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Destiny Board Final Countdown Exodia.dek

 

Also' date=' Destiny Board should run 3x Starlight and 3x Curse of Royal

[/quote']

 

Field Spell

While you control 5 Spell or Trap cards in your Spell and Trap Card Zone' date=' Your Monster Card Zones are also treated as Spell & Trap Card Zones

[/quote']

 

>_>

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Destiny Board Final Countdown Exodia.dek

 

Also' date=' Destiny Board should run 3x Starlight and 3x Curse of Royal

[/quote']

 

Field Spell

While you control 5 Spell or Trap cards in your Spell and Trap Card Zone' date=' Your Monster Card Zones are also treated as Spell & Trap Card Zones

[/quote']

 

>_>

 

That would be Dark Sanctuary.

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Destiny Board Final Countdown Exodia.dek

 

Also' date=' Destiny Board should run 3x Starlight and 3x Curse of Royal

[/quote']

 

Field Spell

While you control 5 Spell or Trap cards in your Spell and Trap Card Zone' date=' Your Monster Card Zones are also treated as Spell & Trap Card Zones

[/quote']

 

>_>

 

That would be Dark Sanctuary.

 

Without the crazy Ghost bs

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If I recall correctly, these cards were all limited at some point. O_o

I wonder....

 

I would try this D.E.A.T.H./F.I.N.A.L. Deck if they didn't have the "if one leaves the field all are destroyed" part. Even with lets say Stardust or anything that negates destruction, they are still too Fragile and eventually take your Spell and Traps.

 

They aren't even good Deck Thinning material and Pyro Destiny Clock doesn't work with anything...

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