-Griffin Posted July 16, 2010 Report Share Posted July 16, 2010 ...That is evilBut you could have Prime Material and start calling your opponent's cards by printed name... fun.EDIT: Until they just take 3000 to blow up PMD, at least. Link to comment
-Lightray Daedalus- Posted July 16, 2010 Report Share Posted July 16, 2010 Now imagine this in YVD Link to comment
-Griffin Posted July 16, 2010 Report Share Posted July 16, 2010 Yeah... I often don't use card names and just drag cards to their attack targets =p Link to comment
-Lightray Daedalus- Posted July 16, 2010 Report Share Posted July 16, 2010 Yeah... I often don't use card names and just drag cards to their attack targets =p I meant they don't show up their serial numbers SO you are FORCED to just point out cards....XD Link to comment
-Griffin Posted July 16, 2010 Report Share Posted July 16, 2010 Oh, idea:|Mime Duel||Normal Spell||Draw 1 card. You cannot draw other cards by card effects during this turn. For as long as this card is in the Graveyard, when a player says something they lose the duel. If a player cannot make an action clear without saying something, they cannot make the action.| Link to comment
Just Crouton Posted July 17, 2010 Report Share Posted July 17, 2010 Birth of Destuction*8DARKFairy/EffectATK 0DEF 0Effect: This card gains 10,000 ATK for each baby born in the closest hospital on the same day as this Duel. Link to comment
Blackstone Dresden Posted July 17, 2010 Report Share Posted July 17, 2010 52 PickupNormal TrapActivate only when your opponent draws a card. Send the top card of his/her deck to the Graveyard until you send a FIRE Attribute Monster. Then, apply one of the following effects based on how many EARTH Attribute Monsters are in your opponent's Graveyard:0: Raise the opponent's Deck above your head and drop it on the ground.1-4: Scatter your opponent's Deck across the room within a 5 foot radius.5-9: Scatter your opponent's Deck across the room and the room adjacent to it.10+: Open the nearest window and aim a fan out it. Place the fan on its highest setting and drop the opponent's Deck between the window and the fan.When/if the opponent reassembles his/her Deck, he/she must draw one card Link to comment
.Rai Posted July 17, 2010 Report Share Posted July 17, 2010 |The Ultimate Pundown||Field Spell||When a monster declares an attack' date=' its controller can make a pun to increase that monster's ATK by 1000. Once per turn, a player can make a pun to increase their Life Points by 1000. If a player makes a bad pun through an effect of this card, they take 1000 damage. If there is no agreement if a pun was good or bad, slap the opponent and make another one.|[/quote'] |*Insert witty pun here*||Normal Spell Card||This card can only be activated if "The Ultimate Pundown" is on the field. When activating this card, its name becomes a witty pun chosen by you. If your opponent so much as twitches at the pun, increase your Life Points by 1000. By making another witty pun (you and your opponent must agree on its wittiness; if there is no agreement, slap your opponent and make another one), draw 1 card.| Link to comment
Icy Posted July 17, 2010 Report Share Posted July 17, 2010 |Religious Intolerance||Continuous Spell||When your Opponent plays a move you do not agree with, cite a verse from your Religious Text that may or may not prove you correct, and send it to your Opponents Deckbox. This card cannot be negated, destroyed, or removed from the field.| Link to comment
Umbra Posted July 17, 2010 Report Share Posted July 17, 2010 I cannot see a reason for this topic to be stickied. "It made me lol" isn't a valid reason in my book. Link to comment
Icy Posted July 17, 2010 Report Share Posted July 17, 2010 Its a community project, and its the first I have been linked to in a while. It's a different outlook on the game, and invokes that whole "CC Game" idea I had rolling around. Among other things. Just because I don't say it all, doesn't mean my intent is just as I say. Ask and I shall explain. Link to comment
Brandon Michael Geren Posted July 19, 2010 Author Report Share Posted July 19, 2010 Stuck. This thread just makes me crack up. Cool. My first stickied thread! Anyway, adding cards. Link to comment
-Lightray Daedalus- Posted July 19, 2010 Report Share Posted July 19, 2010 The Secret is hidden in your NoseQuick Play Spell CardBlow your nose and clean it with your mat, if any mucus was left in one of your monsters card's zone, put a "Slime Token" (WATER/Aqua-Type/Level 1/ATK:500/DEF:500) in each of those Zones. Calcining the LandsNormal Spell CardSet each mat on fire for 15 seconds. Each Player can only play cards in their Cards Zones that has not been destroyed by the fire. (Extra Deck, Graveyard and Deck aren't affected by this card's effect) Call for God! - Oh noes what have we done?Normal Trap CardThis card can only be activated at the beginning of your main Phase 1. Call for a Judge or player from outside the game. Until the End Phase of your Opponent's Next turn that player takes both your and your opponent's turn as his own. My Size is Bigger than yourNormal Trap CardEach player must show their Underwear Size to its opponent, without taking their underwear out. The player with the biggest underwear size draw 2 cards and the one with the lowest takes 1000 Damage. Link to comment
.Nu-13 Posted July 19, 2010 Report Share Posted July 19, 2010 The Secret is hidden in your NoseQuick Play Spell CardBlow your nose and clean it with your mat' date=' if any mucus was left in one of your monsters card's zone, put a "Slime Token" (WATER/Aqua-Type/Level 1/ATK:500/DEF:500) in each of those Zones. [b']What if you don't have a mat?[/b] Calcining the LandsNormal Spell CardSet each mat on fire for 15 seconds. Each Player can only play cards in their Cards Zones that has not been destroyed by the fire. (Extra Deck, Graveyard and Deck aren't affected by this card's effect) Same as above Call for God! - Oh noes what have we done?Normal Trap CardThis card can only be activated at the beginning of your main Phase 1. Call for a Judge or player from outside the game. Until the End Phase of your Opponent's Next turn that player takes both your and your opponent's turn as his own. I don't get to what this card can be used My Size is Bigger than yourNormal Trap CardEach player must show their Underwear Size to its opponent, without taking their underwear out. The player with the biggest underwear size draw 2 cards and the one with the lowest takes 1000 Damage. I can abuse it freely ;) Link to comment
Brandon Michael Geren Posted July 19, 2010 Author Report Share Posted July 19, 2010 Added. Link to comment
Toffee. Posted July 19, 2010 Report Share Posted July 19, 2010 Dew from the Mountains -Counter Trap-Chain this card to the activation of a Spell, Trap, or effect monster effect, and negate the activation and effect of that card and destry it. The opponent can negate the effect of this card by buying you a Mountain Dew. Drinking it during your turn doesnt count twords your turn's time limit. The activation and effect of this card cannot be chained to. Water Bowl -Trap-Throw water from a large bowl onto the opponent's side of the field. If any of there cards are damaged by this water, blame him for not protecting his cards well enough. Hows that? Link to comment
.Nu-13 Posted July 19, 2010 Report Share Posted July 19, 2010 FacepalmContinuous Spell CardOnce per turn, while this card is in your hand, you can draw 3 cards. If you do, your opponent can facepalm themselves. If they do, they gain 2000 Life Points. Link to comment
-Lightray Daedalus- Posted July 19, 2010 Report Share Posted July 19, 2010 The Secret is hidden in your NoseQuick Play Spell CardBlow your nose and clean it with your mat' date=' if any mucus was left in one of your monsters card's zone, put a "Slime Token" (WATER/Aqua-Type/Level 1/ATK:500/DEF:500) in each of those Zones. [b']What if you don't have a mat?[/b] Then you can use it but...if you wanna play this you will Calcining the LandsNormal Spell CardSet each mat on fire for 15 seconds. Each Player can only play cards in their Cards Zones that has not been destroyed by the fire. (Extra Deck, Graveyard and Deck aren't affected by this card's effect) Same as above Then only your opponent's mat will be burnt?Call for God! - Oh noes what have we done?Normal Trap CardThis card can only be activated at the beginning of your main Phase 1. Call for a Judge or player from outside the game. Until the End Phase of your Opponent's Next turn that player takes both your and your opponent's turn as his own. I don't get to what this card can be used I call this Judge who is also my best friend ans a National Champion. now screw all my opponent's plays!!!!!!! My Size is Bigger than yourNormal Trap CardEach player must show their Underwear Size to its opponent, without taking their underwear out. The player with the biggest underwear size draw 2 cards and the one with the lowest takes 1000 Damage. I can abuse it freely ;) Also NO YOU DON'T!!!!!!!!!!!!!!Counter Trap CardActivate when your opponent activates 1 card and holds it in his hand, jabronislap his/her hand, while shouting "NO YOU DON'T!", if the card fall from it it effect and activation is negated. If the card falls from the table it is considered to be removed from the play. Link to comment
Brandon Michael Geren Posted July 19, 2010 Author Report Share Posted July 19, 2010 Also added. Link to comment
Bringerofcake Posted July 19, 2010 Report Share Posted July 19, 2010 AWW HELL NAW!Counter TrapActivate when your opponent activates the only card in their hand. Negate the card and remove it from play. If your opponent activates a card to negate this card, you can negate the activation and effect of that card by yelling "HELL NAW!" at your opponent. This effect can be activated multiple times during a chain. Link to comment
Brandon Michael Geren Posted July 19, 2010 Author Report Share Posted July 19, 2010 Saying added gives me +1 PC. Link to comment
Icy Posted July 19, 2010 Report Share Posted July 19, 2010 Saying added gives me +1 PC. Saying added also puts you dangerously close to being banned. |Ace Jackpot||Warrior/Effect/Light/Level 2||0/0||Whenever you flip a coin, you may keep flipping it until you get the desired result. Increase the ATK of this card by 1000 x the number of times you flipped a coin this turn.| Link to comment
Blackstone Dresden Posted July 20, 2010 Report Share Posted July 20, 2010 Ace Jackpot + double tailed coin = Best. Wall. Ever. Link to comment
Mehmani Posted July 20, 2010 Report Share Posted July 20, 2010 OWIE OWIE OUCHIES!Spell CardStamp on your opponent's hand repeatedly. If they react, draw 1 card. If they hit you back, stamp on them again. Yum Yum!Spell CardBoth players drink 3 bottles of cough medicine. The first one to see the devil wearing a tuxedo draws 3 cards. Link to comment
Brandon Michael Geren Posted July 20, 2010 Author Report Share Posted July 20, 2010 All are added. Does anyone happen to know how much stuff I have to put in a post to make it to large to post? Link to comment
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