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May now be locked - The Original Chance Format


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[quote name='Dwarven King' timestamp='1357576499' post='6114190']
What mechanic?
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[quote name='Devil's Advocate' timestamp='1355963257' post='6098535']
So I've been thinking about this for a while, it sounds good in theory, but I don't actually know how good it sounds in practice.

There's a mechanic in Sword Girls that only allows you to run a specific type of Faction, from any one of the chosen four you get to pick and then you center your Deck around that Faction. Factions, in SG, are basically like Archetypes, but vary on a much broader scale.

Since this can't really be applied to YGO mechanics, the best that we have to settle for besides Archetype Lock, which can't really be implemented, but rather Attribute Lock.

Attribute Lock is just that: you take your Deck and center it around 1 Attribute, much like how in SG you center your Deck around 1 faction. This way, Chaos-centric Decks or Decks that run multiple Attributes that hate Gozen can reel in joy at Attribute Lock.

To prevent the misuse of Archetypes, like for example Mermanteans or Fire Fists, you may only run 3 cards that are considered part of an Archetype. In example, you can have 3 Megalo, 2, Linde, and 2 Trite, as well as 2 Dragoons, 2 Heavy Infantry, and 2 Attack Squad, but any more than that would be considered having more than 3 cards that are considered part of an Archetype. It also encourages Highlander Decks to run more efficiently and brings a new type of skill that isn't currently present.

Like I said, this is just theory-oh at the moment; I'll probably be doing some testing when I get around to it later. It sounds like something that could easily be achieved in Chance Format, and in regular Format is just too abusable.
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Personally I feel this should be it's own format.

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[quote name='Chance T-Bone Furlong' timestamp='1357577228' post='6114209']
After some thought, I actually agree with you D.A. That mechanic could hammer down a bit hard in this format, but has potential to be it's own.
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Pretty much and...............one meta deck both in this format and the standard get around it with ease.

Merlans

That and I feel the format as is already has enough restrictions which would hammer everything down to much. On it's own though I don't see it being problematic because it's its own format.

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I was thinking, what do you people think about a special ruling regarding Extra Deck monsters that have effects that disallow their attacks anyways?
Would it be too much of a blow to the face for them?
They ARE kinda ditching their drawback, there.

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[quote name='Ayumu Nishizawa' timestamp='1357579031' post='6114239']
I was thinking, what do you people think about a special ruling regarding Extra Deck monsters that have effects that disallow their attacks anyways?
Would it be too much of a blow to the face for them?
They ARE kinda ditching their drawback, there.
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Well in my honest opinion I think they should be aloud to keep them the turn their summoned. Main deck boss monsters already have an advantage, if we made it so stuff like Volca couldn't activate when it hits the field then the main decks would get an even bigger advantage. Not only this, but why would those monster only be the ones to have their effects lack? Other extras such as scrap dragon and that other rank5 that can pop a monster lack a cant atk clause for their abilities.

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[quote name='♥ D.A._Siegfried ♥' timestamp='1357579360' post='6114244']
Well in my honest opinion I think they should be aloud to keep them the turn their summoned. Main deck boss monsters already have an advantage, if we made it so stuff like Volca couldn't activate when it hits the field then the main decks would get an even bigger advantage. Not only this, but why would those monster only be the ones to have their effects lack? Other extras such as scrap dragon and that other rank5 that can pop a monster lack a cant atk clause for their abilities.
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I just posed the question to see what the general opinions are.
That's a point that prevents me from taking a side. Main Deck bosses seem to rule, though other opinions I've heard in the past have stated that they barely feel the drawback to the Extra Deck, which made me pose the question.

Exactly that. Scrap Dragon doesn't have a "can't attack" clause. Scrap Dragon doesn't give burn on top of it's destruction, and the decks that can Summon it are kinda different to Rank 5 focus...... hmmmm what to think here....

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[quote name='♥ D.A._Siegfried ♥' timestamp='1357578827' post='6114235']
Pretty much and...............one meta deck both in this format and the standard get around it with ease.

Merlans
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[quote]You can only have a maximum of three cards from any particular archetype.[/quote]

May not be the exact wording, but the point still applies.

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O.o Wow, umm...............just wondering...............why is everything at 1?

Because I felt like it. But seriously, it's because I like Mermails and Atlanteans and WATER monsters are just my favorite to play with in general. By moving everything to 1, I can do that (it really forced me to think outside the box in terms of the combo's I used and plays I made) and I can at least say I won because I had some amount of skill involved and not just went automatic with repeating combo's and OTK's. It makes a game much more enjoyable for me : ), it is the the most consistent highlander deck I've built that is archetype specific, and there is a lot of variety in it as well.

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