Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 04/25/2025 in Posts

  1. Hundred Eyes Chaos Dragon DARK Rank 8 Dragon/Xyz/Effect Must be Xyz Summoned using 2 DARK monsters with a Level difference of 8 as Xyz material. Gains 100 ATK/DEF for each card in your hand, field, GY and banishment. You can only use the following effects of "Hundred Eyes Chaos Dragon" once per turn. * When your opponent activates a card or effect (Quick Effect): You can send 1 Xyz material thats attached to this card to the bottom of your Deck; negate the activation and destroy it. * If this card is destroyed by an opponents card: You can Special Summon 1 Level 10 monster from your hand, Deck, Extra Deck, GY or banishment ignoring its summoning conditions. ATK/3000 DEF/2500
    3 points
  2. 2 points
  3. How do you draw eyes?
    2 points
  4. 2 points
  5. A little Thanksgiving cheer!
    2 points
  6. Hey I know how bad things are for the site and this club but can we not spam it? It's like my remaining special place here, if only to preserve what friends posted in previous pages and where I show people I'm still around. Keep that meme but hopefully I don't wake up to a bigger flood of it.... ------ Here's a painting I did the other day with those dollar store water color kits. It's based on a real place in my city called "La casa de la cultura". It is one of the oldest buildings in the city, enough to have a collection of ghost stories of its own. It is still an active building for teaching in like, music and theater.
    2 points
  7. Here's 2 animations I did these past couple weeks. Both still kind of incomplete but I think good practice nonetheless xD
    2 points
  8. So I've been going to a workshop of sorts on Saturdays since a week or so ago. This is one of the exercises we started with. 4 emotions, 3 variations of each, and to draw the faces that'd coincide with the emotion. Also, a quick line of context but having the lines shuffled around a bit so other people guess which is the correct one. It is meant to see how easy for readers/viewers is to understand our interpretations of them. Time is somewhat limited to finish them but it wasn't too bad of an outcome. I've done a few more like this ever since.
    2 points
  9. Ghostrick Room Continuous Spell Card After activation: You can add 1 "Ghostrick" Field Spell Card from your Deck or GY to your hand. All Zombie, Fiend and Fairy monsters in Defense Position cannot be destroyed by battle or by card effects. Each time a Zombie, Fiend or Fairy monster is flipped face-up: Inflict 300 points of damage to your opponents LP. You can only activate 1 "Ghostrick Room" per turn.
    2 points
  10. I'm on a little personal mission to TCG-ify Rush decks that I find interesting. I made a bunch on Duelingbook, but the site's servers are really in decline at the moment. Here's my take on a few of the Dark Matter monsters from Go Rush. More to come as this is very much WIP. Dark Matter Hazardoll Galaxy/DARK/Level 5/ATK 1800/DEF 1300 This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Hazardoll" once per turn. If you control no monsters, or all monsters you control are "Dark Matter" monsters: You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position. If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material: You can target 1 monster your opponent controls; change it to face-down Defense Position. Dark Matter Craydoll Galaxy/DARK/Level 4/ATK 1400/DEF 1300 This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Craydoll" once per turn. If this card is Normal or Special Summoned: You can add 1 "Dark Matter" monster from your Deck to your hand, then you can change this card to face-down Defense Position. If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material: You can add 1 "Dark Matter" Spell from your Deck to your hand. Dark Matter Lockdoll Galaxy/DARK/Level 3/ATK 800/DEF 1300 This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Lockdoll" once per turn. If you Normal or Special Summon a "Dark Matter" monster, except "Dark Matter Lockdoll": You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position, If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material; draw 1 card, then send 1 "Dark Matter" monster from your hand to the GY. Dark Matter Enigmata Galaxy/Fusion/DARK/Level 9/ATK 0/DEF 0 "Dark Matter Mist" + 1 "Dark Matter" monster You can Special Summon this card (from your Extra Deck) by shuffling the above monsters you control into the Deck. (This is treated as a Fusion Summon.) Gains ATK equal to the combined original ATK of the monsters used as Fusion Material for this card's Summon. If there is a face-down monster on the field, this card can attack directly.
    2 points
  11. 2 points
  12. Nifindell, The Last of Thunder Thunder-DARK-Level 9-ATK 3100-DEF 2300-Effect You can Special Summon this card from your hand by banishing 3 Thunder monsters from your GY. You can only use the following effects of "Nifindell, The Last of Thunder" once per turn. If you activated a Thunder monster effect from the Banishment: You can Special Summon it to your field. If this card is sent to the GY: You can add 1 card from your deck that mentions a Thunder monster in its text except "Nifindell, The Last of Thunder". Up next:
    2 points
  13. According to my calculations, it's been nearly 2 years since my last post. A year and 11 months if you want to get more technical. SO... Also, no. I didn't draw the card in her hand.
    2 points
  14. It's that time of the month again xD The time in which I post whatever doodles I have at hand to avoid getting the club archived. Got other works undergoing but yeah, this will do for now xD
    2 points
  15. Requests from Discord friends that I've been getting piled up and am finally getting around to kinda free myself from xD
    2 points
  16. pls stop spreading lies
    1 point
  17. Number 94: Multidimensional Bane Dragon Umaga Rank: 9 DIVINE Dragon/Xyz/Effect 5000/5000 Effect: 2+ Level 9 Extra Deck monsters Once per turn, you can also Xyz summon "Number 94: Multidimensional Bane Dragon Umaga" by using 1 Rank 9 Dragon type Xyz monster you control as material. If summoned this way, you can pay 1000LP to attach one Extra Deck monster (Fusion, Synchro, Xyz, Pendulum or Link) from your Extra Deck to this card as material during each of your End Phases, as long as this card has a Rank 9 Dragon type Xyz monster attached to it. Activate each of the following effects based on the materials attached to this card: ●Fusion: (Quick Effect) Detach one material from this card: this card cannot be destroyed by battle or your opponent's card effects until your next Standby Phase. ●Synchro: This card cannot be banished. ●Xyz: Deal 300 damage to your opponent for each Xyz material attached to this card once per turn. ●Pendulum: Each time your opponent activates a S/T, send 2 cards from the top of your Main Deck to the GY: Negate and banish that card. ●Link: This card can attack once more for each Xyz material attached to it during each of your BP. If this card has a Fusion, Synchro, Xyz, Pendulum and Link monster attached to it during your opponent's EP, you win the Duel. Next:
    1 point
  18. https://neocardmaker.com/ the above linked website works and is run by someone, i was going to add adjectives here but actually just the fact that it is run by someone at all is an infinite improvement; this place is not even being held together by tape, nyx is unfathomably committed to patching holes but the ship is three-quarters underwater so if you want to do any of the things you would've aspired to do here i think try ncm instead
    1 point
  19. Breaker the Magical Berserker lv 4 DARK Spellcaster/Effect Gains 300 ATK for each Spell Counter on this card. You can only use the following effects of "Breaker the Magical Berserker" once per turn. * If this card is Normal or Special Summoned: Place 1 Spell Counter on this card (Max. 1), then, add 1 "Berserker Soul" from your Deck or GY to your hand. * During your Main Phase: You can remove 1 Spell Counter from this card, then, target 1 Spell/Trap card your opponent controls; destroy the targeted card, also, this card can attack directly during the Battle Phase this turn, but when it uses this effect, any battle damage it inflicts to your opponent becomes 1500. ATK/1600 DEF/1000
    1 point
  20. all well and good but does not answer the question of how it was ever achieved to begin with
    1 point
  21. publicly displaying internal moderator messages violates the sacred mod-pleb oath and is an act of high treason punishable by hanging but since you're a returning member and we need the numbers i'll let you off with just a few more warning points BUT be careful or you may find yourself sleeping with the rewases
    1 point
  22. The air thickens, and the static begins to hum... Zephyra and Auron are only the first sparks. A fractured forecast. A buried signal. A storm that rewrites the rhythm of the chain. Tempestshade is gathering — if you think this is a shock, you're not ready for what's next. Tempestshade is purely lightning and momentum. This is another one of my custom archetypes — and it’s built around Xyz mechanics, Thunder synergy, and storm-like tempo. It’s fast, disruptive, and reactive, designed to mix seamlessly with other Xyz and Thunder decks while bringing its own chaotic flair. Here’s what I’m exploring: Xyz-focused plays that reward aggressive sequencing and layered materials. Thunder synergy — effects that echo through zones and chain into disruption. Storm-style control — cards that punish hesitation and reward momentum. Today I’m revealing four cards from the storm: Tempestshade Zephyra — a searcher that turns into a pop when detached. Tempestshade Auron — sets your traps and draws when used as material. Tempestshade Oraclallity — a combo extender and material substitute that locks you into Xyz plays. Tempestshade Counterforce — your Rank 6+ negation tool with hand disruption and material recursion. These cards are just the first gusts — each one plays a role in the system, and together they hint at the kind of pressure Tempestshade can generate. This is the calm before the storm.
    1 point
  23. 1 point
  24. Welcome to the 10th YU-GI-OH! COLLABORATION SERIES. Since the Magic the Gathering card game has collaborated with this cartoon, I'm joining in on my own collaboration: SPONGEBOB SQUAREPANTS! I categorize SpongeBob and his friends as Toon Monsters (but not Toon Cards) because SpongeBob is... a KarToon movie . The effects approach is based on the film: SPONGEBOB: With the power of his imagination, he can become anything. PATRICK: His skill at doing nothing makes him untouchable. GARY: A beloved pet who always be protected and provides support. SANDY: A Karate master who is undefeated in Battle Phase. SQUIDWARD: Always depressed and easily destroyed, but his destruction can make his face very handsome... MR. KRABS: His greed surpasses the Pot of Greed. PLANTTON: An evil genius who can build giant destruction machines. Do you have any suggestions for other films that would be good to collaborate with Yu-Gi-Oh!? Are you ready, kids? Aye, aye, Captain! My previous post: J.P. DINOSAUR ARCHETYPE (JURASSIC PARK) SAURONS ARMY (THE LORD OF THE RINGS) XENOMORPH-YAUTJA ARCHETYPE (ALIEN VS PREDATOR) ROBOT BOXER ARCHETYPE (REAL STEEL) JAEGER-KAIJU ARCHETYPE (PACIFIC RIM) SLASHER ARCHETYPE (SLASHER FILMS) MARVEL HERO ARCHETYPE (MCU) POKEMON ARCHETYPE (POKEMON) ARACHNID ARCHETYPE (STARSHIP TROOPERS) SINISTER SIX ARCHETYPE (SPIDER-MAN) AIRBENDER ARCHETYPE (AVATAR THE LAST AIRBENDER) WATERBENDER ARCHETYPE (AVATAR THE LAST AIRBENDER) EARTHBENDER ARCHETYPE (AVATAR THE LAST AIRBENDER)
    1 point
  25. The Geneclipse archetype is a series of beast cards which support DNA Surgery and want to change their type. They primarily win by disrupting an opponent’s plays by changing the cards they play to no longer meet the requirements of other cards. Being a floodgate focused deck revolving around a trap card they synergies particularly well with stun in an unfortunate number of ways. Geneclipse Dire Wolf Level 5 EARTH Beast 2200 ATK 700 DEF You can Normal Summon this card without tributing while there is a card on the field with a type different from its original type. Once per turn, you can reveal this card in your hand and pay 500 LP; Immediately after this effect resolves you can activate 1 trap card with a cost or effect to declare a type the turn it was set. While this card’s type is different from its original type, when your opponent activates a card or effect in the hand or GY: Send 1 card from your hand or field to the GY; Negate that effect and if you do destroy all cards on the field with that card’s type if it was a monster. Geneclipse Anomalous Amalgam Level 9 EARTH Beast 3150 ATK 2650 DEF 1 “Geneclipse” monster + 1 monster with a type different from its original type You can also Special Summon this card from your Extra Deck by tributing 1 “Geneclipse” monster with a type different from its original type. Once per turn, if a monster leaves the field: You can banish all other monsters on the field with the same type as this card, except “Geneclipse” monsters. Your face up Spell/Trap cards that include an effect to change a monster’s type cannot be targeted or destroyed while this card is on the field. EARTH monsters you control gain 300 ATK for each monster on the field with a type different from its original type. Geneclipse Splicing Table Field Spell Your opponent cannot target cards with a type different from its original type with card effects. Once per turn, declare a monster type (Quick Effect): You can target monsters in your opponent’s field and GY up to the number of “Geneclipse” cards you control, change their type to the declared type while they are in the field or GY. Next: “Phantomania”
    1 point
  26. KK, how would you put it? I like to to make them as Yugioh Accurate" as possible. Here's 5 cards from my "The Tribe" Archetype.
    1 point
  27. Hey :D if you want, here is a Possible Streamlined version (same effect, worded more clearly): " This card is also treated as "Relinquished" while in your hand or GY. You can target 1 face-up monster on the field; equip this card from your hand or field to it. While equipped: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Ritual Summon this card, then equip the previously equipped monster to it. This card gains ATK/DEF equal to the combined ATK/DEF of all monsters equipped to it. Equipped monsters are also treated as "Millennium" monsters. " The changes give you: -Clearer separation of conditions. -Fewer repetitions ("equip"). -More rules-compliant terminology (e.g., "Ritual Summon" directly at the summoning). -Equivalent effect, but more understandable at the tournament level. Hope it helps somehow :D Cool concept, Its an exciting and creatively designed card
    1 point
  28. I'm not use it because "Cannot be Normal Summoned/Set." I didn't know this card would be so broken, haha. But thank you for your insight.
    1 point
  29. It's similar to "All-Eyes Phantom Dragon" effect. The activation is negated and then the card is left untouched. Which means that if it's a normal trap, it goes to the GY and if it's a continuous trap, it stays on the field. Btw i took this occasion to reword the card and correct some errors.
    1 point
  30. I tried to make an archetype based on different types of magicians/spellcasters that runs Level/Rank 1 monsters. It's my first time making custom cards, so tips and suggestions are welcome.
    1 point
  31. You’ve built a love letter to the Kaiser series with explosive battle mechanics and clever recursion. The core adjustments needed are: Tone down overpowered interactions (Emperor’s tribute, Whelp’s attack boost). Alleviate harsh costs (Emperor’s Pet’s discard, Charge’s restrictions). Clarify ambiguous effects (Neo Kaiser Emperor’s protection). Add starters/recovery to improve consistency. With these tweaks, the deck will retain its aggressive identity while becoming more balanced and cohesive.
    1 point
  32. Ghostrick suffers from the same problem of the FLIP archetypes: velocity. It needs a card that either expands the player's Special Summon card in face-down position, or limits the opponent's Special Summons. An omni protection wouldn't be a good idea. Maybe another type of protection. The punishment for the opponent who destroys the magic field is a good threat.
    1 point
  33. Nice artwork! I really like the overall vibe. However, the effect 'You can choose the result of a six-sided die' feels overpowered without any restrictions or costs. You might want to look at the effect of 'Second Coin Toss' for inspiration on how to balance it."
    1 point
  34. Have you tried redownloading EDOPro. You are able to keep all of your decks and such by pulling them out just EdoPro changed a few scripting things
    1 point
  35. Nice cards. Just needs a little cleaning up with the words, but the cards seem pretty balanced, except for Derano as they both Special Summon from deck for free and the equipped monster gets to banish a card. The equip effect should be switched with Gertania I think just to balance that way. Other than that these are good support cards for the Anotherverse Cards.
    1 point
×
×
  • Create New...