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Number C39: Utopia Ray Victory and new RUM


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Number C39: Utopia Ray Victory
LIGHT/Warrior
2800 ATK/2500 DEF
Rank 5: 3 Level 5 Level monsters.
If this card attack, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
 If a "Utopia" monster is attached to this card as an Xyz Material, this card gains this effect.
• When this card targets a face-up monster for an attack: You can detach 1 Xyz Material from this card;  until the end of the turn, the opponent's monster effects are negated and this card gains ATK equal to the ATK of the opponent's monster.
 
 
Rank-Up Magic - Numeron Force
Normal Spell Card
Target 1 Xyz Monster you control; Xyz Summon 1 "Number C" monster with the same Type and 1 Rank higher than that target, using the target as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on the new Xyz Monster.), then negate the effects of all other face-up cards on the field except the monster Xyz Summoned by this effect.
 
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Why do we need a Numeron Force? I know that the whole anime has good or bad cards but I don't think we need to have 3 sets of RUM without any other good targets like Utopia.

I wouldn't mind Konami releasing the Choas Xyz, even though they're a dead thing now since the Varians have Number Cs as well. Especially cause we only have 1 released Chaos Xyz. Ultamatrainer plz?

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I think he's talking about equipping Leo Arms to Hope Ray Victory

 

OT: I'm thinking that Numeron Force might have something to do with the Numeron Code, then again, it may not.

 

^ This

 

Leo Arms makes Victory a 5800 possible double attacker with a built in Honest + Ancient Gear Effect.

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Limited Varian's Force is STILL better for anything that actually wants to use the Chaos Numbers that aren't C107, who has no effect revealed yet much less planned irl release, seeing as you want to turn Black Corn and Paladius (Who is, yes, a warrior, but shut up) into something with it. There's no real reason to run any RUM outside of Hunder Family, to my knowledge, and the only reason LVF - RUM is used there is because it has versatility into what you evolve.

 

Victory seems cool, though, because I don't have to run Utopia Ray V/a second C105 anymore.

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This thing is ridiculous with Leo Arms, completely and utterly ridiculous. The moment we get some kind of searcher for the RUM cards, Zexal Wind-Ups will probably become a competitive build.

With one Magician and no Zenmaity? Don't hold your breath. (Or do, and just run regular Wind-Ups, since they can still do something)

 

Though I agree that the RUMs need a searcher.

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These different barian forces are starting to confuse me. What is the difference between this and Limited...?

Original RUM was that it steals an Xyz Material(s) from Opp's Xyz when used, but can only Rank Up a monster of Type X into a "Chaos Xyz" or" Number C" of Type X that's 1 Rank higher.

 

Limited RUM was that it can Rank Up any Rank 4 into any Rank 5 "Number C", giving it applications with Hunder Family because Ranking Up Paradynamo and Corn into C105 (and now C39 Victory) can really make potent plays. Not much use elsewhere to my knowledge.

 

This can Rank Up any Xyz into a "Number C" that is 1 Rank higher, and then negates all face-up cards other than said "Number C".

 

So they're plot devices.

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Original RUM was that it steals an Xyz Material(s) from Opp's Xyz when used, but can only Rank Up a monster of Type X into a "Chaos Xyz" or" Number C" of Type X that's 1 Rank higher.

 

Limited RUM was that it can Rank Up any Rank 4 into any Rank 5 "Number C", giving it applications with Hunder Family because Ranking Up Paradynamo and Corn into C105 (and now C39 Victory) can really make potent plays. Not much use elsewhere to my knowledge.

 

This can Rank Up any Xyz into a "Number C" that is 1 Rank higher, and then negates all face-up cards other than said "Number C".

 

So they're plot devices.

...don't they ALL also include that they need to be the same type...?

 

EDIT: So I actually looked it up.

 

This is basically the same thing as the original RUM except it negates effects instead of taking materials (from what I can tell). Limited only works on Level 4 and doesn't have a second effect but also doesn't have a type restriction.

 

Do I have that all right?

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...don't they ALL also include that they need to be the same type...?

RankUpMagicLimitedBariansForce-ST13-JP-O

Target 1 face-up Rank 4 Xyz Monster you control; Xyz Summon 1 "Number C" monster with 1 Rank higher than that target, using the target as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on the new Xyz Monster.)

 

Show me where.

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...don't they ALL also include that they need to be the same type...?

 

EDIT: So I actually looked it up.

 

This is basically the same thing as the original RUM except it negates effects instead of taking materials (from what I can tell). Limited only works on Level 4 and doesn't have a second effect but also doesn't have a type restriction.

 

Do I have that all right?

Nope. This is only for "Number C", so no Dark Fairy Cheer Girl or w/e else they decide to release.

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I'm growing a bit tired of the "Rank-Up" gimmick. It was an interesting idea before, but the anime overused it in what I can only describe as gimmicky filler Duels early in Zexal II, to the point it got annoying. Then the OCG released RUM, which supported Number C and Chaos Xyz, which was horrifying because Chaos Xyz other than the Number Cs were blatantly gimmicky cards that had no reason to exist and were almost all burn effects. This defeated the point that Chaos Xyz in the anime could defeat Numbers, because there was no real reason to battle a Number most of the time.

 

I disliked Rank-Up Magic also because of the Type exclusion. This meant older Number Cs, like C39 and C32 would be HARDER to Summon via Rank-Up Magic, because there weren't a lot of Rank 3 Warrior and Rank 3 Sea Serpent Xyz. Well, there's a few warriors, and Number 47 fits the bill now.

 

Limited Force was cool, though, because it could rank up ANY Rank 4 into a Number C, and most of the recent Number C monsters are Rank 5, because they were designed as Rank-Up monsters. Number 105 and Number 106 were both Rank 4s, so the Number Cs will be Rank 5, working with Limited Force. And C39-V is epic, so that's fine.

 

But now...Numeron Force is the exact same thing as Varian Force, except it doesn't Summon Chaos Xyz (my hunch is Konami is scrapping the concept of Chaos Xyz in the TCG/OCG in favor of only releasing Ranked-Up Numbers), and it also does a Neo Galaxy negation, which I'll admit is cool...except guess what other concept Zexal has been abusing like hell?

 

That's right...Negating effects. Especially bad is if it's specifically negating Xyz effects, or monster effects. Hi Neo Galaxy, Sylphine, this card, Coat of Arms, Genom-Heriter, Giant Hand, etc, etc, etc.

 

C39-Victory is cool in itself, on par with C39-V. They seem to be counterparts of each other, but why take away C39-V's thunder like that by making a card almost exactly like it? Plot-wise, it's a Rank-Up Numeron Utopia whereas C39-V is a Rank-Up Varian Utopia.

 

I think there should be a Rank-Up Magic that works on any "Number" and evolves it into any Number C that's a Rank higher. It'd still be gimmicky, but it'd be cooler.

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I assume this will accompanied by a new Masaaki Endou song in the show...?

 

0/10 not clear mind

 

I'm growing a bit tired of the "Rank-Up" gimmick. It was an interesting idea before, but the anime overused it in what I can only describe as gimmicky filler Duels early in Zexal II, to the point it got annoying. Then the OCG released RUM, which supported Number C and Chaos Xyz, which was horrifying because Chaos Xyz other than the Number Cs were blatantly gimmicky cards that had no reason to exist and were almost all burn effects. This defeated the point that Chaos Xyz in the anime could defeat Numbers, because there was no real reason to battle a Number most of the time.

 

i'm getting sick of Xyz in general. but this RUM mechanic was intresting at first then got boring as hell.

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I think it would've been fine if we didn't have the gimmick characters to begin with, aside from that one biker guy. 5Ds had Dark Synchro, and they did it well enough by using more familiar characters (Ushio) or villains (Kiryu, Rudger, Godwin) to showcase them for the majority. If Giant Palm and Caestus hadn't been Numbers, I would've liked the whole situation a lot more. We didn't even need Limited Barian's Force, and to be honest with the way Yuma was acting the last couple of episodes, I would've been ok with a Barian-possessed Yuma, to show that power should not be gained at all costs or some silly moral like that. It would've been development, something that ZeXal has been kinda lacking. If you want gimmick characters, just give them Numbers. It's the premise the show was built on anyway.

 

/allovertheplacerant

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There's lack of creativity in the ZeXal team in general =/

It always has been, but at first I was like "gotta give them a chance", then I was like "f*ck originality, it's entertaining enough", after that "Some of these episodes are actually pretty cool".

 

Nowadays I'm just bored. 3 RUMs?

A RUM with LVF's effect not restricted to Rank 4s, and some kind of searcher, is all they needed. 

 

Built in(Honest + Angient Gear Golem) = Lazy power evolution.

 

Where does Numeron Force even come from btw? (I mean in the anime)

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