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Showing content with the highest reputation since 09/06/2024 in Posts

  1. A couple more drawings I made today~
    5 points
  2. According to my calculations, it's been nearly 2 years since my last post. A year and 11 months if you want to get more technical. SO... Also, no. I didn't draw the card in her hand.
    4 points
  3. Critias the United Dragon lv 8 LIGHT Dragon/Effect During your Main Phase: You can send 1 Dragon monster or 1 Trap card from your hand or field to the GY; Special Summon this card from your hand. (Quick Effect): You can tribute this card and banish 1 Trap card from your hand, field, deck or GY; Special Summon 1 Fusion monster from your Extra Deck that lists the banished card ignoring its summoning conditions. If a Fusion monster you control that mentions "The Fang of Critias" leaves the field: Special Summon this card from your GY and set 1 Trap card from your banishment, also, that card can be activated during the turn it was set. You can only use each effect of "Critias the United Dragon" once per turn. ATK/2800 DEF/1800
    4 points
  4. sorry for taking so long to reply. I've completely lost the habit of checking things in this forum ***insert sweatcat*** I guess I post another drawing xD
    4 points
  5. today I woke up and thought: I wanna post one of muh drawings at Le Crayon Cornaaa~
    4 points
  6. everyone who sees this remember that you deserve love and happiness
    4 points
  7. Alright. I took care of the bots. So I'll provide an actual answer to this question: Could be better. Physically, I feel I'm better than I was at the time this thread was originally posted. Been sleeping better, exercising, eating a little better. Mentally? Room for improvement. I've been unsuccessful in my job hunt for example
    4 points
  8. https://neocardmaker.com/index.php?/cardmaker/ Aye! Hope that helps
    4 points
  9. It is that time of month again. I had made this drawing for Nyx's birthday, featuring one of Nyx's OCs n.n As per usual, I've been a little extra busy. My grandma had a 95th birthday party a few days ago and the last few weeks have been hectic, although weather has finally improved so as soon as I can get cozy with some hot chocolate and a blanket I'll deliver a little more stuff xD
    4 points
  10. I tried to make an archetype based on different types of magicians/spellcasters that runs Level/Rank 1 monsters. It's my first time making custom cards, so tips and suggestions are welcome.
    3 points
  11. Hundred Eyes Chaos Dragon DARK Rank 8 Dragon/Xyz/Effect Must be Xyz Summoned using 2 DARK monsters with a Level difference of 8 as Xyz material. Gains 100 ATK/DEF for each card in your hand, field, GY and banishment. You can only use the following effects of "Hundred Eyes Chaos Dragon" once per turn. * When your opponent activates a card or effect (Quick Effect): You can send 1 Xyz material thats attached to this card to the bottom of your Deck; negate the activation and destroy it. * If this card is destroyed by an opponents card: You can Special Summon 1 Level 10 monster from your hand, Deck, Extra Deck, GY or banishment ignoring its summoning conditions. ATK/3000 DEF/2500
    3 points
  12. Hi Everyone well didn't know where to post this but to anyone who see this that is not a bot or a spammer in this community. Merry Christmas! Take care of you and the family!
    3 points
  13. It's that time of the month again xD The time in which I post whatever doodles I have at hand to avoid getting the club archived. Got other works undergoing but yeah, this will do for now xD
    3 points
  14. I guess I'll chime in. I'm still committed to cleaning out these bots and keeping a semblance of order. But yeah. To any users reading this that don't know: Agreed. If you want your threads seen and not buried under the upteenth Temu, crypto, or escort shill, go to the site shared above. Plus, it comes with more features. This forum had its day in the sun, but it's evident that the owner doesn't care about the state of it.
    3 points
  15. This seems like a good site, thanks for sharing
    3 points
  16. Requests from Discord friends that I've been getting piled up and am finally getting around to kinda free myself from xD
    3 points
  17. "Eye Manner Magician" [FIRE] Level: 7 Type: Spellcaster ATK/? DEF/? Cannot be Normal Summoned (but you can set). You can tribute 1 Spellcaster monster on the field; Special Summon this card from your hand or GY. You can only Special Summon "Eye Manner Magician" once per turn this way. This card's original ATK/DEF become equal as tributed monster. You can banish 1 monster in your GY with ATK equal or less than this card current ATK, then target 1 monster your opponent control; take control that target, and if you do, this card lose ATK equal to the ATK of banished monster by this effect. You can only activate this effect of "Eye Manner Magician" once per turn.
    3 points
  18. All comments and suggestions are welcome and encouraged. It's not very good because it has anti-synergy with itself. It has two sigils: airborne which allows it to attack directly, and it has touch of death which causes anything it attacks to die instantly. I decided to make it a bit on the tanky side to make up for it being airborne. I would like to think that I made the card base pretty well. It was inspired by the Cornfield Coatl card in the chimera deck.
    3 points
  19. Heavy Metal King lv 5 DARK Machine/Effect Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Spellcaster monster. Gains 300 ATK/DEF for each Machine and Spellcaster monster in your GY, also, this card is unaffected by the effects of your opponents Spell/Trap cards. You can reveal this card in your hand, then, return it into the Deck; apply 1 of the following effects. * Add 1 "Max Metalmorph" from your Deck or GY to your hand. * Special Summon 1 "Musician King" from your Extra Deck, and if you do, it gains 500 ATK/DEF and cannot be destroyed by battle. You can only use this effect of "Heavy Metal King" once per turn. ATK/2050 DEF/1700
    3 points
  20. Ah, shit. Here I go again. Welcome, to... this. This gigantic list is my finished (?) archetype, and I use the question mark because it is never really finished. I have thought 4 times already that I have finished it but alas, I keep adding. But to be honest, I don't think I can fit much more unless I branch it out to Synchros too, which I will not be arsed to do so. Explainations (and introductions) are in order. Hi, I am Asmodeus, and this is my first archetype. The "Sin", and by extension the "Primordial" archetype revolves around the banish mechanic in its entirety. As I said in my wayyy older post about it, which I think is currently locked/hidden, "banish your cards, banish your opponent's cards, banish the field, banish the GY, banish his LP". Or something along those lines. It still applies. You do everything by banishing. Your cost is banishing (unless you bring out "Den of Sin", but you'll read about it later) and you get stronger the more you banish. You have a plethora of effects which means a plethora of ways to banish. Apart from the banishing, your pieces are mostly extremely high level DARK-Fiend Effect Monsters that can only be Special Summoned by fulfilling their conditions, for example by banishing 3 face-up "Sin" cards on your field. You might think, "wow, that's steep". It is. For a normal deck. Here, you will find that you won't be THAT bothered about steep costs. They ain't kindergarten easy, but they are not hard either. Another gimmick of this archetype is that every single monster on it has 0 DEF and they all share the effect of getting instantly destroyed if switched to face-up Defense Position, with the only exceptions being the plenty boss monsters. I'll stop you right there; the fact that the boss monsters are plenty doesn't mean they all fit in a single deck. Some of them are simply impossible to utilise in the same deck. And with that said, I will move on to the last two things I'd like to touch upon. This archetype has access to Ritual, Fusion and Xyz Monsters with two Link monsters (now my comment about Synchros makes more sense). The emphasis is on the Xyz and Fusion monsters and could be utilised in the same list, but it ain't easy. The big bosses mostly need full commitment on one side or the other. The last point. As of now, the archetype is 97 cards long. It is on the bigger side, as is apparent. I remember in my old post someone told me that I shouldn't make it larger than 90 cards because a Deck can fit 60 or something along those lines. I completely disagree. This is not a minor engine you can squeeze in other decks. This is no Structure Deck. It is a full-blown archetype with the appropriate size and it is better off that way. You, the reader, have full agency over how you would like to play it. You can mix and match, you can play around, you can experiment, you can mix it with other archetypes or engines, you can go for 40 card decks or 60 card decks. You can go full effect monsters, you can go Primordial Void Turbo, Xyz Only, Fusion Only, a mix of both, a mix of all. You are free to do as you like. I honestly don't know what people actually do when they check on a new archetype. They want to fuck around and fantasise about making a deck out of it? Do they actually do it on Dueling Book and/or EDOPro or what-the-name-is of that fanmade game? Do they print the cards and fuck around with friends? Do they just appreciate it for what it is, an expression of a form of art by a lover of Yu-Gi-Oh? Maybe they use it for inspiration? All apply and I accept it all. In fact, I would be most honored if any one of you did any single of these things. When I make a card, I make sure it is complete. I try to source the best possible artworks from Google and Pinterest. No matter whether I succeed or not, I try to have the perfect PSA on them, I try to think of balance (I will not delude myself, some shit you'll see is not balanced.). But even if I fail at those two, I try my best to provide quality. Something that yeah, you could imagine it being an actual product of Konami. That said, I will not be able to make the perfect post. The cards are simply way too many to post with Names, Effects, Attributes etc on text. It saddens me, but it would be too tedious, both for me and you, the reader, as well. I sincerely hope you enjoy this, and I would love your feedback below, whether positive or negative. Effect Monsters: Ritual Monsters: Fusion Monsters: Xyz Monsters: Link Monsters: I have to say something here. Is "co-linking" referring to TWO link monsters being linked to each-other? If yes, these two boys are fucking useless. The intended effect I wanted was that monsters these cards points to have X and Y effects applied. I would appreciate a correct PSA on these two. Spell Cards: Trap Cards:
    3 points
  21. Custom Intervlains archtype I made awhile ago give thoughts and/or maybe suggestions on it please, also I have aware there are typos within some of the cards but you should be able to understand what each card does even with those typos.
    3 points
  22. I bring you doodles today. I blinked and a month went by xD
    3 points
  23. 3 points
  24. he wasn't judging he was just telling him he was in the wrong section. it's like telling an elderly person they're in the wrong aisle.
    3 points
  25. Hello all, I have recently seen alot of custom cards on this platform and using my extensive coding knowledge I have learned how to script cards for the game EDOPro. If you are interested in being able to use your custom cards/archetypes you can message me, and I can do so for you. I have been wanting to do this for a while now and it seems like it would be interesting for me. If you are interested, send me a message with, the card/cards names, what archetype they are a part of, the effects of the cards (written well), and the card art. If you do this I can get them scripted within a week at the most, depending on the size or amount of cards as well as the complexity of the cards. This would specifically be for EDOPro as YGOOmega is a little weird. Also you would only be able to use the cards for yourself or with others on LAN as long as they also have the cards. I also can help you if you need any help putting the cards in the correct location and such. I hope to hear from some people, cheers!
    2 points
  26. Nifindell, The Last of Thunder Thunder-DARK-Level 9-ATK 3100-DEF 2300-Effect You can Special Summon this card from your hand by banishing 3 Thunder monsters from your GY. You can only use the following effects of "Nifindell, The Last of Thunder" once per turn. If you activated a Thunder monster effect from the Banishment: You can Special Summon it to your field. If this card is sent to the GY: You can add 1 card from your deck that mentions a Thunder monster in its text except "Nifindell, The Last of Thunder". Up next:
    2 points
  27. DONE, and amended as such in the comments: If a “Red-Eyes” monster you control is Sent to the GY: You can inflict 2400 damage to yourself; Special Summon this card from your GY and change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.
    2 points
  28. https://neocardmaker.com/ the above linked website works and is run by someone, i was going to add adjectives here but actually just the fact that it is run by someone at all is an infinite improvement; this place is not even being held together by tape, nyx is unfathomably committed to patching holes but the ship is three-quarters underwater so if you want to do any of the things you would've aspired to do here i think try ncm instead
    2 points
  29. This Card is already good, just add some little thing... When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster or "Dragunity" Monster with Equip Spell equipped to it: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn. Next: "Jar Robber"
    2 points
  30. On the afternoon of the 4th of December 2024, a hallowed candle was brutally extinguished. Yu-gi-oh!CardMaker creator and UnitedHealthcare CEO Brian Thompson, better known to us as YCMaker, was shot and killed outside a New York hotel. Though the motive is currently unknown police have called it a "brazen targeted attack", which seems fair. Though a controversial figure in both his personal and professional life, it cannot be denied that his contributions to both this very website and the United States' renowned healthcare system have left a legacy that will endure beyond this dark day. In this time of mourning I ask that all posts for the next 24 hours be appended with "RIP YCMaker" to immortalise this date forever within the forum's bibliography. RIP YCMaker
    2 points
  31. Take 2. Made in about 3 minutes. Feedback is appreciated.
    2 points
  32. Banned because people are influenced by reality tv (whatever the fuck that is).
    2 points
  33. 2 points
  34. 2 points
  35. Why would you leave? Do what you enjoy and don't let anything keep you from doing what makes you happy.
    2 points
  36. I agree with this comment completely. Doing better but still not where I want to be
    2 points
  37. No once per turn, enables graveyard effect activations, maybe make yourself only loose 1000LP to balance out? Or more?
    2 points
  38. you got a point, but I say this card has its values and that it would make a perfect dark world deck if it were a real card.
    2 points
  39. Number C39: Utopia Ray Beyond LIGHT Rank 7 Warrior/Xyz/Effect 3 Level 7 LIGHT monster You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 or higher "Utopia" Xyz Monster you control as material. (Transfer its materials to this card.) Your opponent cannot activate cards or effects in response to this card's effect activations. At the start of the damage step, if this card battles an opponents monster: The ATK/DEF of the monster it battles becomes 0 during damage calculation only. You can only use the following effects of "Number C39: Utopia Ray Beyond" once per turn. * If your opponent activates a card or effect (Quick Effect): You can detach 2 Xyz Material from this card; negate the activation and destroy it, and if you do, this card can make a second attack during the Battle Phase this turn. * (Quick Effect): You can banish this card from your field or GY; Special Summon 1 "Number 39: Utopia Beyond" from your Extra Deck, then, attach 1 "Utopia" Xyz monster from your GY to it as Xyz material and gain 1500 LP. (This Special Summon is treated as a Xyz Summon.) ATK/3300 DEF/2500
    2 points
  40. I'm here again. Hello, again. Now this is something I lost a long time ago. When I had my first YCM account, I made an archetype, called the "Majestic" archetype, based around a single Field Spell called "Majestic World". I lost that account, therefore, the whole thing. But it never really left my mind, so here I am. I tried to remake it. The original version was nowhere near as thought out, and it had random themes spread across the cards without rhyme nor reason. The only constant was the fact that everything I make belongs to this 'Majestic' world. The concept remains the same, but it is more elaborate. Everything revolves around field spells which get upgraded by certain methods. The final upgrade of the Field Spell is fucking broken. But to bring it out you need around 20 cards or so total. Good luck. Now onto the mechanics, it functions by discarding cards. Every single card of the archetype has an effect if it is discarded and it combos with itself in that manner. The main summoning method is Fusion and in the end of the day, you want to loop fusions again and again until you have a solid enough board, or until you manage to summon "Majestic God Dragon". Another mechanic of the deck is that it has every single Attribute and the fusions have multiple attributes attached to them, which works for a spell card I have and I plan to make more cards around that mechanic. I'm sorry to say that this aspect is pretty lacking. This post will be a bit better structured than the previous one, but again, the sheer volume of the cards does not allow for detailed descriptions. EDIT: Fucking hell the whole thing is 64 cards. I honestly have no idea how I managed. Now that I think about it though, it is reasonable. 16 cards are dedicated to the Field Spells and 22 are Fusions. Anyway, just check them for yourself. Another thing before I start showcasing the cards. Bear in mind that yes, I do know that the extra deck limit is 15 and that I have more than 15 fusions. I won't be the first one to make something like this, just look at HEROES in general. "Portal to The Majestic World" "Majestic Realm Pieces" "Majestic Realm" "Accessing True Majesty" "Majestic World Pieces" "Majestic World" "Majestic Fusion" "Majestic Monsters" "Majestic Fusions" IMPORTANT: I need help with the effect of "Majestic Deathblight Dragon". I cannot find the proper way to write its effect. "Generic Majestic Cards"
    2 points
  41. Iron Chain Rat [EARTH] LV 3/Beast/Effect (1200/800) Once per turn: You can target 1 monster your opponent control; equip 1 "Iron Chain Snake" directly from your Deck or GY to it. If this card on the field is sent to your GY; send the top 2 cards of your opponent's Deck to the GY. Iron Chain Psychos [EARTH] LV 3/Psychic/Tuner/Effect (500/1500) If you control "Iron Chain" monsters, except "Iron Chain Psychos", this card cannot be targeted for an attacks or card effects. While this card's face-up on the field, each time cards from the top of your opponent Deck is send to the GY by a card effect, except "Iron Chain Psychos"; send the top 2 cards of your opponent's Deck to the GY. Iron Chain Worker [EARTH] LV 4/Warrior/Effect (1700/0) Once per Chain, during the Main Phase, if you control "Iron Chain" monsters other than "Iron Chain Worker"; send 1 card from the top of your opponent Deck for every 1000 points difference between your LP and your opponent's. Iron Chain True Elder [EARTH] LV 3/Zombie/Effect (300/200) Once per turn: You can send this card from your hand and 1 card from the top of your opponent Deck to the GY; Special Summon 1 "Iron Chain" monster from your Deck or banishment in face-up Defense Position, except "Iron Chain True Elder". Rusty Chain [Normal Spell] Add 2 "Iron Chain" monster with different names from your GY or banishment to your hand, then your opponent can Draw 2 cards. You can only activate 1 "Rusty Chain" per turn. Obsolete Chain [Quick-Play Spell] Tribute 1 "Iron Chain" monster you control: add 1 Spell Card that mentions "Iron Chain" (except "Obsolete Chain") from your Deck to your hand, and if you do, send the top 2 cards of your opponent's Deck to the GY. You can only activate 1 "Obsolete Chain" per turn.
    2 points
  42. Wrong section. Stop posting your cards in News. Also, those stats are still bad
    2 points
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