.:pyramid:. Posted February 11, 2009 Report Share Posted February 11, 2009 ~link~http://shriek.twoday.net/stories/5484249/ scroll down its next to power tool. omg this is a 1 card otk machine Link to comment Share on other sites More sharing options...
Umbra Posted February 11, 2009 Report Share Posted February 11, 2009 Look, kids! It's a Level 10 Synchro that actually does something useful! Link to comment Share on other sites More sharing options...
Dad Posted February 11, 2009 Report Share Posted February 11, 2009 In simple text: OTK ORGY. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted February 11, 2009 Report Share Posted February 11, 2009 I don't think this'll have much of an impact. First, it's an LV10 Synchro. It's already hard to get Synchros out due to all the ways opponents stop Special Summons nowadays, but LV10 Synchros are fiendishly hard to get out, usually taking 3 cards. Second, once you've sent the usual 3 cards to the Grave to Sync this, it'll prove difficult to find another 2 cards of yours to blast, and if you can, your opponent will have huge card advantage over you and will usually be able to take care of this with ease. Third, if your opponent springs any type of chainable trap, you lose. T-Roar + Destruction next turn = loss, PWWB = loss, Compulsory = loss. Not to mention Solemn, Oppression, Bottomless, etc. Fourth, you can't revive it at any point you'd feel it'd be fun to do so and give your opp a shocking surprise. Link to comment Share on other sites More sharing options...
Umbra Posted February 11, 2009 Report Share Posted February 11, 2009 I don't think this'll have much of an impact. First' date=' it's an LV10 Synchro. It's already hard to get Synchros out due to all the ways opponents stop Special Summons nowadays, but LV10 Synchros are fiendishly hard to get out, usually taking 3 cards. Second, once you've sent the usual 3 cards to the Grave to Sync this, it'll prove difficult to find another 2 cards of yours to blast, and if you can, your opponent will have huge card advantage over you and will usually be able to take care of this with ease. Third, if your opponent springs any type of chainable trap, you lose. T-Roar + Destruction next turn = loss, PWWB = loss, Compulsory = loss. Not to mention Solemn, Oppression, Bottomless, etc. Fourth, you can't revive it at any point you'd feel it'd be fun to do so and give your opp a shocking surprise.[/quote'] Opponents are not likely to stop SS these days, unless they run Oppression or equivalents. I could think of a bunch of cards that doesn't mind being in the Graveyard. Counterability does not imply balance. The 3000 ATK triple-attacker cannot be revived? OH SH*T The only limits on this card is that it needs Dragons. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted February 11, 2009 Author Report Share Posted February 11, 2009 it gives hopeless dragon an otk if they want to run cold wave Link to comment Share on other sites More sharing options...
Toffee. Posted February 11, 2009 Report Share Posted February 11, 2009 Its a 3000ATK monster, that can attack 3 times?Wow... This beats Triple Viper by a mile XD Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted February 11, 2009 Report Share Posted February 11, 2009 I don't think this'll have much of an impact. First' date=' it's an LV10 Synchro. It's already hard to get Synchros out due to all the ways opponents stop Special Summons nowadays, but LV10 Synchros are fiendishly hard to get out, usually taking 3 cards. Second, once you've sent the usual 3 cards to the Grave to Sync this, it'll prove difficult to find another 2 cards of yours to blast, and if you can, your opponent will have huge card advantage over you and will usually be able to take care of this with ease. Third, if your opponent springs any type of chainable trap, you lose. T-Roar + Destruction next turn = loss, PWWB = loss, Compulsory = loss. Not to mention Solemn, Oppression, Bottomless, etc. Fourth, you can't revive it at any point you'd feel it'd be fun to do so and give your opp a shocking surprise.[/quote'] Opponents are not likely to stop SS these days, unless they run Oppression or equivalents. Which there're alot of these days. I could think of a bunch of cards that doesn't mind being in the Graveyard.Dragons? I can only think of Twin-Headed and Wyvern, and even they're much better on the field to use for other sh*t. Counterability does not imply balance. Usually, but think of how counterable this card actually is, and it doesn't seem so OMG AMAZING. The 3000 ATK triple-attacker cannot be revived? OH SH*T It means you have 1 shot with it or it's a -5/6 and you lose, it's srs business. The only limits on this card is that it needs Dragons. What about being an LV 10 Sync? I disagree. Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted February 11, 2009 Report Share Posted February 11, 2009 Vandalg + Magna Drago FTW Link to comment Share on other sites More sharing options...
Thomas★Zero Posted February 11, 2009 Report Share Posted February 11, 2009 this is wear Ultimate Offering comes in handy for dragon decks as for a synchro like that you can just summon debris or magma drago and then pay 1000 to summon either 2 lv 4,s or summon a dragon and trib it for a lv 6 to get your lv 10 synchro Link to comment Share on other sites More sharing options...
Exiro Posted February 11, 2009 Report Share Posted February 11, 2009 Looks like the first Full Nomi Synchro is out. omg this is a 1 card otk machine Except it isn't a Machine. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 11, 2009 Report Share Posted February 11, 2009 And not being level 8 makes it usable with Debris Dragon or whatever. Can't say for Crimson yet, but Raging Battle and Crossroads were/are good sets. This is a pretty good series. Link to comment Share on other sites More sharing options...
SephirothKirby Posted February 11, 2009 Report Share Posted February 11, 2009 This is easy enough to get out. Summon a level 8 Dragon, and that one little Lvl 2 Dragon Tuner. He might actually see play now. I like it. Link to comment Share on other sites More sharing options...
Azuh Posted February 12, 2009 Report Share Posted February 12, 2009 SAY HELLO TO HOPELESS DRAGON! In which, another reason why I wished REDRUM was a Level 8 Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted February 12, 2009 Report Share Posted February 12, 2009 I agree with Polaris. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted February 12, 2009 Report Share Posted February 12, 2009 Holy sheet. A triple attacker. Link to comment Share on other sites More sharing options...
Azuh Posted February 12, 2009 Report Share Posted February 12, 2009 Geartown would work exceptionally well with this card aswell Destroy Geartown with this cards effect and hello AGGD Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 12, 2009 Report Share Posted February 12, 2009 Geartown would work exceptionally well with this card aswell Destroy Geartown with this cards effect and hello AGGD hopeless geartown? that sounds dangerous and cool at the same time gonna need trade-in. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted February 12, 2009 Report Share Posted February 12, 2009 Oh look, a 5 card OTK that isn't Exodia. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 12, 2009 Report Share Posted February 12, 2009 Oh look' date=' a 5 card OTK that isn't Exodia.[/quote'] well, it doesn't have certain card requirements, it really just needs some dragons, and any other 2 cards. thats it. yeah it's a 5 card otk, but only 1/2 of those cards have ANY requirements at all, being a dragon. just think about, for a second, about a deck that uses this and basically has the power to end the game if you have even a small opening, and the only thing you need is to have a certain number of cards, not x, y and z, just dragon, dragon, dragon. I think that makes it much more reasonable. lol, just thought about the fact it destroys 2 cards when you play it, destroy means not a cost, which means chain, so I chain the two cards and get get their effects, and then I get a free extra 3000 ATK attack on top. he is costly to play, but he makes wining almost certain IF he works. Link to comment Share on other sites More sharing options...
BulletMan Posted February 12, 2009 Report Share Posted February 12, 2009 Geartown would work exceptionally well with this card aswell Destroy Geartown with this cards effect and hello AGGD hopeless geartown? that sounds dangerous and cool at the same time gonna need trade-in. You can't use the ancient gear dragon guy because he's a machine. The requirements to Summon him are a Dragon Tuner and a non-Tuner Dragon monster or more. sorry. :( Link to comment Share on other sites More sharing options...
Master Hyperion Posted February 12, 2009 Report Share Posted February 12, 2009 Geartown would work exceptionally well with this card aswell Destroy Geartown with this cards effect and hello AGGD hopeless geartown? that sounds dangerous and cool at the same time gonna need trade-in. You can't use the ancient gear dragon guy because he's a machine. The requirements to Summon him are a Dragon Tuner and a non-Tuner Dragon monster or more. sorry. :( That's not what he meant. To triple attack with this, you must first destroy 2 cards on the field. Destroy Geartown and Special Summon Ancient Gear Dragon though the effect of Geartown. Voila. A triple attacker and a Machine with build-in protection when it attacks. Link to comment Share on other sites More sharing options...
BulletMan Posted February 12, 2009 Report Share Posted February 12, 2009 Geartown would work exceptionally well with this card aswell Destroy Geartown with this cards effect and hello AGGD hopeless geartown? that sounds dangerous and cool at the same time gonna need trade-in. You can't use the ancient gear dragon guy because he's a machine. The requirements to Summon him are a Dragon Tuner and a non-Tuner Dragon monster or more. sorry. :( That's not what he meant. To triple attack with this' date=' you must first destroy 2 cards on the field. Destroy Geartown and Special Summon Ancient Gear Dragon though the effect of Geartown. Voila. A triple attacker and a Machine with build-in protection when it attacks.[/quote'] Oh. Nevermind. That pwns! :) Link to comment Share on other sites More sharing options...
Sleepy Posted February 12, 2009 Report Share Posted February 12, 2009 I don't think this'll have much of an impact. First' date=' it's an LV10 Synchro. It's already hard to get Synchros out due to all the ways opponents stop Special Summons nowadays, but LV10 Synchros are fiendishly hard to get out, usually taking 3 cards. Second, once you've sent the usual 3 cards to the Grave to Sync this, it'll prove difficult to find another 2 cards of yours to blast, and if you can, your opponent will have huge card advantage over you and will usually be able to take care of this with ease. Third, if your opponent springs any type of chainable trap, you lose. T-Roar + Destruction next turn = loss, PWWB = loss, Compulsory = loss. Not to mention Solemn, Oppression, Bottomless, etc. Fourth, you can't revive it at any point you'd feel it'd be fun to do so and give your opp a shocking surprise.[/quote'] Opponents are not likely to stop SS these days, unless they run Oppression or equivalents. Which there're alot of these days. that's irrelevant, how often do you see people actually doing that? I could think of a bunch of cards that doesn't mind being in the Graveyard.Dragons? I can only think of Twin-Headed and Wyvern, and even they're much better on the field to use for other sh*t."white stone of legend" will be pleased and give you a blue eyes for this. and if you want a weird mixture, you can use sacred phoenix too so the first turn breaks your opponent's barrier of monsters and the second blows away the face-down spell/trap cards and win. Counterability does not imply balance. Usually, but think of how counterable this card actually is, and it doesn't seem so OMG AMAZING.think again, is not as easy to counter with "red eyes b. metal dragon" or "king dragun" making it safer to pull out first The 3000 ATK triple-attacker cannot be revived? OH SH*T It means you have 1 shot with it or it's a -5/6 and you lose, it's srs business.I would say a 3000 ATK monster that attacks 3 times is worth the cost you know? The only limits on this card is that it needs Dragons. What about being an LV 10 Sync? I actually want this card, being a dragon or a level 10 are not disadvantages, dragons are high level monsters (usually). and I'll mix it with a blue eyes deck as soon as it comes out. and about the 2 cards destruction, I think you can mix a battle mania, urgent tuning, and magical hats, to make a fun deck and see what comes of it, specially using cards that activate when destroyed :) I disagree. I will have to disagree with polaris by posting a blue writing in this reply:) Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted February 12, 2009 Report Share Posted February 12, 2009 I don't think this'll have much of an impact. First' date=' it's an LV10 Synchro. It's already hard to get Synchros out due to all the ways opponents stop Special Summons nowadays, but LV10 Synchros are fiendishly hard to get out, usually taking 3 cards. Second, once you've sent the usual 3 cards to the Grave to Sync this, it'll prove difficult to find another 2 cards of yours to blast, and if you can, your opponent will have huge card advantage over you and will usually be able to take care of this with ease. Third, if your opponent springs any type of chainable trap, you lose. T-Roar + Destruction next turn = loss, PWWB = loss, Compulsory = loss. Not to mention Solemn, Oppression, Bottomless, etc. Fourth, you can't revive it at any point you'd feel it'd be fun to do so and give your opp a shocking surprise.[/quote'] Opponents are not likely to stop SS these days, unless they run Oppression or equivalents. Which there're alot of these days. that's irrelevant, how often do you see people actually doing that? How many people do I see actually using T-Roar/PWWB/Oppression/Solemn/Bottomless Trap Hole? >_> I could think of a bunch of cards that doesn't mind being in the Graveyard.Dragons? I can only think of Twin-Headed and Wyvern, and even they're much better on the field to use for other sh*t. "white stone of legend" will be pleased and give you a blue eyes for this. and if you want a weird mixture, you can use sacred phoenix too so the first turn breaks your opponent's barrier of monsters and the second blows away the face-down spell/trap cards and win. White Stone of Legend isn't more useful in the Graveyard, it's only useful when sent to the Graveyard, but after that, not so much. If you were referring to WSoL Tuning into Trident, you'll need 9 more Levels in the Synchro Summon, either an LV9 (How many of these do you see used today?) or a combination of monsters equalling 9, which is still horrible, as you'll need a LV5+ monster and another monster, or else you'll need 4 monsters, which is worse than horrible. Sacred Phoenix of Nephthys isn't a Dragon and if Trident can't win on its own, it'll be destroyed/returned to the Extra Deck before you're able to pull of Sacred's effect. Counterability does not imply balance. Usually, but think of how counterable this card actually is, and it doesn't seem so OMG AMAZING.think again, is not as easy to counter with "red eyes b. metal dragon" or "king dragun" making it safer to pull out firstRed-Eyes B. Metal Dragon is a Machine with no way of protecting this. Having King Dragun and Trident on the field at the same time would cost a ridiculous amount of card advantage, and even then, King Dragun only protects against targeting effects, which hardly anything does nowadays. The 3000 ATK triple-attacker cannot be revived? OH SH*T It means you have 1 shot with it or it's a -5/6 and you lose, it's srs business.I would say a 3000 ATK monster that attacks 3 times is worth the cost you know? I wouldn't, if your opponent has a single monster out it's not an OTK, if your opponent has a Trap Card or Quickplay Spell, you lose. The only limits on this card is that it needs Dragons. What about being an LV 10 Sync? I actually want this card, being a dragon or a level 10 are not disadvantages, dragons are high level monsters (usually). and I'll mix it with a blue eyes deck as soon as it comes out.BEING a Dragon isn't the disadvantage. NEEDING them is. Being a Level 10 isn't a disadvantage. Being a Level 10 Synchro is. and about the 2 cards destruction, I think you can mix a battle mania, urgent tuning, and magical hats, to make a fun deck and see what comes of it, specially using cards that activate when destroyed :) I disagree. I will have to disagree with polaris by posting a blue writing in this reply:) Then I'll disagree with you in italics. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.