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Aix

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Here is where we celebrate good design and showcase the best cards to come out of RC so that others can look up to their example. Feel free to browse this thread if lost for ideas or wondering what makes a truly great card. Cards are added to this thread with the creator's discretion after discussion by our Hall of Fame Adjudicators. Go ahead and comment below if you wish to nominate a card for the Hall of Fame or apply to become a Hall of Fame Adjudicator.

 

~ THE FEATURED CARD ~

8uhMxn8.jpg

 

[spoiler=Special Mention]This is where especially outstanding cards go. Cards that particularly promote a healthy gamestate or are downright creative/brilliant are added here along with a short passage detailing what makes them so great.

[/spoiler]

 

[spoiler=Hall of Fame]Remember that you can use Ctrl+F to find cards here based on criteria like on DuelingNetwork as their Attribute, Level, Type, Lore and ATK/DEF are listed in the following format.

------------------------------

Name

Attribute | Level

[Type/Type 2/Effect]

{Card text}

ATK/ ? DEF/ ?

Reason why card is in the Hall of Fame.

------------------------------

[spoiler=Monsters]feh66yg.jpg

DARK | Rank 4

[Fiend/Xyz/Effect]

2 Level 4 Monsters

While this card has Xyz Material, you take no damage from battles involving "Umbral Horror" monsters you control. You can detach 1 Xyz Material from this card and declare a Level from 1 to 4; Special Summon 1 "Umbral Horror" monster that has a Level from your Graveyard in Attack Position as that Level. Its effect are negated and its ATK becomes 0. You can only activate the effect of "Number 29: Umbral Horror Dullahan" once per turn.

ATK/ 2400 DEF/ 0

The idea is to support the... mishmash nature of the deck while adhering to the 2 cards in it that are actually worth use and technically giving more worth to Wisp and Ghost. Also makes it possible to use Unform without taking too hard a hit. It also boasts flavour, Dullahan being a ghost in a similar way to a wisp, ghoul or well, ghost; and when drawn with Nambazu, 29 looks like a reversed 65 -a Number which belongs to Vector's Djinn Buster. Supports the intended deck without preposterously breaking everything around it and still being a powerful option.[/spoiler]

[spoiler=Spell/Traps][/spoiler]

[/spoiler]

 

[spoiler=Making a nomination]When making a nomination, please put the card in the following Written Cards format as well as put down your reasoning for the nomination. If you are nominating your own card, you must have posted it in RC already for at least a day at least until someone reviews it and then please PM someone to vouch for its quality before posting it here.

Name
Attribute | Level
[Type/Type 2/Effect]
{Card text}

ATK/ ? DEF/ ?[/spoiler]

 

[spoiler=Adjudicators]The Hall of Fame Adjudicators are all people who are well-versed in creating balanced and well-designed cards and people you should go looking for for help or advice in regards to cardmaking. If you feel your cardmaking is up to par to join us on this council, go ahead and drop us a PM or a comment below to apply.

 

Zextra

photo-thumb-99600.png?_r=1392199473

Our beloved Custom Cards Moderator and the very creator of the templates which you use to create your Realistic Cards. A really patient and courteous man. You owe him your thanks for his contributions and commitments to this site.

 

Axi-senpai

photo-592094.gif?_r=1392931896

Aix, AixDivadis, Axi-sama are all names for the super handsome and super sexy Roleplay and Writing Moderator who dips his head into RC from time to time. Super helpful as well, feel free to chat him up or ask him about pretty much anything on this site.

 

Toyo-tan

photo-246229.png?_r=1392902368

The adorbliest Toyo-tan, but don't be fooled by his cute and innocent avatar/appearance and don't ask why because you don't want to know. A pretty cool and funny guy overall though he despises noobs. Don't be a noob and read the RC Guides as well as the Noob Tutorial.

 

[Something] Black

photo-thumb-170146.png?_r=1392596751

"Once you go Black, you can never go back. But you can change everything else unlimited times." Black is as objective as they come but be ready for him to slap you on the wrist with a little more strength if your work is just that subpar.

 

Kirisame Marisa

photo-thumb-671695.png?_r=1392340386

Goes by Ain. [Rest of this description to be filled by Aix or someone else who can actually be able to describe him/her/it.]

 

Mugendramon

photo-150875.gif?_r=1389852614

Or Mugen for short. The not-super sexy and not-super handsome Club and Organizations Moderator. He is prone to making snarky comments, especially to make fun of Axi :(

Koko

photo-thumb-129966.png?_r=1392980438

A former Custom Cards moderator alongside Black and a legend on YCM to the extent which an entire cult has spawned around her. Our Goddess Koko is regarded as expert at this game and her opinion is highly valued and respected on this site.

[/spoiler]

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[spoiler=Adjudicators]The Hall of Fame Adjudicators are all people who are well-versed in creating balanced and well-designed cards and people you should go looking for for help or advice in regards to cardmaking. If you feel your cardmaking is up to par to join us on this council, go ahead and drop us a PM or a comment below to apply.

 

Zextra

photo-thumb-99600.png?_r=1392199473

Our beloved Custom Cards Moderator and the very creator of the templates which you use to create your Realistic Cards. A really patient and courteous man. You owe him your thanks for his contributions and commitments to this site.

 

Axi-senpai

photo-592094.gif?_r=1392931896

Aix, AixDivadis, Axi-sama are all names for the super handsome and super sexy Roleplay and Writing Moderator who dips his head into RC from time to time. Super helpful as well, feel free to chat him up or ask him about pretty much anything on this site.

 

Toyo-tan

photo-246229.png?_r=1392902368

The adorbliest Toyo-tan, but don't be fooled by his cute and innocent avatar/appearance and don't ask why because you don't want to know. A pretty cool and funny guy overall though he despises noobs. Don't be a noob and read the RC Guides as well as the Noob Tutorial.

[/spoiler]

 

Grrr. I don't even do RC but grrr.

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Axi-senpai

photo-592094.gif?_r=1392931896

Aix, AixDivadis, Axi-sama are all names for the super handsome and super sexy Roleplay and Writing Moderator who dips his head into RC from time to time. Super helpful as well, feel free to chat him up or ask him about pretty much anything on this site.

 

Aix, AixDivadis, Axi-sama are all names for the super handsome and super sexy

 

super handsome and super sexy

 

F888ing lies and slander

 

---------------------------------------------------------------

 

Anyway, do you guys also pick up nominations by yourself, or do this is entirely based on user nominations? On the nominating stuff part, I mean.

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Basically, anyone can nominate something for consideration, basically bringing it to the Adjudicators' attention while the Adjudicator brings it up in a group PM with all the other Adjudicators. Adjudicators can just directly bring it up in a PM. Once a card gets approval from perhaps 2-3 Adjudicators, it will be placed here. Cards also can always be taken off if later found unsatisfactory.

Mugen and Black are accepted ( not sure if that was an application, Mugen). Not on my computer right now, so won't edit the OP (Mugen if you want to edit it go ahead, just don't you dare touch my description). Striker, haven't seen you on the Yugioh scene for a while, so us Adjudicators will discuss it.

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So I guess I'm gunna be the first one to try?

 

KfUKBHf.jpg

 

Crystal Beast Rainbow Lion King

LIGHT | 4

[Beast/Xyz/Effect]

{3 level 4 monsters

You can also Xyz Summon this card by using 2 or more (max. 5) "Crystal Beast" Spell Cards in your Spell & Trap Card Zone as Xyz Materials. This card gains 500 ATK for each "Crystal Beast" in your Spell & Trap Card Zone. When this card is destroyed (by battle or by your opponent's card effect), you can Special Summon 1 "Crystal Beast" monster in your Spell & Trap Card Zone. You can only control 1 face-up "Crystal Beast Rainbow Lion King). Once per turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects:
-Target 1 card in your Spell & Trap Card Zone and 1 card on the field: Destroy the 1st Target then destroy the 2nd target.

-Target 1 "Crystal Beast" monster in your Graveyard or Deck and place it face-up in your Spell & Trap Card zone as a Continuous Spell Card. }

ATK/ 2000 DEF/ 2500

Reason why card is in the Hall of Fame:

Hmm, I guess it's really because Crystal Beasts need a big support now. They're not necessarily meta right now so I think they deserve a big strong card since nobody really runs Rainbow Dragon anymore. The card can be used for different purposes, like a beat stick, an engine (especially for Carbuncle), or just a plain out easy summon card. 

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Crystal Beast Rainbow Lion King
LIGHT | 4
[Beast/Xyz/Effect]
{3 level 4 monsters
You can also Xyz Summon this card by using 2 or more (max. 5) "Crystal Beast" Spell Cards in your Spell & Trap Card Zone as Xyz Materials. This card gains 500 ATK for each "Crystal Beast" in your Spell & Trap Card Zone. When this card is destroyed (by battle or by your opponent's card effect), you can Special Summon 1 "Crystal Beast" monster in your Spell & Trap Card Zone. You can only control 1 face-up "Crystal Beast Rainbow Lion King). Once per turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects:
-Target 1 card in your Spell & Trap Card Zone and 1 card on the field: Destroy the 1st Target then destroy the 2nd target.
-Target 1 "Crystal Beast" monster in your Graveyard or Deck and place it face-up in your Spell & Trap Card zone as a Continuous Spell Card. }
ATK/ 2000 DEF/ 2500
Reason why card is in the Hall of Fame:
Hmm, I guess it's really because Crystal Beasts need a big support now. They're not necessarily meta right now so I think they deserve a big strong card since nobody really runs Rainbow Dragon anymore. The card can be used for different purposes, like a beat stick, an engine (especially for Carbuncle), or just a plain out easy summon card.

[spoiler=Adjudicators' Verdict]

I'm gonna have to give Prime-Ace John a big, fat NO.
 
Flavor's bad. Rainbow Dragon makes sense, it's their boss dragon, and it's a rainbow because it's one of each, but it's not in the actual deck. This... This is an actual Crystal Beast. How the hell is it a Crystal Beast if there's no gem associated? And while I understand why it's called King in the name, it feels tacky.
 
Secondly, it takes Pegasus and makes it a virtual Stratos. And that summon condition doesn't even care about Levels.
 
Then there's the fact that it's a Scrap Dragon/Sapphire Pegasus combo. While it's an inferior version of Scrap Dragon, it's still Scrap Dragon. It makes me question if he did it on purpose to balance it or if he just doesn't get card design and wording.
 
And Sapphire Pegasus... yes, I would LOVE to have a card that thins the deck at the speed of sound.
 
Hell, this effect makes it so that his card's cost is, effectively, use 1 CB that's a spell to SS it. You can only control 1, but it doesn't change the fact that it's piss easy to summon what is most likely a 2500+/2500 monster.
 
Oh, and even better, the SP effect shows he doesn't have a clue what he's doing. You can't target a card in the deck. And this makes me think his inferior wording of Scrap Dragon-esque effect is not, in fact, on purpose.
 
The on-destruction effect just screams OTK as well, considering it's piss easy to ram this thing if you try to, while popping a card the opp controls. I mean, it's essentially a weird Scrap Dragon/Dark End Dragon mixture with the pop effect.
 
The logic he has for making it is faulty as well, as the deck can spit out Lightning Chidoris like nothing 9/10 games and it doesn't even account for the fact they have Crystal Abundance, which makes it so that no cardmaker worth their stock is going to walk this blindly into designing a card for Crystal Beasts. Any truly relevant support, such as this, is just more consistent OTKing, considering they do HAVE ways to recycle beasts in grave to field. Like a themed salvage. And Sapphire Pegasus.
 
Then there's the fact that it's really inelegant mishmash design. It feels like he tried to do something like Numbers 18 and 79... but they just have 2 effects, and both effects are things their decks want. Not do everything the deck doesn't currently do.
 
Just... No.

I am in full agreement with Black.
 
So, aside from the points that Black have said...
 
What is the freaking point of having it able to be summoned with 5 Crystal Beasts? None of its effect is affected by how much CBs did you burn to summon this, and extra material aside, saying (Max 5) is pointless.
 
This does not fix the deck's inherent weakness of relying on Pegasus to start plays, and only helps the deck when you are already fully set-up. Purest definition of win-moar kind of support. I don't mean win-moars shouldn't ever be voted, but making a win-moar for a deck that's already struggling due to its inherent flaws rather than try to cover the gaping holes is not the best of decision, in my opinion.
 
Also, between this burning backrow CBs for its summon, popping backrow CBs for Scrap Dragon effect, and summoning a CB on death, this has abysmal synergy with the Crystal Spells and the field, both which is one of the main point of the deck.
 
As for the reasoning, this is by no mean the big support that the deck deserved, or even needed. If he actually played the deck now, he should realize that Crystal Beast's main problem is their lack of good monster in the main deck aside from the borderline broken Pegasus (saying carbuncle is good is a stretch. awkward level and drawing it really, really sucks), and they have absolute reliance on resolving it to do anything.
 
I might've tried too much to say something that Black hasn't said, but yeah.
 
No.

A bad-flavoured boss for a Deck that doesn't actually want bosses. CBs are a gimmicky one-trick pony (snrk), and giving them a longer trick doesn't contradict this notion.
 
Plus it's sort of massively misworded and kind of bland.
 
The definition of mediocre design and in now way fame-worthy, hall or otherwise.

[/spoiler]
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How's this for a possible entry?

 

JdFRj3E.jpg

 

Mountain King Aki-Ya

 

(When this card is Normal Summoned, it is changed to Defense Position. Neither player can send cards from their Deck to the Graveyard. During either player's turn, when your opponent would activate a monster's effect from the Graveyard: You can send this face-up card to the Graveyard; negate the effect, and if you do, banish it.)

 

Naturally, this is a counterpart to "Thunder King Rai-Oh" that can stop most Graveyard-based strategies in the metagame, like the way "Thunder King Rai-Oh" stops searching and can negate a Special Summon.  The card is also based on the Shinto mountain god Aki-Yama, just like "Thunder King Rai-Oh" is based on the Shinto thunder god, Raiden.

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Might as well give this a try:

 

9IROYUR.jpg

Supervice Dragon

DARK | Level 8

[Dragon/Fusion/Effect]

1 Gemini monster + 1 DARK monster
When this card is Fusion Summoned: Add 1 "Supervise" from your Deck or Graveyard to your hand. Once per turn: You can send 1 Gemini monster from your Deck to the Graveyard, and if you do, this card gains 800 ATK and the Effect Monster effect(s) listed on that Gemini monster, until your opponent's End Phase.

ATK/ 2200 DEF/ 2600

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Might as well give this a try:

 

9IROYUR.jpg

Supervice Dragon

DARK | Level 8

[Dragon/Fusion/Effect]

1 Gemini monster + 1 DARK monster
When this card is Fusion Summoned: Add 1 "Supervise" from your Deck or Graveyard to your hand. Once per turn: You can send 1 Gemini monster from your Deck to the Graveyard, and if you do, this card gains 800 ATK and the Effect Monster effect(s) listed on that Gemini monster, until your opponent's End Phase.

ATK/ 2200 DEF/ 2600

 

Provide us with your reasoning for your choice.

 

Then take said monstrosity off our lawn.

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My mistake. I thought the reasoning was actually the Adjudicator's verdict after the card had been accepted in the Hall of Fame.

 

Anyways, here it is:

Geminis are barely relevant right now and a card like this would certainly give them a boost. The last popular Gemini was Alius in HERO beat, but without Statos HEROes are arguably doing anything on the TCG.

There are a couple of DARK engines that a Gemini Deck could resort to for access to this card while dropping Rank 4s more consistently (as long as you run Level 4 Geminis of course). For instance, Reptile/Kagetokage engine, Spy engine and Summoner Monk.

Then, summoning this wouldn't be a difficult feat since it is a target for "Dragon's Mirror" and even Super Poly when facing DARK decks, effectively allowing the deck to at least run the latter Fusion Spell in the side.

The Fusion is essentially a 3000-ATK beater that generates advantage instantly by providing you with the very much needed Supervise for your combos with Blazewing, Evocator, etc. After that, if further supports the deck by milling a Gemini that wants to be in the grave (Phoenix Gearfried), that could be used as fuel for BLS or another card, and/or simply copying a removal or support effect (Future Samurai, Il Blud, Knight Day Grepher, etc.) for further generating advantage.

As for the card's flavor, it is meant to be pun of "Vice Dragon" + "Supervise", hence the name and the effect of searching for Supervise. In addition, similar to Raptinus and Brutdrago, it is an Extra Deck Dragon that supports Geminis.

To be honest, I don't think this card would take Geminis to the top tiers, but at least it should make them a bit better as a deck.

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[spoiler=Adjudicators' Verdict]
[/spoiler]

 

Thank you guys so much, it really helps.

 

Yeah, I can see all of your points. I had a lot of trouble fitting the perfect effect into one card. I had trouble on making one card that would make the CBs better. 

 

I didn't think I had to much opinion when I first put it up, so I was hoping if I could get good criticism on here, and I did. 

 

Thanks again.

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Well.. here is my card

 

Champion of the Sun

 

[spoiler='Champion of the Sun']

820424LV4ChampionoftheSun.png

 

If you control no monsters except this card, you can activate the following effect: *If this card would be destroyed by battle or card effects, you can discard 1 card from your hand instead, then reveal the top 3 cards of your Deck: Special Summon any Level 3 or lower LIGHT monsters in face-up Attack Position; If you do, you can roll a six-sided die, this card's Level becomes equal to the result until the End Phase. You can only activate this effect of "Champion of the Sun" once per Duel.

 

 

 

Reason why I choose this card ?? 

Well first.. Because It's a card that I really wish to be real. Cause If you're Lucky enough or have a Good deck.. It can saves you from losing the Duel. It's not OP.. (As I and many other members see) and It have Kayle Picture (I like Her xD)

[/spoiler]

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Mountain King Aki-Ya
 
(When this card is Normal Summoned, it is changed to Defense Position. Neither player can send cards from their Deck to the Graveyard. During either player's turn, when your opponent would activate a monster's effect from the Graveyard: You can send this face-up card to the Graveyard; negate the effect, and if you do, banish it.)
 
Naturally, this is a counterpart to "Thunder King Rai-Oh" that can stop most Graveyard-based strategies in the metagame, like the way "Thunder King Rai-Oh" stops searching and can negate a Special Summon.  The card is also based on the Shinto mountain god Aki-Yama, just like "Thunder King Rai-Oh" is based on the Shinto thunder god, Raiden.

[spoiler=Adjudicators' Verdict]

Still no.
 
It emulates a card that is "you can't play Yugioh" design, while also not doing it well enough at all. It's too defensive, for what he intended, and the second effect is lackluster. 9/10 things it could stop are going to be things like Treeborn, that won't be permanently stopped. Alternately, it could stop Mezuki, Heraldic Beasts... But that's a niche use.
 
I'm not 100% sure, but I believe that if Aberconway/Unicorn is negated by this, and you have another live copy in grave, you can still use the second copy. Not 100% sure because these types of rulings are weird, but yeah.
 
The wording seems off, as well. "Would activate" seems wrong when it can only activate in response to an activation. Would summon makes sense, this... not sure. Correct me if I'm wrong.
 
It's very 0% or 100% design that says it's either going to be too good or not good at all. At least it's a rock for rock stun, but certainly no pinnacle of design.
 
The art in no way makes me think this creature is made of rock, but... that's a nitpick.
 
Also, the flavor's off. Thunder King Rai-Oh is Thunder King [Thunder King]. His naming scheme doesn't name it Mountain King [Mountain King], as that would be MK Yama-Oh.
 
I think that's all.

It might actually be considerable, though I do still lean on no:
 
It's true the effect is wholly underwhelming and the choice card to follow was a bad one, as shown by the points Josh made just now.
 
But the reason I'd actually consider this is because the flavour is, while wrong, the kind of flavour we should promote. It continues the trend of an existing card to more or less high accuracy. Yama-Oh would have been perfect accuracy but you can't win them all.
 
Still a no, but the closest applicant so far.

Yes, I believe you still can @Black.
 
Also, bad design aside, for a floodgate card, defensive stat mattered far less than its attacking stat.
 
That stat make this really ineffective, since even Swap Frog can run over it if its in ATK position, and if you opt to set it instead, it's useless.
 
Also, I believe this does a poor job against most graveyard based deck in Yugioh due to that reason alone. The only place where this is not outclassed by Necrovalley is in Rock Stun.
 
Though I appreciate the attempt for the lore. That is probably the best part of this card.
 
This is not a bad card definitely, but it's not Hall of Fame material.

Aki-yama is too weak and limited in application. While both of Rai-Oh's effects are powerful on top of being a 1900 ATK beater making it worth running, Aki-Yama's first effect only affects a limited variety of Decks and even then it doesn't hurt them all that much, it's really easy enough to play around or destroy this card, and as for the second effect, cards that activate in the Graveyard aren't all that common and tend to not use up much advantage, often being stuff like Leo that simply activate when sent to the Graveyard and that's not worth sending a monster you just Normal Summoned to the Graveyard for. The Side Deck usually has better options that don't require you to Normal Summon.

[/spoiler]

 

Supervice Dragon
DARK | Level 8
[Dragon/Fusion/Effect]
1 Gemini monster + 1 DARK monster
When this card is Fusion Summoned: Add 1 "Supervise" from your Deck or Graveyard to your hand. Once per turn: You can send 1 Gemini monster from your Deck to the Graveyard, and if you do, this card gains 800 ATK and the Effect Monster effect(s) listed on that Gemini monster, until your opponent's End Phase.
ATK/ 2200 DEF/ 2600

Mugen already said it was a monstrosity, but I'll spell it out.

Supervice Dragon does way too much. As the creator said, you can just Dragon's Mirror it easily to create a 3000 ATK beater that can do stuff like dodge Battle Phase S/T, destroy a monster, and be Phoenix Gearfriend, etc, while at the same time filling up your Graveyard for more Dragon's Mirror fodder or for that Supervise you just added. Just haphazardly adding Supervise isn't okay. Making a broken card under the justification of supporting an undersupported archetype is not okay.

 

On this note, we have an Archetype boss done right.

[spoiler=Made with a bit of Marco's help]
feh66yg.jpg
2 Level 4 Monsters
While this card has Xyz Material, you take no damage from battles involving "Umbral Horror" monsters you control. You can detach 1 Xyz Material from this card and declare a Level from 1 to 4; Special Summon 1 "Umbral Horror" monster that has a Level from your Graveyard in Attack Position as that Level. Its effect are negated and its ATK becomes 0. You can only activate the effect of "Number 29: Umbral Horror Dullahan" once per turn.


Cards used in designing:
http://yugioh.wikia.com/wiki/Onslaught_of_the_Fire_Kings
http://yugioh.wikia.com/wiki/Gagagawind
[/spoiler]

Still not 100% on wording.

Still, the idea is to support the... mishmash nature of the deck while adhering to the 2 cards in it that are actually worth use and technically giving more worth to Wisp and Ghost. Also makes it possible to use Unform without taking too hard a hit.

Not too strong, just a boss for the deck that actually works. Made with the same intent and skeletal design as numbers 18, 36, 55, and 79.

It also boasts flavour, Dullahan being a ghost in a similar way to a wisp, ghoul or well, ghost; and when drawn with Nambazu, 29 looks like a reversed 65 -a Number which belongs to Vector's Djinn Buster.
 
This is the kind of card we want, in Josh's and my opinion- supports the intended deck without preposterously breaking everything around it and still being a powerful option.

I generally dislike the Karakuri type of thing which an easily Summoned Extra Deck monster is allowed to Special Summon more Material, but the OPT clause does reign that in preventing loops, and Umbral Unform does require you to ram it in order to use its effect. It's powerful, has good stats too, but doesn't go overboard. I do like the fact that it gives Wisp utility for once.

 

 

 

Champion of the Sun

 

If you control no monsters except this card, you can activate the following effect: *If this card would be destroyed by battle or card effects, you can discard 1 card from your hand instead, then reveal the top 3 cards of your Deck: Special Summon any Level 3 or lower LIGHT monsters in face-up Attack Position; If you do, you can roll a six-sided die, this card's Level becomes equal to the result until the End Phase. You can only activate this effect of "Champion of the Sun" once per Duel.

 

 

 

What do you think ?? :D

 

I did intend that the Reasoning was the Adjudicators' Verdict, however, I see now that it is a lot better if you guys also tried giving your reasoning.

Hahaha, no. Do I even need to state what's wrong here? It doesn't have any use at all, as it would require having an empty field and for it to be destroyed by a card effect/battle. It's apparently also so broken that it needs an OPD restriction, which is the funniest f***ing joke I've ever seen.

The roll to level effect is completely useless, as it would only be activated in your opponent's turn 99.9% of the time. Wording is a bit wonky, and lacks flavor as well.

Worst nominee I've seen yet.

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