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Set sail for One Piece! 136/~200 *Enel added*


Womi

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Wow ... so many transformations:

Heavy Point : With a lucky draw' date=' you can have a solid attacker in your first turn. Quite good. 8.5/10

Walk Point: And this one is a solid defender. Defensive cards are usually not as useful, but still decent. 7.5/10

Rumbleball!: Ehh... I see that you tried to make support cards for it... don't know what to rate for this one.

Brain Point - Scope Check : Kind of hard to use properly, with being linked to 2 cards. 5.5/10

 

For the "Rumble Ball" monsters (except "Monster", whose effect explicitly states you need 3 Rumbleball! cards), do you need a Rumbleball! equipped to Tony Tony Chopper? From the words "by removing the equipped...", I felt that way.

Jumping Point: Too much fuss for a direct attacker which probably won't spend much time on the field. 5/10

Arm Point: 3200 ATK is way too much, even for these Summoning Conditions. Lower it to a reasonable ATK, and it could be a solid beatstick.

Horn Point: Hm... all monsters? Maybe up to 2 monsters or something...otherwise it can slow down a whole swarm on its own.

Monster: Very hard summoning condition, so it balances out the stats, I guess. 7.5/10

 

These cards for Chopper are rather interesting, but they need some balancing, in my opinion.

I just added it for completeness

I'm sorry, but I noticed that you need story-experience to rate the Rumble Ball Transformations.

In general it works like this. If you equipped the ball to Chopper, you can (for three rounds) appell all transformations. Therefor, Chopper is removed. Then, you can recall Chopper in tribute of the transformation to start it again with a new one. After three rounds, the ball is destroyed and you only have the weak Chopper on your field (although he can still transform in his basic transformations "Heavy Point" and "Run Point")

 

Of course. Let me explain how it works in the original story. The little Chopper is the ship doctor of the crew. He invented the "Rumble Ball". If he eats a Rumble Ball, he gains for 3 minutes the ability to transform in the transformations listed under "Rumbleball". In your ratings of the Rumble Forms, you shouldnt forget that its all limited to three rounds. So during this three rounds, you can freely change between all those forms. Thats why this isnt a problem, I think. And yes, the Monster needs a tribute of a Chopper equipped with three Rumble Balls. In the original story it is like this: If Chopper eats three Rumble Balls on one time, he loses control of his devil fruit and transforms in the uncontrollable monster. (You didnt rate the guard point, right?)

I hope I explained it good enough. So if you want, you can rerate them.

 

I understand the mechanisms (and accept that Scope Check is for flavor), but the "Rumble Ball" forms should revert to the normal form if I understand it properly when the "Rumblelball!" is destroyed. That way, it wouldn't be that much of a problem (it's still a bit weird that Arm Point as a Level 5 monster has higher ATK than a Blue-Eyes, and Guard Point as a Level 6 monster has a DEF which is pretty much impenetrable by raw power. Maybe lower Arm Point to 2800 ATK and Guard Point to 3000 DEF? That way, I would give Arm Point and Guard Point 7/10.

(And if you use these cards in a deck which relies on removed from play cards, you can add 0.5 to the ratings of the cards)

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In honor of the attacks of the great Brook-san, I give you his favorite song!

 

[spoiler=Bink's Sake]

Yo-hohoho, Yo-hohoho,

Yo-hohoho, Yo-hohoho,

Yo-hohoho, Yo-hohoho,

Yo-hohoho, Yo-hohoho

 

Binkusu no sake o, todoke ni yuku yo

Umikaze kimakase namimakase

Shio no mukou de, yuuhi mo sawagu

Sora nya wa wo kaku, tori no uta

 

Sayonara minato, Tsumugi no sato yo

DON to icchou utao, funade no uta

Kinpa-ginpa mo shibuki ni kaete

Oretacha yuku zo, umi no kagiri

 

Binkusu no sake o, todoke ni yuku yo

Warera kaizoku, umi watteku

Nami wo makura ni, negura wa fune yo

Ho ni hata ni ketateru wa dokuro

 

Arashi ga kita zo, senri no sora ni

Nami ga odoru yo, DORAMU narase

Okubyoukaze ni fukarerya saigo

Asu no asahi ga nai ja nashi

 

Yo-hohoho, Yo-hohoho,

Yo-hohoho, Yo-hohoho,

Yo-hohoho, Yo-hohoho,

Yo-hohoho, Yo-hohoho

 

Binkusu no sake o, todoke ni yuku yo

Kyou ka asu ka to yoi no yume

Te wo furu kage ni, mou aenai yo

Nani wo kuyokuyo, asu mo tsukuyo

 

Binkusu no sake o, todoke ni yuku yo

DON to icchou utao, unaba wo uta

Douse dare demo itsuka wa hone yo

Hatenashi, atenashi, waraibanashi

 

Yo-hohoho, Yo-hohoho,

Yo-hohoho, Yo-hohoho,

Yo-hohoho, Yo-hohoho,

Yo-hohoho, Yo-hohoho

 

 

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How could you not!? It's SOGEKING! They are very well done. You could do a whole ton of more support for him. Ooo! here's one:

LOCK ON!!!!!!!

Spell Equip

This card can only be equipped to "Sogeking". Whenever the equipped monster deals battle damage to your opponent's Life Points, destroy 1 Spell or Trap card your opponent controls.

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Here I am again for rating cards:

Ochenta Fleurs, Cuatra Mano, Shock! (wow, long name^^): See my rating for Imapct Dial!. This card does exactly the same.

Treinta Felurs, Clutch! : Another quite common effect, the part related to Equip cards make it somewhat more interesting. 7/10

Beans Left: Powerful, but as it requires a specific 1 Tribute monster on the field, it makes it more balanced. 7.5/10

Coup de Vent: One of the better cards based on the mess around an attacking monster Trap Cards from these cards in my opinion, with the send it back to hand and with the possibility to remove it from play. 8/10

Nemurita Flanc: I believe there is a similar effect in the game, but it can be useful. 7.5/10

Hanauto Sancho Yahazu Giri: See my score for all the similar "destroy attacking monster" cards you made.

Sogeking: Curious, but won't stay for the field for long. On the other hand, there are possibilities to keep it from being attacked. 6.5/10 (8/10 if you can use cards to stop it from being attacked)

Dramatic Appearance of the Hero: Good card for fetching "Sogeking" easier. Simple effect, but has its uses. 7/10

Beaten Back: As Sogeking actually needs that kind of support to stay on the field, it's more useful in my eyes and the other cards of similar style. 7.5/10

 

Actually, from these set of cards, Sogeking is actually made me interested, effect-wise. A powerful direct attacker which needs to be protected from attacks. With cards like "Swords of Revealing Light", "Raregold Armor" (equipped to another monster you control) and similar, this can stay on the field long enough to be useful. The other cards are rather common in effect, in my opinion.

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