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May now be locked - The Original Chance Format


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I already know a lot of changes I would have preferred to have in my deck.

For starters, no Arkus, or maybe just 1. Second, 2 Compulsory Evacuation Devices, 2 Veilers, and 2 Thunder King. I would probably also change my Limited card... Oh yes, and Cyber Dragon would be a very good card in the deck as well. Also need to get a better side deck.

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[quote name='Chance Furlong' timestamp='1352904393' post='6069293']
I honestly think the best consistency engine would be the following:

2 Shards of Greed, 2 Cardcar Ds, and 2 Dualities.

Advantage is something incredible and this helps...alot. And then you could run that 3rd Shard of Cardcar for added consistency.
[/quote]

I'm with you on Duality, I'v never used card car, and as for shard.............well getting 2 on the field in the same turn is insane (you know what I'm talking about) I don't feel you should run it at three.

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I felt like testing a random deck too, if I had come earlier xD



More OT:
Shard has become a pretty good staple in this format. I guess it would deserve it's secret rare spot IRL (though I'm still annoyed that it was not a rare).
Surprisingly, I don't see Card Car D as splashable as either Shard, or Duality in here. If a deck has enough defensive capabilities or you are not low enough in Life to worry about losing, I'd say go for it, but the Normal Summon is kinda important for most themes used here.

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Don't know if this applies to everyone, but in this format not many people are running that much 1 for 1 removal besides me. Or am I just not play the people that a but 1 for 1 removal?

Also I want to try out a deck for this format when I finish constructing it anyone mine helping me test it once its built?[should only take about 5 mins to finish]

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[quote name='slayer_supreme' timestamp='1353038886' post='6070851']
Liberty at Last! seems like it could be very painful in this format.

Nordic Relic Laevateinn, Security Orb, That Wacky Alchemy!, and of course Widespread Ruin and Sakuretsu Armor.
[/quote]

Hmm, Liberty sucks against Madolches but only I and some what Chance is running them so it's an option.

Wacky's can still be night beamed sadly.

Relic seems like it could be insane though even though it to can be night beamed.

Security orb seems far better then relic and I'm sure you know why. :)

Saku feels out classed compared to the others.

Widespread perhaps for better destruction and makes seal less annoying?

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Only problem is that Security Orb is mandatory and can end up destroying your own card.

One card I thought might be more useful in Chance Format than in regular meta is Cyber Dinosaur. Definitely not a great card, but can stop the opponent in their tracks sometimes. Dragon Ice I guess is in the same boat, though more costly at the expense of being more utilitarian. It could be really powerful in machina decks being Level 7...

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[quote name='♥ D.A._Siegfried ♥' timestamp='1353038106' post='6070838']
[img]http://i.imgur.com/xqem0.png[/img]
[/quote]

[s]-1 Gear Engineer[/s]
-1 Golem
-1 Smash (into side)
-2 Prisma
-1 Powerbond
+1 Gear Beast
+1 Terraforming
+1 Orichalcos
+2 Cardcar D

And then splash the Extradeck with a few more cards.

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[quote name='Chance Furlong' timestamp='1353079587' post='6071034']
[s]-1 Gear Engineer[/s]
-1 Golem
-1 Smash (into side)
-2 Prisma
-1 Powerbond
+1 Gear Beast
+1 Terraforming
+1 Orichalcos
+2 Cardcar D

And then splash the Extradeck with a few more cards.
[/quote]

I wanna keep the fusion, I mean that's why I have it in there.

Why'd you change your mind on engineer?

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He's food for Machina Fortress if he becomes dead. Sure you'll need something else, but having to face a 2000 monster that the opponent can't do crap against during the Battle and negates them floaters (and Madolches) is quite powerful given in a format that is able to use and reap the rewards from him....but even then 2 is fine. I just prefer 3 so that there's a higher chance of him being in your hand with either Terraforming or Geartown.

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