Strider Tigerwolf Posted November 13, 2012 Author Report Share Posted November 13, 2012 What are those 3? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 13, 2012 Report Share Posted November 13, 2012 [quote name='Chance Furlong' timestamp='1352833779' post='6068399'] What are those 3? [/quote] If I say what they are, then people will know they're not in my deck. lol Link to comment Share on other sites More sharing options...
Sleepy Posted November 13, 2012 Report Share Posted November 13, 2012 [IMG]http://i50.tinypic.com/29mrpxx.png[/IMG] [IMG]http://i48.tinypic.com/2177a1.png[/IMG] I was just brainstorming..... Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 13, 2012 Report Share Posted November 13, 2012 I kinda wonder what Ancient Gears could do. There definitely not great in normal format but just maybe they could be tier 2 in this one. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 14, 2012 Report Share Posted November 14, 2012 I already know a lot of changes I would have preferred to have in my deck. For starters, no Arkus, or maybe just 1. Second, 2 Compulsory Evacuation Devices, 2 Veilers, and 2 Thunder King. I would probably also change my Limited card... Oh yes, and Cyber Dragon would be a very good card in the deck as well. Also need to get a better side deck. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 14, 2012 Author Report Share Posted November 14, 2012 I honestly think the best consistency engine would be the following: 2 Shards of Greed, 2 Cardcar Ds, and 2 Dualities. Advantage is something incredible and this helps...alot. And then you could run that 3rd Shard of Cardcar for added consistency. Link to comment Share on other sites More sharing options...
Dwarven King Posted November 14, 2012 Report Share Posted November 14, 2012 SOOOO wishing I had my Lightsworns or Ancient Gears. .-. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 14, 2012 Report Share Posted November 14, 2012 [quote name='Chance Furlong' timestamp='1352904393' post='6069293'] I honestly think the best consistency engine would be the following: 2 Shards of Greed, 2 Cardcar Ds, and 2 Dualities. Advantage is something incredible and this helps...alot. And then you could run that 3rd Shard of Cardcar for added consistency. [/quote] I'm with you on Duality, I'v never used card car, and as for shard.............well getting 2 on the field in the same turn is insane (you know what I'm talking about) I don't feel you should run it at three. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 15, 2012 Report Share Posted November 15, 2012 I'm up for some test dueling if anyone wishes to. Link to comment Share on other sites More sharing options...
Sleepy Posted November 16, 2012 Report Share Posted November 16, 2012 I felt like testing a random deck too, if I had come earlier xD More OT: Shard has become a pretty good staple in this format. I guess it would deserve it's secret rare spot IRL (though I'm still annoyed that it was not a rare). Surprisingly, I don't see Card Car D as splashable as either Shard, or Duality in here. If a deck has enough defensive capabilities or you are not low enough in Life to worry about losing, I'd say go for it, but the Normal Summon is kinda important for most themes used here. Link to comment Share on other sites More sharing options...
DeathSDelano Posted November 16, 2012 Report Share Posted November 16, 2012 Don't know if this applies to everyone, but in this format not many people are running that much 1 for 1 removal besides me. Or am I just not play the people that a but 1 for 1 removal? Also I want to try out a deck for this format when I finish constructing it anyone mine helping me test it once its built?[should only take about 5 mins to finish] Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 16, 2012 Report Share Posted November 16, 2012 http://forum.yugiohcardmaker.net/topic/292978-i-floop-the-pig/ This deck would be very easy to convert to Chance Format. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 16, 2012 Report Share Posted November 16, 2012 Something I'v been working every now and then for the past few days. Still not done and is certainly not great but hey, I like weird builds. [spoiler=CF: Gears] [img]http://i.imgur.com/xqem0.png[/img] [/spoiler] Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 16, 2012 Report Share Posted November 16, 2012 Liberty at Last! seems like it could be very painful in this format. Nordic Relic Laevateinn, Security Orb, That Wacky Alchemy!, and of course Widespread Ruin and Sakuretsu Armor. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 16, 2012 Report Share Posted November 16, 2012 [quote name='slayer_supreme' timestamp='1353038886' post='6070851'] Liberty at Last! seems like it could be very painful in this format. Nordic Relic Laevateinn, Security Orb, That Wacky Alchemy!, and of course Widespread Ruin and Sakuretsu Armor. [/quote] Hmm, Liberty sucks against Madolches but only I and some what Chance is running them so it's an option. Wacky's can still be night beamed sadly. Relic seems like it could be insane though even though it to can be night beamed. Security orb seems far better then relic and I'm sure you know why. Saku feels out classed compared to the others. Widespread perhaps for better destruction and makes seal less annoying? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 16, 2012 Report Share Posted November 16, 2012 Only problem is that Security Orb is mandatory and can end up destroying your own card. One card I thought might be more useful in Chance Format than in regular meta is Cyber Dinosaur. Definitely not a great card, but can stop the opponent in their tracks sometimes. Dragon Ice I guess is in the same boat, though more costly at the expense of being more utilitarian. It could be really powerful in machina decks being Level 7... Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 16, 2012 Author Report Share Posted November 16, 2012 So many techs and support O-o Gonna have to try out Cyber Dino from time to time maybe as a tech since it's conditions are nice and being a 2500 Beater is nice too. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 16, 2012 Report Share Posted November 16, 2012 Any thoughts on my crappy Gears build? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 16, 2012 Author Report Share Posted November 16, 2012 [quote name='♥ D.A._Siegfried ♥' timestamp='1353038106' post='6070838'] [img]http://i.imgur.com/xqem0.png[/img] [/quote] [s]-1 Gear Engineer[/s] -1 Golem -1 Smash (into side) -2 Prisma -1 Powerbond +1 Gear Beast +1 Terraforming +1 Orichalcos +2 Cardcar D And then splash the Extradeck with a few more cards. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 16, 2012 Report Share Posted November 16, 2012 [quote name='Chance Furlong' timestamp='1353079587' post='6071034'] [s]-1 Gear Engineer[/s] -1 Golem -1 Smash (into side) -2 Prisma -1 Powerbond +1 Gear Beast +1 Terraforming +1 Orichalcos +2 Cardcar D And then splash the Extradeck with a few more cards. [/quote] I wanna keep the fusion, I mean that's why I have it in there. Why'd you change your mind on engineer? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 16, 2012 Author Report Share Posted November 16, 2012 Because I forgot he can be Special Summoned via Geartown. The fusion seems cloggy to me though. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 16, 2012 Report Share Posted November 16, 2012 [quote name='Chance Furlong' timestamp='1353080805' post='6071040'] Because I forgot he can be Special Summoned via Geartown. The fusion seems cloggy to me though. [/quote] Are you sure a 3rd beast would be wise? I mean, he's good but what does he do outside of geartown? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 16, 2012 Author Report Share Posted November 16, 2012 He's food for Machina Fortress if he becomes dead. Sure you'll need something else, but having to face a 2000 monster that the opponent can't do crap against during the Battle and negates them floaters (and Madolches) is quite powerful given in a format that is able to use and reap the rewards from him....but even then 2 is fine. I just prefer 3 so that there's a higher chance of him being in your hand with either Terraforming or Geartown. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 16, 2012 Report Share Posted November 16, 2012 Bond doesn't really work that well, considering you will be taking 4400 damage for a beatstick that can't attack that turn. You will either win the duel or lose it. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 16, 2012 Report Share Posted November 16, 2012 [quote name='slayer_supreme' timestamp='1353084355' post='6071074'] Bond doesn't really work that well, considering you will be taking 4400 damage for a beatstick that can't attack that turn. You will either win the duel or lose it. [/quote] I know. I was aware of that when I put it in. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.