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Showing content with the highest reputation since 12/28/2024 in Posts
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4 points
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Critias the United Dragon lv 8 LIGHT Dragon/Effect During your Main Phase: You can send 1 Dragon monster or 1 Trap card from your hand or field to the GY; Special Summon this card from your hand. (Quick Effect): You can tribute this card and banish 1 Trap card from your hand, field, deck or GY; Special Summon 1 Fusion monster from your Extra Deck that lists the banished card ignoring its summoning conditions. If a Fusion monster you control that mentions "The Fang of Critias" leaves the field: Special Summon this card from your GY and set 1 Trap card from your banishment, also, that card can be activated during the turn it was set. You can only use each effect of "Critias the United Dragon" once per turn. ATK/2800 DEF/18004 points
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4 points
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Hundred Eyes Chaos Dragon DARK Rank 8 Dragon/Xyz/Effect Must be Xyz Summoned using 2 DARK monsters with a Level difference of 8 as Xyz material. Gains 100 ATK/DEF for each card in your hand, field, GY and banishment. You can only use the following effects of "Hundred Eyes Chaos Dragon" once per turn. * When your opponent activates a card or effect (Quick Effect): You can send 1 Xyz material thats attached to this card to the bottom of your Deck; negate the activation and destroy it. * If this card is destroyed by an opponents card: You can Special Summon 1 Level 10 monster from your hand, Deck, Extra Deck, GY or banishment ignoring its summoning conditions. ATK/3000 DEF/25003 points
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3 points
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It's that time of the month again xD The time in which I post whatever doodles I have at hand to avoid getting the club archived. Got other works undergoing but yeah, this will do for now xD3 points
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I guess I'll chime in. I'm still committed to cleaning out these bots and keeping a semblance of order. But yeah. To any users reading this that don't know: Agreed. If you want your threads seen and not buried under the upteenth Temu, crypto, or escort shill, go to the site shared above. Plus, it comes with more features. This forum had its day in the sun, but it's evident that the owner doesn't care about the state of it.3 points
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https://neocardmaker.com/ the above linked website works and is run by someone, i was going to add adjectives here but actually just the fact that it is run by someone at all is an infinite improvement; this place is not even being held together by tape, nyx is unfathomably committed to patching holes but the ship is three-quarters underwater so if you want to do any of the things you would've aspired to do here i think try ncm instead2 points
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2 points
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Hey I know how bad things are for the site and this club but can we not spam it? It's like my remaining special place here, if only to preserve what friends posted in previous pages and where I show people I'm still around. Keep that meme but hopefully I don't wake up to a bigger flood of it.... ------ Here's a painting I did the other day with those dollar store water color kits. It's based on a real place in my city called "La casa de la cultura". It is one of the oldest buildings in the city, enough to have a collection of ghost stories of its own. It is still an active building for teaching in like, music and theater.2 points
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Here's 2 animations I did these past couple weeks. Both still kind of incomplete but I think good practice nonetheless xD2 points
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2 points
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So I've been going to a workshop of sorts on Saturdays since a week or so ago. This is one of the exercises we started with. 4 emotions, 3 variations of each, and to draw the faces that'd coincide with the emotion. Also, a quick line of context but having the lines shuffled around a bit so other people guess which is the correct one. It is meant to see how easy for readers/viewers is to understand our interpretations of them. Time is somewhat limited to finish them but it wasn't too bad of an outcome. I've done a few more like this ever since.2 points
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Ghostrick Room Continuous Spell Card After activation: You can add 1 "Ghostrick" Field Spell Card from your Deck or GY to your hand. All Zombie, Fiend and Fairy monsters in Defense Position cannot be destroyed by battle or by card effects. Each time a Zombie, Fiend or Fairy monster is flipped face-up: Inflict 300 points of damage to your opponents LP. You can only activate 1 "Ghostrick Room" per turn.2 points
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2 points
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I'm on a little personal mission to TCG-ify Rush decks that I find interesting. I made a bunch on Duelingbook, but the site's servers are really in decline at the moment. Here's my take on a few of the Dark Matter monsters from Go Rush. More to come as this is very much WIP. Dark Matter Hazardoll Galaxy/DARK/Level 5/ATK 1800/DEF 1300 This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Hazardoll" once per turn. If you control no monsters, or all monsters you control are "Dark Matter" monsters: You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position. If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material: You can target 1 monster your opponent controls; change it to face-down Defense Position. Dark Matter Craydoll Galaxy/DARK/Level 4/ATK 1400/DEF 1300 This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Craydoll" once per turn. If this card is Normal or Special Summoned: You can add 1 "Dark Matter" monster from your Deck to your hand, then you can change this card to face-down Defense Position. If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material: You can add 1 "Dark Matter" Spell from your Deck to your hand. Dark Matter Lockdoll Galaxy/DARK/Level 3/ATK 800/DEF 1300 This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Lockdoll" once per turn. If you Normal or Special Summon a "Dark Matter" monster, except "Dark Matter Lockdoll": You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position, If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material; draw 1 card, then send 1 "Dark Matter" monster from your hand to the GY. Dark Matter Enigmata Galaxy/Fusion/DARK/Level 9/ATK 0/DEF 0 "Dark Matter Mist" + 1 "Dark Matter" monster You can Special Summon this card (from your Extra Deck) by shuffling the above monsters you control into the Deck. (This is treated as a Fusion Summon.) Gains ATK equal to the combined original ATK of the monsters used as Fusion Material for this card's Summon. If there is a face-down monster on the field, this card can attack directly.2 points
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2 points
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Nifindell, The Last of Thunder Thunder-DARK-Level 9-ATK 3100-DEF 2300-Effect You can Special Summon this card from your hand by banishing 3 Thunder monsters from your GY. You can only use the following effects of "Nifindell, The Last of Thunder" once per turn. If you activated a Thunder monster effect from the Banishment: You can Special Summon it to your field. If this card is sent to the GY: You can add 1 card from your deck that mentions a Thunder monster in its text except "Nifindell, The Last of Thunder". Up next:2 points
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DONE, and amended as such in the comments: If a “Red-Eyes” monster you control is Sent to the GY: You can inflict 2400 damage to yourself; Special Summon this card from your GY and change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.2 points
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This Card is already good, just add some little thing... When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster or "Dragunity" Monster with Equip Spell equipped to it: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn. Next: "Jar Robber"2 points
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I would like permission to use the picture to make another card. I feel sorry for the beautiful art. Blind Devil Magician DARK Level 7 Spellcaster/Fusion/Effect 2 Dark monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Place 2 Spell Counters on this card. This card gains 300 ATK for each Spell Counter on the field. You can remove 1 Spell Counter from this card; banish 1 Spell or Trap Card your opponent controls, and if you do, inflict 300 damage to your opponent for each card banished by this effect. You can only use effect of "Blind Devil Magician" once per turn. ATK/2400 DEF/2000 Super Power Yeah! Trap Card (Counter) When an opponent's monster declares an attack: Negate the attack, and if you do, loses 500 ATK, then, if that monster's ATK is less than the monster with the highest ATK on your field, destroy that monster, and if you do, Inflict damage to your opponent equal to the half of original ATK of the destroyed monster in the GY. Next:2 points
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having repeats clogs up the thread and makes people less likely to look at them all posting in the wrong section makes it less likely for people who would be interested to see them posting in english would allow people to actually respond to them as most people here speak that and won't be able to say anything if they don't know what the cards say all the things they said are helpful and to your benefit2 points
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2 points
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Prime Calamity Viper Aurimoth [DARK] LV 7/Dragon/Effect (2300/2700) If a Dragon or Winged Beast monster is Special Summon from the Extra Deck to your field; you can Special Summoned this card from your hand or GY to your side in Attack Position, but banish it when leaves the field. You can only Special Summon 1 "Prime Calamity Viper Aurimoth" once per turn this ways. If this card is banished; shuffled this card into the deck, and if you do, Draw 2 cards then discard 1 card. You can only used this effect of "Prime Calamity Viper Aurimoth" once per turn.2 points
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https://ygorganization.com/thesorcerersapprentice/ ALIN-JP004 魔術師の弟子-ブラック・マジシャン・ガール Majutsushi no Deshi – Black Magician Girl (Magician’s Apprentice – Black Magician Girl) [Dark Magician Girl the Magician’s Apprentice] Level 6/DARK/Spellcaster/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn. (1) You can Special Summon this card (from your hand) by discarding 1 other card. If Summoned this way, its name becomes “Dark Magician Girl”. (2) If this card is Normal or Special Summoned: You can add 1 “Shining Sarcophagus” from your Deck to your hand. (3) Gains 300 ATK for each monster in either GY that mentions “Shining Sarcophagus”. 2000/17002 points
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2 points
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Requests from Discord friends that I've been getting piled up and am finally getting around to kinda free myself from xD2 points
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1 point
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all well and good but does not answer the question of how it was ever achieved to begin with1 point
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which one, this one? the admin has returned to his natural state of fuckedoffedness so there is nobody with access to the backend to resolve the various problems cropping up, @The Nyx Avatar has stood alone against the bot hoardes to prevent every section from being completely filled with temu scam posts and that's about as much as we are capable of doing in terms of papering over the cracks with no ability to meaningfully fix anything if you mean the other website that's not my fault! go ask them! but i presume you mean this one and i fear we will end up losing everything eventually yeah unfortunately that's just the direction it's going, so if you have stuff on here that you particularly wish to preserve i'd just recommend porting it somewhere else because there unfortunately is no hope of this place doing anything other than gradually falling into nothingness1 point
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The air thickens, and the static begins to hum... Zephyra and Auron are only the first sparks. A fractured forecast. A buried signal. A storm that rewrites the rhythm of the chain. Tempestshade is gathering — if you think this is a shock, you're not ready for what's next. Tempestshade is purely lightning and momentum. This is another one of my custom archetypes — and it’s built around Xyz mechanics, Thunder synergy, and storm-like tempo. It’s fast, disruptive, and reactive, designed to mix seamlessly with other Xyz and Thunder decks while bringing its own chaotic flair. Here’s what I’m exploring: Xyz-focused plays that reward aggressive sequencing and layered materials. Thunder synergy — effects that echo through zones and chain into disruption. Storm-style control — cards that punish hesitation and reward momentum. Today I’m revealing four cards from the storm: Tempestshade Zephyra — a searcher that turns into a pop when detached. Tempestshade Auron — sets your traps and draws when used as material. Tempestshade Oraclallity — a combo extender and material substitute that locks you into Xyz plays. Tempestshade Counterforce — your Rank 6+ negation tool with hand disruption and material recursion. These cards are just the first gusts — each one plays a role in the system, and together they hint at the kind of pressure Tempestshade can generate. This is the calm before the storm.1 point
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Art by me. Any and all criticism/feedback is welcome. Sol, Eclipsed of the Ghoti Level 6 WATER Fish/Synchro/Effect 1800 ATK / 2600 DEF 1 Fish Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned or banished: You can banish cards from your hand and/or field up to the number of cards in your Banishment, including exactly 1 tuner; Special Summon from your Extra Deck 1 Fish Synchro monster that could have been Synchro Summoned using the banished cards. (This is treated as a Synchro) While "Ghoti of the Deep Beyond" is in your Field or Banishment and you have not used a Fish monster as material this turn (Quick Effect): You can Special Summon this card from your GY or Banishment. You can only use each effect of "Sol, Eclipsed of the Ghoti" once per turn.1 point
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Bump to rescue club from archived status xD I'll post some sketch maybe today or tomorrow just so I have a more valid excuse xD1 point
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Its a fun idea, but the harpy effect seems a bit over tuned, I think it'd be much better balanced if the effect stopped applying when the card is removed. Also, red eyes dont really have a way to summon it in archetype aside from chick which is very unreliable, I think replacing "Red-Eyes" with "Black" Dragon would make the card much easier to summon in red eyes. Great art btw. Did you make it yourself?1 point
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More cards! This time it's some of the monsters that pair with Dark Matter Mist that were used by the Darkmen. Dark Matter Deep Badger Galaxy/DARK/Level 5/ATK 1000/DEF 1300 If you control "Dark Matter Mist": You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position. You can only Special Summon "Dark Matter Deep Badger" once per turn this way. Once per turn, you can apply the following effect: ● For the rest of this turn, all "Dark Matter" monsters you control gain 300 ATK for each card in your hand, also they cannot be destroyed by card effects. Dark Matter Knight Galaxy/DARK/Level 5/ATK 1800/1300 If you control "Dark Matter Mist": You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position. You can only Special Summon "Dark Matter Knight" once per turn this way. Once per turn, you can apply the following effect: ● For the rest of this turn, all "Dark Matter" monsters you control gain 500 ATK for each "Dark Matter" Fusion Monster & each face-down monster on the field. Dark Matter Enigmight Geodiver Galaxy/Fusion/DARK/Level 9/ATK 2700/DEF 1300 "Dark Matter Mist" + "Dark Matter Deep Badger" You can Special Summon this card (from your Extra Deck) by shuffling the above cards you control into the Deck. (This is treated as a Fusion Summon.) This card gains an additional attack during each Battle Phase for each face-down monster you control. If this card destroys an opponent's face-down Defense Position monster by battle; inflict 1300 damage to your opponent. Dark Matter Enigknight Sieger Galaxy/Fusion/DARK/Level 9/ATK 2800/DEF 1300 "Dark Matter Mist" + "Dark Matter Knight" You can Special Summon this card (from your Extra Deck) by shuffling the above cards you control into the Deck. (This is treated as a Fusion Summon.) While you control this face-up card, all Level 9 or lower monsters your opponent controls lose 1000 ATK for each face-down monster on the field. If this card attacks a face-down Defense Position monster, inflict piercing damage.1 point
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Morgan the Curse Puppet [DARK] LV 4/Psychic/Effect (1400/1800) (This card is always treated as a "Morganite" card.) Once per turn, this card's cannot be destroyed by battle. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment, when your opponent's activate Monster Effect (Quick Effect): You can banish this card you control until the End Phase; negate the activation, and if you do, return that monster to the Top of the Deck. You can only use this effect of "Morgan the Curse Puppet" once per turn. Megran the Librarian Demon [DARK] LV 7/Fiend/Effect (0/3000) (This card is always treated as a "Morganite" card.) If this card declare an attacks, at the start of Damage Step, swap the ATK of that monster and this card until the end of Damage Step. At the end of Battle Phase, change this card Battle Position. If your opponent's activate Spell/Trap Card (Quick Effect): You can banish 1 "Morganite" Spell from your GY; negate the activation, and if you do, destroy it. You can only use this effect of "Megran the Librarian Demon" once per turn.1 point
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https://ygorganization.com/official-card-game-news-from-ycsj-tokyo-2025/ DUAD-JP047 Ryuurei no Kishi Gaia Stream (Gaia Stream, the Graceful Knight) [Gaia Stream, the Graceful Force] Rank 6/WATER/Aqua/Xyz/Effect 2+ Level 6 monsters Once per turn, you can also Xyz Summon “Gaia Stream, the Graceful Force” by using 1 Rank 5 or 7 Xyz Monster you control (transfer its materials to this card). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. (1) Cannot attack directly. (2) Gains ATK equal to the combined Levels/Ranks of its attached materials x 200. (3) At the end of the Damage Step, if this card battles: Detach 1 material from this card. 0/0 DUAD-JP021 Seigi no Densetsu Kaibaman (Legend of Justice Kaibaman) Level 1/LIGHT/Warrior/Tuner/Effect You can only use the (1)st effect of this card’s name once per turn. (1) If this card is Normal or Special Summoned: You can show 3 “Blue-Eyes White Dragon” in your hand, Deck, face-up field, and/or GY, then Special Summon 1 “Blue-Eyes White Dragon” from your hand, Deck, or GY. (2) If you Special Summoned “Blue-Eyes White Dragon” while this card is in your GY (except during the Damage Step): You can banish this card; add 1 “Blue-Eyes” monster from your Deck to your hand. 200/7001 point
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Oh, okay! I was just trying to give that text a fitting card with good quality. I understand.1 point
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Alright, I change that. For Nightfall Mage, what if I made it so that you had to use Nightfall Mage for a ritual Summon to place in the Pendulum zone, and then re edited his monster effect to something like this: When this card is used as material for a Ritual Summon, place this card into your Pendulum Zone(Destroy any card already in that zone) and destroy one card on the field.1 point
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I'd recommend replacing many of the GY effects with face up in the extra deck effects because most actions that would send a pendulum card to the GY send to the ED instead. Also it's generally helpful to give all of your searchers a target when making and showing cards in a batch. Additionally, there is very little incentive to Ritual Summon Nightfall Mage because its protection effect is much stronger than its on field effect.1 point
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The way YCMaker has not popped up once since the "Tyranny of Inches" thread and refused to acknowledge anything here at all tells me that either: -He is not at all watching out for the site so his rule against linking directly to the other site will not be enforced. -He'll come in and ban those among us that posted the links during his absence but will have to come out of hiding for that. Probably a win win at this point. I'll stick to this place as long as I can because memories and members I can only seemingly find on this side, plus visiting members of old... but I'm also always lurking over there. I want more people at NCM into the card game and drawing stuffs if possible though xD1 point