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One thing I've noticed for a while is how the Egyptian God Cards each have a connection to three of the four basic elements; Slifer the Sky Dragon is Air (it's literally the Sky Dragon) , the Winged Dragon of Ra is Fire (Ra's the Sun God, plus the Phoenix form is mostly flame-like), and Obelisk, to a certain extent, is Earth (the only one of the three who doesn't have wings), but none of them are connected to the fourth element, Water. With that in mind, I made my own interpretation of what such a monster would be like; Sobek the Serpent of the Nile In Egyptian mythology, Sobek is the god connected to the Nile River (one of, if not the most important body of water in Egypt), commonly for the fertility brought by the river's annual floods. I was originally gonna name it after Tefnut, the goddess of moisture and water in general, but I figured Sobek fit better with the effect I had come up with, in which it will give all monsters on your side of the field a boost in power based on how many life points you've lost in the last three turns (so be sure to keep count), along with the other effect, where it can reflect any direct damage to the opponent (dealing half the original damage output) when sent to the Graveyard (these effects seemed OP enough to reflect how OP the actual God cards are, at least, in the anime/manga). I colored Sobek green because I think it fits well with the colors of the other God Cards; Slifer Red, Obelisk Blue, and Ra Gold/Yellow. Please pardon the overly simple design and crude art style, I'm not much of a designer. Think of this as more of a rough concept of what a water-based Egyptian God card could be.
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Sometimes I wonder what it would be to fall in love with you all over again, Hina. But I know that I haven't stopped, and it would be doing the same thing I am doing now. I am so happy to be called your husband.
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Xtra HERO Master Masquerade DARK Link: DL, U, DR Warrior/Link/Effect Your opponent cannot activate cards or effects in response to the activation of this cards effects and the activation of "Change" Quick-Play Spell cards. You can only use the following effects of "Xtra HERO Master Masquerade" once per turn. * If this card is Link Summoned: Special Summon 1 "HERO" monster from your hand or GY to a zone this card points to, also, if the summoned monster is a "Masked HERO" monster, you can add 1 "Change" Quick-Play Spell card from your Deck or GY to your hand. * (Quick Effect): You can pay 1000 LP and banish this card; Special Summon 1 Level 8 or lower "Masked HERO" monster from Extra Deck. (This Special Summon is treated as a Special Summon by the effect of "Mask Change".) ATK/2300 LINK-3
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Paladin of Dark Magic lv 8 DARK Spellcaster/Fusion/Effect "Dark Magician" + 1 Level 7 or higher Warrior monster Must be Fusion Summoned. Gains 500 ATK for each Dragon and DARK monster in either players GY, also, cannot be destroyed by card effects. You can only use the following effects of "Paladin of Dark Magic" once per turn. * If your opponent activates a Spell/Trap card or a monster effect (Quick Effect): Discard 1 card from your hand; negate the activation and destroy it. * If this card leaves the field: You can Special Summon 1 "Dark Magician" from your GY or banishment, and if you do, you can add 1 Spell/Trap card that mentions it from your GY or banishment to your hand. ATK/2900 DEF/2400
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Howdy-Doodle, First time here, I've been conjuring up custom YuGiOh! cards in my free time whenever I feel like it. This feels like a good place to let loose. This archetype is somewhat inspired by the Exodia Cards! Also, please do not hesitate to criticize me harshly! MONSTER CARDS Budo The Martial Artist 2200 ATK/ 550 DEF • Level 6 LIGHT Warrior / Effect - If you do not control "Budo the Martial Artist" (Quick Effect): You can Special Summon this card from your hand, Graveyard, or banished. - If this card is Summoned: You can Special Summon 2 "Budo" monsters with original ATK/DEF of 550 and different names from your hand, Graveyard, Deck, or banished. You cannot Tribute, Link, or Xyz Summon during the turn you activate this effect. - "Budo" monsters with original ATK/DEF of 550 can attack directly. - Your opponent cannot target face-up "Budo" cards with attacks or card effects, except this one. If a "Budo" card(s) would be destroyed by an opponent's card effect: You can destroy 1 face-up "Budo" monster you control instead. - You can only control 1 “Budo The Martial Artist”. The Right Arm of Budo 550 ATK / 550 DEF • Level 3 FIRE Warrior / Normal - This right arm is toned and disciplined after decades of training. An untold amount of potential is contained within. The Left Arm of Budo 550 ATK / 550 DEF • Level 3 EARTH Warrior / Normal - This left arm can strike quickly, without giving the opponent any time to react. Some say it has a mind of its own. The Right Leg of Budo 550 ATK / 550 DEF • Level 3 WIND Warrior / Normal - This right leg is lean and powerful, capable of reducing boulders to rubble with a single kick. The Left Leg of Budo 550 ATK / 550 DEF • Level 3 WATER Warrior / Normal - The swiftness of this left leg is unparalleled. Budo often catches his opponent off guard with it. Budo Sweep Kick 550 ATK / 550 DEF • Level 3 WATER Warrior / Fusion / Effect - 1 “The Left Leg of Budo” Monster + 1 “Budo” Monster - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned: Change all monsters your opponent controls to face-down Defense Position. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Sweep Kick” once per turn. Budo Scissor Sweep 550 ATK / 550 DEF • Level 3 WIND Warrior / Fusion / Effect - 1 “The Right Leg of Budo” Monster + 1 “Budo” Monster - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned: Return all of your opponent’s cards in their Spell/Trap Zones to their hand. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Scissor Sweep” once per turn. Budo Palm Strike 550 ATK / 550 DEF • Level 3 EARTH Warrior / Fusion / Effect - 1 “The Left Arm of Budo” Monster + “Budo” Monster - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned, and an Opponent’s Spell Card or Spell Effect is activated in the same chain: negate that effect, and if you do, destroy that card. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Palm Strike” once per turn. Budo Hammerfist 550 ATK / 550 DEF • Level 3 FIRE Warrior / Fusion / Effect - 1 “The Right Arm of Budo” Monster + “Budo” Monster - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned, and an Opponent’s Monster Effect is activated in the same chain: negate that effect, and if you do, destroy that card. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Hammerfist” once per turn. Budo Thousand Palm Strike 550 ATK / 550 DEF • Level 3 FIRE Warrior / Fusion / Effect - 1 “The Left Arm of Budo” + 1 “The Right Arm of Budo” - (Quick Effect): If you control the listed materials, you can Fusion Summon this card from your Extra Deck. - Monsters involved in battles with this card are not destroyed, and players take no damage from those battles. - This card can attack up to 4 times per Battle Phase. If it does, no other monsters you control can attack that battle phase. Each time this card attacks a monster: That monster loses ATK and DEF equal to this card’s original ATK. If either becomes 0 by this effect, banish that monster face-down. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Thousand Palm Strike” once per turn. Budo Spinning Axe Kick 550 ATK / 550 DEF • Level 3 WIND Warrior / Fusion / Effect - 1 “The Left Leg of Budo” + 1 “The Right Leg of Budo” - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - This card attacks the opponent monster’s defense (regardless of their battle position.) - That monster loses DEF equal to its own ATK, and this card gains ATK equal to the difference. - This card has piercing damage, and any damage dealt to your opponent by this card attacking their monster is doubled. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Spinning Axe Kick” once per turn. Budo The Ultimate Martial Artist 2200 ATK/ 550 DEF • Level 6 DARK Warrior / Fusion / Effect - 1 “The Left Arm of Budo” + 1 “The Right Arm of Budo” + 1 “Budo the Martial Artist” + 1 “The Left Leg of Budo” + 1 “The Right Leg of Budo” - Must be Fusion Summoned using the listed materials or (Quick Effect): If you control all listed materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned: Negate any Opponent card effect Chain Linked to this summon, and if you do; destroy that card. - You can only control 1 “Budo the Martial Artist”. If none are on the field: Special Summon this card from your Graveyard or banished. - While you control another “Budo” monster: – This card can attack directly. – You take no battle damage from battles involving your “Budo” monsters. – Your opponent cannot target this card with effects or attacks. - If this card would be destroyed: You can destroy another face-up “Budo” monster you control instead. - Once per turn (Quick Effect): You can Special Summon 2 “Budo” monsters with original ATK/DEF of 550 and different names from your hand, Deck, Graveyard, or banished. You cannot Tribute, Link, or Xyz Summon during the turn you activate this effect. - Once per turn (Quick Effect): You can Fusion Summon 1 “Budo” Fusion Monster from your Extra Deck, Graveyard, or banished by sending its listed materials from your field or Graveyard to the Graveyard. - If this card inflicts battle damage to your opponent: Target a "Budo" Monster you Control: You can treat that damage as battle damage inflicted by that targeted Monster. SPELL CARDS Budo In Seclusion Normal Spell Card • If you control no "Budo the Martial Artist": Add 1 "Budo the Martial Artist" from your Deck to your hand. • If you control "Budo the Martial Artist": Send 1 "Budo" card from your Deck or Extra Deck to the Graveyard. The Return of the Budo Continuous Spell Card • Each time "Budo the Martial Artist" is Summoned to your field: Draw 1 card. You can only draw up to 3 cards per turn by this effect. • Once per turn, if this card is in your Graveyard: You can banish it; add 1 "Budo" Fusion monster or 1 "Budo in Training" from your Deck or banished to your hand. • You can only control 1 “Budo Returns.” • You can only use the effect of "The Return of the Budo" once per turn. The Combo of the Budo Fusion Spell • Fusion Summon 1 "Budo" Fusion Monster from your Extra Deck using monsters from your hand or field as Fusion Material. If you control only "Budo" monsters, you can also banish materials from your Graveyard. • Once per turn, if you control a face-up "Budo the Martial Artist" (Quick Effect): You can Fusion Summon "Budo the Ultimate Martial Artist", ignoring its summoning conditions, but return it to the Extra Deck during the End Phase. TRAP CARDS Budo in Training Continuous Trap Card • "Budo the Martial Artist" gains 550 ATK/DEF for each other face-up ‘Budo’ monster. • During your Standby Phases: You must banish 1 "Budo" monster you control or destroy this card. • Once per turn, if this card is in your Graveyard: You can banish it; draw 1 card for each "Budo" Normal Monster with a different Attribute in your Graveyard. • You can only control 1 “Budo in Training.” The Many Feints Of Budo Normal Trap • If a card effect was negated due to the Summon of a “Budo” monster: You can Special Summon up to 2 "Budo" monsters with original ATK/DEF of 550 from your hand or Graveyard. Then, target cards your opponent controls equal to the number of monsters Special Summoned; destroy them. ************************************************************************************************************************************************************************************************************** Welp, this was an engaging build. See how it was connected to Exodia - with the Normal Monster body parts and low stats? ..... Anyway, the main game plan of this deck is to get Budo The Martial Artist on the field summon those parts and do Quick Effect contact fusion to respond to any situation. At the start, you will probably begin with Budo The Martial Artist which protects your other Budo monsters from destruction and gives them the ability to attack directly to deal excellent chip damage, Watt-Style. Then, somewhere along the road you can get all the pieces on the field to contact fusion the Boss Monster of this deck: Budo The Ultimate Martial Artist! The 'protector' role is reversed and instead of shielding the body parts, the body parts shield you. With the ability to attack directly while a Budo another monster is on the field, and with the help of some spells and traps, you'll be able to finish up your opponent quite nicely. This is a sample of how most of my posts will be in this forum semi-weekly; written custom archetypes that are (to the best of my ability) balanced and can be slotted into actual YuGiOh! However, it would very much be appreciated if people way more experienced in this TCG than me can critique the archetypes I make so that they can feel real & alive! That's all, bye-bye!
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Descriptions: " 2 Level 4 LIGHT Thunder-Type monsters Must First be Special Summoned (from your Extra Deck) by using the above monsters you control (you do not use "Polymerization") (This is treated as a Fusion Summon). The Special Summon of this card cannot be negated. You can only control 1 "Rai-Sekka, The Thunder Unity". Level 4 LIGHT Thunder-Type monsters and cards that mentions "Level 4 LIGHT Thunder-Type monster" in its description you own (including this card), cannot be targeted by, and are unnafected by your opponent card effects except destroying effects, also they cannot be tributed, used for a Pendulum Summon or be used as material for Ritual, Fusion, Synchro, Xyz or Link Summon. This card cannot be destroyed by card effects, targeted for an attack, gain ATK or DEF or be equiped with cards, and If the only monster you control is this card, your opponent can attack directly. Cannot be Special Summoned in a Extra Monster Zone, also monsters in the Extra Monster Zones must have different names from each other. Neither player can, make the opponent choose, or force cards to leave the Field in any way, except by the effect of "Rai-Sekka, The Thunder Unity", by destroying them with cards effects or by destroying monsters by battle, also cards cannot change its control or be in any location that are not in its owner's location(s). While you control this face-up cards, you cannot Normal Summon/Set, Flip Summon or Special Summon, except Level 4 LIGHT Thunder-Type monsters, also monsters you control with different Level, Atribute or Type from mentioned above are sent to the GY. Each time either player would change Banished cards to another location, they can look their face-down Banished cards and choose cards among them. While you control this card face-up on your side of field, the following monsters effects descriptions become the following appropriated descriptions, regardless their location: ● Thunder King Rai-Oh: "Its original ATK and DEF becomes, respectively 1900 and 1000 regardless its location. While face-up on your side of Field, your opponent cannot add cards to their Hand except for their normal Draw during the Draw Phase, also they cannot Special Summon monsters from their Deck. When the opponent Normal, Flip or Special Summon 1 or more monster(s), Set card(s), change monster(s) battle position, Flip cards (face-up or face-down), declare an atack or activate a card or effect: You can send this face-up card to the GY (Quick Effect); negate the Summon, Set, change, Flip, attack, activation or effect, and If you do, you can destroy It."; ● Denko Sekka: "The original ATK/DEF of this card becomes, respectively 1900 and 1000 regardless its location. While face-up on your side of Field, your opponent cannot Set cards, activate Spell/Trap that are Set on the field, Flip monsters (face-up or face-down) or change monsters battle position. If an effect is being aplied on the Duel because of an opponent card(s) (even If the card is not on the Field): You can send this face-up card to the GY (Quick Effect); negate the effect, then If the card is on the Field, you can destroy it, also your opponent cannot activate cards or effects after this effect resolves, If a card change its location or because this effect activation."; ● Pahunder, Mahunder, Brohunder and Sishunder: The original ATK/DEF of this card becomes, respectively 1600 and 1200 regardless its location. When this card is Normal Summoned (Quick Effect); You can add 1 Level 4 LIGHT Thunder-Type monsters from your Deck, GY or Banished to your Hand. Once per turn; you can Normal Summon 1 Level 4 LIGHT Thunder-Type monster as an additional Normal Summon."; ● Thunder Sea Horse: "You can discard this card (Quick Effect); add 2 Level 4 LIGHT Thunder-Type monsters with 1600 or less ATK with the same name from your Deck to your Hand. When this card is Normal Summoned (Quick Effect); you can equip this this card in a Level 4 LIGHT Thunder-Type monster you control: The equiped monster can attack twice per Battle Phase."; ● Spirit Converter: "When this card is activated, you can add 2 Level 4 LIGHT Thunder-Type monsters with 1600 or less ATK with the same name from your GY or Banished to your Hand. Each time a Level 4 LIGHT Thunder-Type monster enters a battle, gain ATK/DEF equal to respective ATK/DEF of all the other monsters you control and your opponent cannot activate cards or effects, during the damge step only. When this card leaves the Field (Quick Effect); gain 1000 LP, also you can Normal Summon a monster as an additional Normal Summon immediately after this effect resolves."; Once per turn, during your Main Phase; you can Special Summon 1 "Thunder King Rai-Oh" and/or 1 "Denko Sekka" from your Deck, Hand, GY or Banished to an Extra Monster Zone (each in a different Extra Monster Zone if you are Special Summoning both), ignoring their Summoning conditions, making either player Special Summon the monster(s) that are on Extra Monster Zones (If they have) in a Main Monster Zone(s) on their side of the Field, ignoring their Summoning conditions, if able, or return them to the Extra Deck. "
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This card is pretty insane for the Junk deck keep up the good work