Canadian Posted June 20, 2011 Report Share Posted June 20, 2011 [center][img]http://images.wikia.com/yugioh/images/6/69/HeavyStormGLD1-EN-GUR-LE.png[/img] Sh**s broke. Shouldn't ever come back, yet I see alot of people who disagree. It promotes OTKs and causes the opponent to think twice about opening up with setting 4-5 backrow. Discuss its list placement.[/center] Link to comment Share on other sites More sharing options...
Azuh Posted June 20, 2011 Report Share Posted June 20, 2011 Giant Trunade Link to comment Share on other sites More sharing options...
CDDRodrigo Posted June 20, 2011 Report Share Posted June 20, 2011 lol pojo Link to comment Share on other sites More sharing options...
Mugendramon Posted June 20, 2011 Report Share Posted June 20, 2011 [img]http://images3.wikia.nocookie.net/__cb20100725111053/yugioh/images/thumb/3/33/MalevolentCatastropheSDRL-EN-C-1E.jpg/300px-MalevolentCatastropheSDRL-EN-C-1E.jpg[/img] Heavy Storm's retard cousin. Link to comment Share on other sites More sharing options...
Boss Z Posted June 20, 2011 Report Share Posted June 20, 2011 Giant Trunade still promotes OTKs, but I guess this is more effective... but if u need a one turn clear of the fueld Trunade works just as well The art work is rather interesting Link to comment Share on other sites More sharing options...
Resident Fascist Posted June 20, 2011 Report Share Posted June 20, 2011 Should be @1 to stop [i]"Herp derp Summon 1 set 4 derp end"[/i] plays. Link to comment Share on other sites More sharing options...
Laskeri - Unmei no Senshi Posted June 20, 2011 Report Share Posted June 20, 2011 There's no middle ground between stopping set 4 plays, and killing backrow to go for an OTK, is the problem. Link to comment Share on other sites More sharing options...
Sleepy Posted June 20, 2011 Report Share Posted June 20, 2011 If a player sets 2 or more cards and then gets Heavy Stormed next turn, odd are that player already lost there. That's the kind of advantage it made when legal. It makes your entire Spell/Trap choice think about what if Heavy Storm this/that. It restricts cardpool choices for competitive plays to pretty much only chainables. The solution is not to compare it with Giant Trunade to try to pull it back in, but to get rid of Trunade instead if it actually is a problem. Then there's also the promoting of OTKs argument stated above. I wouldn't wish for this card to come back. MST is decent enough for it as it can ruin key plays in a more balanced way. Link to comment Share on other sites More sharing options...
King of Nothing Posted June 20, 2011 Report Share Posted June 20, 2011 They need to print a spell card that destroys all cards your opponent set last turn. It'd stop 4 s/t in a turn, but wouldn't stop 4 s/t in general. I think it'd be the happy medium. Something like - Tactic Destruction Spell Destroy all spell and trap cards placed on the field last turn. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 20, 2011 Report Share Posted June 20, 2011 Unlimit MST. There. Happy? Link to comment Share on other sites More sharing options...
Laskeri - Unmei no Senshi Posted June 20, 2011 Report Share Posted June 20, 2011 I would be, yes. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted June 20, 2011 Report Share Posted June 20, 2011 Or a multi target version of Double Cyclone... Destroy X of your own card; Destroy X of your opponent's S/T. That would be fair I guess Even a Wierd Lightning Vortex for Spells would help THe thing is...being safe from your opponent back-rowing you to death should be a posibilty but having it for free isnt Link to comment Share on other sites More sharing options...
CDDRodrigo Posted June 20, 2011 Report Share Posted June 20, 2011 [quote name='The suppression PLUTO' timestamp='1308586070' post='5297517'] Or a multi target version of Double Cyclone... Destroy X of your own card; Destroy X of your opponent's S/T. That would be fair I guess [/quote] [img]http://images1.wikia.nocookie.net/__cb20110510185423/yugioh/images/thumb/3/36/FullHouseEXVC-EN-R-1E.jpg/300px-FullHouseEXVC-EN-R-1E.jpg[/img] Link to comment Share on other sites More sharing options...
Mugendramon Posted June 20, 2011 Report Share Posted June 20, 2011 I remember how AI in Tag Force 1 worked with this: They'll only play it if your backrow has 2 or more cards than theirs. Link to comment Share on other sites More sharing options...
Blake Posted June 20, 2011 Report Share Posted June 20, 2011 I am so glad this tagged out for Dark Hole. Dark Hole should stay as is, and this should stay gone. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted June 20, 2011 Report Share Posted June 20, 2011 [quote name='The Despair Uranus' timestamp='1308588560' post='5297651'] [img]http://images1.wikia.nocookie.net/__cb20110510185423/yugioh/images/thumb/3/36/FullHouseEXVC-EN-R-1E.jpg/300px-FullHouseEXVC-EN-R-1E.jpg[/img] [/quote] But that's too slow...and bad Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted June 20, 2011 Report Share Posted June 20, 2011 [quote name='Canadian' timestamp='1308579535' post='5297173'] It promotes OTKs and [b]causes the opponent to think twice about opening up with setting 4-5 backrow.[/b] [/quote] That's a good thing. A very good thing. I'd honestly rather have this be @ 1 than Trunade just because of that. Link to comment Share on other sites More sharing options...
~British Soul~ Posted June 20, 2011 Report Share Posted June 20, 2011 i agree, this defo needed to go comparing with Dark Hole: - Statistically it's easier to get rid of the Backrow than it is Monsters i dread to see a format with this and Dark Hole @1, but i'm beeing thankful, that hopefully won't happen Link to comment Share on other sites More sharing options...
King of Nothing Posted June 20, 2011 Report Share Posted June 20, 2011 If typhoon was at 3 far less people would rage at this going. Inb4Typhoon@0topromotedoublehurricane Link to comment Share on other sites More sharing options...
Resident Fascist Posted June 20, 2011 Report Share Posted June 20, 2011 [quote name='Ravenous Black' timestamp='1308588706' post='5297657'] I am so glad this tagged out for Dark Hole. Dark Hole should stay as is, and this should stay gone. [/quote] Well I don't, why the Neg? I'm sick of people setting 4 cards facedown and derping like mad while they hide behind their backrow. We need cards that Punish overextention. Dark Hole is one of them. Link to comment Share on other sites More sharing options...
Blake Posted June 20, 2011 Report Share Posted June 20, 2011 Its much easier to restore monsters than backrow. Dark Hole can also set you up, whereas this probably won't. Trunade does the job fine, as is. Link to comment Share on other sites More sharing options...
wiithepeople Posted June 20, 2011 Report Share Posted June 20, 2011 It's so good that it is scary. Promotes FTKs/OTKs Kills instead of recycles Almost as terrifying as Royal Tribute (god I hate that card X( ) Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted June 20, 2011 Report Share Posted June 20, 2011 Konami goes dumb and try: Trunade at 2 Result? Link to comment Share on other sites More sharing options...
wiithepeople Posted June 20, 2011 Report Share Posted June 20, 2011 [quote name='The suppression PLUTO' timestamp='1308592682' post='5297790'] Konami goes dumb and try: Trunade at 2 Result? [/quote] First I'd quit playing. Second, I'd go and try to learn Vanguard. Link to comment Share on other sites More sharing options...
Resident Fascist Posted June 20, 2011 Report Share Posted June 20, 2011 [quote name='Ravenous Black' timestamp='1308592418' post='5297779'] Its much easier to restore monsters than backrow. Dark Hole can also set you up, whereas this probably won't. Trunade does the job fine, as is. [/quote] No. Trunade lets them set their backrow down and continue hiding behind it. I want it back, even only for 1 format. Link to comment Share on other sites More sharing options...
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