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[BACH] New “Ghostrick” Support


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GhostrickSiren.png?ssl=1

BACH-JP014 Ghostrick Siren
Level 4 DARK Fairy Effect Monster
ATK 800
DEF 1500
Cannot be Normal Summoned, unless you control a “Ghostrick” monster.
(1) If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then, if there was a “Ghostrick” card among them, you can apply 1 of these effects.
● Add 1 “Ghostrick” Spell/Trap from your Deck to your hand.
● Change 1 Effect Monster your opponent controls to face-down Defense Position.
(2) Once per turn: You can change this card to face-down Defense Position.

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BACH-JP047 Ghostrick Festival
Link 1 DARK Spellcaster Link Effect Monster
ATK 0
Link: Bottom
Materials: 1 non-Link “Ghostrick” monster
You can also use a face-down “Ghostrick” monster as material to Link Summon this card. You can only use the 2nd effect of this card’s name once per turn.
(1) Your “Ghostrick” monsters can attack directly while there is a “Ghostrick” card in the Field Zone.
(2) When an opponent’s monster declares an attack: You can Tribute this card; Special Summon 1 “Ghostrick” monster from your Deck in face-down Defense Position.

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BACH-JP057 Ghostrick Shot
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Ghostrick” monster from your hand or GY, then you can change 1 face-down “Ghostrick” monster you control to face-up Attack Position.
(2) You can banish this card from your GY, then target 1 “Ghostrick” Xyz Monster you control; attach 1 “Ghostrick” card from your GY to it as material.

Note: This is a play on the term, Trick Shot.

GhostrickOrTreat.png?ssl=1

BACH-JP076 Ghostrick or Treat
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Ghostrick” Link Monster or Field Spell: Target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this effect become “Set this card face-down instead of sending it to the GY”, otherwise, this turn, that target cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase.

Note: Trick or Treat

Source: https://ygorganization.com/itwasaghostrickmash/

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Finally Level 4 Fairy Ghostrick monsters as Angel foreshadowed years ago. Also the Link Monster that can use Set monsters as material is an official precedent for a Link monster I made that requires Set monsters, although I wrote the condition in the list of materials (2 Set monsters). 

Anyway, looks like decent support. Trick Shot for swarming, Siren is a bit random by nature but it mills by effect and that can trigger some stuff, like tech Shaddolls, BAs, Felis, etc. Trick or Treat was close to being awesome as an almost ubiquitous searchable Spell/Trap disruption, but surely most players will opt to paying the LP whenever possible. The Link looks okay too, can't go wrong with Link 1s, and effectively gives any Ghostrick Field Spell the effect from that one Field that lets them attack directly.

 

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Let's see.

Siren: Meh. Adding Spells/Traps is neat. But the rest of this card? Uninteresting.

Festival: Now that's interesting. A Ghostrick Link monster. I guess it's first effect is there to make up for the fact that you can't use Mansion's effect amidst Link monsters. It still costs you your Set, but...what can you do?

Shot: Arguably the best out of the bunch. This archetype needed an easier way of Summoning monsters on Turn 1. And while there is room for improvement, it's a start.

Ghostrick or Treat: Meh. The 2000 damage sounds promising. Until you realize your opponent can just easily do...plenty of things to the target (Use for Extra Deck Summon, Tribute, ect).

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