Dwarven King Posted January 7, 2013 Report Share Posted January 7, 2013 [quote name='Chance T-Bone Furlong' timestamp='1357142420' post='6109150'] Tbh, I'd like to try that mechanic, but after I've gotten back into the feel of things. >_< Boy do I have some catching up to do... [/quote] What mechanic? Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted January 7, 2013 Report Share Posted January 7, 2013 [quote name='Dwarven King' timestamp='1357576499' post='6114190'] What mechanic? [/quote] I think he's referring to the Attribute Lock. Not sure, though. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 7, 2013 Report Share Posted January 7, 2013 [quote name='Dwarven King' timestamp='1357576499' post='6114190'] What mechanic? [/quote] [quote name='Devil's Advocate' timestamp='1355963257' post='6098535'] So I've been thinking about this for a while, it sounds good in theory, but I don't actually know how good it sounds in practice. There's a mechanic in Sword Girls that only allows you to run a specific type of Faction, from any one of the chosen four you get to pick and then you center your Deck around that Faction. Factions, in SG, are basically like Archetypes, but vary on a much broader scale. Since this can't really be applied to YGO mechanics, the best that we have to settle for besides Archetype Lock, which can't really be implemented, but rather Attribute Lock. Attribute Lock is just that: you take your Deck and center it around 1 Attribute, much like how in SG you center your Deck around 1 faction. This way, Chaos-centric Decks or Decks that run multiple Attributes that hate Gozen can reel in joy at Attribute Lock. To prevent the misuse of Archetypes, like for example Mermanteans or Fire Fists, you may only run 3 cards that are considered part of an Archetype. In example, you can have 3 Megalo, 2, Linde, and 2 Trite, as well as 2 Dragoons, 2 Heavy Infantry, and 2 Attack Squad, but any more than that would be considered having more than 3 cards that are considered part of an Archetype. It also encourages Highlander Decks to run more efficiently and brings a new type of skill that isn't currently present. Like I said, this is just theory-oh at the moment; I'll probably be doing some testing when I get around to it later. It sounds like something that could easily be achieved in Chance Format, and in regular Format is just too abusable. [/quote] Personally I feel this should be it's own format. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 7, 2013 Author Report Share Posted January 7, 2013 [quote name='♥ D.A._Siegfried ♥' timestamp='1357576582' post='6114194'] Personally I feel this should be it's own format. [/quote] After some thought, I actually agree with you D.A. That mechanic could hammer down a bit hard in this format, but has potential to be it's own. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 7, 2013 Report Share Posted January 7, 2013 [quote name='Chance T-Bone Furlong' timestamp='1357577228' post='6114209'] After some thought, I actually agree with you D.A. That mechanic could hammer down a bit hard in this format, but has potential to be it's own. [/quote] Pretty much and...............one meta deck both in this format and the standard get around it with ease. Merlans That and I feel the format as is already has enough restrictions which would hammer everything down to much. On it's own though I don't see it being problematic because it's its own format. Link to comment Share on other sites More sharing options...
Sleepy Posted January 7, 2013 Report Share Posted January 7, 2013 I was thinking, what do you people think about a special ruling regarding Extra Deck monsters that have effects that disallow their attacks anyways? Would it be too much of a blow to the face for them? They ARE kinda ditching their drawback, there. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 7, 2013 Report Share Posted January 7, 2013 [quote name='Ayumu Nishizawa' timestamp='1357579031' post='6114239'] I was thinking, what do you people think about a special ruling regarding Extra Deck monsters that have effects that disallow their attacks anyways? Would it be too much of a blow to the face for them? They ARE kinda ditching their drawback, there. [/quote] Well in my honest opinion I think they should be aloud to keep them the turn their summoned. Main deck boss monsters already have an advantage, if we made it so stuff like Volca couldn't activate when it hits the field then the main decks would get an even bigger advantage. Not only this, but why would those monster only be the ones to have their effects lack? Other extras such as scrap dragon and that other rank5 that can pop a monster lack a cant atk clause for their abilities. Link to comment Share on other sites More sharing options...
Sleepy Posted January 7, 2013 Report Share Posted January 7, 2013 [quote name='♥ D.A._Siegfried ♥' timestamp='1357579360' post='6114244'] Well in my honest opinion I think they should be aloud to keep them the turn their summoned. Main deck boss monsters already have an advantage, if we made it so stuff like Volca couldn't activate when it hits the field then the main decks would get an even bigger advantage. Not only this, but why would those monster only be the ones to have their effects lack? Other extras such as scrap dragon and that other rank5 that can pop a monster lack a cant atk clause for their abilities. [/quote] I just posed the question to see what the general opinions are. That's a point that prevents me from taking a side. Main Deck bosses seem to rule, though other opinions I've heard in the past have stated that they barely feel the drawback to the Extra Deck, which made me pose the question. Exactly that. Scrap Dragon doesn't have a "can't attack" clause. Scrap Dragon doesn't give burn on top of it's destruction, and the decks that can Summon it are kinda different to Rank 5 focus...... hmmmm what to think here.... Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted January 7, 2013 Report Share Posted January 7, 2013 [quote name='♥ D.A._Siegfried ♥' timestamp='1357578827' post='6114235'] Pretty much and...............one meta deck both in this format and the standard get around it with ease. Merlans [/quote] [quote]You can only have a maximum of three cards from any particular archetype.[/quote] May not be the exact wording, but the point still applies. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 9, 2013 Author Report Share Posted January 9, 2013 [img]http://i.imgur.com/z8ba7.png[/img] Okay, I've been testing out, and so far...I think this is a pretty decent Chance Format deck for Phantom Beastcrafts...what do you guys think? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 16, 2013 Author Report Share Posted January 16, 2013 Well, with my loss, I guess I can post up the deck I used :3 [img]http://i.imgur.com/0IQXG.png[/img] Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted January 17, 2013 Report Share Posted January 17, 2013 EDIT:http://www.youtube.com/watch?v=Ta1guTemXkg http://www.youtube.com/watch?v=cAbMDSNZH1M Link to comment Share on other sites More sharing options...
guuu1234 Posted January 24, 2013 Report Share Posted January 24, 2013 The Merlantean deck that got me as far as it did :) I honestly didn't think I would make it past my first match with it >_< Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 24, 2013 Report Share Posted January 24, 2013 O.o Wow, umm...............just wondering...............why is everything at 1? Link to comment Share on other sites More sharing options...
guuu1234 Posted January 24, 2013 Report Share Posted January 24, 2013 O.o Wow, umm...............just wondering...............why is everything at 1? Because I felt like it. But seriously, it's because I like Mermails and Atlanteans and WATER monsters are just my favorite to play with in general. By moving everything to 1, I can do that (it really forced me to think outside the box in terms of the combo's I used and plays I made) and I can at least say I won because I had some amount of skill involved and not just went automatic with repeating combo's and OTK's. It makes a game much more enjoyable for me : ), it is the the most consistent highlander deck I've built that is archetype specific, and there is a lot of variety in it as well. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 24, 2013 Author Report Share Posted January 24, 2013 Guuu, you took quite an effective route. Having several outs to many situations is probably one of the best aspects in Chance Format, but it could also be a double edge sword. Nice. Also, has anyone dueled yet? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 30, 2013 Report Share Posted January 30, 2013 Guuu, you took quite an effective route. Having several outs to many situations is probably one of the best aspects in Chance Format, but it could also be a double edge sword. Nice. Also, has anyone dueled yet? I don't think anyone has. It's been getting slow lately so. -Shrugs- Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 30, 2013 Author Report Share Posted January 30, 2013 :/ I hope the final duels finish up....because this is starting to linger. Also, I updated the OP a bit. Changed from Tiers to Meta. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 30, 2013 Report Share Posted January 30, 2013 What do you guys expect to see top 4 in my tourny? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 30, 2013 Author Report Share Posted January 30, 2013 Fire Fists Spellbooks Merlantians and a Rouge Karakuri Deck :P Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 30, 2013 Report Share Posted January 30, 2013 Fire Fists Spellbooks Merlantians and a Rouge Karakuri Deck :P Guessing the Karakuri is cause of Wild? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 30, 2013 Author Report Share Posted January 30, 2013 Guessing the Karakuri is cause of Wild? Yup Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 30, 2013 Report Share Posted January 30, 2013 Yup I expect Chronomalys to top. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 30, 2013 Author Report Share Posted January 30, 2013 What makes you say that? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 30, 2013 Report Share Posted January 30, 2013 What makes you say that? I don't know, we haven't even seen a hint of them so someone might play them. Not me of course but it's an idea. Their engine is pretty decent too. Link to comment Share on other sites More sharing options...
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