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[Written] Elemental HERO Frost Edge


Thomas★Zero

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Elemental HERO Frost Edge

lv 4 WATER

Warrior/Effect

At the start of the Damage Step, If this card attacks an opponent's Attack Position monster: Change it to Defense Position, then that monster's DEF becomes 0. If this card attacks a Defense Position monster, inflict piercing damage. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; target 1 Spell or Trap Card on your opponent's side of the field: destroy that target. You can only activate this effect of "Elemental HERO Frost Edge" once per turn.

ATK/1000 DEF/1000

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For a level 4 monster it's a bit too strong. It has a non-targeting effect that makes it able to deal 1000 damage everytime it attacks, possibly 2000 if you have Skyscraper. To put it simply, this thing could run over Kozmo Dark Destroyer, Blue-Eyes Chaos Maxx Dragon, or even Monarchs with an optimal field all on its own. Your opponent basically can't destroy it by battle unless they have effect negation or armades, so that only leaves removal, which is understandable on monsters like Marshmellon, which I'd consider a bit similar to this, but the difference is that this thing makes Acid with Mask Change, so it can tag out of targeted effects into an even greater monster. The Spell Destruction is completely fine though imo, you can keep that.

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Well here are some OCG fixes to help calrify some stuff.

At the start of the Damage Step, If this card battles an opponent's Attack Position monster: Change it to Defense Position, then that monster's DEF becomes 0. If this card attacks a Defense Position monster, inflict piercing damage. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; destroy 1 Spell or Trap Card on your opponent's side of the field. You can only activate this effect of "Elemental HERO Frost Edge" once per turn.

 

As leafbladie mentions, this card is too powerful for a Level 4. You should probably change the 0 DEF part of the effect to something like "halve its DEF" as it helps balance the effect more. But other than that, the rest looks fine really. Changing Attack Position monsters to Defense Position can be powerful at times, but the problem lies within the "battles" part of the effect, it should be changed to "attacks" as it makes it a better "can't be destroyed by battle effect" since you don't take battle damage. Destroying 1 Spell or Trap is a nice addon too, but it's a non-targeting destruction effect which is a little too powerful for a Level 4, so it should be changed to a targeting destruction effect. Also, inflicting piercing damage is good and works pretty well with the first effect. Now let's check out the other stuff. It a Warrior-Type "Elemental HERO", so it's searchable by "E - Emergency Call" and "Reinforcement of the Army". Its stats are fine the way they are considering how messed up the first effect is. It also has a WATER Attribute, so it's another target for the summon of Acid I guess. Overall, this card's effects are problematic so they should be nerfed. But other than that, the rest is fine really and doesn't need any changes.

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Well, you still have the problem with "that monster's DEF becomes 0" part of the effect, maybe you should change it to something like "halve its DEF" and maybe boost its stats to 1500? Also, the "target 1 Spell or Trap Card on your opponent's side of the field: destroy the targeted card" part's correct OCG is "destroy that target", and taking a second look at that effect, I think it should be nerfed as destroying a Spell/Trap for the mere cost of banishing itself is a little powerful so maybe it should return to the hand instead? But if you want to keep the destruction effect, you should add another cost like paying LP or something.

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Well, you still have the problem with "that monster's DEF becomes 0" part of the effect, maybe you should change it to something like "halve its DEF" and maybe boost its stats to 1500?

No; that's not important.

 

So now we have another WATER Elemental HERO? Other than the attacking and destruction of 1 card, it doesn't really do anything. Maybe you could Fusion Summon with it and then proceed to destroy a Spell/Trap Card, but that's really most of what you'll be doing.

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It's another body for Mask Change stuff into Acid [there's Vapor too, but no one uses him] or AbZero if you really want to do it (and don't have Bubbleman on hand), so take that into consideration for a while. If you really wanted to, more WATER fodder for HEROs to R4 into Bahamut Shark without resorting to stuff like Goldfish, but is it really worth it?

 

First effects are fine, since at least you can soften up a heavy boss monster and damage them a little bit. Sure, its stats aren't great and it'll die after one turn unless you use it for Fusion Material or something, but you can get something removed. Least it's not targeting so stuff like Kozmo ships, Monarchs with March up or whatever can't block against it. The last effect is just a slower and more restricted version of Mystical Space Typhoon; not seeing a reason to use that effect over actual MST or Cosmic Cyclone. I suppose this can act like a 4th MST of sorts in certain cases when needed; just not seeing a time when HEROs would actually have to use this.

 

Destroying most bosses easily isn't important?

 

You want the opponent's aces gone, right? This at least lets you soften the opponent, attack it and deal 1000 damage in the process. It's not that much, yes, but enough to do what it needs to before it gets destroyed or used for ED fodder.

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You want the opponent's aces gone, right? This at least lets you soften the opponent, attack it and deal 1000 damage in the process. It's not that much, yes, but enough to do what it needs to before it gets destroyed or used for ED fodder.

The problem is that it gets rid of boss monsters with just this card. I mean Crystal Wing Synchro Dragon is also a monster that basically auto-wins in fights too, but it requires you to invest a lot of resources to get it out. This, you just summon it, attack, and boom, whatever you want is dead unless they have some effect negation, or a battle trap (but if that trap is Air Force, it's basically pointless).

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The problem is that it gets rid of boss monsters with just this card. I mean Crystal Wing Synchro Dragon is also a monster that basically auto-wins in fights too, but it requires you to invest a lot of resources to get it out. This, you just summon it, attack, and boom, whatever you want is dead unless they have some effect negation, or a battle trap (but if that trap is Air Force, it's basically pointless).

pGkKo2u.jpg

 

Just because it can take down some boss monsters DOES NOT MEAN it's effect should be dumbed down. And Crystal Wing Synchro Dragon isn't a good comparison to this card, as this one activates it's effect when it attacks, wereas Crystal Wing Synchro Dragon is during either player's turn when a monster effect is activated. They both accomplish different things.

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