Jump to content

Yu-Gi-Oh! New Generation Dueling CCG


-DOOM

Recommended Posts

[quote name='Kuri' timestamp='1293558617' post='4890097']
|Supreme Dragon|0|ASGN|Dragon/Synchro/Effect|Wind|7||2400|2100|1 Tuner + 1 or more non-Tuner monsters
This card cannot be targeted by card effects. Once per turn you can discard 1 or more cards to have this card gain 200 ATK and DEF equal to the number of cards discarded x200, until End Phase.|

|Quickshot Dolphin|0|ASGN|Fish/Effect|Wind|3||1300|800|Once per turn you can select and switch 1 monster you control into defense position to activate 1 of the following effects:
•Inflict damage to your opponent equal to the selected monster's Level x300.
•Half the ATK of all face-up monsters you control until End Phase, to have this card gain ATK equal to the number of monsters you control x500.|

Still accepting archtypes?
[/quote]
Still need to see if accepted. Also resubmitted for Fusions.


|Neo Fusion|0|SDFA|Spell Card|Spell||Quick-Play|||Discard your entire hand and select 1 Fusion Monster in your Extra Deck. Remove from your hand, Deck, or Graveyard the appropriate Fusion Material and Special Summon the selected monster (ignoring summoning conditions). This is considered Fusion Summon. You may only use 1 "Neo Fusion" per turn.|

[hr]
|Cyber Twin Dragon MK-2|0|SDFE|Machine/Fusion/Effect|Light|7||2600|1500|"Cyber Dragon MK-2" + "Cyber Dragon MK-2"
There can only be 1 face-up "Cyber Twin Dragon MK-2" on your side of the field. This card can attack twice during the Battle Phase. During your Standby Phase you can switch the ATK and DEF of this card to allow this card to attack your opponent directly.
|

MK-2 Fusion?

|Smollan|0|SDFE|Rock/Fusion/Effect|Light|5||2000|1500|"Marshmallon" + 1 Rock-type monster
This card cannot be destroyed by battle (Damage calculation is applied normally). If this card attacks a face-down monster inflict to the controller of that card 1000 damage and return the card to its owner's hand during End Phase.

|
Add Marshmallon while your at it.
Link to comment
  • Replies 1.3k
  • Created
  • Last Reply

[quote name='Spikeball' timestamp='1293320876' post='4883225']
My Archetype: [color="#0000FF"][size="5"]"Orbs of Astrum"[/size][/color]

|Blazing Orb of Astrum|0|SET2|Pyro/Effect|Fire|4||1700|0700|Once per turn, if you control another monster, you can negate an attack and inflict 300 Damage to your opponent.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/vgnadfskjgbdfga.png[/img][/spoiler]

|Vital Orb of Astrum|0|SET2|Rock/Effect|Earth|3||900|1900|If an attack is negated, Special Summon 1 Level 4 or lower "Orb of Astrum" monster from your Graveyard. You can only use this effect once while you control this face-up card.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/vhjvhjv.png[/img][/spoiler]

|Liquid Orb of Astrum|0|SET2|Aqua/Effect|Water|1||100|1100|You can tribute this face-up card to negate an attack and add 1 Level 4 or lower "Orb of Astrum" monster from your deck to your hand.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/gdfgadfgdssdf.png[/img][/spoiler]

|Stormy Orb of Astrum|0|SET2|Winged Beast/Effect|Wind|2||1200|200|When an "Orb of Astrum" monster you control is attacked, you can Special Summon this card from your hand and negate the attack. Increase the ATK and DEF of all "Orb of Astrum" monsters you control by 200, except of this card.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/dfsbfdsfsDF.png[/img][/spoiler]

|Harmonic Orb of Astrum|0|SET2|Fairy/Tuner|Light|1||?|1000|When an attack is negated, you can change this card's Level to the attacking monster's Level. This card's ATK is equal to this card's Level x400.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/gdfskagbdfs.png[/img][/spoiler]

|Charged Orb of Astrum|0|SET2|Thunder/Tuner|Light|5||2300|1300|Whenever an attack is negated, place 1 Charge Counter on this card. During your Main Phase you can remove 2 Charge Counters from this card to destroy 1 face-up card.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/fbhsgasgfafdksa.png[/img][/spoiler]

|Orb of Astrum - Phoenix|0|SET2|Fairy/Synchro/Effect|Light|6||2400|1400|1 Tuner + 1 or more non-Tuner "Orb of Astrum" monsters
You can tribute this card to negate an attack. If you negate an attack this way, you can Special Summon this card from your Graveyard during the End Phase. Whenever an attack is negated, increase this card's ATK by 200.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/gfbgdfaaf.png[/img][/spoiler]

|Cosmic Orb of Astrum|0|SET2|Fiend/Synchro/Effect|Dark|8||2700|1700|1 Tuner + 1 or more non-Tuner "Orb of Astrum" monsters
Whenever an attack is negated, place 1 Charge Counter on this card. You can remove Charge Counters to activate 1 of the following effects: - Remove 1: Increase 1 monster's ATK by 300 until the End Phase. - Remove 2: Destroy 1 face-down card. - Remove 4: Special Summon 1 Level 4 or lower "Orb of Astrum" monster from your Graveyard.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/gbsdfkdsbfasf.png[/img][/spoiler]

|Feather of Astrum|0|SET2|Spell Card|Spell||Continuous|||Whenever an attack is negated, place 1 Charge Counter on this card (max. 2). During your Standby Phase you can send this card to the Graveyard to draw a number of cards equal to the Charge Counters on this card.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/fbhugadsfas.png[/img][/spoiler]

|Power of Astrum|0|SET2|Trap Card|Trap||None|||You can only activate this card when an attack is negated by discarding 1 card from your hand while you control 2 or more "Orb of Astrum" monsters. Inflict Damage to your opponent equal to the attacking monster's ATK. Until the end of this turn "Orb of Astrum" monsters you control cannot be destroyed.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/gdshjbgsadfas.png[/img][/spoiler]

|Celestial Discharge|0|SET2|Spell Card|Spell||Quick-Play|||Remove all Charge Counters from your field and inflict Damage to your opponent equal to the number of removed counters x500.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/bvhjvhjv.png[/img][/spoiler]

|Gate of Astrum|0|SET2|Spell Card|Spell||Field|||Once per turn when an attack is negated place 1 Charge Counter on this card. Increase the ATK and DEF of all "Orb of Astrum" monsters by 100 for every Charge Counter on this card. When this card is destroyed, you can remove all Charge Counters from this card instead. When you are attacked directly, you can remove all Charge Counters from this card to Special Summon 1 "Orb of Astrum" monster from your Graveyard whose Level is equal to or lower as the number of removed Counters.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/vghcvghc.png[/img][/spoiler]

This is it^^
Hope it gets through judging :)
and please include the pics >.<

by the way @Griffin:
Could you please now include "Peaceful Offense"? You said when it ould be more useful it would make it into the NGD... :)
[/quote]

And after Supervillain criticized some of them:

[quote name='Spikeball' timestamp='1293383017' post='4884480']
|Vital Orb of Astrum|0|SET2|Rock/Effect|Earth|3||800|1800|If an attack is negated, Special Summon 1 Level 4 or lower "Orb of Astrum" monster from your Graveyard. You can only use this effect once while you control this face-up card.|

|Blazing Orb of Astrum|0|SET2|Pyro/Effect|Fire|4||1600|0600|Once per turn, if you control another monster, you can negate an attack and inflict 300 Damage to your opponent.|

|Stormy Orb of Astrum|0|SET2|Winged Beast/Effect|Wind|2||1200|200|When an "Orb of Astrum" monster you control is attacked, you can Special Summon this card from your hand and negate the attack.|

better like this?
[/quote]

Link to comment
|Sudden Power Loss|0|SET2|Trap Card|Trap|||||Select 1 monster on the field. Its effect is negated until the End Phase. if this card is destroyed, remove it from play. If this card is removed from play, select 1 monster on the field and change it to Defense Position.|

|Divine Assembly|0|SET2|Trap Card|Trap|||||You can only activate this card when your opponent Summons a Synchro monster. Look at your opponent's Extra Deck and remove from play all Synchro Monster with the same name as the Summoned monster.|

|Frozen Water Sovereign|0|SET2|Warrior/Effect|WATER|5||2100|2000|If your opponent controls more monsters than you, you can Special Summon this card from your hand. If you do, return this card to your hand during your End Phase. You can send this card from the field to the Graveyard to have all monsters you control gain 800 ATK until the End Phase.|

|Nordland Kamikaze Wolf|0|SET2|Beast-Warrior/Synchro/Effect|WATER|7||2600|1300|1 WATER Tuner + 1 or more non-Tuner monsters
You can destroy this card and send 1 monster your opponent controls to the Graveyard. Then, select 1 monster used to Synchro Summon this card from your Graveyard and add it to your hand.|

Also, I'd like to add Pot of Avarice
Link to comment
[quote name='Champion Lance' timestamp='1293635144' post='4892695']
I know I shouldnt be advertising or anything
But im having a YVD duel tournament
[url="http://forum.yugiohcardmaker.net/topic/234317-ycms-official-new-years-duel-tournament/#entry4892678"]http://forum.yugiohc...t/#entry4892678[/url]
and I was hoping if any of you could join?
[/quote]

You know it and yet you do it >_>


Could you please do something useful instead?

http://pastebin.com/6RWjC6eE

Alls cards submitted so far. They need to be checked.
Link to comment
[b]True Flames Swordsman[/b]
Declined, unless we get both Flame Swordsmans.

[b]Miracle Extra Fusion[/b]
Improved version of MSF... accepted

[b]Shattered Rusty Armor[/b]
Could be considered as 1-for-1 removal, but it's so easy to play around. Accepted

[b]Blastwing Flying Salamander[/b]
Nothing seems wrong with it. Accepted

[b]Crystal Shard's Dragon[/b]
One-time Brionac. Accepted

[b]Blade's Dancer - Performace of Sword[/b]
Permanent Riryoku. I asked Dae before, he says that the monst has to be still on the field. So accepted

[b]Forged Insect- Javelin Beetle[/b]
Eh, I'm curious about this. Villain, what do you think about it? Undecided for now

[b]Furious King - Super War-Lion[/b]
Each turn Shrink and multiple attacks... dunno. Opinions? Undecided for now

[i]The Ritual for Performace accepted, other 2 undecided, unless we decide on monsters[/i]

[b]Plasmatic Binding[/b]
Like Nightmare Wheel... ok I think. Accepted

[b]Plasma Absorber V4[/b]
Eh, too situational. Declined

[b]Split Attack[/b]
As above

[b]Power Link - Force Fusion[/b]
Another Fusion card? Seems fine. Accepted

[b]Bubbleman[/b]
Seems fine. It's +0 for its summon and -1 for ATK/DEF switch, so fine. Accepted

[b]Spirit of the White Tiger[/b]
Eh, I'm not sure. It's +1, but situational. Accepted for now, we'll see how it turns out later

[b]Deep Sea Fury[/b]
Are you promoting stall or something? Accepted.

[b]Penguin General[/b]
It's Level 6 and doesn't have wide range of targets. Accepted

[b]Accursed Ice Demon[/b]
Dunno. More generic Hyunlei. Undecided for now

[b]Murky Waters[/b]
Quite interesting effect... we'll see how Sea Serpents turn out. Accepted

[b]Serpent Young[/b]
I see combos with Murky. It RFPs after re-summon, so ok. Accepted
Link to comment
*raises hand* Still need to know if you guys are still accepting Archtypes or wait until the next set.

|Synchro Reflector Beam|2|SET2|Trap Card|Trap|||||You can only activate this card when you control 1 or more Synchro Monsters. Negate the activation of a card effect that destroys a card(s) on the field and destroy it. You can then Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal or less than the amount of cards that would have been destroyed.|

|Serious Synchro Summon|2|SET2|Trap Card|Trap|||||Tribute 1 Tuner and 1 non-Tuner monster and Special Summon 1 Synchro monster from your Extra Deck (This is treated as a Synchro Summon). That monster's Level is reduced by 2 and DEF is 0.|

Some Traps.
Link to comment

Yeah, no more WIND support for now. It's over-supported

[b]Large-Tooth Swamp Eel[/b]
Obviously with Murky. Seems fine. Accepted

[b]Depth Constrictor[/b]
So Flip Trolls here will be Sea Serpents? Accepted

[i]Will review Archetype later[/i]

[b]Limiter Removal, Gil Garth & Pot of Avarice[/b]
All accepted

[b]Fortissimo the Moving Fortress[/b]
Despite being my card, screw it. I have something else in mind... lol, declined :P

[b]Shining Ice Being[/b]
Fine. Nice level modification. Accepted

[b]Drowned Maiden of the Black Sea[/b]
Accepted for the sake of being Level 2 tuner.

[b]Exploding Tinker, Cybernetic Cyclopean P.2, Machine Imperial Core Accelerator & Machine Imperial Accelerated Android[/b]
As with Fortissimo, don't want them

[b]Supreme Dragon[/b]
I don't get the effect... "200 ATK and DEF equal to the number of cards discarded x200"?

[b]Quickshot Dolphin[/b]
It seems balanced, but it's WIND. Accepted with attribute changed to WATER

[b]Smollan[/b]
Again, don't get the wording. Reword it more clearly

[b]Cyber Twin Dragon MK-2[/b]
Lolno. It's either double attacker or 1500 directer. Regular Twin Dragon is bad for game, and this... declined

[b]Neo Fusion[/b]
Effect itself is fine, but we have 2 generic Fusion cards already. Declined

Link to comment

[quote name='Chillaccino' timestamp='1293637731' post='4892785']
[b]True Flames Swordsman[/b]
Declined, unless we get both Flame Swordsmans.

[b]Miracle Extra Fusion[/b]
Improved version of MSF... accepted

[b]Shattered Rusty Armor[/b]
Could be considered as 1-for-1 removal, but it's so easy to play around. Accepted

[b]Blastwing Flying Salamander[/b]
Nothing seems wrong with it. Accepted

[b]Crystal Shard's Dragon[/b]
One-time Brionac. Accepted

[b]Blade's Dancer - Performace of Sword[/b]
Permanent Riryoku. I asked Dae before, he says that the monst has to be still on the field. So accepted

[b]Forged Insect- Javelin Beetle[/b]
Eh, I'm curious about this. Villain, what do you think about it? Undecided for now

[b]Furious King - Super War-Lion[/b]
Each turn Shrink and multiple attacks... dunno. Opinions? Undecided for now

[i]The Ritual for Performace accepted, other 2 undecided, unless we decide on monsters[/i]

[b]Plasmatic Binding[/b]
Like Nightmare Wheel... ok I think. Accepted

[b]Plasma Absorber V4[/b]
Eh, too situational. Declined

[b]Split Attack[/b]
As above

[b]Power Link - Force Fusion[/b]
Another Fusion card? Seems fine. Accepted

[b]Bubbleman[/b]
Seems fine. It's +0 for its summon and -1 for ATK/DEF switch, so fine. Accepted

[b]Spirit of the White Tiger[/b]
Eh, I'm not sure. It's +1, but situational. Accepted for now, we'll see how it turns out later

[b]Deep Sea Fury[/b]
Are you promoting stall or something? Accepted.

[b]Penguin General[/b]
It's Level 6 and doesn't have wide range of targets. Accepted

[b]Accursed Ice Demon[/b]
Dunno. More generic Hyunlei. Undecided for now

[b]Murky Waters[/b]
Quite interesting effect... we'll see how Sea Serpents turn out. Accepted

[b]Serpent Young[/b]
I see combos with Murky. It RFPs after re-summon, so ok. Accepted
[/quote]


[b]Furious King - Super War Lion [/b](W.E. xp)
lol at Furious Super War Lion Ritual Spell Card. I can imagine that some .Milldek's play this but don't even Summon the Lion, but just use the return to Deck and destroy effect. Declined.

Any why is it an Insect ? O_o


[b]Forged Insect- Javelin Beetle[/b]

I think it's ok TBH.



What about the rest?

[quote name='Chillaccino' timestamp='1293640074' post='4892899']
Yeah, no more WIND support for now. It's over-supported

[b]Large-Tooth Swamp Eel[/b]
Obviously with Murky. Seems fine. Accepted

[b]Depth Constrictor[/b]
So Flip Trolls here will be Sea Serpents? Accepted

[i]Will review Archetype later[/i]

[b]Limiter Removal, Gil Garth & Pot of Avarice[/b]
All accepted

[b]Fortissimo the Moving Fortress[/b]
Despite being my card, screw it. I have something else in mind... lol, declined :P

[b]Shining Ice Being[/b]
Fine. Nice level modification. Accepted

[b]Drowned Maiden of the Black Sea[/b]
Accepted for the sake of being Level 2 tuner.

[b]Exploding Tinker, Cybernetic Cyclopean P.2, Machine Imperial Core Accelerator & Machine Imperial Accelerated Android[/b]
As with Fortissimo, don't want them

[b]Supreme Dragon[/b]
I don't get the effect... "200 ATK and DEF equal to the number of cards discarded x200"?

[b]Quickshot Dolphin[/b]
It seems balanced, but it's WIND. Accepted with attribute changed to WATER

[b]Smollan[/b]
Again, don't get the wording. Reword it more clearly

[b]Cyber Twin Dragon MK-2[/b]
Lolno. It's either double attacker or 1500 directer. Regular Twin Dragon is bad for game, and this... declined

[b]Neo Fusion[/b]
Effect itself is fine, but we have 2 generic Fusion cards already. Declined
[/quote]

[i][b]Drowned Maiden of the Black Sea[/b]
Accepted for the sake of being Level 2 tuner.[/i]

Level 2? I made it a Level 3 Tuner...

[i][b]Quickshot Dolphin[/b]
It seems balanced, but it's WIND. Accepted with attribute changed to WATER[/i]

Can we make it LIGHT? We have almost no LIGHT monsters

Link to comment
[quote name='Chillaccino' timestamp='1293640342' post='4892936']
I think it was supposed to be Beast or Beast-Warrior...
and would you really give out 6 deck slots just for situational removal that works only on face-up stuff?

I was sure that it was 2.. oh well, stil accepted

Ok, I think it can be LIGHT
[/quote]

6? Why 6? 2 are enough. Mill them, return to Deck, mill them again, return to Deck.... etc. Or use them as Discard fodder for Gambler's hand....
Link to comment
[quote name='Chillaccino' timestamp='1293640626' post='4892950']
So maybe make the Ritual Spell:

[i]When this card and "Furious King - Super War-Lion" [b]that was sent there from the field[/b] are both in the Graveyard, you can shuffle both cards into your Deck to destroy 1 face-up card on the field.[/i]
[/quote]

Nice. Seems (very) good.
Link to comment
Sumendia the Tremendous Volcano
Field Spell Card
When this card is activated, remove from play up to 3 Pyro-Type monsters from your Deck. During your Standby Phase, you can discard 1 card to add 1 of your removed from play Pyro-Type monsters to your hand.

Purgatory Bulb | *1 | DARK
[Pyro/Effect]
You can discard 1 card to Special Summon this remvoed from play card. You can use the effec of "Purgatory Bulb" only once per turn.
ATK/100 DEF/0

Firewheel Chariot | *4 | EARTH
[Pyro/Effect]
During the End Phase, if this card is removed from play, only once, you can select 1 Pyro-Type monster you control. Remove from play the selected monster and draw 1 card.
ATK/1400 DEF/100

Restriction Remover | *3 | FIRE
[Pyro/Effect]
Once per turn, you can remove from play 1 Pyro-Type monster from your Graveyard. If you do, during the End Phase, this card is unaffected by the effects of Spell or Trap Cards.
ATK/1500 DEF/1000

Commander Fortissimo | *6 | FIRE
[Pyro/Effect]
If this card is Tribute Summoned by Tributing a Pyro-Type monster, you can remove from play 1 Pyro-Type monster from your Deck to return 1 card you control to your hand and 2 cards of the same type (Monster, Spell or Trap) from your opponent's side of the field to their hand.
ATK/2000 DEF/500

Pure Flame
Normal Spell Card
Return 3 of your removed from play Pyro-Type monsters to your Deck. Draw 2 cards. You can activate only 1 "Pure Flame" per turn.
Link to comment

[quote name='Chillaccino' timestamp='1293641423' post='4892979']
Commander Fortissimo | *6 | FIRE
[Pyro/Effect]
If this card is Tribute Summoned by Tributing a Pyro-Type monster, you can remove from play 1 Pyro-Type monster from your Deck to return 1 card you control to your hand and 2 cards of the same type (Monster, Spell or Trap) from your opponent's side of the field to their hand.
ATK/2000 DEF/500

Pure Flame
Normal Spell Card
Return 3 of your removed from play Pyro-Type monsters to your Deck. Draw 2 cards. You can activate only 1 "Pure Flame" per turn.

[/quote]

Not sure about these 2. Rest is fine.

Fortissimo seems to be a Synchro & Fusion Hater....


EDIT: You forgot to review 4 cards ! My cards :o ;_;

:lol:

Link to comment

[quote name='Chillaccino' timestamp='1293642275' post='4893031']
I know ;) But it's not "removal", because your opponent don't lose any resources, unless it was, as you mentioned, Synchro or Fusion

Make Flame have to return 5 monsters?
[/quote]

4 seems good xD

Bazoo is becoming so pro the next format.....


EDIT: You forgot to check these:

|Sudden Power Loss|0|SET2|Trap Card|Trap|||||Select 1 monster on the field. Its effect is negated until the End Phase. if this card is destroyed, remove it from play. If this card is removed from play, select 1 monster on the field and change it to Defense Position.|

|Divine Assembly|0|SET2|Trap Card|Trap|||||You can only activate this card when your opponent Summons a Synchro monster. Look at your opponent's Extra Deck and remove from play all Synchro Monster with the same name as the Summoned monster.|

|Frozen Water Sovereign|0|SET2|Warrior/Effect|WATER|5||2100|2000|If your opponent controls more monsters than you, you can Special Summon this card from your hand. If you do, return this card to your hand during your End Phase. You can send this card from the field to the Graveyard to have all monsters you control gain 800 ATK until the End Phase.|

|Nordland Kamikaze Wolf|0|SET2|Beast-Warrior/Synchro/Effect|WATER|7||2600|1300|1 WATER Tuner + 1 or more non-Tuner monsters
You can destroy this card and send 1 monster your opponent controls to the Graveyard. Then, select 1 monster used to Synchro Summon this card from your Graveyard and add it to your hand.|

Link to comment

[s]DAMN!!! I wanted that [/s][b]1000th post[/b] :lol:

[size="1"]I didn't delete 1 of my posts to have the 1000th post, no.[/size]

|Water Patriarch Daedalus|0|SET2|Fiend/Fusion/Effect|WATER|10||3000|2700|1 WATER Synchro Monster + 1 WATER monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is destroyed or sent from the field to the Graveyard by your opponent (either by result of battle or by a card effect) Special Summon 1 Fusion Material Monster that was used for the Fusion Summon of this card to your field in face-up Attack Position.|

Link to comment

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...