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[901] The Duelist Advent


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DUEA-JP001 Likely Normal Monster
DUEA-JP002 Likely Normal Monster
DUEA-JP003 Likely Normal Monster
DUEA-JP004 Odd-Eyes Pendulum Dragon - Ultra Rare/Ultimate Rare/Holographic Rare/Pendulum Monster
DUEA-JP005 
DUEA-JP006
DUEA-JP007
DUEA-JP008 Entermate Discover Hippo‎‎ - Common/Effect Monster
DUEA-JP009 Entermate Kaleido Scorpion‎ - Rare/Pendulum Monster
DUEA-JP010 Entermate Surprise Toad‎ - Rare/Pendulum Monster
DUEA-JP011
DUEA-JP012
DUEA-JP013
DUEA-JP014
DUEA-JP015
DUEA-JP016
DUEA-JP017
DUEA-JP018 Satellaknight Deneb - Effect Monster
DUEA-JP019 Satellaknight Altair - Rare/Effect Monster
DUEA-JP020 Satellaknight Vega - Effect Monster
DUEA-JP021
DUEA-JP022
DUEA-JP023 Shadoll Falcon - Rare/Flip Effect Monster
DUEA-JP024 Shadoll Hedgehog - Flip Effect Monster
DUEA-JP025
DUEA-JP026
DUEA-JP027
DUEA-JP028 Fire Dragonstar Shungei Rare/Effect Monster
DUEA-JP029 Earth Dragonstar Heikan - Common/Effect Monster
DUEA-JP030 Unrevealed Dragonstar
DUEA-JP031 Unrevealed Dragonstar
DUEA-JP032 Light Dragonstar Rifun - Super Rare/Tuner Monster
DUEA-JP033 Artifact Chakram - Common/Effect Monster
DUEA-JP034 Artifact Longinus - Rare/Effect Monster
DUEA-JP035 Archfiend Eater - Effect Monster
DUEA-JP036 The Agent of Death - Uranus - Tuner Monster
DUEA-JP037 Djinn Demolisher of Rituals - Effect Monster
DUEA-JP038 Unrevealed Legacy Support
DUEA-JP039 Unrevealed Legacy Support
DUEA-JP040 Breaker the Dark Magical Warrior - Rare/Effect Monster
DUEA-JP041 Raiza the Mega Monarch - Effect Monster
DUEA-JP042 Unrevealed Legacy Support
DUEA-JP043 Unrevealed Legacy Support
DUEA-JP044 Unrevealed Legacy Support
DUEA-JP045 Unrevealed Legacy Support
DUEA-JP046 Unrevealed Legacy Support
DUEA-JP047 Wightprince - Effect Monster
DUEA-JP048 El-Shadoll Midrash - Fusion Monster
DUEA-JP049 El-Shadoll Nephilim - Ultra Rare/Ultimate Rare/Fusion Monster
DUEA-JP050 Dragonprincess Saphira - Ultra Rare/Ultimate Rare/Ritual Monster
DUEA-JP051 Shining Dragonstar Shofuku - Ultra Rare/Ultimate Rare/Synchro Monster
DUEA-JP052 Reincarnation Dragon Samsara - Synchro Monster
DUEA-JP053 Stellaknight Deltatellos - Ultra Rare/Ultimate Rare/Xyz Monster
DUEA-JP054
DUEA-JP055 Hippo Carnival‎ - Common/Quick-Play Spell Card
DUEA-JP056
DUEA-JP057
DUEA-JP058 Satellaknight Bridge - Quick-Play Spell Card
DUEA-JP059 Shadoll Fusion‎ - Super Rare/Normal Spell Card
DUEA-JP060
DUEA-JP061
DUEA-JP062
DUEA-JP063
DUEA-JP064
DUEA-JP065
DUEA-JP066
DUEA-JP067
DUEA-JP068
DUEA-JP069
DUEA-JP070
DUEA-JP071 Sacred Constellation Factor - Counter Trap Card
DUEA-JP072 Either Satellaknight or Shadoll Trap
DUEA-JP073 Shadollroots - Common/Continuous Trap Card
DUEA-JP074
DUEA-JP075
DUEA-JP076
DUEA-JP077
DUEA-JP078
DUEA-JP079
DUEA-JP080
DUEA-JP081
DUEA-JP082
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DUEA-JP085
DUEA-JP086
DUEA-JP087
DUEA-JP088
DUEA-JP089
DUEA-JP090
UNKNOWN Song of Blessing - Ritual Spell Card
UNKNOWN Radiant Trail of the Dragonstars - Normal Spell Card

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The fact that it's only 2 months after PRIO is what intrigues me, otherwise, can't wait to see how Konmai will break the game even more.

How are they breaking it?

The game is developing, I mean do you really want to be sitting back in 2005 where you have to make your deck out of 100 different cards?

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How are they breaking it?
The game is developing, I mean do you really want to be sitting back in 2005 where you have to make your deck out of 100 different cards?

Probably because every time a new deck/theme/cardtype is introduced, in about 3 weeks one of their cards needs to get b&.
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We'll probably get something Pendulum-related for Artifacts. I guess so.

Judging from the power of support that Artifacts actually got in their first run, I think they're just going to be a Hieratic case tbh.

Aren't artifacts will be kinda like Hiera and TGs, the last block's one-shot archetypes?

We have 1-2 unrevealed artifacts thus far, and they're probably the remaining weapon(s) in Theosophany.
 
So yes, they're the Hieratics.
 

Stardust and Zenmaines were MASSIVE problems when they came out.

Zenmaines was never a problem. It was an unfair card, but it was never outright broken and gamestate damaging, and anything wrong with it was TGU's/Wind-Up's fault.

IDK starfag that was when i stopped playing for a bit
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We have 1-2 unrevealed artifacts thus far, and they're probably the remaining weapon(s) in Theosophany.
 
So yes, they're the Hieratics.
 
Zenmaines was never a problem. It was an unfair card, but it was never outright broken and gamestate damaging, and anything wrong with it was TGU's/Wind-Up's fault.

IDK starfag that was when i stopped playing for a bit

I never said he was broken, I said he was a massive problem. It as a bitch and a half to deal with

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  • 2 weeks later...

So, we have some sort of new Constellar-like archetype with an Xyz, as well as a Gusto Fusion and some kinda Ritual monster.
Glad we're continuing with EVERYTHING.

Me too. It's nice to find Rituals, Fusions, Synchros, Xyzs, and Pendulum Cards all in one pack. At least in the opening pack of the generation..... 

Also, since they are supporting a Main Deck mechanic (which many of us called months ago), they have to be broad until they fully figure out what the new pace of the game will be like.

 

I think I saw something regarding Tokens and Normal Monsters somewhere, so I'm positive I'll like this pack. It all sounds very interesting.

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  • 1 month later...

I'm expecting to see 2-3 more Shadoll monsters and 1 more Shadoll S/T.  Also, I'm expecting another Tellaknight Trap if that space between Factor and Roots if the lack of a gap between Bridge and Fusion is of any indication.

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I'm expecting to see 2-3 more Shadoll monsters and 1 more Shadoll S/T.  Also, I'm expecting another Tellaknight Trap if that space between Factor and Roots if the lack of a gap between Bridge and Fusion is of any indication.

Given that Constellation Factor is support but doesn't have the name, I'd be inclined to believe it's a Shadoll trap, but I could be wrong and it could go either way.
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