale" monster from your hand or GY.

~~~~~

Next Archetype:

Target/Targetteer


Target Town
Field Spell
This card cannot be targeted by your opponent's card effects.  "Targetteer" monsters you control gain 200 ATK/DEF for each Target Counter on the field.  Each time a face-up card without a Target Counter on the field is targeted by a card effect, place 1 Target Counter on that card.  (When a face-up monster with a Target Counter is targeted by a card effect, destroy that target immediately.)

Targetteer Rakk
WIND **
Pyro/Flip/Effect
FLIP: Target 1 face-up card on the field; Place 1 Target Counter on that target (When a face-up monster with a Target Counter is targeted by a card effect, destroy that target immediately.), then, negate the effects of all face-up cards your opponent controls with Target Counters.
You can send this card from your hand to the GY; add 1 "Target Town" from your Deck to your hand.  If a monster(s) with a Target Counter is sent to the GY while this card is in the GY: You can Special Summon this card in face-down defense position, but banish it if it leaves the field without a Target Counter.  You can only Special Summon 1 "Targetteer Rakk" per turn this way.
900/100

Targetteer Marx
WIND **
Pyro/Flip/Effect
FLIP: Target 1 monster on the field; place 1 Target Counter on it (if possible), and inflict 300 damage to the target's controller, then, if that monster is face-up on the field, you can target 1 other monster on the field and repeat this effect. (When a face-up monster with a Target Counter is targeted by a card effect, destroy that target immediately.)
You can reveal this card in your hand and target 1 face-up monster on the field; Special Summon this card from your hand in face-down defense position, and if you do, monsters with the target's name cannot activate their effects this turn.
500/900

Target Troubles?
Quick-Play Spell
Target a number of monsters your opponent controls up to the number of "Targetteer" monsters or Set monsters you control; the ATK of those targets becomes 0, then, you can return monsters you control to your hand up to the number of monsters targeted, and if you do, Special Summon an equal number of monsters from your hand in face-down defense position.  You can only activate 1 "Target Troubles?" per turn.

 

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