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  2. This looks really neat! I love the idea of triggering effects when you special summon from banishment (not like maliss, just special summoning when banished is pretty simple). I'd argue though that Astralis Primal Galaxus is broken as hell. Negate effects are already powerful, a negate effect that technically doesn't have a hard limit is absurd.
  3. [ content about how amazing Hina is as a person and wife removed ]

  4. Yesterday
  5. The Geneclipse archetype is a series of beast cards which support DNA Surgery and want to change their type. They primarily win by disrupting an opponent’s plays by changing the cards they play to no longer meet the requirements of other cards. Being a floodgate focused deck revolving around a trap card they synergies particularly well with stun in an unfortunate number of ways. Geneclipse Dire Wolf Level 5 EARTH Beast 2200 ATK 700 DEF You can Normal Summon this card without tributing while there is a card on the field with a type different from its original type. Once per turn, you can reveal this card in your hand and pay 500 LP; Immediately after this effect resolves you can activate 1 trap card with a cost or effect to declare a type the turn it was set. While this card’s type is different from its original type, when your opponent activates a card or effect in the hand or GY: Send 1 card from your hand or field to the GY; Negate that effect and if you do destroy all cards on the field with that card’s type if it was a monster. Geneclipse Anomalous Amalgam Level 9 EARTH Beast 3150 ATK 2650 DEF 1 “Geneclipse” monster + 1 monster with a type different from its original type You can also Special Summon this card from your Extra Deck by tributing 1 “Geneclipse” monster with a type different from its original type. Once per turn, if a monster leaves the field: You can banish all other monsters on the field with the same type as this card, except “Geneclipse” monsters. Your face up Spell/Trap cards that include an effect to change a monster’s type cannot be targeted or destroyed while this card is on the field. EARTH monsters you control gain 300 ATK for each monster on the field with a type different from its original type. Geneclipse Splicing Table Field Spell Your opponent cannot target cards with a type different from its original type with card effects. Once per turn, declare a monster type (Quick Effect): You can target monsters in your opponent’s field and GY up to the number of “Geneclipse” cards you control, change their type to the declared type while they are in the field or GY. Next: “Phantomania”
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  7. Last week
  8. Ever since the announcement the the Kaibaman retrain, I've thought of the possible intent for that card and the more I think about it, the more I'm convinced that it will lead to a new synchro 9 and also makes me believe that Kaibaman the Legend is going to be an alternate starter for the strategy. So I believe a the synchro 9 that will help would be something like this, I would like to know what do you all think and maybe what do you all think it would actually be like if it was released.
  9. Phantom Deity Ritual Ritual Spell Card Activate this card by paying half your LP's. Ritual Summon "Phantom Deity - Exodia Necross" from your hand, Deck, GY or banishment by sending 1 "Exodia the Forbidden One", 1 "Right Arm of the Forbidden One", 1 "Left Arm of the Forbidden One", 1 "Right Leg of the Forbidden One" and 1 "Left Leg of the Forbidden One" from your hand, Deck or banishment to the GY. During your Main Phase: You can Banish this card from your GY; return 1 "Exodia the Forbidden One", 1 "Right Arm of the Forbidden One", 1 "Left Arm of the Forbidden One", 1 "Right Leg of the Forbidden One" and 1 "Left Leg of the Forbidden One" from your GY or banishment to the Deck; draw 2 cards. You can only use this effect of "Phantom Deity Ritual" once per turn. You can only activate 1 "Phantom Deity Ritual" per turn. Phantom Deity - Exodia Necross lv 10 DARK Spellcaster/Ritual/Effect Must be Ritual Summoned with "Phantom Deity Ritual". You can only control 1 face-up "Phantom Deity - Exodia Necross". This card gains the following effects depending on if the following cards are in your GY. * "Exodia the Forbidden One": Gains 1000 ATK for each DARK Spellcaster monster with a different name in your GY, also this card cannot be destroyed by battle. * "Left Leg of the Forbidden One": This card is unaffected by your opponents Spell Cards. * "Right Leg of the Forbidden One": This card is unaffected by your opponents Trap Cards. * "Left Arm of the Forbidden One": This card is unaffected by your opponents monster effects. * "Right Arm of the Forbidden One": Once per turn (Quick Effect): You can target 1 face-up card your opponent controls; negate the targeted cards effects and destroy it. ATK/0 DEF/0
  10. Thorn Fluffy Bear [FIRE] LV 3/Beast/Flip/Effect (900/1400) FLIP: Return all cards in your opponent Spell/Trap zone to the Top of their deck. You can reveal this card and 1 other Flip monster in your hand; Special Summon this card to your field in face-down Defense Position, then, Special Summon the other to your opponent field in face-down Defense Position. You can only use this effect of "Thorn Fluffy Bear" once per turn.
  11. The "Acidust" archetype is a unique DARK/WIND-based deck that thrives on banishing, attrition, and return-based timing. These monsters don't simply vanish when destroyed — they Evaporate, slipping into the banished realm only to return later, stronger and more toxic than before. Originating from a corrupted atmosphere of an ancient magical catastrophe, the Acidust creatures are not living beings in the traditional sense, but sentient clouds of corrosive vapor, drifting between planes. As they evaporate, they seem to disappear — but in reality, they are gathering force, spreading, waiting to recondense and corrode everything in their path. "Acidust" monsters share this effect...If this card would be destroyed (by battle or card effect); banish it until the end phase instead.......... Acidust Vaporshade [DARK] LV 4/Insect/Effect (1500/1100) If this card would be destroyed (by battle or card effect); banish it until the end phase instead. When "Acidust" monsters you control is banished by its own effect; you can Special Summon this card (from your hand), then, place 1 “Vapor Counter” on each cards your opponent control. You can only use each effect of “Acidust Vaporshade” once per turn. Acidust Hyper Corrosion [Continuous Spell] Monsters your opponent controls lose 100 ATK for each “Vapor Counter” on the field, also, lose 400 ATK when battles with "Acidust" monsters. Acidust Corrosive Wind [Continuous Trap] Monsters with “Vapor Counter” cannot activate its effect. Once per turn, if a monster with “Vapor Counter” leaves the field; you can add 1 "Acidust" monster or 1 "Acidust" Spell from your Deck to your hand. Next: "Geneclipse"
  12. at night, in dreams, there's a rewas around, he makes people scream

  13. Earlier
  14. Here's the 5 more cards from my Ansestor Series. I'll even add 1 more Fusion Monster.
  15. Velo Cyborg Monster Effect WATER Level 3 Machine 1400 ATK 0 DEF All "Velo" monsters you control gain 400 ATK during the Battle Phase. Once per turn, during either player's turn: You can tribute this card to target 1 monster on the field; return that target to the hand. During either player's turn: You can discard this card; inflict 1000 damage to your opponent. This is all the old cards I made with the Old Yu-Gi-Oh! Card Maker back in 2015, other cards were made but they have been lost to time.
  16. Lejitness, the Ultimate Thunder Lord Synchro Monster Effect LIGHT Level 9 3500 ATK 3000 DEF 1 Tuner + 1 or more non-Tuner "Thunder Lord" monsters Must be Synchro Summoned. When this card is Summoned: You can activate 1 of these effects. O Draw 2 cards, then, discard 1 card. O Inflict 1500 damage to your opponent. When this card is sent to the graveyard: You can target 1 "Thunder Lord" monster in your graveyard; Special Summon that target in face-up defense position. You can only activate each effect of "Lejitness, the Ultimate Thunder Lord" once per turn and only once that turn. Lithius, Servant of the Thunder Lord Monster Effect LIGHT Level 2 700 ATK 300 DEF When this card is Summoned: You can target 1 monster on the field; destroy that target. When this card is sent to the graveyard: You can draw 1 card. You can only activate each effect of "Lithius, Servant of the Thunder Lord" once per turn and only once that turn. Petrollius, Falcon of the Thunder Lord Tuner Monster Effect LIGHT Level 1 Thunder 200 ATK 1800 DEF When this card is Summoned: You can target 1 Level 5 or lower "Thunder Lord" monster in your graveyard; Special Summon that target in face-up defense position. When this card is sent to the graveyard: You can Special Summon this card in face-down defense position. You can only activate each effect of "Petrollius, Falcon of the Thunder Lord" once per turn and only once that turn. Silica, Lady of the Thunder Lord Monster Effect LIGHT Level 3 Thunder 1500 ATK 200 DEF When this card is Summoned: You can target 1 "Thunder Lord" card in your graveyard; return that target to your hand. When this card is sent to the graveyard: You can return this card to your hand. You can only activate each effect of "Silica, Lady of the Thunder Lord" once per turn and only once that turn. Titanius, Archmage of the Thunder Lord Synchro Monster Effect LIGHT Level 4 Thunder 2400 ATK 1300 DEF 1 Tuner + 1 or more non-Tuner "Thunder Lord" monsters Must be Synchro Summoned. When this card is Summoned: You can target up to 2 cards on the field; destroy those target(s). When this card is sent to the graveyard: You can target 1 Level 5 or lower "Thunder Lord" monster in your graveyard; Special Summon that target in face-up defense position. You can only activate each effect of "Titanius, Archmage of the Thunder Lord" once per turn and only once that turn.
  17. Bubblius, The Thunder Lord Monster Effect LIGHT Level 8 Thunder 2000 ATK 3000 DEF When this card is Summoned: You can draw 2 cards, then, discard 1 card. When this card is sent to the graveyard: You can Special Summon this card from the graveyard. You can only activate each effect of "Bubblius, The Thunder Lord" once per turn and only once that turn. Burial of the Thunder Lord Normal Spell Activate only during your Main Phase 2. Send 1 "Thunder Lord" monster from your deck to the graveyard. You can only activate 1 "Burial of the Thunder Lord" once per turn. Call of the Thunder Lord Normal Spell Activate only during your Main Phase 2. Special Summon 1 Level 4 or lower "Thunder Lord" monster from your deck. You can only activate 1 "Call of the Thunder Lord" once per turn. Goldia, Mage of the Thunder Lord Monster Effect LIGHT Level 4 Thunder 2300 ATK 1200 DEF When this card is Summoned: You can target up to 3 monsters on the field; destroy those target(s). When this card is sent to the graveyard: You can target 1 Level 4 or lower "Thunder Lord" monster in your graveyard; Special Summon that target in face-up defense position. You can only activate each effect of "Goldia, Mage of the Thunder Lord" once per turn and only once that turn. Jebadisius, The Thunder Lord Monster Effect LIGHT Level 8 Thunder 3000 ATK 2500 DEF When this card is Summoned: You can inflict 1500 damage to your opponent. When this card is sent to the graveyard: You can Special Summon this card from the graveyard. You can only activate each effect of "Jebadisius, The Thunder Lord" once per turn and only once that turn. Lazerius, The Thunder Lord Monster Effect LIGHT Level 8 Thunder 3000 ATK 2000 DEF When this card is Summoned: You can destroy all cards on the field. You can not declare an attack the turn you activate this effect. When this card is sent to the graveyard: You can Special Summon this card. You can only activate each effect of "Lazerius, The Thunder Lord" once per turn and only once that turn.
  18. Pendulum effect: Once per turn, You can destroy this card: Set 2 "Nemleria" Spell/Trap from your Deck and/or GY. "Dreaming Nemleria" Face-up in your Extradeck become unaffected by opponent card effect. Effect: You can use each effect of this card once per turn. You can place this card on your hand in your Pendulum zone: Add to your hand or Place 1 "Nemleria" in your other Pendulum zone. You can ritual summon this card from your Extra-deck, while you have a "Dreaming Nemleria" face-up in your Extra-deck, by tributing monster(s) on your Hand or Field with level equal or exceed this card level. While you have "Dreaming Nemleria" on the Field or Face-up in your Extra-deck: You can Shuffle 2 Banished cards from either field back to the deck; Banish Face-down 2 card from Opponent Field and/or GY. ------------------------------------------------------------------------------------ Pendulum effect: Once per turn, You can destroy this card: Special Summon 2 "Nemleria" monster from your Deck and/or GY. All monster you control gain 200ATK/DEF for each Banished card on both field. Effect: You can use each effect of this card once per turn. You can shuffle this card on your hand back to your deck: Set 1 "Nemleria" Spell/Trap from your Deck or GY, then you can place 1 "Dreaming Nemleria" face-up in your Extra-deck. You can ritual summon this card from your Extra-deck, while you have a "Dreaming Nemleria" face-up in your Extra-deck, by tributing monster(s) on your Hand or Field with level equal or exceed this card level. When your Opponent activate a card effect while you have "Dreaming Nemleria" on the Field or Face-up in your Extra-deck: Negate that effect, and if you do, banish that card face-down.
  19. Cursed Diabolic Sword [Equip Spell] Equip only to a monsters you control. The equipped monster gain 500 ATK and cannot be destroyed by monster effect. If this card is attached to Xyz monster as material; inflict 2000 damage to your opponent. Rooster Armed Wing [Equip Spell] If your opponent Special Summons a monster: You can target 1 monster your opponent control; return that target and the equipped monster to the hand. If this card on the field is sent to the GY; Special Summon 1 Cockydaboo Token (WIND/Winged Beast/LV 5/ATK 0/DEF 2500) to your field in Defense Position. You can only activate this effect of "Rooster Wing" once per turn. Holy Sword of the Dragon Slayer [Equip Spell] Equip only to your monster with 3000 or less ATK. Each time players Draw or add card to their hand; the equipped monster gain 300 ATK for each Drawn or added cards, also, If the equipped monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If the equipped monster ATK reach 4000+ ATK; banish the equipped monster, then, both players take damage equal to the equipped monster current ATK.
  20. I make Earth Psychic Archetype on "Realistic Card" before this come out
  21. Ah so Fullspeed searches Spell, then either search and discard the Quibolt or search and discard the Stardust Synchron. If latter, you Tribute Fullspeed to revive Stardust, search Stardust Illumination, use it to Summon Stardust Trail, bring out the Level 8 Junk. Lower it to Level 7 to Normal Junk Synchron, for a Level 5, then huh...... If not the first turn, you might have more stuff like Hedgehog so Fullspeed might boost 1 or 2 monsters for that moment when Level 8 Junk swaps for OG Junk and gains he combined boost. It's....... cute xD I'm a sucker for this power level. Nothing remotely to compete with the modern game and nothing Synchros cannot already do. I appreciate that Junk Warrior Extreme is not just a vehicle for extension (at least that turn) if you wanna use it full, and instead is just a big chungus. Those can sometimes be the coolest despite simplicity xD
  22. Felt like making a new archetype again to knock off some of the rust, Hope y'all enjoy. All stats and effects are SUBJECT TO CHANGE. Also Feel free to put your Comments and Suggestions down bellow!
  23. here are 4 cards that might be familiar.
  24. So I've been going to a workshop of sorts on Saturdays since a week or so ago. This is one of the exercises we started with. 4 emotions, 3 variations of each, and to draw the faces that'd coincide with the emotion. Also, a quick line of context but having the lines shuffled around a bit so other people guess which is the correct one. It is meant to see how easy for readers/viewers is to understand our interpretations of them. Time is somewhat limited to finish them but it wasn't too bad of an outcome. I've done a few more like this ever since.
  25. Junk Fighter lv 8 DARK Warrior/Synchro/Effect "Junk Synchron" + 1+ Warrior or Machine non-Tuner monsters Gains 100 ATK for each Warrior and Machine monster in the GYs. You can only use the following effects of "Junk Fighter" once per turn. * When this card is destroyed by battle and sent to the GY: You can target 1 Warrior or Machine monster in either GY; Special Summon that target, also, if this card was summoned by this effect, you can destroy 1 card your opponent controls. * (Quick Effect): You can banish this card from your GY; Special Summon as many Warrior or Machine monsters from your GY whose combined Level are 8 or less, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Synchro monsters. ATK/2800 DEF/1300
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