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Thunder Seahorse is the best designed card ever


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[center][IMG]http://images1.wikia.nocookie.net/__cb20120428043951/yugioh/images/thumb/0/05/ThunderSeahorse-VJMP-JP-OP.jpg/300px-ThunderSeahorse-VJMP-JP-OP.jpg[/IMG][/center]

[center][quote]During your [url="http://yugioh.wikia.com/wiki/Main_Phase"]Main Phase[/url]: You can [url="http://yugioh.wikia.com/wiki/Discard"]discard[/url] this card; add 2 [url="http://yugioh.wikia.com/wiki/Level"]Level[/url] 4 [url="http://yugioh.wikia.com/wiki/LIGHT"]LIGHT[/url] [url="http://yugioh.wikia.com/wiki/Thunder"]Thunder[/url]-[url="http://yugioh.wikia.com/wiki/Type"]Type[/url] [url="http://yugioh.wikia.com/wiki/Monster_Card"]monsters[/url] with 1600 or less [url="http://yugioh.wikia.com/wiki/ATK"]ATK[/url] and with the same name from your [url="http://yugioh.wikia.com/wiki/Main_Deck"]Deck[/url] to your [url="http://yugioh.wikia.com/wiki/Hand"]hand[/url]. The [url="http://yugioh.wikia.com/wiki/Effect"]effect[/url] of "Thunder Seahorse" can only be used once per [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url]. You cannot [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summon[/url] the turn you [url="http://yugioh.wikia.com/wiki/Activate"]activate[/url] this effect.[/quote][/center]

[center]Adorable Art, adds great consistency to Thunders while not being broken, and it is part of the consistency as a result of giving up your ability to Special Summon trio.[/center]

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[quote name='Yuzuru Otonashi' timestamp='1344464735' post='6001426']
... This isn't well designed at all.

I love it to death, but it's not.
[/quote]

It's an upgrade for a underpowered monster type that doesn't encourage OTK plays. What is not well designed about it?

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[quote name='HSektor' timestamp='1344465265' post='6001429']
It's an upgrade for a underpowered monster type that doesn't encourage OTK plays. What is not well designed about it?
[/quote]

It encourages OTK plays and lockdowns by giving you the pieces to actually do said plays. Stopping you for a turn isn't exactly going to change that.

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[quote name='HSektor' timestamp='1344465265' post='6001429']
It's an upgrade for a underpowered monster type that doesn't encourage OTK plays. What is not well designed about it?
[/quote]

It's a plus one that lets you add copies of it self to your hand that can then generate more plus ones...pitch this...get 2 more...then use those to get Wattcobra or what ever else you need.

Even if its for an undersupported type...its still poor design.

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[quote name='Yuzuru Otonashi' timestamp='1344464735' post='6001426']
... This isn't well designed at all.

I love it to death, but it's not.
[/quote]

Tell me Black, what is a good-designed card to you that at least has a pretty good effect?

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Pot of Duality

This thing is basically a Rescue Rabbit for Thunders. Between the swarming Thunder Family, Watts, and Batterryman AAA, it has a ton of targets.

At that, Thunder Family has lots of space for anti-OTK like T-Roar and Swift Scarecrow, which they can then turn the tables on and punish them for their attempt. This pairs far too well with both duality and Cardcar, allowing thunders to hoard all the advantage they can get, without running anything except a 9 card consistency engine. There's also Recycling Batteries, which now has almost no fear of clogging.

This turns Thunders as a type from "Under supported" into a consistent deck with potential, singlehandedly.

(null)

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[quote name='Yuzuru Otonashi' timestamp='1344464735' post='6001426']
... This isn't well designed at all.

I love it to death, but it's not.
[/quote]You should start your argument with why it's badly designed. I've stopped reading your posts since the majority of them just say "bad design" /end.

Showing a little variation when arguing tends to get your points across better.

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The card is essentially like REDMD.
It'll be acceptable as long as the rest of the Type sucks in general.
When Konami decides to start focusing on bumping said Type, this card's true problems with the design will merge.

For REDMD, it was awfully obvious that was gonna happen some day, but I think this card's restrictions do enough.
-No Special Summons this turn.
-Must search to copies of a monster.


[quote name='Agro' timestamp='1344489303' post='6001757']
You should start your argument with why it's badly designed. I've stopped reading your posts since the majority of them just say "bad design" /end.

Showing a little variation when arguing tends to get your points across better.
[/quote]

From the pattern I see. Anything that generates pluses seems to be "bad design" in there, even though it's a crusial part of the game.
I mean, I could sort of understand the idea of "you should only be able to get pluses from playing skillfully and not from effects that give them to you in your face", but... IDK

This is all just my speculation though...

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I was on my damn phone. I couldn't post a full reply then, so I did it later. So, what's the problem, besides that stick in your ass, Aggro?

As for Sleepy, have you ever played against the deck? Seen what this card does in action? Thunders can now end turn 1 with 8 cards, and only 2 of them are even vulnerable to a non-Wind-up/Gishki/Dark World opponent.

It provides set-up in the Same way as Rabbit, with the restrictions of duality. That's not enough, because AAA, The Thinder Family, and Vylon Prism exist. None of these cards are inherently bad design, only become fast enough because Seahorse enables them. I'd talk about Watts, but what it does there should be clear enough.

A Thunder-RotA would be better designed for this purpose, even. Namely, the Anime Thunder RotA. Seahorse just removes the need for real set up and allows either an OTK in the long run, or stupid amounts of +1 and +0 Xyz and Synchros, because your combo pieces get grabbed from the very get go. I'm not saying it's the worst designed card ever, but as a player of the deck, it's pretty hard to think it's even close to balanced.

And idk why the hell you people think skill = good design, on it's own.

(null)

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[quote name='Yuzuru Otonashi' timestamp='1344527050' post='6001976']
I was on my damn phone. I couldn't post a full reply then, so I did it later. So, what's the problem, besides that stick in your ass, Aggro?
[/quote]Settle down. You're being overly hostile.

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[quote name='Agro' timestamp='1344551384' post='6002362']
Settle down. You're being overly hostile.
[/quote]

You say that even though you were the one who started the problem.

OT: This is the card that made me single-handedly hate playing against the deck. Terrible design, every reason has been stated.

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[quote name='Kanade Otonashi' timestamp='1344552597' post='6002397']
You say that even though you were the one who started the problem.
[/quote]Whatever I "started" still didn't need that type of reaction. I pointed something out, nothing more.

OT: Has anyone made a Dark Knight reference yet? No?

It's not the hero they deserved, but the one they needed.

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[quote name='Nightmare Zarkus' timestamp='1344563645' post='6002608']
Giving an overpowered card/set of cards to an archetype/attribute/type that's under supported is how Inzektors were made
[/quote]

Except that it has enough restrictions to keep in on the balanced side of things, unlike how Inzektors were designed.

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[quote name='Daiyusha' timestamp='1344465723' post='6001432']
It encourages OTK plays and lockdowns by giving you the pieces to actually do said plays. Stopping you for a turn isn't exactly going to change that.
[/quote]
you get the OTK pieces.
you make the rest of your move.
end your turn.
and then, your opponent wins.

:/

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[quote name='Tentalus Therapist' timestamp='1344564483' post='6002629']
Except that it has enough restrictions to keep in on the balanced side of things, unlike how Inzektors were designed.
[/quote]
Could say the same about Rabbit.
You'd be wrong.
Free +1 addwhatyouwanttohandfordrawingthiscard.

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