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The Ultimate CCG - TUCCG


tommers2008

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Edit made to .Set file Woodland Tribe had an extra | in it. Please everyone make the change.


And here are the numbers of game so far if anyone is interested.
[spoiler=cards]

Monsters - 61
Spell - 26
Traps - 13

[u]Attributes[/u]
DARK - 12
EARTH - 16
FIRE - 10
LIGHT - 14
WATER - 5
WIND - 4

[u]Types[/u]
Aqua - 3
Beast - 3
Beast-Warrior - 2
Dinosaur - 1
Dragon - 4
Fairy - 2
Fiend - 4
Fish - 1
Insect - 1
Machine - 2
Plant - 8
Psychic - 3
Pyro - 3
Rock - 3
Reptile - 1
Spellcaster - 8
Sea Serpent - 0
Thunder - 1
Warrior - 8
Winged Beast - 2
Zombie - 1
[/spoiler]
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Here's a quick one for you. These are my Rival and Cursed monsters - two subtypes that let you choose one of two effects if your opponent summons a monster whose level is the same as (Rival) or greater than (Cursed) the monster.

http://forum.yugiohcardmaker.net/topic/93293-shadows-of-rivalry-saturnpaladins-newest-set/page__hl__%2Bcute+%2Bcrusaders
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Alright, here are some cards for the set.

|Fighter Hero Blade Savior|1|FTGD|Warrior/Effect|Earth|4||1700|1200|When this card destroys an opponent's monster by battle and sends it to the Graveyard, remove the top card of your opponent's Deck.|

|Fighter Hero Moonlight Striker|2|FTGD|Warrior/Effect|Light|5||1900|1200|If you have no cards in your hand, this card can attack your opponent directly.|

|Fighter Hero Shadow Knight|3|FTGD|Warrior/Effect|Dark|6||2400|1200|When this card attacks, Trap Cards cannot be activated until the end of the Damage Step. When this card destroys a monster by battle, inflict 300 damage to your opponent.|

|Gale Knight|4|FTGD|Warrior/Tuner|Wind|4||1700|700|When this card is Summoned, you can draw 1 card from your Deck. During your Draw Phase, if you draw a WIND monster, you can show that card to your opponent and draw 1 card. This effect can only be used once per turn.|

|Maiden of the Breeze|5|FTGD|Spellcaster/Effect|Wind|6||2300|1700|If you control 3 or more monsters, you can Normal Summon this without Tributing. Once per turn, you can send 2 cards you control to the Graveyard to destroy 1 card your opponent controls. If you use this effect, this card cannot declare an attack during this turn.|

(If they need fixing, let me know)
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We gots new members :D

None of you duel :(

Okay well im glad we are getting few new people in here, Saturnpaladin im pretty sure you have to post your cards in yvd format, Sakura i can see one error already all your cards except 1st one have no level.

I will give your cards a quick review, see what you think.


|Fighter Hero Blade Savior|1|FTGD|Warrior/Effect|Earth|4||1700|1200|When this card destroys an opponent's monster by battle and sends it to the Graveyard, remove the top card of your opponent's Deck.| [b]Fine. 1700 seems the standard ATK for good level 4 effects in our CCG so far.[/b]

|Fighter Hero Moonlight Striker|2|FTGD|Warrior/Effect|Light|1900|1200|If you have no cards in your hand, this card can attack your opponent directly.| [b]What is its Level? If its 4 it is too strong in my opinion, remember this is still early in this game.[/b]

|Fighter Hero Shadow Knight|3|FTGD|Warrior/Effect|Dark|2400|1200|When this card attacks, Trap Cards cannot be activated until the end of the Damage Step. When this card destroys a monster by battle, inflict 300 damage to your opponent.| [b]Level 6? Perfect. Great card[/b]

|Gale Knight|4|FTGD|Warrior/Tuner|Wind|1700|700|When this card is Summoned, you can draw 2 cards from your Deck. During your Main Phase, if you draw a WIND monster, you can show that card to your opponent and draw 1 card. This effect can only be used once per turn.| [b]What!!!, Draw 2 when summoned and it has the possibility to draw 1 more, 1700 ATK and a tuner to boot, scary stuff.[/b]

|Maiden of the Breeze|5|FTGD|Spellcaster/Effect|Wind|2300|1700|If you control 3 or more monsters, you can Normal Summon this without Tributing. Once per turn, you can send 2 cards you control to the Graveyard to destroy 1 card your opponent controls. If you use this effect, this card cannot declare an attack during this turn.| [b]Level 5? Great card, even tad on UP'd side, but i like this.[/b]

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Oooooooohhhh, Fresh meat!

Hey guys ^_^. If you can't duel, don't worry.

Anyway, I promised that 7 of the remaining 14 Woodland Cards would come out in this set, so here they are:

|Woodland Boomerang|0|FTGD|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" card. Increase the equipped monsters ATK by 300. 3 times per duel, if this card is sent to the Graveyard, place it into your hand.|

|Woodland Armory|49|VMDM|Spell Card|Spell||None|||Activate this card while you control a "Woodland Swordsman", a "Woodland Bowman" and a "Woodland Defender" on your side of the field. Equip a "Woodland Sword" from your deck or hand to "Woodland Swordsman", a "Woodland Bow" from your deck or hand to "Woodland Bowman" and a "Woodland Shield" from your deck or hand to "Woodland Defender", then shuffle your deck.|

|Woodland Revenge|50|VMDM|Spell Card|Spell||None|||Pay 1500 Life Points. Special Summon a "Woodland Swordsman", a "Woodland Bowman" and a "Woodland Defender" from your Graveyard.|

|Woodland Hunter|55|VMDM|Plant/Effect|Earth|3||900|400|You can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent.| If you use the same equip Spell Card to activate this effect more than once in a turn, inflict 500 points of damage instead.|

|Woodland Staff|57|VMDM|Spell Card|Spell||Equip|||This card can only be equipped to a 'Woodland' card. The equipped card gains 700 ATK. Any battle damage the equipped card inflicts to your opponent is reduced to 0|

|Woodland Haven|59|VMDM|Spell Card|Spell||Field||| All "Woodland" cards gain 100 ATK and 200 DEF.|

|Ivy Castle|0|VMDM|Trap Card|Trap||Counter|||Activate when a 'Woodland' monster you control would be destroyed. Return it to your hand, and draw 2 cards. For every 'Woodland' card you drew, Special Summon a 'Woodland Villager' Token to your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF).|


Staples:

|Haunted Maid|0|FTGD|Zombie/Effect|Dark|1||200|0|Once per turn you can skip your battle phase to destroy one Spell or Trap card, and draw 1 card.|

|Card Thief|0|FTGD|Warrior/Effect|Dark|4||1700|1300|Whenever your opponent draws a card outside his draw phase, remove from play the top 3 card from your opponents deck.|

|Soul in a Jar|0|FTGD|Trap Card|Trap||Counter|||Activate when a card you control is destroyed. Special Summon it in face-up Attack Position. When this card is destroyed, destroy the monster. When the monster is destroyed, destroy this card.|

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[quote name='Ghost Rare' timestamp='1290091103' post='4793212']
We gots new members :D

None of you duel :(

Okay well im glad we are getting few new people in here, Saturnpaladin im pretty sure you have to post your cards in yvd format, Sakura i can see one error already all your cards except 1st one have no level.

I will give your cards a quick review, see what you think.


|Fighter Hero Blade Savior|1|FTGD|Warrior/Effect|Earth|4||1700|1200|When this card destroys an opponent's monster by battle and sends it to the Graveyard, remove the top card of your opponent's Deck.| [b]Fine. 1700 seems the standard ATK for good level 4 effects in our CCG so far.[/b]

|Fighter Hero Moonlight Striker|2|FTGD|Warrior/Effect|Light|1900|1200|If you have no cards in your hand, this card can attack your opponent directly.| [b]What is its Level? If its 4 it is too strong in my opinion, remember this is still early in this game.[/b]

|Fighter Hero Shadow Knight|3|FTGD|Warrior/Effect|Dark|2400|1200|When this card attacks, Trap Cards cannot be activated until the end of the Damage Step. When this card destroys a monster by battle, inflict 300 damage to your opponent.| [b]Level 6? Perfect. Great card[/b]

|Gale Knight|4|FTGD|Warrior/Tuner|Wind|1700|700|When this card is Summoned, you can draw 2 cards from your Deck. During your Main Phase, if you draw a WIND monster, you can show that card to your opponent and draw 1 card. This effect can only be used once per turn.| [b]What!!!, Draw 2 when summoned and it has the possibility to draw 1 more, 1700 ATK and a tuner to boot, scary stuff.[/b]

|Maiden of the Breeze|5|FTGD|Spellcaster/Effect|Wind|2300|1700|If you control 3 or more monsters, you can Normal Summon this without Tributing. Once per turn, you can send 2 cards you control to the Graveyard to destroy 1 card your opponent controls. If you use this effect, this card cannot declare an attack during this turn.| [b]Level 5? Great card, even tad on UP'd side, but i like this.[/b]
[/quote]

Alright I added the Levels (kinda forgot those, sorry)
For Moonlight Striker, it's Level 5
Gale Knight got edited to draw an extra card

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Gadjiltron - Accepted and welcome.

Sakura - All cards accepted. Nice

Saturn - Please post them in YVD form or at least written format please.

Ghost - Thanks for doing review for me. + Rep for you.

Dogfish - All accepted. (I can see WL meta)

Also guys do you think we should leave banlist discussion till after this set, because there hasn't been awful lot of testing done.

Now onto list. Should we have 4 archetypes this set and none 3rd set or 2 this and 2 next?

I want some generic Spells/Traps/Monsters
2-4 Archetypes, no more then 15 cards in each one.!! (you can add support in future sets if archetype is bigger then 15)
Attribute/Type support
3-5 Fusions (Not including archetype based ones)
3-5 Synchro's (Not including archetype based ones)
Few new vanillas + Vanilla support (Doesn't have to be much)
Anything else you think we need
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[color="#FF0000"][size="5"][b]Forgotten Dimensions[/b][/size][/color] If looking for set file its in 1st post

[spoiler=Set 1 cards]
[spoiler=Set 1 Info] This is the 2nd set in The Ultimate CCG or TUCCG.
It is called Forgotten Dimensions.
Following on from our 1st set we have some generic cards.
We have 4 new archetypes Sea Guardians, Furyswarm, Fulmen and Rival, we also saw 3 cards from the supreme hero's. We also have added Type and Attribute support, and Woodland archetype got support.[/spoiler]

|Supreme Hero Blade Savior|1|FTGD|Warrior/Effect|Earth|4||1700|1200|When this card destroys an opponent's monster by battle and sends it to the Graveyard, remove the top card of your opponent's Deck from play.|

|Supreme Hero Moonlight Striker|2|FTGD|Warrior/Effect|Light|5||1900|1200|If you have no cards in your hand, this card can attack your opponent directly.|

|Supreme Hero Shadow Knight|3|FTGD|Warrior/Effect|Dark|6||2400|1200|When this card attacks, Trap Cards cannot be activated until the end of the Damage Step. When this card destroys a monster by battle, inflict 300 damage to your opponent.|

|Gale Knight|4|FTGD|Warrior/Tuner/Effect|Wind|4||1600|700|When this card is Normal Summoned, you can draw 1 card from your Deck. During your Draw Phase, if you draw a WIND monster, you can show that card to your opponent and draw 1 card. This effect can only be used once per turn.|

|Maiden of the Breeze|5|FTGD|Spellcaster/Effect|Wind|6||2300|1700|If you control 3 or more monsters, you can Normal Summon this without Tributing. Once per turn, you can send 2 cards you control to the Graveyard to destroy 1 card your opponent controls. If you use this effect, this card cannot declare an attack during this turn.|

|Woodland Boomerang|6|FTGD|Spell Card|Spell||Equip|||This card can only be equipped to a "Woodland" card. Increase the equipped monsters ATK by 300. 3 times per duel, if this card is sent to the Graveyard, place it into your hand.|

|Woodland Armory|7|FTGD|Spell Card|Spell||None|||Activate this card while you control a "Woodland Swordsman", a "Woodland Bowman" and a "Woodland Defender" on your side of the field. Equip a "Woodland Sword" from your deck or hand to "Woodland Swordsman", a "Woodland Bow" from your deck or hand to "Woodland Bowman" and a "Woodland Shield" from your deck or hand to "Woodland Defender", then shuffle your deck.|

|Woodland Revenge|8|FTGD|Spell Card|Spell||None|||Pay 1500 Life Points. Special Summon a "Woodland Swordsman", a "Woodland Bowman" and a "Woodland Defender" from your Graveyard.|

|Woodland Hunter|9|FTGD|Plant/Effect|Earth|3||900|400|You can send an equip Spell Card equipped to this card to inflict 200 damage to your opponent. If you use the same equip Spell Card to activate this effect more than once in a turn, inflict 500 points of damage instead.|

|Woodland Staff|10|FTGD|Spell Card|Spell||Equip|||This card can only be equipped to a 'Woodland' card. The equipped card gains 700 ATK. Any battle damage the equipped card inflicts to your opponent is reduced to 0|

|Woodland Haven|11|FTGD|Spell Card|Spell||Field||| All "Woodland" cards gain 100 ATK and 200 DEF.|

|Ivy Castle|12|FTGD|Trap Card|Trap||Counter|||Activate when a 'Woodland' monster you control would be destroyed. Return it to your hand, and draw 2 cards and show them to your opponent. For every 'Woodland' card you drew, Special Summon a 'Woodland Villager' Token to your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF).|

|Haunted Maid|13|FTGD|Zombie/Effect|Dark|1||200|0|Once per turn you can skip your battle phase to destroy one Spell or Trap card, and draw 1 card.|

|Card Thief|14|FTGD|Warrior/Effect|Dark|4||1700|1300|Whenever your opponent draws a card outside his draw phase, remove from play the top 3 card from your opponents deck.|

|Soul in a Jar|15|FTGD|Trap Card|Trap||Counter|||Activate when a card you control is destroyed. Special Summon it in face-up Attack Position. When this card is destroyed, destroy the monster. When the monster is destroyed, destroy this card.|

|Spear Fish|16|FTGD|Fish/Effect|WATER|5||2000|1100|Once per turn, you can half the ATK of 1 face-up monster you control, except "Spear Fish" until the End Phase of your opponents next turn to have this card attack your opponent directly.|

|Hyper Anemone|17|FTGD|Aqua/Effect|Water|2||800|1400|All Battle Damage involving this card is halved. When this face-up attack position card is destroyed by battle and sent to the Graveyard inflict damage to your opponent equal to half the monsters ATK that destroyed this card and Special Summon 1 "Hyper Anemone" from your Deck in face-up Attack Position.|

|Sea Guardian - Churoka|18|FTGD|Sea Serpent/Spirit/Effect|WATER|3||1200|1300|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, add 1 card from your Graveyard to your Deck.|

|Sea Guardian - Forneus|19|FTGD|Sea Serpent/Spirit/Effect|WATER|5||1900|900|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack your opponent directly.|

|Sea Guardian - Nitalla|20|FTGD|Sea Serpent/Spirit/Effect|WATER|7||2400|1900|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, increase your Life Points by 400 for each card on the field.|

|Sea Guardian - Zaphar|21|FTGD|Sea Serpent/Spirit/Effect|WATER|4||1700|1400|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, destroy 1 face-down Spell and Trap card on the field.|

|Sea Guardian - Galmeer|22|FTGD|Sea Serpent/Spirit/Effect|WATER|6||2200|1850|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, inflict 400 damage to your opponent for every card on the field.|

|Sea Guardian - Morux|23|FTGD|Sea Serpent/Spirit/Effect|WATER|8||3000|2700|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, discard a number of cards from your hand to destroy an equal amount of cards on the field.|

|Sea Guardian - Inaous|24|FTGD|Sea Serpent/Spirit/Effect|WATER|5||2300|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards cannot be activated.|

|Sea Guardian - Tarak|26|FTGD|Sea Serpent/Spirit/Effect|WATER|4||1600|1400|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you can Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more )|

|Sea Guardian - Wyugari|27|FTGD|Fish/Spirit/Effect|WATER|3||1100|1000|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. While this card remains face-up on the field, no monsters can be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand.|

|Sea Guardian - Ryujin|28|FTGD|Sea Serpent/Effect|WATER|10||3500|3000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Level 6 or higher "Sea Guardian" monsters from your hand or Graveyard. This card cannot attack your opponent directly. When this card is Summoned, you can discard a number of cards from your hand and then draw 1 card for every 2 cards you discarded. Once per turn, you can remove this card from play until the End Phase to Special Summon 2 Level 4 or lower WATER monsters from your hand, Deck or Graveyard until the End Phase.|

|Tyke Fish|29|FTGD|Fish/Effect|WATER|2||800|800|When this card is Summoned, you can discard 1 card from your hand to add 1 "Sea Guardian" monster to your hand from the Deck.|

|The Sea Guardian Summoner|30|FTGD|Aqua/Effect|WATER|4||1600|1400|You can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon of a Spirit monster.|

|Sea Goddess - Amphitrite|31|FTGD|Aqua/Effect|WATER|4||1800|1200|When this card is sent to the Graveyard, add 1 Level 6 or higher WATER monster to your hand from the Deck.|

|Spirit Troop|32|FTGD|Spell Card|Spell|||||Special Summon 2 "Spirit" Tokens (Fairy-Type, LIGHT, Level 1, 0 ATK, 0 DEF) in Defense Position. These Tokens cannot be used in a Synchro Summon, and cannot be used in a Tribute Summon unless it is for a Spirit Monster.|

|Spirit Guard|33|FTGD|Trap Card|Trap|||||Activate this card when a Spirit monster is returned to your hand by its effect and you control no other monsters, during your opponents next turn you cannot be attacked directly.|

|Aquatic Ruler|34|FTGD|Aqua/Effect|WATER|8||?|?|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 WATER monsters in your Graveyard. This cards original ATK and DEF are the combined Levels of the 3 monsters removed x200. Once per turn, increase the ATK of 1 face-up WATER monster you control except "Aquatic Ruler" by 500 until the End Phase.|

|Water Blaster|35|FTGD|Aqua/Effect|WATER|4||1800|0|If this card is destroyed except by battle, Special Summon it during the End Phase.|

|Drowned Out|36|FTGD|Trap Card|Trap|||||When a WATER monster you control is attacked activate this card, destroy your attacked card, to destroy all your opponents face-up monsters.|

|Rip Tide Rascal|37|FTGD|Aqua/Effect|WATER|4||1500|1300|When this card is Normal Summoned, you can pay 2000 Life Points to Special Summon 1 "Rip Tide Rascal" from your hand or Deck. When this card is the only face-up WATER monster you control it gains 200 ATK. Once per turn, you can discard 1 card from your hand to look at 1 random card in your opponent's hand. When this card is destroyed and sent to the Graveyard except by battle add 1 WATER monster to your hand from the Deck.|

|Cursed Bounty|38|FTGD|Spell Card|Spell||Equip|||This card can only be equipped to a monster you control. Increase the ATK of the equipped monster by 1000. During the End Phase of the turn you equipped this card to a monster destroy the monster and return this card to your Deck.|

|Master of the 5th Dimension|39|FTGD|Spellcaster/Effect|DARK|4||500|2000|When this card is Normal Summoned, you can change it to Defense Position. As long as this card remains face-up on the field, any card that is sent to the Graveyard is removed from play instead.|

|Putrid Cyclops|40|FTGD|Fiend/Effect|DARK|3||400|1000|Once per turn, you can pay Life Points in multiples of 500 (Max.1500), to have 1 DARK monster you control gain ATK equal to the amount you paid until the End Phase. At the End Phase the selected monsters ATK is reduced to 0 until your next Standby Phase.|

|Furyswarm Core|41|FTGD|Spell Card|Spell||Continuous|||If a card effect that causes either person to discard cards in their hand is activated, You can send this card you control to the graveyard to negate the activation and destroy it. If this effect is activated, during this turn, the Damage inflicted by the effect of "Furyswarm" Monsters is inflicted to your opponent instead.|

|Furyswarm Varaku|42|FTGD|Insect/Effect|Dark|4||2000|1000|Once per turn, You can special Summon 1 "Furyswarm" Monster from your hand and Take 1000 Damage. During each End Phase, if you do not control a "Furyswarm Core", Take 1000 Damage.|

|Furyswarm Kurava|43|FTGD|Insect/Effect|Dark|4||1800|1000|Once per turn, You can Destroy 1 card your opponent controls and Take 1000 Damage. During each End Phase, if you do not control a "Furyswarm Core", Take 900 Damage.|

|Furyswarm Rakuva|44|FTGD|Insect/Effect|Dark|4||2000|1000|Once per turn, You can declare a Direct attack with this card even if your opponent controls a monster, if you use this effect, Take 1000 Damage at the end of the battle phase. During each End Phase, if you do not control a "Furyswarm Core", Take 1000 Damage.|

|Furyswarm Urakva|45|FTGD|Insect/Effect|Dark|4||1800|1000|Once per turn, You can add 1 "Furyswarm" card from your deck to your hand and Take 1000 Damage. During each End Phase, if you do not control a "Furyswarm Core", Take 900 Damage.|

|Furyswarm Aravuk|46|FTGD|Insect/Effect|Dark|4||1800|1000|if this monster were to be destroyed by battle, it is not destroyed, Take 1000 Damage each time this effect is used. During each End Phase, if you do not control a "Furyswarm Core", Take 900 Damage.|

|Furyswarm Tax Hike|47|FTGD|Trap Card|Trap|||||Activate only if you control a "Furyswarm Core" and 1 or more "Furyswarm" Monsters, Discard 1 card from your hand.|

|White Cloaked Angelica|48|FTGD|Fairy/Effect|LIGHT|3||500|800|During each of your Standby Phases, roll 1 six-sided dice. Increase your Life Points by the result x 300.|

|Dark Caped Evialin|49|FTGD|Fairy/Effect|DARK|3||800|500|During each of your Standby Phases, roll 1 six-sided dice. Inflict damage to your opponent's Life Points equal to the result x 200.|

|Species Transformation|50|FTGD|Spell Card|Spell||Normal|||Pay 2000 Life Points. Tribute 1 monster you control, and Special Summon 1 Synchro Monster from your Extra Deck that is the same Level as the Tributed monster.|

|Return of the Lost|51|FTGD|Spell Card|Spell||Normal|||Pay 1000 Life Points to Special Summon 1 of your removed from play monsters.|

|Spirit Chains|52|FTGD|Trap Card|Trap||Normal|||Activate this card when you summon a Spirit monster. By discarding a number of cards from your hand or Deck equal to that monsters Level, that monster does not return to your hand during the End Phase.|

|Hit and Run|53|FTGD|Trap Card|Trap||Normal|||Activate only during your opponent's turn. Select 1 of your opponent's monsters and 1 monster you control. Destroy your opponent's monster and return your monster to your hand.|

|Terrordactyl|54|FTGD|Dinosaur|Wind|4||1900|1600|A fierce creature in the skies, it is said to appear after death. They fight against King Arminius for reasons unknown.|

|Raven Scout|55|FTGD|Winged Beast|Wind|3||1200|1200|Not very powerful in combat, and rejected by King Arminius, they lurk in the city, waiting to strike.|

|Air Mage|56|FTGD|Spellcaster|Wind|4||1400|2000|A wizard able to control air currents, he protects himself with clouds. He holds a childhood grudge against King Arminius...|

|Emerald Dragon|57|FTGD|Dragon|Wind|4||1800|1600|A treasure brought to life by King Arminius, it was restrained and damaged. It has now escaped, and roams the skies.|

|Rival - Vallerie the Valliant|58|FTGD|Warrior/Effect|FIRE|4||1500|1100|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Increase your Life Points by 600 or Inflict 600 damage to your opponent|

|Rival - Jelanda the Jealous|59|FTGD|Warrior/Effect|FIRE|4||1000|1950|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Destroy 1 monster on the field or Destroy 1 Spell or Trap Card on the field|

|Rival - Nenette the Negotiator|60|FTGD|Warrior/Effect|FIRE|6||2400|1900|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Negate the effect(s) of the summoned monster or The summoned monster cannot attack during the turn it is Summoned|

|Rival - Olivia the Observer|61|FTGD|Warrior/Effect|FIRE|5||1800|2300|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Your opponent reveals their hand or Look at the top 5 cards of your opponent’s Deck and put them back in the same order|

|Rival - Priscilla the Proud|62|FTGD|Warrior/Effect|FIRE|8||2900|2550|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Inflict damage to your opponent equal to half the ATK of the summoned monster or Inflict damage to your opponent equal to half the DEF of the summoned monster|

|Rival - Selena the Supporter|63|FTGD|Warrior/Effect|FIRE|3||1300|800|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Increase the ATK and DEF of all face-up monsters you control by 500 or Decrease the ATK and DEF of all face-up monsters your opponent controls by 500|

|Rival - Cyndi the Carefree|64|FTGD|Warrior/Effect|FIRE|3||1100|800|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Draw 2 cards or Remove from play the top 2 cards of your opponent’s Deck|

|Rival - Erika the Energetic|65|FTGD|Warrior/Effect|FIRE|5||1800|1550|If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects: Increase the ATK of this card by half the DEF of the summoned monster or Pick up the top 5 cards of your Deck and reveal them to your opponent. Inflict 400 damage to your opponent for each Monster Card revealed this way. Then place all cards picked up on the bottom of your Deck|

|Fires of Hatred|66|FTGD|Spell Card|Spell||Quick-play|||Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to the Level of the selected monster x 200.|

|Friendly Rivalry|68|FTGD|Trap Card|Trap||Counter|||This card can only be activated if a face-up "Rival" monster you control is selected as an attack target. Discard 1 Monster Card from your hand to increase the ATK and DEF of the attack target by the original ATK of the discarded monster until the end of the Battle Phase.|

|Leveling the Playing Field|69|FTGD|Trap Card|Trap||Counter|||This card can only be activated when your opponent Summons a monster. Select 1 face-up monster you control whose Level is lower than the summoned monster. The Level of the selected monster is treated as the Level of the summoned monster until the End Phase.|

|Burning Rush|70|FTGD|Trap Card|Trap||Counter|||Pay 1000 Life Points. Select 1 face-up Rival monster you control and activate 1 of its effects.|

|Destructive Rivalry|71|FTGD|Trap Card|Trap||Normal|||This card can only be activated if a face-up Rival monster you control is selected as an attack target. Destroy all other cards in the same column as the attack target.|

|Thunderstorm|72|FTGD|Spell Card|Spell||Field|||Once per turn, you can add 1 "Fulmen" monster from your Hand to your Deck and add 1 "Fulmen" monster of an equal Level from your Deck or Graveyard to your Hand. If the card was added to your Hand from the Graveyard, you must discard it at the End Phase. The Deck is then shuffled.|

|Fulmen Footsoldier|73|FTGD|Thunder/Tuner/Effect|Light|3||800|800|You can discard this card to add 1 "Fulmen" Monster from your Deck to your Hand.|

|Fulmen Shocktrooper|74|FTGD|Thunder/Synchro/Effect|Light|7||2600|1700|1 "Fulmen" Tuner + 1 or more non-Tuner monsters. Once per turn, you can add 1 "Fulmen" Monster from your Graveyard to your Hand. While this card is face-up on your side of the field, you can discard 1 "Fulmen" monster from your Hand to negate the activation of your opponents Trap Card and destroy it.|

|Fulmen Battlemaster|75|FTGD|Thunder/Effect|Light|6||2200|1400|Once per turn, you can tribute 1 other "Fulmen" Monster you control to destroy 1 face-down Spell or Trap your opponent controls|

|Lightningrod|76|FTGD|Spell Card|Spell|||||Tribute 1 "Fulmen" Monster on your side of the field. Add 1 "Fulmen" Monster from your Deck or Graveyard to your Hand.|

|Fulmen Barrier|77|FTGD|Trap Card|Trap||Counter|||When a "Fulmen" Monster you control is targeted by a card effect, you can discard 1 "Fulmen" Monster from your Hand to negate the effect and destroy that card.|

|Fulmen Knight|78|FTGD|Thunder/Effect|Light|4||1800|800|When this card is destroyed as a result of battle, you can add 1 "Fulmen" Monster from your Deck to your Hand. The Deck is then shuffled.|

|Fulmen Medic|79|FTGD|Thunder/Effect|Light|2||0|1900|Once per turn, you can add 1 "Fulmen" Monster from your Graveyard to your Hand. While this card is face-up on your side of the field, "Fulmen" Monsters you control cannot be targeted by your opponents Spell Cards.|

|Fulmen Armourer|80|FTGD|Thunder/Effect|Light|4||1300|1300|Discard 1 card from your Hand to add 1 "Fulmen" monster from your Deck to your Hand.|

|Fulmen Warrior|81|FTGD|Thunder/Effect|Light|4||1600|1200|When this card inflicts Battle Damage, you can add 1 Level 4 or lower "Fulmen" monster from your Graveyard to your Deck.|

|Fulmen Surge|82|FTGD|Trap Card|Trap||Continuous|||When a Level 4 or lower "Fulmen" Monster is added to your Hand by a card effect, you can Special Summon it by discarding 1 "Fulmen" Monster in your Hand. During each of your Standby Phases(s) you can pay 1000 Life Points, if you don't, this card is destroyed.|

|Fulmen Blade|83|FTGD|Spell Card|Spell||Equip|||Increase the ATK of a "Fulmen" Monster that is equipped with this card by 400. When the equipped "Fulmen" Monster is destroyed, you can remove this card from play to add 1 "Fulmen" Monster from your Graveyard to your Hand, other than the destroyed monster.|

|Power Grid|84|FTGD|Trap Card|Trap|||||Send 1 "Fulmen" Monster you control to the Graveyard. Destroy 1 face-up monster your opponent controls.|

|Fulmen Archer|85|FTGD|Thunder/Tuner/Effect|Light|4||1300|900|If this card is used as Synchro Material for a "Fulmen" Synchro Monster, add 1 "Fulmen" Monster from your Graveyard to your Hand, except "Fulmen Archer".|

|Fulmen Swordmaster|86|FTGD|Thunder/Effect|Light|8||2900|2000|Once per turn you can discard any number of "Fulmen" Monster in your Hand. Destroy cards your opponent controls equal to the number of "Fulmen" Monsters discarded by this card's effect.|

|Hiltia's Pet Scarlet Hound|87|FGTD|Pyro/Effect|Fire|4||1500|800|If this card destroys a WATER monster in battle, it can attack again in a row.|

|Eria's Pet Blue Dolphin|88|FGTD|Aqua/Effect|Water|4||1500|800|If this card destroys a FIRE monster in battle, it can attack again in a row.|

|Wynn's Pet Green Moth|89|FGTD|Insect/Effect|Wind|4||1500|800|If this card destroys a EARTH monster in battle, it can attack again in a row.|

|Aussa's Pet Earth Snake|90|FGTD|Rock/Effect|Earth|4||1500|800|If this card destroys a WIND monster in battle, it can attack again in a row.|

|Dharc's Pet Shadowed Vulture|91|FTGD|Winged Beast/Effect|DARK|4||1500|800|If this card destroys a LIGHT monster in battle, it can attack again in a row.|

|Lyna's Pet Glimmering Pixie|92|FTGD|Fairy/Effect|LIGHT|4||1500|800|If this card destroys a DARK monster in battle, it can attack again in a row.|

|Wish on a Shooting Star|93|FGTD|Spell Card|Spell||Normal|||Select 1 Level 4 or lower monster in your Deck and remove it from play. Then flip 3 coins. If 2 or more are heads, Special Summon the selected monster.|

|The Martyr's Revenge|94|FGTD|Spell Card|Spell||Normal|||During the End Phase of a turn you activated this card, if a monster you controlled was destroyed in battle when attacking an Attack Position monster with higher ATK, Special Summon 1 monster from your Deck with the same name as the destroyed monster.|

|The Vigilant Gravekeeper|95|FGTD|Trap Card|Trap||Continuous|||Neither player can Special Summon monsters from their Graveyard.|

|Royal Tax Raise|96|FGTD|Trap Card|Trap||Continuous|||The cost of all card effects that involve a Life Point cost to activate are doubled.|

|Furyswarm Resoration Machine|97|FTGD|Spell Card|Spell||Equip|||Equip only to a "Furyswarm" monster, if you were to take damage due to the effect of the equipped monster, You gain Life points equal the damage you were to take by that effect instead.|

|Furious Switchblade|98|FTGD|Spell Card|Spell||Equip|||Return 1 "Furyswarm" monster you control to the owner's Deck and special summon 1 "Furyswarm" monster from your Deck whose level is equal to the level of the monster returned to the deck by this effect, and equip it to that monster. The equipped monster gains 1000 ATK. if you take damage by the effect of the equipped monster, Take 1000 Damage.|

|Furyswarm Molting Machine|99|FGTD|Trap Card|Trap||Continuous|||Once per turn, you can Tribute "Furyswarm" monster and Special summon 1 "Furyswarm" Monster from your Graveyard whose level is equal to the tributed monster's level, and Gain Life points equal to half the ATK of the monster Special summoned by this effect, it's effects are Negated.|

|Herbivore's Greed|100|FTGD|Trap Card|Trap|||||Activate when you destroy an Opponent's Plant-Type Monster (By battle or by card effect), Draw 2 cards.|
[/spoiler]
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Name: Flandre Scarlet
YVD Username: NightingaleFlandre
Card Making Experience: can't really remember, i tend to make some OPed cards, but i try not to, i've been known to make cards with unique effects :D
How active will you be: Unknown, i drop by randomly :D
Will you duel: Very Rarely, i perfer to mix IRL cards with my own CCG cards(Completely unrelated to any CCG), but i can adjust for rules XD

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[SPOILER=A LOT OF CARDS]Vallerie the Valliant
Level 4 FIRE Warrior / Rival
ATK 1500 / DEF 1100

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• Increase your Life Points by 600
• Inflict 600 damage to your opponent

Whitney the Wretched
Level 6 DARK Spellcaster / Cursed
ATK 2000 / DEF 1050

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Destroy all other cards in the same column as this card and remove them from play
• Destroy all other cards in the same column as the summoned monster and remove them from play

Jelanda the Jealous
Level 4 FIRE Warrior / Rival
ATK 1000 / DEF 1950

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• Destroy 1 monster on the field
• Destroy 1 Spell or Trap Card on the field

Ulyana the Unclean
Level 4 DARK Spellcaster / Cursed
ATK 1000 / DEF 1000

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Halve the ATK of the summoned monster
• Halve the DEF of the summoned monster

Nenette the Negotiator
Level 6 FIRE Warrior / Rival
ATK 2400 / DEF 1900

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• Negate the effect(s) of the summoned monster
• The summoned monster cannot attack during the turn it is Summoned

Tabitha the Tainted
Level 5 DARK Spellcaster / Cursed
ATK 1700 / DEF 1900

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Destroy the summoned monster during the End Phase and discard 1 card from your hand
• Return the summoned monster to its owner’s hand during the End Phase and draw 1 card
 
Olivia the Observer
Level 5 FIRE Warrior / Rival
ATK 1850 / DEF 2300

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• Your opponent reveals their hand
• Look at the top 5 cards of your opponent’s Deck and put them back in the same order

Fiona the Forgotten
Level 6 DARK Spellcaster / Cursed
ATK 1600 / DEF 2650

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Your opponent cannot select this face-up card as an attack target
• Your opponent cannot select another face-up monster you control as an attack target

Priscilla the Proud
Level 8 FIRE Warrior / Rival
ATK 2900 / DEF 2550

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• Inflict damage to your opponent equal to half the ATK of the summoned monster
• Inflict damage to your opponent equal to half the DEF of the summoned monster

Leona the Lonely
Level 7 DARK Spellcaster / Cursed
ATK 2350 / DEF 2000

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Take control of the summoned monster
• Special Summon 1 monster from your Graveyard

Selena the Supporter
Level 3 FIRE Warrior / Rival
ATK 1300 / DEF 900

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• Increase the ATK and DEF of all face-up monsters you control by 500
• Decrease the ATK and DEF of all face-up monsters your opponent controls by 500

Rita the Regretful
Level 3 DARK Spellcaster / Cursed
ATK 1800 / DEF 400

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Send this face-up card to the Graveyard to draw 2 cards. You take 1000 damage
• Send this face-up card to the Graveyard to decrease the Battle Damage to your Life Points to 0 until the end of the turn. Increase your opponent’s Life Points by 1000
 
Lenore the Lighter
Level 7 FIRE Warrior / Rival
ATK 2650 / DEF 1600

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• Special Summon 1 Rival monster from your hand
• Special Summon 1 Rival monster from your Graveyard

Delilah the Desperate
Level 6 DARK Spellcaster / Cursed
ATK 2000 / DEF 2200

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Change the Battle Position of the summoned monster
• Increase the ATK and DEF of this card by the Level of the summoned monster x 100

Regina the Reckless
Level 4 FIRE Warrior / Rival
ATK 1700 / DEF 1350

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• This card can attack twice during the same Battle Phase
• This card can attack your opponent directly

Mallory the Malicious
Level 8 DARK Spellcaster / Cursed
ATK 2400 / 2800

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Increase the ATK of this card by the original ATK of the summoned monster and take damage equal to the amount
• Decrease the ATK of this card by the original ATK of the summoned monster and increase your Life Points equal to the amount

Cyndi the Carefree
Level 3 FIRE Warrior / Rival
ATK 1100 / DEF 800

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• Draw 2 cards
• Remove from play the top 2 cards of your opponent’s Deck

Alexia the Arrogant
Level 6 DARK Spellcaster / Cursed
ATK 2450 / DEF 1700

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• All face-up monsters you control are unaffected by your opponent’s Spell Cards
• All face-up monsters you control are unaffected by your opponent’s Trap Cards
 
Erika the Energetic
Level 5 FIRE Warrior / Rival
ATK 1800 / DEF 1550

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• Increase the ATK of this card by half the DEF of the summoned monster
• Pick up the top 5 cards of your Deck and reveal them to your opponent. Inflict 400 damage to your opponent for each Monster Card revealed this way. Then place all cards picked up on the bottom of your Deck

Susan the Sadistic
Level 4 DARK Spellcaster / Cursed
ATK 1900 / DEF 1000

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Decrease the ATK of 1 face-up monster your opponent controls by the Level of the summoned monster x 200. If the ATK of the selected monster is reduced to 0, it is removed from play
• Decrease the DEF of 1 face-up monster your opponent controls by the Level of the summoned monster x 200. If the DEF of the selected monster is reduced to 0, it is removed from play

Gwendolyn the Graceful
Level 2 FIRE Warrior / Rival
ATK 800 / DEF 500

If your opponent Summons a monster whose Level is the same as this card, activate 1 of the following effects:
• The summoned monster cannot be used for a Tribute Summon
• The summoned monster cannot be used for a Special Summon

Helena the Hateful
Level 8 DARK Spellcaster / Cursed
ATK 2700 / DEF 2350

If your opponent Summons a monster whose Level is higher than this card, activate 1 of the following effects:
• Special Summon 1 Cursed monster from your hand
• Special Summon 1 Cursed monster from your Graveyard
 
Heated Rivalry
Continuous Spell Card

Increase the ATK and DEF of all face-up Rival and Cursed monsters you control by 200 for each monster your opponent controls.

Horrific Gaze
Quick-Play Spell Card

Select 1 face-up DARK monster you control. Remove from play 1 face-up monster your opponent controls whose Level is lower than the selected monster.

Insult to Injury
Normal Spell Card

Remove from play 1 face-up FIRE monster you control. Destroy all face-up monsters your opponent controls whose Level is lower than the removed monster and inflict 200 damage to your opponent for each monster destroyed.

Curse of Death
Equip Spell Card

When this card is activated, place a number of Death Counters on the equipped monster equal to its Level. The equipped monster cannot be used for a Tribute Summon. During each player’s Standby Phase, decrease the DEF of the equipped monster by 100 for each Death Counter on it. If the DEF of the equipped monster is reduced to 0 by this card’s effect, destroy it and inflict 2000 damage to its controller.

Symbol of Rivalry
Equip Spell Card

Discard 1 Monster Card from your hand to activate this card. The Level of the equipped monster is also treated as the Level of the discarded monster in addition to its original Level.

The Shady Ally
Normal Spell Card

Add 1 Rival or Cursed monster from your Deck to your hand, then shuffle your Deck. If the Level of the selected monster is the same as the Level of any face-up monster you control, you can pay 1000 Life Points to Special Summon it in face-up Defense Position.

Deathmatch Arena
Field Spell Card

Increase the ATK and DEF of all FIRE and DARK monsters on the field by 200. If your opponent Summons a monster, you can discard 1 Monster Card from your hand. If you do, the Level of the summoned monster is treated as the Level of the discarded Monster Card in addition to its original Level. If you discard a Monster Card whose Level is the same as the summoned monster, destroy that monster during the End Phase.

Revenge from Beyond
Normal Spell Card

Remove from play 1 Cursed monster in your Graveyard. Select 1 face-up monster you control and 1 face-up monster your opponent controls whose Level is higher than the Level of your selected monster. Activate 1 of the effects of the removed monster and apply it to the appropriate monster. (The opponent’s monster is treated as having been Summoned). 
Fires of Hatred
Quick-Play Spell Card

Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to the Level of the selected monster x 200.

Sealed Fate
Continuous Spell Card

Discard 1 Monster Card from your hand to activate this card. Negate the effect(s) of all face-up monsters your opponent controls whose Level is lower than the Level of the discarded monster. During your Standby Phase, pay 800 Life Points or destroy this card.

Friendly Rivalry
Counter Trap Card

This card can only be activated if a face-up Rival monster you control is selected as an attack target. Discard 1 Monster Card from your hand to increase the ATK and DEF of the attack target by the original ATK of the discarded monster until the end of the Battle Phase.

Curse of the Fallen
Continuous Trap Card

Discard 1 Monster Card from your hand to activate this card. The Level of all face-up monsters your opponent controls is treated as the Level of the discarded monster.

Leveling the Playing Field
Counter Trap Card

This card can only be activated when your opponent Summons a monster. Select 1 face-up monster you control whose Level is lower than the summoned monster. The Level of the selected monster is treated as the Level of the summoned monster until the End Phase.

Curse of Blood
Normal Trap Card

This card can only be activated if an opponent’s monster attacks a face-up monster you control whose Level is lower than the Level of the attacking monster. Destroy the attacking monster and inflict damage to your opponent equal to its Level x 200.

Burning Rush
Normal Trap Card

Pay 1000 Life Points. Select 1 face-up Rival monster you control and activate 1 of its effects.

Sadistic Power
Normal Trap Card

Pay half your Life Points. Change the effect of all face-up Cursed monsters you control to the following until the End Phase:
• Destroy all monsters your opponent controls
• Destroy all Spell and Trap Cards on your opponent’s field
 
Destructive Rivalry
Normal Trap Card

This card can only be activated if a face-up Rival monster you control is selected as an attack target. Destroy all other cards in the same column as the attack target.

Curse of Rage
Continuous Trap Card

During your opponent’s Standby Phase, increase the ATK and DEF of all face-up monsters your opponent controls by 200 and inflict damage to your opponent equal to the Total Levels of all face-up monsters your opponent controls x 100.

Cunning Rivalry
Continuous Trap

Discard 1 Monster Card from your hand to activate this card. When your opponent Summons a monster, its Level is treated as the Level of the discarded monster in addition to its original Level.

Cursed Alliance
Continuous Trap Card

Select and activate 1 of the following effects:
• All face-up monsters you control and in your Graveyard are also treated as Rival monsters
• All face-up monsters you control and in your Graveyard are also treated as Cursed monsters
[/SPOILER]
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I'll apply.

Name: Skizo
YVD Username: SKizophrenIK117
Card Making Experience: Not as experienced as some, but I'm getting better.
How active will you be: Should be very active. At least, after the next few days.
Will you duel: So long as I can get the thing to work.

I'd have applied earlier but I didn't think my card making skills were up to it.
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Third new member of the day, honoured to be asked. Speaking of new members, Skizo what are you doing online at 5 in the morning!?! :blink:

Name: Matt Bahamut
YVD Username: n/a (yet...)
Experience: 3 months on this site, making all sorts of different cards.
Activity: Kind of depends on computers and work. Will be very quiet at weekends but should be around a lot in the week.
Dueling: I may sign up to YVD sometime soon, again depending on computers.


Six cards for you (enjoy :) ):

White Cloaked Angelica|001|FTGD|Fairy/Effect|LIGHT|Lv3|500|800|During each of your Standby Phases, roll 1 six-sided dice. Increase your Life Points by the result x 300.
Dark Caped Evialin|002|FTGD|Fairy/Effect|DARK|Lv3|800|500|During each of your Standby Phases, roll 1 six-sided dice. Inflict damage to your opponent's Life Points equal to the result x 200.
([i]Unnamed card[/i])|003|FTGD|Spell Card|Normal|Pay 2000 Life Points. Tribute 1 monster you mcontrol, and Special Summon 1 Synchro Monster from your Extra Deck that is the same Level as the Tributed monster.
Return of the Lost|004|FTGD|Spell Card|Normal|Special Summon 1 of your removed from play monsters to your opponent's side of the field.
Spirit Chains|005|FTGD|Trap Card|Normal|Activate this card when you summon a Spirit monster. By discarding 1 card from your hand, that monster does not return to your hand during the End Phase.
Hit and Run|006|FTGD|Trap Card|Normal|Activate only during your opponent's turn. Select 1 of your opponent's monsters and 1 monster you control. Destroy your opponent's monster and return your monster to your hand.

If there are any problems with my OCG, format or the cards themselves please tell me. I'm not use to this format and my knowledge of the real game is somewhat out of date. Thanks.

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