Guest JoshIcy Posted June 24, 2009 Report Share Posted June 24, 2009 [align=center]I was looking through one of my favorite mini-archetypes in YGO. Being, Airknight Parshath (don't ask... It's about Duelist of the Roses). And I noticed the "Archlords", saw this card and wondered. Sure, why not. It's an easy +2, but not much else to it. I don't see it as a bad card, just not usable. So yeah, do your stuff. I'll watch. Ooh and for lulz, this card would be epic if it were a tuner (any of the 2).[/align] Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 24, 2009 Report Share Posted June 24, 2009 It would've been better if the ball wasn't so useless when you draw it. Link to comment Share on other sites More sharing options...
-Berserker- Posted June 24, 2009 Report Share Posted June 24, 2009 I like the Ball's artwork. So simple, but so good. At least the effect is not only once per turn. Link to comment Share on other sites More sharing options...
Father Wolf Posted June 24, 2009 Report Share Posted June 24, 2009 This thread needs more easy to summon tuners Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted June 24, 2009 Report Share Posted June 24, 2009 Venus does some great Swarming here. XD Link to comment Share on other sites More sharing options...
Thomas★Zero Posted June 24, 2009 Report Share Posted June 24, 2009 Venus I think was for get you a type of discard fodder for card effects like hand destruction and ect. Link to comment Share on other sites More sharing options...
burnpsy Posted June 24, 2009 Report Share Posted June 24, 2009 Pay 1500, fill your field with them. You've just thinned your deck, but what now? Not only that, but it's a bit difficult to make sure the Shine Balls don't clog your hand. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted June 24, 2009 Report Share Posted June 24, 2009 If "Mysical Shine Ball" was a Tuner, I would ABUSE these cards. (I still do in the video games). These two were among my favorites. It would be interesting as well if Venus could summon the orbs from the Grave... >=3 Link to comment Share on other sites More sharing options...
Azuh Posted June 24, 2009 Report Share Posted June 24, 2009 Venus is a good card. Sadly Mystical Shine Ball is not. Due to its Vanilla status, they become useless if drawn. Which is really why I don't choose them as an option to thin my Deck. Mystical Shine Ball would have been awesome if it had some sort of weak ATK effect such as: During your Main Phase' date=' you can return this card from the field to its owner's hand. If so, increase the ATK of a monster you control by 800[/quote'] But then again, they aren't really supposed to be used for anything other than for Plasma or somethingg Link to comment Share on other sites More sharing options...
Aesirson Posted June 24, 2009 Report Share Posted June 24, 2009 Pay 1500' date=' fill your field with them. You've just thinned your deck, but what now? Not only that, but it's a bit difficult to make sure the Shine Balls don't clog your hand.[/quote']Summon an egyptian god, what else? I actually ran these two in a Wicked God deck, and managed to summon a Wicked God about 5-7 times using this combo. Good times. Link to comment Share on other sites More sharing options...
RyanAtlus Posted June 24, 2009 Report Share Posted June 24, 2009 If only the ball was a Tuner... Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 24, 2009 Report Share Posted June 24, 2009 Eh. Not bad but bearly useable in favor of better cards. I tried these once in an OCG Obelisk Deck with reasonable results. Sucks when the Shine Balls are drawn at the wrong time though. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 24, 2009 Report Share Posted June 24, 2009 If only the ball was a Tuner... Then Venus would ne instantly banned. For the cost of 1 monster (Venus) and some LP you could summon a LVL 5,7 or 9 Synchro ... Link to comment Share on other sites More sharing options...
dead draw Posted June 24, 2009 Report Share Posted June 24, 2009 if you ran these in a mostly vanilla deck, you could add common charity to ditch those Shine Balls when you draw them. other than that the only thing I can think of is card trader =/ Link to comment Share on other sites More sharing options...
Akira Posted June 24, 2009 Report Share Posted June 24, 2009 I see an obscure Plasma control deck with Pot of Avarice.... Link to comment Share on other sites More sharing options...
Exiro Posted June 24, 2009 Report Share Posted June 24, 2009 The Tuner that you're all looking for can be a Psychic, taken with Emergency Teleport, Zombie Carrier from the Graveyard, Turbo Synchron if your opponent controls a monster with 1700+ DEF. That's a 2-card combo to get a Synchro of any level, except 2 and 10. Also, if you draw a Mystical Shine Ball, discard it and revive it with Junk Synchron. Link to comment Share on other sites More sharing options...
necrofearless Posted June 24, 2009 Report Share Posted June 24, 2009 If only the ball was a Tuner... problem solved Link to comment Share on other sites More sharing options...
Toffee. Posted June 24, 2009 Report Share Posted June 24, 2009 It would've been better if the ball wasn't so useless when you draw it.I think thats the point... Pay 1500' date=' fill your field with them. You've just thinned your deck, but what now?[/quote']Plasma? If only the ball was a Tuner... problem solved^EASY LEVEL 9 SYNCHRO FTW!^ Link to comment Share on other sites More sharing options...
necrofearless Posted June 24, 2009 Report Share Posted June 24, 2009 It would've been better if the ball wasn't so useless when you draw it.I think thats the point... Pay 1500' date=' fill your field with them. You've just thinned your deck, but what now?[/quote']Plasma? If only the ball was a Tuner... problem solved^EASY LEVEL 9 SYNCHRO FTW!^with this its an easy:lvl 5: m.s.b(t) + A.venuslvl 6: m.s.b(t) + m.s.b + m.s.blvl 7: m.s.b(t) + A.venus + m.s.blvl 9: m.s.b(t) + m.s.b + m.s.b + A.venus Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 24, 2009 Report Share Posted June 24, 2009 It would've been better if the ball wasn't so useless when you draw it.I think thats the point... Pay 1500' date=' fill your field with them. You've just thinned your deck, but what now?[/quote']Plasma? If only the ball was a Tuner... problem solved^EASY LEVEL 9 SYNCHRO FTW!^with this its an easy:lvl 5: m.s.b(t) + A.venuslvl 6: m.s.b(t) + m.s.b + m.s.blvl 7: m.s.b(t) + A.venus + m.s.blvl 9: m.s.b(t) + m.s.b + m.s.b + A.venus Or level 4: MSB+MSB Link to comment Share on other sites More sharing options...
.:pyramid:. Posted June 24, 2009 Report Share Posted June 24, 2009 i tried this is a luzy plasma control Link to comment Share on other sites More sharing options...
Mister Sir Posted June 24, 2009 Report Share Posted June 24, 2009 Venus being a Tuner seems better to me than the other way around. 5, 7, or 9. Link to comment Share on other sites More sharing options...
HelioSpark Posted June 24, 2009 Report Share Posted June 24, 2009 Delta Attacker/Thousand Energy + These? Ther's a lot of interesting support for these in AST. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted June 24, 2009 Report Share Posted June 24, 2009 They use to have a good deck back in the time...I posted a version in another discussion... Link to comment Share on other sites More sharing options...
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