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Showing content with the highest reputation since 02/12/2025 in Posts
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Hundred Eyes Chaos Dragon DARK Rank 8 Dragon/Xyz/Effect Must be Xyz Summoned using 2 DARK monsters with a Level difference of 8 as Xyz material. Gains 100 ATK/DEF for each card in your hand, field, GY and banishment. You can only use the following effects of "Hundred Eyes Chaos Dragon" once per turn. * When your opponent activates a card or effect (Quick Effect): You can send 1 Xyz material thats attached to this card to the bottom of your Deck; negate the activation and destroy it. * If this card is destroyed by an opponents card: You can Special Summon 1 Level 10 monster from your hand, Deck, Extra Deck, GY or banishment ignoring its summoning conditions. ATK/3000 DEF/25003 points
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It's that time of the month again xD The time in which I post whatever doodles I have at hand to avoid getting the club archived. Got other works undergoing but yeah, this will do for now xD3 points
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I guess I'll chime in. I'm still committed to cleaning out these bots and keeping a semblance of order. But yeah. To any users reading this that don't know: Agreed. If you want your threads seen and not buried under the upteenth Temu, crypto, or escort shill, go to the site shared above. Plus, it comes with more features. This forum had its day in the sun, but it's evident that the owner doesn't care about the state of it.3 points
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https://neocardmaker.com/ the above linked website works and is run by someone, i was going to add adjectives here but actually just the fact that it is run by someone at all is an infinite improvement; this place is not even being held together by tape, nyx is unfathomably committed to patching holes but the ship is three-quarters underwater so if you want to do any of the things you would've aspired to do here i think try ncm instead2 points
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Hey I know how bad things are for the site and this club but can we not spam it? It's like my remaining special place here, if only to preserve what friends posted in previous pages and where I show people I'm still around. Keep that meme but hopefully I don't wake up to a bigger flood of it.... ------ Here's a painting I did the other day with those dollar store water color kits. It's based on a real place in my city called "La casa de la cultura". It is one of the oldest buildings in the city, enough to have a collection of ghost stories of its own. It is still an active building for teaching in like, music and theater.2 points
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Here's 2 animations I did these past couple weeks. Both still kind of incomplete but I think good practice nonetheless xD2 points
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So I've been going to a workshop of sorts on Saturdays since a week or so ago. This is one of the exercises we started with. 4 emotions, 3 variations of each, and to draw the faces that'd coincide with the emotion. Also, a quick line of context but having the lines shuffled around a bit so other people guess which is the correct one. It is meant to see how easy for readers/viewers is to understand our interpretations of them. Time is somewhat limited to finish them but it wasn't too bad of an outcome. I've done a few more like this ever since.2 points
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Ghostrick Room Continuous Spell Card After activation: You can add 1 "Ghostrick" Field Spell Card from your Deck or GY to your hand. All Zombie, Fiend and Fairy monsters in Defense Position cannot be destroyed by battle or by card effects. Each time a Zombie, Fiend or Fairy monster is flipped face-up: Inflict 300 points of damage to your opponents LP. You can only activate 1 "Ghostrick Room" per turn.2 points
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I'm on a little personal mission to TCG-ify Rush decks that I find interesting. I made a bunch on Duelingbook, but the site's servers are really in decline at the moment. Here's my take on a few of the Dark Matter monsters from Go Rush. More to come as this is very much WIP. Dark Matter Hazardoll Galaxy/DARK/Level 5/ATK 1800/DEF 1300 This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Hazardoll" once per turn. If you control no monsters, or all monsters you control are "Dark Matter" monsters: You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position. If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material: You can target 1 monster your opponent controls; change it to face-down Defense Position. Dark Matter Craydoll Galaxy/DARK/Level 4/ATK 1400/DEF 1300 This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Craydoll" once per turn. If this card is Normal or Special Summoned: You can add 1 "Dark Matter" monster from your Deck to your hand, then you can change this card to face-down Defense Position. If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material: You can add 1 "Dark Matter" Spell from your Deck to your hand. Dark Matter Lockdoll Galaxy/DARK/Level 3/ATK 800/DEF 1300 This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Lockdoll" once per turn. If you Normal or Special Summon a "Dark Matter" monster, except "Dark Matter Lockdoll": You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position, If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material; draw 1 card, then send 1 "Dark Matter" monster from your hand to the GY. Dark Matter Enigmata Galaxy/Fusion/DARK/Level 9/ATK 0/DEF 0 "Dark Matter Mist" + 1 "Dark Matter" monster You can Special Summon this card (from your Extra Deck) by shuffling the above monsters you control into the Deck. (This is treated as a Fusion Summon.) Gains ATK equal to the combined original ATK of the monsters used as Fusion Material for this card's Summon. If there is a face-down monster on the field, this card can attack directly.2 points
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Nifindell, The Last of Thunder Thunder-DARK-Level 9-ATK 3100-DEF 2300-Effect You can Special Summon this card from your hand by banishing 3 Thunder monsters from your GY. You can only use the following effects of "Nifindell, The Last of Thunder" once per turn. If you activated a Thunder monster effect from the Banishment: You can Special Summon it to your field. If this card is sent to the GY: You can add 1 card from your deck that mentions a Thunder monster in its text except "Nifindell, The Last of Thunder". Up next:2 points
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DONE, and amended as such in the comments: If a “Red-Eyes” monster you control is Sent to the GY: You can inflict 2400 damage to yourself; Special Summon this card from your GY and change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.2 points
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This Card is already good, just add some little thing... When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster or "Dragunity" Monster with Equip Spell equipped to it: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn. Next: "Jar Robber"2 points
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I would like permission to use the picture to make another card. I feel sorry for the beautiful art. Blind Devil Magician DARK Level 7 Spellcaster/Fusion/Effect 2 Dark monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Place 2 Spell Counters on this card. This card gains 300 ATK for each Spell Counter on the field. You can remove 1 Spell Counter from this card; banish 1 Spell or Trap Card your opponent controls, and if you do, inflict 300 damage to your opponent for each card banished by this effect. You can only use effect of "Blind Devil Magician" once per turn. ATK/2400 DEF/2000 Super Power Yeah! Trap Card (Counter) When an opponent's monster declares an attack: Negate the attack, and if you do, loses 500 ATK, then, if that monster's ATK is less than the monster with the highest ATK on your field, destroy that monster, and if you do, Inflict damage to your opponent equal to the half of original ATK of the destroyed monster in the GY. Next:2 points
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having repeats clogs up the thread and makes people less likely to look at them all posting in the wrong section makes it less likely for people who would be interested to see them posting in english would allow people to actually respond to them as most people here speak that and won't be able to say anything if they don't know what the cards say all the things they said are helpful and to your benefit2 points
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Requests from Discord friends that I've been getting piled up and am finally getting around to kinda free myself from xD2 points
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Second of my old pending requests done xD I still have like 3 more and I expect to complete at least one of those before going to sleep but who knows xP1 point
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all well and good but does not answer the question of how it was ever achieved to begin with1 point
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publicly displaying internal moderator messages violates the sacred mod-pleb oath and is an act of high treason punishable by hanging but since you're a returning member and we need the numbers i'll let you off with just a few more warning points BUT be careful or you may find yourself sleeping with the rewases1 point
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Art by me. Any and all criticism/feedback is welcome. Sol, Eclipsed of the Ghoti Level 6 WATER Fish/Synchro/Effect 1800 ATK / 2600 DEF 1 Fish Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned or banished: You can banish cards from your hand and/or field up to the number of cards in your Banishment, including exactly 1 tuner; Special Summon from your Extra Deck 1 Fish Synchro monster that could have been Synchro Summoned using the banished cards. (This is treated as a Synchro) While "Ghoti of the Deep Beyond" is in your Field or Banishment and you have not used a Fish monster as material this turn (Quick Effect): You can Special Summon this card from your GY or Banishment. You can only use each effect of "Sol, Eclipsed of the Ghoti" once per turn.1 point
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No one has noticed that the site is bugged and the magic and trap icons are in the right place, doesn't this site have an owner to fix this silly error?1 point
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Red-Eyes Harpie Dreadwing [DARK] LV 8/Winged Beast/Synchro/Effect (3000/2400) 1 Tuner + 1+ non-Tuner "Harpie" or "Red-Eyes" monsters (This card is always treated as a "Harpie" and "Red-Eyes" card.) For this card's Synchro Summon, you can treat 1 "Harpie" or "Red-Eyes" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY, this card is also WIND-Attribute, and also be treated as a Dragon monster. You can reveal 1 "Harpie" or "Red-Eyes" monster in your hand; apply the following effect, depending on the monster you reveal. ● "Harpie": Until the End of your opponent turn, your opponent can only Special Summon monster(s) twice (even after this card leaves the field.) ● "Red-Eyes": During your opponent turn, each time your opponent Summon a monster; inflict 1200 damage to your opponent (even after this card leaves the field.) You can only use this effect of "Red-Eyes Harpie Dreadwing" once per turn.1 point
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It's similar to "All-Eyes Phantom Dragon" effect. The activation is negated and then the card is left untouched. Which means that if it's a normal trap, it goes to the GY and if it's a continuous trap, it stays on the field. Btw i took this occasion to reword the card and correct some errors.1 point
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Ghostrick suffers from the same problem of the FLIP archetypes: velocity. It needs a card that either expands the player's Special Summon card in face-down position, or limits the opponent's Special Summons. An omni protection wouldn't be a good idea. Maybe another type of protection. The punishment for the opponent who destroys the magic field is a good threat.1 point
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Nice artwork! I really like the overall vibe. However, the effect 'You can choose the result of a six-sided die' feels overpowered without any restrictions or costs. You might want to look at the effect of 'Second Coin Toss' for inspiration on how to balance it."1 point
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Scarlet Mefist lv 8 DARK Fiend/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters Your opponent cannot activate cards or effects from the hand. You can only use the following effects of "Scarlet Mefist" once per turn. * If this card is Synchro Summoned: Inflict damage to your opponents LP equal to the number of the cards on both players fields x 200, then, gain LP equal to the damage dealt to your opponent by this effect. * If your opponent Special Summons a monster from the Extra Deck (Quick Effect): You can send that card to the GY, then, inflict damage equal to its Level/Rank/Link Rating x 200, then, gain LP equal to the damage dealt to your opponent by this effect. ATK/1300 DEF/28001 point
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I love Morganite cards, that's a pretty cool concept ! Although i spotted an issue with Curse Puppet, currently you can't activate its first effect: Since there is only 2 Morganite spells that exists (time-tearing and succombing-song). To fix it you could either delete "with different names" from the phrase so the effect could be activated with any 3 Morganite spells ; delete "spells" from the phrase so it could be activated with any 3 Morganite cards (including monsters) ; reduce the number of Morganite spells with different names required to 2 instead of 3 ; or you could create one or two new Morganite spells so this effect could be activated without having to change its wording (maybe you were already planning on doing that and that's why you wrote it like that ?).1 point
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_______________________________________ People's Vanguard Level 3 | FIRE | Warrior | Effect (1000/1000) (Quick Effect): You can target 1 monster your opponent controls; equip this card from your hand to "People Running About," "Oppressed People," or "United Resistance" you control as Equip Spell, and make the equipped monster gains ATK equal to the target original ATK. You can banish this card in your GY; Special Summon 1 Normal Monster from your Deck or GY in Defense Position. You can only use each effect of "People's Vanguard" once per turn. --- People's Defender Level 4 | EARTH | Warrior | Effect (1200/1800) If "People Running About," "Oppressed People," or "United Resistance" is destroyed by battle or card effect; you can Special Summon this card from your hand or GY. If this card Normal or Special Summoned; add 1 card that mentions "People Running About," "Oppressed People," or "United Resistance" from your Deck or GY to your hand (except, "People's Defender".) You can only use each effect of "People's Defender" once per turn. --- People's Champion Level 5 | WATER | Warrior | Effect (2000/1500) You can reveal 1 "People Running About," "Oppressed People," or "United Resistance" in your hand; Special Summon this card (from your hand) and if you do, return 1 monster your opponent control to the hand. If this card leaves from the field; you can Special Summon up to 3 Level 3 or lower Normal Monster with different names and Level from your hand, Deck, or GY to your field in Defense Position. You cannot Special Summon a Monsters from the Extra Deck the turn you activate each effect of "People's Champion". You can only use each effect of "People's Champion" once per turn. --- People's Revolution Level 8 | WIND | Warrior | Effect (2800/2500) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing "People Running About," "Oppressed People," and "United Resistance" from your field or GY, also, you can only Special Summon "People's Revolution" once per turn. If this card is Special Summoned, you can activate 1 of these effect. Send all cards in your opponent's hand + 3 cards from the Top of their Deck to the GY. Send all cards your opponent's control to the GY. Skip your Battle Phase the turn you Summoned this card. ~=[Spell and Trap]=~ United Front [Continuous Spell] You take no battle damage from battles involving "People Running About", "Oppressed People", and "United Resistance" you control, also, once per turn it cannot be destroyed by battle. Once per turn during your opponent's End Phase, you can banish 1 card from your GY; Special Summon 1 "People Running About", "Oppressed People", or "United Resistance" from your Deck or GY to your field in Defense Position, then you can set 1 "Huge Revolution" from your hand or Deck to your Spell/Trap Zone. You can only control 1 "United Front". --- March of the Oppressed [Quick-Play Spell] Tribute 1 "People Running About," "Oppressed People," or "United Resistance"; banish 1 card on the field. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 Normal Monster in your GY; Special Summon it. --- Resistance's Resolve [Counter Trap] When your opponent activates a card or effect while you control "People Running About," "Oppressed People," or "United Resistance": Negate the activation, and if you do, destroy that card.1 point
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The idea of counters on Pendulum Monsters has been better monopolized by the Edymions & Spell Counters, but I do quite like the idea of modulating Pendulum Scale for effects and cost. These are two in the wings I might as well share now. the DEF increase is important when it becomes a breakpoint for other monsters the "Tanks" become unaffected by. Plus, if you use Ana woth Lucio, Lucio uses its effect to change Ana's Scale so she doesnt need to wait for 2 Normal Summons hehe. Moira synergies with Mercy if you mill overwatch effect monsters into the grave that Mercy can summon!1 point
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I thought I had finally found the definitive Yu-Gi-Oh card-making software, and now I have to deal with this. Can someone please fix this? It would be greatly appreciated.1 point