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Envoy to Systania [ PG-13 / Started / Not Accepting ]


Aix

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Envoy to Systania

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IC

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Newly developed technology has detected lands beyond the Abyss that surrounds Valrune. The little divination that proved successful has revealed glimpses of a large civilization as advanced, if not more so, than our own. After months of indecisiveness, the Administration of the Valrune Confederation, with permission of the High King, Sayr Oberon, now organises a top-secret ambassadorial mission to this new world. Join the crew above His Excellency's Skyship Kalondria, a state of the art warship able to traverse the darkness of space, and battle sky pirates, terrorists and perhaps even aliens en route to arrive in a strange and dangerous new region of this infinitely large universe.
 
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[spoiler=Plot]You are a crew member, bodyguard, diplomat, scholar, cabin boy or anyone else with a reason to be aboard HES Kalondria and are setting off to make contact with the new world. You will encounter a multitude of struggles on your way and once you're there. Anything is possible in Valrune, anything can happen, and you have nearly absolute freedom.[/spoiler]
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[spoiler=Rules]All YCM and RP section rules apply. No godmodding, metagaming or powerplaying. Respect your fellow members and me as your host. Use common sense at all times. All decisions I make are final.[/spoiler]
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[spoiler=Important Info]Most things you should find in the Rules & Information Thread, but here are some things that pertain specifically to this RP.
[spoiler="HES Kalondria"]Final_fantasy_12_08a.jpg
A brand new skyship, built with the newest technology, capable of passing through the nanite field that surrounds Valrune and venturing off into space.
 
There's the bridge/control room at the very front and then the crew's quarters (they are communal) along with the captain's room. The kitchens are at the bottom. The circular building at the very back is where the suites are and also includes a dining room and a games room. The levitation engines are the fin things that stick out.[/spoiler][/spoiler]
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[spoiler=Application][hr]Personal Information
[hr]Name:
Race:
Age:
Gender:
Birthdate:
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[spoiler=Appearance][/spoiler]
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[spoiler=Personality][/spoiler]
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[spoiler=Biography][/spoiler]
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[spoiler=Abilities Info][spoiler=Strengths][/spoiler]
[spoiler=Weaknesses][/spoiler]
[spoiler=Equipment][/spoiler]
[spoiler=Spells or Techniques][/spoiler][/spoiler]
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[spoiler=Other Info][/spoiler]
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[spoiler=Application in Code]

[hr][b]Personal Information[/b]
[hr]Name:
Race:
Age:
Gender:
Birthdate:
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[spoiler=Appearance][/spoiler]
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[spoiler=Personality][/spoiler]
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[spoiler=Biography][/spoiler]
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[spoiler=Abilities Info][spoiler=Strengths][/spoiler]
[spoiler=Weaknesses][/spoiler]
[spoiler=Equipment][/spoiler]
[spoiler=Spells or Techniques][/spoiler][/spoiler]
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[spoiler=Other Info][/spoiler]
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[/spoiler][/spoiler]
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[spoiler=Character Roster]As NPCs are not solidified yet, feel free to claim the position of ship's captain or something similar. However, I shall claim the position of Chief Ambassador, aka the guy in charge. Also feel free to PM about secret details for your character or if you want some extra plot involvement that is available for certain characters.
 
A I X - Lord Kyron - Finished
Demon Chick - Gwynevere - Accepted
Lady Tenko - Celia - Accepted
Cocodomoco - Dr. Alexie - Accepted
Origin - Valan
British Soul - Skylar Accepted
Phantom Roxas - Sophianne - Accepted
Admiral Stalfos - Noah - Accepted
Mugendramon - Risa - Accepted
Simdoggy - Malek - Accepted
Broke N. - Lord Verace - Accepted
Lady Tenko - Gvordoron - Accepted
A I X - Norz[/spoiler]
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Hey, I'd love to join.  This app is sort of a work in progress, but I think it'll be adequate.
 
[hr]Personal Information
 
ycCuX.png
 
[hr]Name: Gwynevere Patronaj
Race: Human
Age: 22
Gender: Female
Birthdate: May 21st
[hr]
[spoiler=Appearance]sample_127880552ee3bcc4905a3c533c355b201That is the closest approximation of an image I may obtain of Gwynevere, though that's not what she'd wear.  Gwynevere hails from an incredibly rich family. This shows in her manner of presentation and style; she is always up to date on the latest in fashion, and her taste in clothing is hailed as exquisite (whether this is a manner of asskissing, however, is up for debate). She wears her incredibly long hair in dual pigtails that accentuate her fate quite nicely. Her eyes are a bright amber, and are sharp, even deceitful looking. She usually dresses in expensive bodices and corsets, as she has her whole life, giving her an hourglass figure. Most of this clothing is produced in Alveria, and their quality reflects that.
 
She stands at about 5'3 and weighs 124 lbs.[/spoiler]
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[spoiler=Personality]Ladylike in nature, though brazen in argument.  Gwynevere has been raised as a diplomat and it shows.  She's strong willed and, at times, kind, though she falls prey to her desires easily.  She prefers to let her words speak for themselves, preferring to take action by employing another person more willing to do so.  Above all else, she believes that all ends justify all means.
[/spoiler]
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[spoiler=Biography]Her life has been an easy one.  She was born into the family of Patronaj, from whom a long line of famed people have been born.  Her family's fame dates back to when an ancestor of hers, a mage with seemingly awesome power, single-handedly stopped a Dwarven rebellion.  This earned her family a nice spot among the nobles, and the High King has since endorsed most activities pursued by them.  Gwynevere herself wishes to become one of the royal court and aspires to marry into royalty herself.  She has been formally trained in politics, but has ignored even the most mundane of magics, stating that she thinks it's simply "a waste of my time".[/spoiler]
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[spoiler=Abilities Info]
[spoiler=Strengths]Her main strength lies in her ability to debate and bargain with people.  As a higher-up in society, she has several 'connections', giving her the ability to make people she doesn't like... well, disappear.[/spoiler]
[spoiler=Weaknesses]She is incredibly weak towards bribery and blackmail.[/spoiler]
[spoiler=Equipment]PDA, Nano-Phone (allowing her contact with various governmental bodies), a multitude of useless hair products[/spoiler]
[spoiler=Spells or Techniques]N/A[/spoiler][/spoiler]
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[spoiler=Other Info]Her voyage to Systania is more political than anything.  Her father wants her on the ship see what kind of resources the kingdom has.  Reluctantly, she agreed to go, though she longs for home shortly after departure, and her mood goes sour because of it.
[/spoiler]
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[hr]Personal Information
[hr]Name: Rockafeller (Rock) Gringle
Race: Scyllian
Age: 26
Gender: Male
Birthdate: July 11
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[spoiler=Appearance]ytN3SXf.jpg?1
 
The above image sketches out his figure without clothes. He usually does not require any, but on cold nights, he wears a thick, brown wool traveler’s cloak with a hood. As an act of courtesy to any “guests” or other races, he wears a roughly cut out pair of trousers made of animal hide.[/spoiler]
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[spoiler=Personality]Rock’s personality is in the name: Headstrong, thick-skinned, and hard to humiliate. Rock took his first steps rebelling against his family, which forced him to develop independence outside of his own home, which today is as obvious as the color of his hair. He enjoys the company of others but hates the idea of developing a deeper relationship than “entourage.” Every word he says comes out in a boastful manner, signifying his addiction to triumph for anything he accomplishes, be it making a long jump, climbing a mountain, or even just squashing a bug.[/spoiler]
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[spoiler=Biography][/spoiler]
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[spoiler=Abilities Info][spoiler=Strengths]Damage reduction, increased speed, dexterity, and climbing ability.[/spoiler]
[spoiler=Weaknesses]Cold temperatures, long-ranged/reach weapons, water[/spoiler]
[spoiler=Equipment]ckMS09a.jpg?2[/spoiler]
[spoiler=Spells or Techniques][/spoiler]
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[spoiler=Other Info][/spoiler]
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Definitely would like to join. I will edit with my full ap.

EDIT:

[hr]Personal Information
[hr]Name: Quinton Alexie(pronounced Alex-e-a)(refereed to as Dr. Alexie)
Race: Human
Age: 74
Gender: Male
Birthdate: January 1st
Height: 5'7"
Weight: 135 lbs
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[spoiler=Appearance]Old_Man_with_Pipe_by_greetings824.jpg[/spoiler]
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[spoiler=Personality]A man who grew up with little but was always surrounded by the love of friends and family, he is outgoing, charming, and sweet. His cheerful attitude is only exceeded by his intelligence. Have a problem? he is always willing to do his best to try to help and fix it. He is always free to give a hand however he is not naive and knows when he is being used. He is also attached to his pipe.[/spoiler]
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[spoiler=Biography]He grew up poor as a child. His family did not have much money to their name but he made due. His family was always loving and encouraged him to do his best in life. In school as a young boy he always made many friends with his charming disposition and a big smile. When he was home, because he did not have much, he would always play in the forest by his home, he had begun to become fascinated by plants at a young age. Loved by his teachers for his brain and his classmates for his attitude his life of education was a good one. Meanwhile at home he would pot different plants from the forest in makeshift pots which were just cups he would steal from the local market. Studying all the plants of the forest watching them grow he knew what his love was. Eventually seeking further education he went to a university and created a presentation with things he had discovered about these plants hoping he would get money from them for educations. At the end of the presentation he was laughed at. Everything he presented, that he thought he had discovered, were things that had already been discovered by many botanists, however when they saw and realized what he had to work with; They were astounded he could discover anything. He was given money and was able to peruse Botany, acquiring his doctorate in botany eventually becoming a renown botanist in Valrune. But by the age of 60 he had discovered everything about every plant there was to know in Valrune. Written books on it all, published studies, taught classes, discovered the medicinal use of everything. The only thing he had loved has now come to an end. He spiraled into a depression cutting himself off from the world, he would stay home by himself ,alone , smoking his pipe, hoping something new to discover would turn up... He could not stand to not peruse knowledge of plants. Until one day a knock came to his door. It was the ______ inviting him on an expedition outside of Valrune. outside of Valrune...he thought that was impossible. But it was a chance! a chance to discover new plants! so he immediately took it.[/spoiler]
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[spoiler=Abilities Info]
[spoiler=Strengths]
-Extremely intelligent and good with people
-Extensive knowledge of every plant on Valrune
-Knows medicinal use of many plants
-Knows many useful ways to use all plants on Valrune and keeps many different plants on him[/spoiler]
[spoiler=Weaknesses]
-he is old and frail which makes him not very strong or fast and easily injured[/spoiler]
[spoiler=Equipment]
-Carries a small very easily concealable black powder pistol for self defense
[spoiler=Pistol Image]
cutcaster-photo-100283694-Small-Black-Po
[/spoiler]
-Wild Root seeds: A root that's seeds, when in contact with water, grow like vines at an extremely rapid rate. They grow around everything, and one they can reach.
-Salem Root: A root that may be mixed with water, crushed in a mortar, and put in a wound to disinfect and increase the rate of healing of the wound
-Leaves of the mountain oak: Leaves of a rare tree that only grows in the highest of mountains. This root may be ingested to "Clense the system" of any poison.
-Spark Bark: The bark of a spark tree. Extremely dry bark that may easily combust and burns very slowly. It is widely used for starting fires to keep warm however it may be used in other ways.[/spoiler]
[spoiler=Spells or Techniques]N/A[/spoiler][/spoiler]
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[spoiler=Other Info]
-He is extremely excited to be going on this trip. He will finally be able to discover some new plants and see a new world.[/spoiler]
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I will probably end up editing this a few more times.

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[hr]Personal Information
[hr]Name:Caecilia Matella Myrrandell, nickname is Celia
Race: Human
Age: 21
Gender: Female
Birthdate:March 7th
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[spoiler=Appearance]

She is around 167 centimeters in height and around 64 kilograms in weight, and overally looking like an athletic teenage girl despite her age. Her short blue hair is always maintained properly, and to protect it from sunlight, she wears a black wide hat with a chrysanthemum ornament decorating it. Her eyes are blue as a sapphire, radiating a calming shine.

 

She wears a completely normal clothing of a white shirt with black edges and golden gears as its decoration, while also wearing a long black skirt and a pair of black shorts inside it. Her shoe is a mountaineer boot, and it’s quite apparent from the look of it that it has been used for a long period of time.

[/spoiler]
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[spoiler=Personality]

She is an adventurer in heart, and will take her time to visit any place she deemed as interesting. People that she met on her adventures remarked that she was a nice girl, and really friendly and helpful to them. Her cheerful attitude made her able to make many friends everywhere, and she will usually do her best to help them if she can.

 

The reason why she made a lot of friends is quite simple. She is actually quite scared about the prospect of being alone, and she worried that she couldn’t keep her friendship for too long before she messed it up. She then usually opt to leave the place first before that happened.

 

Still, she never actually felt any real friendship. Her so called “friends” are just the people that she helped or was just her travelling companions for a while, and aside from that, they have no actual connection to her. Still, she pretended that they’re her friends to not feel alone.

[/spoiler]
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[spoiler=Biography]

Celia was the third daughter of the King of Miriadel, and she was the only one that didn’t care about the nobility, part of it because she had no interest in an empty title, and also since she couldn’t realistically be her father’s successor as the third child, and a female on top of that. When she was younger, she spent her days learning the art of sword mastery, archery, horsemanship, swimming, and other masculine activities. Her parents also pushed her to learn about magic, but as she said, “I’m not the type of person that’s capable of studying like this properly”, and all the efforts amounted to almost nothing, as in the end, she could only use simple healing spells and create a small blaze of fire in her hand.

 

When she was fifteen years old, while she was swimming freely in the ocean, something dragged her deep into the water, almost killing her. Thankfully, the knight that was tasked to watch over her managed to pull her back to the surface and eliminated the thing that pulled her down. Eventhough she was safe and well, the experience made her deathly afraid of water, and she started to be more attached to the knight that saved her life. Celia followed her anywhere she went, tried her best to get her attention, and even mimicked her movements and style. The knight didn’t really mind this, as she enjoyed Celia as a friend to talk to, and generally appreciated her cheerful demeanor.

 

Two years later, the knight was sent into a personal mission by the King, and was never heard of again. This event shook Celia deeply, as she felt that the knight was the only true friend for her until that time, and she blamed her father for sending the knight on that particular mission.

 

Feeling that her last attachment to her family was gone, Celia decided to quench her thirst of adventure, and left the castle after stealing some of the gold stored in there, and the treasured family sword, Regulus. Her father could only sigh, but inside, he felt a sense of joy that her daughter finally felt the freedom he never had.

 

After four years of aimless wandering in the land of Valrune, meeting a lot of new people, battling monsters, and reaching the untamed parts of the wilderness beyond the provinces, Celia finally heard about the rumor that His Highness King Oberon was organizing a secret mission to a new, uncharted realm. Without thinking more, she decided to do whatever she can so she could be participating in this mission.

[/spoiler]
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[spoiler=Abilities Info]

[spoiler=Strengths]

She has a quite strong physique as a result for her training and journey across the land of Valrune. She could easily wield a two-handed sword by just using one hand, and she could definitely use it well.[/spoiler]
[spoiler=Weaknesses]

She is too reckless for her own good, have little to no knowledge about handling nanites and magic in general, and most of all, she has a debilitating phobia to water. She could swim, but prefers not to in most cases.[/spoiler]
[spoiler=Equipment]

-The Lionheart Sword, Regulus: The sword passed on in her family for generations, this Flamberge was imbued with magic to strengthen the sword and to make it seemingly lighter. Celia could easily hold this sword in one hand, but it is best used with two hands. This is quite inefficient most of the time she's not in actual battlefield, so she rarely used these outside of training.

-The Rose-killing rapier, Carmilla: This is the weapon she used the most. It is not as dangerous as her Regulus, but with it light weight, Celia could perform some impressive maneuvers.[/spoiler]
[spoiler=Spells or Techniques]

[spoiler=Spells]

Heal: recovers a single ally

Blaze: ignites a small fire [/spoiler]

[/spoiler][/spoiler]
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[spoiler=Other Info]

-She leaned towards being a lesbian, and showed little to no interest in men. She’s quite unaware about this, but romance was never her top priority.

-She cannot detect sarcasm

-She actually acts dignified and cared about her manners most of the time she’s near civilization, but that attitude changes whenever she’s in the wilderness.

-She’s unable to operate technologically advanced trinkets such as a smartphone.

-She’s almost completely flat, but she didn’t view it as a problem.

-Her cooking skill is only decent

-Her hair was originally brown, but when she was younger, she ordered one of her servant to change it to blue, to match the color of her eye. After the incident in the ocean, she changed it back to brown, but she decided to return it to blue later on as a reminder of the knight that saved her.

-She played guitar decently, though her singing voice was less than desirable

[/spoiler]
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I guess it's done?

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[spoiler=WIP]

Personal Information:

Name: Valanhan "Valan" Dimmerell

Race: Human

Age: 28

Gender: Male

Birthdate: June 1st

Sexuality: Homosexual(obviously hiding his sexuality)

[spoiler=Appearance]

 

[/spoiler]

[spoiler=Personality]

Valan has about as much personality as a brick...or at least that is the way it appears to most people. He is deadly serious about nearly all matters and it is rare for him to crack a smile. He likes to keep a low profile, usually staying at the back of a room shrouded in the shadows or blending in amongst dozens of other people. He is a hard man to find if he doesn't want to be found. 

 

Valan's serious demeanour is often taken as if he is cold and apathetic, but this isn't nearly the case. He is merely cautious. He has had a difficult life, and has learned that when you show emotion you offer a way for someone to take advantage of you. And thus, he just isn't trusting. He prefers to keep people at a distance so as to not get hurt again. He does genuinely care for others; he just expresses it a different way than most. He is a good listener and will make note of small things that most people miss. This makes him excellent at turning someone's bad day into a good one by referencing a TV show they enjoy or offering a small snack or trinket that they love. Like I said, Valan does genuinely care for people and feels the need to do what he can to make people happy.

 

When it comes to matters of family, Valan becomes even more distant. He never knew a loving household and therefore sees blood as nothing more than liquid. He has no family ties and slightly resents anyone that does have a connection with their family, although he tries not to let that get in the way of his judgment or opinions of people. 

[/spoiler]

[spoiler=Biography]

Valan grew up in a fairly poor family in Miriadel. He lived in a quiet town known as Lilacia [Lil-lace-ia] that followed the orders of the High King to the letter and rejoiced in his almighty splendor. They were a quiet folk that did what they were told and enjoyed doing it. Valan was a middle child amongst five other siblings and as such he didn't receive much attention. Not that he could exactly blame his parents. They were awfully busy, so none of the children received an abundance of attention. 

 

Valan's mother was a gardener and herbalist, as is a common practice in Miriadel. With all the wild flowers it was easy to get captivated by the beauty of nature and participate in its wonder. As such, his mother grew herbs with special properties that she would craft into dazzling concoctions that never failed to the job that they were made for. Owning a small shop in town, she was constantly at work just to break even. Of course, her financial troubles weren't a testament to her lack of skill, but rather her position being a poor location to set up shop. But she did what she loved and she couldn't ask for more.

 

Valan's father was a different type of man. He was much more prone to adventure and action, and as such he was a part of Lilacia's small group of hunter-warriors that provided fresh meat for the town and would act as first-responders to in sort of emergency or invasion or bandit attack. He spent most of his time in the fields of Miriadel hunting down drakes and torching vicious plant creatures. He started each day with a smile on his face as large as the crescent moon.

 

Valan's siblings(2 sisters and 2 brothers) seemed to find their place in one of their two parents' interests. Valan's elder brother often accompanied his father on hunts, occasionally bringing Valan's youngest sister with them. Together they would laugh and joke as they severed the heads of whatever crawled around the deceivingly brilliant flowers. His younger brother and older sister fell in line with his mother in gardening and botany. That left Valan all alone. He tended to things around the house and pretty much kept to himself. He was an outsider in his own home, but things really weren't that bad for him. He knew that his parents loved him and that his life could be a lot worse. And so, he was content to be alone, using the time to think and read and write and draw. He was happy.

 

Until he turned 18. At 18 the boys of Lilacia were expected to go undergo a rite of passage. They were to pick a single woman in the town and seduce her. It was an act that hinted at barbaracy, as it wreaked of sexism, but it was just a tradition that survived the tests of time. It was that evening that Valan realized that he didn't find any interest, at least not sexual interest, in women. He went home, telling his parents what he had discovered about himself, but instead of meeting some form of acceptance or support he found shock and anger. His parents, who as previously stated were religious followers of the law, disowned and threatened to call the authorities on him if he ever darkened their door step. That was the beginning of Valan's descent into the distant being that he is today.

 

After that, Valan traveled around, believing himself to be a "filthy abomination", as his father described. He worked odd jobs all over, careful to hide that he was an "unnatural piece of garbage". It was on these travels that he learned to defend himself and picked up tricks on how to harness the powers of System Magic. It turned out that he had some sort of natural ability in it, but without the proper training he could never be classified as a mage. It was also on these travels that he found the most important person in his life [name to be decided upon] 

[/spoiler]

 

Combat Information:

Class: Rogue/Jack of All Trades

[spoiler=Abilities/Spells/Techniques]

General Abilities

Stealthy: Valan is a fairly stealthy person, able to move fairly silently and able to make use of shadows to hide his form.

Strategic Mind: Valan has always been a thinker, and it has sharpened his mind so that he can tactically plan out encounters and situations, allowing him to react in the most strategic ways possible.

Fit Body Condition: Valan is a very fit individual, believing that he needs to keep his body at the peak of its performance at all times, else he might get caught off guard in the dangerous world that he lives in. As such, he has pushed his body to become as physically fit as possible. As a result, he is able to run, or work strenuously, for large periods of time as well as hold his own in an arm wrestling match. 

Weapon Proficiency: Valan has become very proficient in his use of his long dagger that he keeps sheathed over his right shoulder. He is a decent shot as well, but does not have the money to invest in such weapons.

Combat Proficiency: Valan is well versed in several types of combats, varying from the quick, lithe like combat of the elves to the brute force of the orcs.

System Magic Proficiency: During his travels, Valan came in contact with all kinds of people, some of which were mages and shamans. They taught him the basics on how to harness the power of System Magic.

 

Spells

Life Detection: By connecting with the nanites in the air, Valan is able to pinpoint lifeforms within a 500 ft radius. 

Healing Touch: By harnessing the nanites around him, Valan is able to focus his energy to heal wounds by touching them with the palm of his hand.

Blade Sharepener: Again, by harnessing the nanites in the air, Valan is able to almost instantly sharpen any dull blade his in contact with. This spell also repairs any chips in the blade as well as any dirtying or tarnishing of it.

Force Shot: By slamming the base of his palms together and thrusting his arms forward, Valan can shoot a blast of compressed nanites that feel like a high powered punch.

Defensive Field: Done by gathering nanites in the air, Valan cements them together and uses them as a temporary barrier, usually done in a dome like shape around him.

Torch Light: Valan is able to create an orange colored fireball in his hand by focusing on the nanites in the air and causing them to ignite. The fireball gives off more light than it does heat and as such doesn't make for a very good weapon.

Preflex: This is Valan's most powerful spell and he has only been able to gather enough energy for it a few times since learning the premise of it. He connects his mind with the nanites around him, much like through Life Detection, but instead of ordering them to detect life, he orders them to perform a process much like a computer running a set of sequences and then deciding upon the most plausible one. By doing this he is able to see the most likely outcome of his immediate situation seconds, sometimes minutes, before it happens.

 

Techniques

 

Rogue Tactics: During battle, Valan likes to begin by keeping himself a fair distance from his opponent and using the shadows to conceal his movements. By doing so he is able to study his opponent and pinpoint their weaknesses while not exposing his own. With Rogue Tactics he makes use of concise blitz attacks and pre-set traps, as well as utilizing his surroundings to their fullest.

Strategist's Mind: Valan is able to survey a field, and with the help of Life Detection and Preflex give concise orders as to the best course of action. Unfortunately, Valan is not in command of any group of men and as such almost never uses this ability.

Brute Force: Learnt from a small tribe of orcs, Valan learned how to pummel his opponent's into submission. He uses his lithe body to get in a number of fast, yet powerful, punches and palm strikes that overwhelm his opponent before they are able to retaliate. This battle style makes use of his Force Shot spell.

Support Mage: While not necessarily a mage, Valan does know a number of spells that could be used as support for any allies. Not only that, but with the use of Torch Light he can distract enemies, creating wide openings to make battles clean cut.

[/spoiler]

[spoiler=Strengths and Weaknesses]

Strengths

Intellect: Valan is obviously very intelligent and as such can use his vast intellect to outsmart and outplay any opponents.

Jack of All Trades: Valan is able to use a variety of battle styles. This makes him a versatile fighter, able to quickly shift from one style of fighting to another.

Deadly Serious: Valan's lack of connections with people makes it so that there are very few people that can be used as leverage to gain his favor.

[/spoiler]

[spoiler=Equipment]

 

[/spoiler]

 

Other Information:

[/spoiler]

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[hr]Personal Information

Untitled7_zps515ab4d6.png

"You know how it works; kill one human and you're a murderer, kill thousands of humans and you're a conqueror, kill all the humans that Valrune has to offer and you're a god, or goddess if you just so happen to be a chick like me. Oh, how I wish I was a goddess myself..."

[hr]Name: Noah Lyman
Race: [acronym='Noah was born as a human being, however']Elysion[/acronym]
Age: 24
Gender: Female
Birth Date: May 18
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[spoiler=Appearance]It should be noted that Noah adopts two different forms. There's her true form, which she rarely uses unless she's about to perform a heist, and then there's a more humanoid form that she takes whilst around society. Both of Noah's forms are completely different from one another, and as such, she can always alternate between the two just to fool anyone that hasn't seen her do so before into looking for a completely different person. In her true form, Noah stands at 6' 2", and her BWH ratio is 33-25-33. She also has violet eyes, orange hair that falls down to her hamstrings and what appears to be an amethyst on her forehead and sharp pieces of metal on her forehead and scalp. Not to mention she has the same metallic [acronym='It may not appear as such on the pic, and if it doesn't, know that this is the closest pic I could find for what I was imagining.']blue-grey[/acronym] skin as seen on the typical female Elysion.

 

The first thing one notices when Noah is in her humanoid form is that, apart from having a beige, "normal" colored skin tone, she only stands at 5' 5", and her body is much flatter and less curvy than before, with a new BWH ratio of 21-20-23. That's not all; in truth, the only thing that remains the same on both the humanoid form that Noah adopts and her true form, apart from the short shorts and tank top she wears on both forms, is the orange hair, and even then it's significantly reduced in length from the true form, only going down to the back of her shoulder blades. The pieces of metal and the amethyst-looking gem are gone too, as are some tattoo-esque birthmarks on her back, arms and [acronym='just above her breasts']upper[/acronym] and lower chest, and her eyes are now baby blue instead of violet.

 

[spoiler=Pic of True Form]92a734f58f75aebc786169aa0cb1a4e645642871[/spoiler][/spoiler]

 

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[spoiler=Personality]Noah seems to come across as a shy individual while in her humanoid form, but she hides a deep hatred for humanity. She especially loathes the wealthier humans, and her only perception of such people is that they seek to stab others in the back at same point of their lives in the name of greed... and pride... and all the other sins. Yet she doesn't outwardly speak of such, unless she's either adopting her true form, or speaking privately with another Elysion that just so happens to be on-board HES Kalondria. Otherwise she keeps to herself, although she can often be seen casing the airship, which she needs to do as a key part of pulling off this big heist that she's cooked up. She will even sneak into areas with restricted access if she can afford to, counting on the fact that she can always claim that she was lost if she gets spotted.

 

Considering her motive for all the heists she made over the years, it's not hard to at least partially see that Noah a hypocrite. After all, she's only doing these heists to make humans suffer as much as she can make them, and since she believes it's what the humans deserve, then it's only fair that she in turn suffers because she was once human herself; but yet here she is having fun. It just goes to show how much of a total bitch she is towards humans and anyone that stands up for them. Noah has no intention to ever stop making and trying to pull of any heist that she keeps dreaming up, and she won't stop until those "greedy pigs" that she refers all the humans as learn their place below her... or if the authorities actually manage to capture her for once in their lives, one or the other.[/spoiler]

 

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[spoiler=Biography]Born as a human being within the capital city of Sentralis, Noah Lyman grew up in the slums with a single mother, who became psychotically unstable after giving birth to her. Cordelia Lyman, Noah's mom, had refused to give Noah up to authorities despite knowing she was unfit to raise her. After all Noah was all that Cordelia had left, and she was sick and tired of being pushed around all the time. After fighting through the authorities and escaping into a safe place, Cordelia was finally left alone to raise Noah in relative peace. True, the fact that Cordelia was killing slums and cannibalizing on them just to feed herself and then Noah a bit later in her life aroused suspicion, but the authorities, unwilling to deal with such a psychopath as Cordelia had become, opted to stay well out of it... until a highly respected ambassador who was observing the land of slums was about to be attacked by Cordelia. Fortunately for the ambassador, his bodyguards were on it in an instant, although they ended up killing Cordelia in the midst of performing their duty in protecting the ambassador. Noah was only seven years old when she witnessed Cordelia's death, and it plagued her memory ever since.

 

Since then, Noah was sent to an orphanage in the slums to spend another eight years of her life, until she ran away and hid in an airship bound for Elysium, never to set foot on the slums of Sentralis again. In Elysium, Noah was free to do whatever she willed, which she had greatly appreciated. The first order of business was to become an Elysion, and the next was to learn some spells that would greatly help her in performing any heist she could dream up, including a spell that would change her into a more humanoid form. With all that done, Noah figured that she should do a few heists around Elysium first, due to the serious lack of laws in the city that would punish her should she screw up. As typical of starting criminals, she started at the bottom, robbing convenience stores for food and drink as well as money, before slowly working her way up to robbing a bank for even more money. After nine years of pulling heist after heist, her successes gave Noah enough money to pay for a flight on an airship back to Sentralis, where she heard about the airship HES Kalondria that was to launch from there, and into space to find a new world to settle. Of course, the High King Sayr Oberon wouldn't want an Elysion on-board the airship, but Noah didn't give a rat's ass about that; all she cared about at that stage was getting inside HES Kalondria at all costs. As to how exactly... Noah was in the middle of pondering this as she looked outside the airship she was in, when all of a sudden she saw an Elysion apparently trying to flee from Elysium. Thankfully, the airship seemed to be following the same course.

 

With the arrival at Sentralis, Noah immediately made for the center of the city, which she found out the hard way was gonna have to be a heist in and of itself. However, it didn't phase her because she had been pulling heists for so long now, and getting inside the nobility section of Sentralis would've practically been a cakewalk, if not for the fact that she got distracted by the sight of the Elysion from earlier, whose name turned out to be Sophianne Zelwick. However, Noah still kicked the authorities' butts and offered to take Sophianne under her wing... under the condition that she'd do Noah some sort of favor, that probably being to aid in the heist that she had cooking up at the time. But before that, Noah and Sophianne still needed to find a way inside HES Kolandria, where destiny awaited them.[/spoiler]
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[spoiler=Abilities Info][spoiler=Strengths]Incredible Speed and Dexterity; Talented at stealth; [acronym='This may appear as a weakness, but is also a strength as it motivates Noah's forward planning into making SURE she accomplishes what she sets out to do.']Cannot unsee own ambitions[/acronym][/spoiler]
[spoiler=Weaknesses]Reckless when compromised; Allergic to electricity; [acronym='It's a weakness too for obvious reasons, most notably because Noah becomes heart-broken when she realizes her ambition is impossible, and panics when something goes wrong... which only leads to ADDITIONAL things going wrong, and creates a snowball effect.']Cannot unsee own ambitions[/acronym][/spoiler]
[spoiler=Equipment]Treasure Orb: A large, amethyst colored orb that uses Chaos Magic to store items. It's loaded with money as well as ammunition for the assault rifle that she carries with her, but she also places inside the Treasure Orb things that would otherwise be used as forensic evidence against her heists.

First Aid Kit: Contains a whole bunch of medical knickknacks for when Noah gets injured in a heist, including bandages, cast-making equipment and scissors to cut the bandages with. Also among these is a bottle of blue and green pills that, once taken, allow Noah's immune system to stave of infection for a total of 24 hours apiece. Because they only last for 24 hours, Noah has to take one of these pills a day for as long as she still has supply of them.

Customized Assault Rifle: Made by dwarves, displayed in a weapon store in Elysion to be sold, stolen by none other than Noah during one of her many heists during the nine years she was there. Since then, Noah has added several things to this dwarven-created assault rifle, which has been modeled after the modern-day M16. It now has a flashlight, a scope with a reflex sight and an underarm grenade launcher.[/spoiler]
[spoiler=Spells]Shape Shifting: Noah's bread and butter spell, which allows her to shift between her true form and her more humanoid form at will and consequentially attract or evade attention from authorities respectively. Since the two forms appear so different from each other, the only way to know they're both the same Noah Lyman is either via DNA sample, or by witnessing the shift first hand. Noah shifts from one form to the other via typical magical girl transformation.

 

Heart of the Machine: By using both System Magic and Chaos Magic, Noah can reprogram any cyber-security to grant her access to otherwise restricted areas, or even reprogram it to lock out adversaries that could otherwise gain access no problem. It initially takes Noah a while to channel enough System Magic into a cyber-security to reprogram it, and she hasn't yet figured out how much Chaos magic is necessary to eliminate all traces of the System Magic. Upon mastery, however, she can reprogram a target cyber-security almost instantly, and without leaving any indication that the target was "hacked" in any way.

 

Invisibility: Exactly as it says on the can; Noah can turn invisible at will for up to 30 seconds, preventing herself from being spotted in a pinch. Unfortunately, the same can't be said for anything not attached to Noah's body, and even more unfortunately, clothing doesn't count. As such, she has to strip down to her birthday suit in order to achieve the fullest effect, which leaves her vulnerable to embarrassment should her invisibility wear off in public. However, this problem only arises because Noah is inexperienced with the invisibility spell, and can be quickly alleviated with training.

 

Metallic Absorption: When this ability, Noah can absorb into her body any weapon or projectile one may try to use against her that has even the slightest percentage of metal in it, ranging from swords, axes, spears, or even arrows or bullets. Weapons or projectiles that are made from wood as well as metal, such as spears or arrows, will still hurt Noah for some fair percentage of their original damage. On top of that, the more metal Noah absorbs at one time, the more vulnerable she is to lightning spells, and especially powerful magnets.

 

Metallic Expulsion: Here, Noah unleashes all the metal that she has absorbed in her body, firing it all out as projectiles towards her enemies either from all over her body or just one segment. This is mostly used as her one and only magical attack, but Noah can also use this as more of a deterrent to help her escape pursuers, or just to get herself off of those dreaded magnets.[/spoiler][/spoiler]
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[spoiler=Other Info]Noah certainly isn't afraid to use seduction as a means of manipulation. She doesn't even care who exactly she seduces, although she does it differently depending on the gender. For males, Noah promises to get more intimate if she gets what she wants from them, though it's a promise that she may not keep, least of all for humans. But for females, she grabs their hands or tongues and rubs them over her body, refusing to stop until she gets what she wants.

Noah is bisexual, but doesn't really care for being in a serious relationship with anyone... well at least not yet.

Noah is almost never the brains for the heists she gets herself involved in. That doesn't mean she's stupid or anything, it just means that she's not the one responsible for coming up with the plans for each heist. However, she'll always case the area in whence she wants to commit the heist of the day, and will make sure she at least has a "loud and dumb" way of pulling it off, even if it means thinking it up on the spot.

Noah's hatred of humanity is so deep that she even dislikes Elysions that used to be humans. Theoretically it should mean that she hates herself, but her love/hate relationship of her own life only serves to cement her hypocrisy.

Noah tends to move her hips from side to side while she walks in her true form, and her breasts bounce ever so slightly as she does so. Whether she does that intentionally or not is unknown, but oddly enough, the same thing doesn't happen when she walks in her more humanoid form.[/spoiler]

 

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Ideal Voice Actress: Wendee Lee (En)/Megumi Hayashibara (Jp)

Theme Song: Final Fantasy VII OST: The Shinra Corporation, as remixed by BitSymphony

 

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[spoiler=Sophianne][hr]Personal Information
[hr]Name: Sophianne Zelwick
Race: Elysion of half-elf origin
Age: 21
Gender: Female
Birthdate: November 24
[hr][spoiler=Appearance]HMeFsOF.jpg [Drawn by sakimichan]
 
Sophianne stands at 6'2", but she doesn't seem that tall, as she is usually hunched over and quivering.[/spoiler][hr][spoiler=Personality]Sophianne is a very timid woman, constantly second-guessing herself, but she is desperate to trust people, even if she knows full well that she'll be setting herself up for tragic disappointment. However, she is willing to defend herself, as she knows that her body structure is incredibly vulnerable, and is afraid of receiving so much as a scratch.[/spoiler][hr][spoiler=Biography]Sophianne Welwick's parents were themselves half-elves, born to families that were cast out of Alveria. They found each other in a town within Miriadel, and after several years of courting one another, they were finally married, and shortly after that, Sophianne was born. Word of this union eventually reached Alveria, much to the anger of Sophianne's elven great-grandfathers, the Counts Claudius Zelwick and Leontas Maunterrel, who, while largely indifferent with one another, agreed wholeheartedly that it was a despicable that their bloodlines had mixed to allow yet another half-elf to be born.
 
Desperate to salvage the purity of their bloodlines, Claudius and Leontas made a bet. In preparation for the day Sophianne became of age, they would each find a suitable, pureblood elf that they deemed worthy of taking their great-granddaughter's hand in marriage. Claudius and Leontas grew to become friendly rivals of sorts over the course of this bet, seeing their great-granddaughter as more of a prize to be won, confident that she would value one side of her heritage over the other. However, neither of them saw Sophianne very often for various reasons. First and foremost, that would require them to interact with the grandchildren that had embodied the betrayal that Claudius and Leontas had each endured. Secondly, they wouldn't dare allow rumors to spread that would peg them as half-elf sympathizers, given how they in fact the opposite. Regardless, there were a few occasions in which they managed to swallow their pride and see their great-granddaughter, though they visited their descendants separately, though they did make it known that they knew of one another. Their agreement was simple. Every five years, either Claudius or Leontas would visit Sophianne on her birthday, and four months later, the one who did not attend would pay Sophianne's family a visit. Sophianne's parents were typically hostile towards their respective grandfathers, but Sophianne would always idolize her great-grandfathers, too young to understand what they had done.
 
The scheming and plotting continued, while Sophianne lived a relatively peaceful life with her family, the three of them blissfully unaware of what was awaiting them. Finally, Sophianne's eighteenth birthday finally arrived, and with it, Claudius and Leontas were prepared to present the suitors they had chosen for Sophianne, passing them off as bodyguards, insisting that even elves need an aide at times. However, Sophianne's parents immediately say through their deception, but not before Sophianne had begun to display an interest in Claudius' chosen suitor, Tomaron. Not wanting to ruin Sophianne's birthday, Sophianne's mother, Apheliel, Leontas' granddaughter, convinced Leontas and his "bodyguard" to leave, which Leontas reluctantly agreed to, silently accepting defeat in his competition with Claudius.
 
Claudius, however, was thrilled to see that he was victorious, and he welcomed Sophianne that he would welcome her in his house in Alveria, followed up with a not-so-subtle hint that he would personally see to it that Tomaron would be there waiting for her. Sophianne was overjoyed by this offer, but her parents were of course none too pleased. Sophianne's father and Claudius' grandson, Reletas, told Claudius that they accept his offer, which Sophianne was happy with, though Apheliel was not. Pleased with this, Claudius added that Reletas and Apheliel would also be welcomed in his home, though he cautioned Apheliel that Leontas would not be so happy with this agreement, not that Apheliel was surprised. Satisfied, Claudius wished Sophianne a happy birthday, and returned with Tomaron to Alveria, but not before Tomaron took Sophianne's hand and kissed it, promising that he would see her again.
 
Sophianne spent the next few days dreaming of when she would see Tomaron again and wondering what Claudius' house was like. Her parents, however, had other ideas. They refused to play into Claudius' hands, and would not let Sophianne do the same. Though neither of them were ready to admit it, they knew that there was one place where Claudius would not follow them. Some place where they could escape his control, and Leontas if he dared to try something else. They would bid leave their current way of life and go to Elysium. Sophianne was defiant in this, having long since realized that her parents just hate her great-grandfathers, and that they should take Claudius' offer. Her parents, however, were insistent that her reaction was what Claudius would want, and that Tomaron is just a means to an end for Claudius.
 
It took several months, but eventually, Sophianne had managed to say goodbye to her old way of life, following her parents to Elysium, though she was unhappy during the entire voyage. When they learned the finer details of the process that led to one becoming a Elysion, Sophianne was prepared to abandon her parents altogether, something that they realized they would have accepted. The only way to end Claudius and Leontas' obsession with using their daughter to restore their bloodline would be to ask her to cast aside her heritage, and to ask such a thing was selfish, cruel, and worst of all, it made them no better than the men they were running away from. However, in spite of this, Sophianne was confident that if she were to be with any elf that Claudius or Leontas would choose for them, they wouldn't care about the purity of the bloodline, and would love her for her. If another of them cared about her even after she became an Elysion, then she would know that they would be deserving of her love. With the three of them in agreement, Sophianne and her parents endured the process of becoming Elysions, ending Sophianne's life as a half-breed. Now, she wasn't a half of anything. She was a true Elysion.
 
It was unsettling to live in a place where the law was nonexistent, but the Zelwick family kept itself in areas where people behaved themselves. To better combat the contaminations that Elysium would not allow to thrive, Reletas looked into becoming a doctor, hoping to spare the sick the fate of execution by curing them before they would be met with capital punishment. However, this dream was quickly cut short when the council, fearing that such a man would inevitably contract a sickness that he would quickly spread, ordered his immediate execution. Sophianne and Apheliel were brought forward to watch as he was beheaded in the middle of the street, with his body immediately incinerated on the spot. The image was engraved in Sophianne's mind, and it would not be a sight she would soon forget.
 
Apheliel stood with Sophianne, hoping to protect her on her own in light of Reletas' death. However, the council had stationed guards to follow the two women in case that they may have been contaminated by Reletas. One guard, suspecting that Apheliel was contaminated, went to attack her, but was struck down by another Elysion, who looked to have once been an avian. The Elysion, Era'Toka, then dispatched the rest of the guards, declaring that he will protect Apheliel and Sophianne. As it turned out, Era'Toka was a patient of Reletas, and with Reletas' death, Era'Toka swore to repay Reletas by protecting the family that Reletas left behind. Sophianne, however, was ready to leave Elysion, and Apheliel agreed. Era'Toka did not question this decision, and said that he would follow them out of Elysium, for doing anything less would be a dishonor to Reletas' memory. The guards were fierce, forbidding them from leaving to prevent any contamination from entering Elysium, but Apheliel protected Sophianne with wind magic, entrusting Era'Toka with her daughter's life. During the struggle, Apheliel lost her left hand, and in order to prevent her infecting anyone else by any means, Apheliel was killed.
 
Sophianne and Era'Toka made it out of Elysium, but Sophianne was horrified by the loss of her mother. Era'Toka apologized for as long as he could, but Sophianne never once blamed him. Era'Toka had failed Apheliel, but he promised that he would at least protect Sophianne. If he would fail even that, he would take his own life, much to Sophianne's protests. They journeyed across the land, Era'Toka carrying Sophianne whenever he could managed to fly her, while Sophianne took to teaching herself wind magic. Sophianne decided that she need to go to Alveria and inform her great-grandfather's of what happened in Elysium, even though she knew that attempting such a thing would have little chance of ending in her favor.
 
While they would often pass by airships during their flights, Era'Toka thought little of them. Instead, his mind was centered on going to Sentralis, where his own daughter, Era'Vel, lived. Era'Toka had been taken to Elysium by slave traders from Murisfiel who had captured several avians from Aerispire, taking them to Elysium. Era'Toka had left Era'Vel with her mother and sent them to Sentralis, hoping that they would escape. With any luck, Era'Vel would still be there. Sophianne suggested going to Sentralis before Alveria, as Era'Toka needed to see his daughter again, while Sophianne was dreading the thought of what could happen if she saw her great-grandfathers.
 
Upon arriving in Sentralis, Sophianne and Era'Toka were quickly approached by authorities, who were suspicious of the two Elysions. Neither of them wished to fight, insisting that they meant no harm, but to their surprise, another Elysion appeared and beat them up. Her name was Noah, and she said that Sophianne owed her one, now that she had saved them. Era'Toka, however, was insistent against this, as he quickly decided that Noah was not to be trusted. Sophianne, however, believed that if another Elysion had fled Elysium, then perhaps there was something genuine about her. Era'Toka reluctantly allowed Noah to ask whatever favor she would need of Sophianne, but he had warned that he would be keeping an eye on them, as he didn't want Sophianne to get in trouble. Sophianne agreed to pay back Noah, unaware that she is about to be involved in one of the biggest heists imaginable.[/spoiler][hr][spoiler=Abilities Info][spoiler=Strengths]With the help of her wind magic, Sophianne is able to move around quickly.[/spoiler][spoiler=Weaknesses]Her body structure is incredibly weak, making her very susceptible to weaponry and disease. Her need to depend on someone also leads to her being very gullible, though she's learning that if someone says not to listen to someone, then chances are that the warning was right.[/spoiler][spoiler=Equipment]Wields a spear fashioned by Era'Toka.[/spoiler][spoiler=Spells or Techniques]Has a moderate control over wind magic, allowing her to hover in the air and push people back.[/spoiler][/spoiler][hr][spoiler=Other Info]Era'Toka is following her, and will protect her if things go wrong.[/spoiler][hr][/spoiler]

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Yeah, I was wondering about that. Maybe I could work with Admiral on something, unless AIX thinks Elysions shouldn't be in this. I could just go with an Avian instead, anyway.

 

If you do end up going with an Elysion character, it isn't wise for your character to physically walk around (Especially sense she's of Elven decent). Using her telekinesis on herself to move around is more practical.

 

Admiral_Stalfos19@ I call BS on your character not having the physical weakness that Elysions are suppose to have. It doesn't make any sense from a Role Playing stand point. Even if she was an exception, she/he'd have to be examined extensively to help aid in research so other Elysions could no longer have the weakness either.  Their physical weakness is one of the things that make them balanced.

 

Sorry if I sound harsh, it just really urks me.

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[spoiler=Skylar Jackson][hr]Personal Information

"Sword in one hand, magic in the other. I try my best to make the best out of both worlds."
[hr]Name: Skylar Jackson
Race: Human
Age: 22
Gender: Male
Birthdate: July 7th
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[spoiler=Appearance]

paladin.gif

 

Skylar stands at 190cm tall (or 6'2") and weighs 75kg (165 lbs)

[/spoiler]
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[spoiler=Personality]

Some would say that Skylar is too curious for his own good, but that isn't necessarily the case as the reason for his curiosity is so that he can broaden his mind so that he wouldn't end up asking stupid questions or struggle to answer questions later on, not to mention he has always believed that knowledge is power and that he can use said knowledge to get by in life. Training is very important for Skylar and one thing that really annoys him is anyone or anything interrupting his training for whatever reason because it makes him lose focus and when he loses focus, it can lead to him making the wrong decisions whether that be in battle or not.

[/spoiler]
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[spoiler=Biography]

Skylar is an only child in an upper-middle class family living in Lumenhold, the capital of Taern. Being an only child, he was sure to get his parent's full attention, and they wanted what was best for Skylar. His father would teach him how to fend for himself, whilst his mother would teach him about his family's history, like the story of his great grandfather Ezekiel Jackson who was a skilled hunter and defeated a manticore using his sister's handmirror after it knocked his sword off the cliff.

Skylar was always a curious child and wanted to learn more about the world around him, and his curiosity didn't go unnoticed by his parents who thought of sending him to magic school so he could learn about system magic, a decision that wasn't easy for them to make. During his time at magic school, inbetween learning how to use system magic, Skylar would use a stick to practice sword techniques as swords weren't allowed in magic school.

After graduating at the age of 18, Skylar returned home to tell his parents that he would be going travelling to show that he could fend for himself, but to his horror, he found out that his father was killed in a hunting trip that went wrong, however Skylar wasn't told the details of what happened as his mother would break down in tears before she would get the chance. Nevertheless, she was happy to hear that Skylar would go out travelling and she gave him his father's sword.

Through his travels, batting different monsters and visiting different communities in Valrune, and getting to know the different races, he would later learn about the HES Kalondria and made his way back to Lumenhold to gather his supplies and travel to the new world.

[/spoiler]
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[spoiler=Abilities Info][spoiler=Strengths]

Determined, a skilled swordsman, quite athletic.

[/spoiler]
[spoiler=Weaknesses]

Gets frustrated too easily and such frustration CAN lead to him making incorrect decisions in some cases.

[/spoiler]
[spoiler=Equipment]

sword.jpg?w=144&h=300

[/spoiler]
[spoiler=Spells or Techniques]

Main spells:

Blade Re-Sharpen: By harnassing the nanites in the air, Skylar is able to repair and/or resharpen his blade.
Electro Field: Again by harnassing the nanite in the air and heating them up somewhat, Skylar is able to unleash a burst of electrical energy.
Wound Healer: By focusing his energy, Skylar is able to heal his own wounds.

[/spoiler][/spoiler]
[hr]
[spoiler=Other Info]

N/A

[/spoiler]
[/spoiler]

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I agree with D.A. here on Stalfos's character.

Unless you can think of a good reason for Elysion to be there, I'm not going to have them there because as stated above, it doesn't make sense.

I would like everyone with pictures for their appearance to give me a height to accompany it.

Ain, the royalty involvement is fine.

[spoiler="EDIT: Mein Application"][hr]Personal Information
[hr]Name: Lord Kyron Calathnos
Race: Elf
Age: 25
Gender: Male
Birthdate: July 23
[hr]
[spoiler=Appearance]As an High Ambassador of the Valrune Confederation, Kyron carries an aura of authority despite his tender age. He stands at 6' and always wears the fine red tailcoat denoting his status with its shoulder plates and mantle so that his actually rather frail and slender figure is concealed relatively well. Kyron's shoulder-length blond hair is combed and gelled back very neatly to completely avoid obstructing his elegant face and also revealing the expensive green nanite earring he wears on his left ear. He has smooth but angular features and, despite a slightly hawk-like nose, he is considered to be rather handsome. Perhaps he would be alluring indeed if he smiled, but his thin lips or more often than not curled into a contemptuous grimace while his emerald eyes remain slitted in suspicion. Nevertheless, as a diplomat, he appears very severe and intimidating to the opposing party and he makes them feel utterly transparent under his gaze.[/spoiler]
[hr]
[spoiler=Personality]Having always grown up insecure and put under great pressure from his parents, Kyron is fiercely prideful, unable to take any sort of insult or joke while responding well to flattery and ass-kissing. He takes great pride in his accomplishment of attaining such a high rank and social status at such a tender age, although in truth, he owes a lot to his parents' power and influence. Trust does not exist in his mind, only thoughts of how to manipulate his subordinates so that they do not stab him in the back, thus he enforces strict discipline while rewarding success well. He does have good faith in his own judgement, but he can be blindsided by pride.

Kyron considers most people beneath him, particularly those who are not elves, and thinks of them as scum not worthy of his attention. He is the High Ambassador, perhaps the youngest in history, and no one comes close to matching his talent. This ideology gives him no friends, but Kyron believes that such things are unnecessary.

Although Kyron can speak honeyed words with a remarkable silver tongue, they are frequently hollow in actuality as he always puts his own wellbeing first. When weighing risk versus reward, he now errs on the side of safety as he has already climbed high in the social ladder and fears falling.

When passing time, Kyron reads historical documents alone in his study, often comparing himself against the heroes of the past.[/spoiler]
[hr]
[spoiler=Biography]Lord Kyron grew up as an elf noble in Sentralis, where he was constantly pressured by his parents and studied day and night. He was introduced into politics by his father and eventually made his way to becoming a High Ambassador. Kyron has never suffered other than from high stress and pressure.[/spoiler]
[hr]
[spoiler=Abilities Info][spoiler=Strengths]Being a diplomat and politician, Kyron is very talented in the art of debate as well as subtle threats and intimidation. He has an intelligent and calculative mind and an observant gaze that can see through ploys as well as discern and exploit a person's weaknesses.[/spoiler]
[spoiler=Weaknesses]He is somewhat of a coward and is unable to truly trust anyone.[/spoiler]
[spoiler=Equipment]Magical High Ambassador's Robe - it is enchanted to ward off even bullets.

Staff of Command - an ornate staff with powerful telekinetic powers.[/spoiler]
[spoiler=Spells or Techniques]Telekinesis - Kyron is capable of using this basic ability with great proficiency, but it is further amplified by his Staff.[/spoiler][/spoiler]
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[spoiler=Other Info][/spoiler]
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Admiral_Stalfos19@ I call BS on your character not having the physical weakness that Elysions are suppose to have. It doesn't make any sense from a Role Playing stand point. Even if she was an exception, she/he'd have to be examined extensively to help aid in research so other Elysions could no longer have the weakness either.  Their physical weakness is one of the things that make them balanced.

 

Sorry if I sound harsh, it just really urks me.

 

Since Aix agrees with you, I won't argue too much here. But I was kinda hoping Noah would be more physically inclined than the other Elysions. Then again, I probably should've at least thought of a suitable scale in which to cut down her magic potential by.

 

...

 

Anyway, I'll start work on the personality and bio next, as I should explain what Noah's actually planning on within HES Kalondria. 

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Since Aix agrees with you, I won't argue too much here. But I was kinda hoping Noah would be more physically inclined than the other Elysions. Then again, I probably should've at least thought of a suitable scale in which to cut down her magic potential by.

 

...

 

Anyway, I'll start work on the personality and bio next, as I should explain what Noah's actually planning on within HES Kalondria. 

No I get it, you wanted to make an interesting character. It's just, if you make a character in such a way that it goes against the bases foundation then it just doesn't make sense. Seeing how, Elysion's physical weakness is apart of there foundation it's not something you want to mess with as it was a literal impact on the race as a whole.

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