burnpsy Posted April 19, 2009 Report Share Posted April 19, 2009 [align=center] This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned' date=' Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.[/quote'][/align] Difficult to get out, but is the effect worth it? Discuss. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted April 19, 2009 Report Share Posted April 19, 2009 Hino Kagu Tsuchi (SP? I dont know >_>) is better IMO Link to comment Share on other sites More sharing options...
That Fat Guy Posted April 19, 2009 Report Share Posted April 19, 2009 I like setting this. Link to comment Share on other sites More sharing options...
Tronta Posted April 19, 2009 Report Share Posted April 19, 2009 rofl. Link to comment Share on other sites More sharing options...
LostLetter227 Posted April 19, 2009 Report Share Posted April 19, 2009 That card that discards your opponents hand is much better than this. Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 20, 2009 Report Share Posted April 20, 2009 Only way to summon it is to tribute two monsters. At the ned of your turn it's back in your hand. I don't care what the remaining effect is, it's bad. Link to comment Share on other sites More sharing options...
Sleepy Posted April 20, 2009 Report Share Posted April 20, 2009 Is there another way to keep this card on the field other than the spell that makes you discard each turn? I not, I don't see how this works, but I like the card (mainly the pic) Link to comment Share on other sites More sharing options...
metalflygon08 Posted April 20, 2009 Report Share Posted April 20, 2009 Orb of Yasaka isn't it? that keeps spirits out, or s it fengshing mirror? Link to comment Share on other sites More sharing options...
Sleepy Posted April 20, 2009 Report Share Posted April 20, 2009 thanks ^-^" I forgot about that card.. although I meant, something like..a loophole... does "Future Vision", "Dimensionhole", ect. help? Link to comment Share on other sites More sharing options...
Azuh Posted April 20, 2009 Report Share Posted April 20, 2009 Hino Kagu Tsuchi (SP? I dont know >_>) is better IMO This. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted April 20, 2009 Report Share Posted April 20, 2009 Hino Kagu Tsuchi is better than this. Next. Link to comment Share on other sites More sharing options...
jackmen10 Posted April 20, 2009 Report Share Posted April 20, 2009 As others have said Hino Kagu Tsuchi > This.But I think more people should run the 2 powerful spirits, maybe in a Monarch Deck it could be interesting? Set a Hino Kagu Tsuchi and let your opponent run into it. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted April 20, 2009 Report Share Posted April 20, 2009 As others have said Hino Kagu Tsuchi > This.But I think more people should run the 2 powerful spirits' date=' maybe in a Monarch Deck it could be interesting? Set a Hino Kagu Tsuchi and let your opponent run into it.[/quote'] Mausoleum of the Emperor is the only thing I can think of that could really speed Spirits up to a worthwhile standard. Link to comment Share on other sites More sharing options...
Cyber-Valley™ Posted April 20, 2009 Report Share Posted April 20, 2009 Skill drain!I made a deck with it lately and it had SKILL DRAIN! Link to comment Share on other sites More sharing options...
LostLetter227 Posted April 20, 2009 Report Share Posted April 20, 2009 You're better off with Fusilier or Barbaros if you're using Skill Drain. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 21, 2009 Report Share Posted April 21, 2009 Is there another way to keep this card on the field other than the spell that makes you discard each turn? I not' date=' I don't see how this works, but I like the card (mainly the pic)[/quote'] Izanagi can keep them out, he's awesome in spirits. Link to comment Share on other sites More sharing options...
Sleepy Posted April 21, 2009 Report Share Posted April 21, 2009 Skill drain!I made a deck with it lately and it had SKILL DRAIN! there's no purpose in using spirits if you are negating their effects (unless you have lots of spell and trap removals in your Deck that you are willing to spend on your own cards to have your spirits recover their effects 1+ turns after being summoned' date=' but that is inconsistent, non-recomended, and :lol: ) its creative, I guess... Is there another way to keep this card on the field other than the spell that makes you discard each turn? I not' date=' I don't see how this works, but I like the card (mainly the pic)[/quote'] Izanagi can keep them out, he's awesome in spirits. I completely forgot about that card :D Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 21, 2009 Report Share Posted April 21, 2009 Interdimensional Matter Transporter and a similar Normal Spell whose name escapes me also work. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 21, 2009 Report Share Posted April 21, 2009 Dimensionhole is what you're thinking about. Blah, Izanagi>it in spirits. Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 21, 2009 Report Share Posted April 21, 2009 Morphing Jar Next. Interdimensional Matter Transporter and a similar Normal Spell whose name escapes me also work. Interdimensional Matter Transporter doesn't work with Spirit Monsters, since the rulings states that the Spirit monster that comes back during the End Phase will still return to the hand. http://yugioh.wikia.com/wiki/Card_Rulings:Interdimensional_Matter_Transporter And that's terrible. Link to comment Share on other sites More sharing options...
Mehmani Posted April 21, 2009 Report Share Posted April 21, 2009 Spiritual Energy Settle Machine. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 21, 2009 Report Share Posted April 21, 2009 in all honesty, it is a good card, but the fact it is a spirit monster and gets sent back to your hand makes him to much of a hassle most of the time. if you need to fill your hand and are willing the tribute 2 monsters, go right ahead, but otherwise it shouldn't be played. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted April 21, 2009 Report Share Posted April 21, 2009 Interdimensional Matter Transporter and a similar Normal Spell whose name escapes me also work. Dimensionhole? Spirit monster. Next? Link to comment Share on other sites More sharing options...
Von Csent Posted April 21, 2009 Report Share Posted April 21, 2009 As others have said Hino Kagu Tsuchi > This.But I think more people should run the 2 powerful spirits' date=' maybe in a Monarch Deck it could be interesting? Set a Hino Kagu Tsuchi and let your opponent run into it.[/quote'] Who would attack a monster that you set for two tributes? I know I would be suspicious. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 21, 2009 Report Share Posted April 21, 2009 As others have said Hino Kagu Tsuchi > This.But I think more people should run the 2 powerful spirits' date=' maybe in a Monarch Deck it could be interesting? Set a Hino Kagu Tsuchi and let your opponent run into it.[/quote'] Who would attack a monster that you set for two tributes? I know I would be suspicious. and you would be confused as hell, making it the perfect wall to hide behind while I burn you. Link to comment Share on other sites More sharing options...
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