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Hall of Fame


Aix

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While you do pose a good point, you'll notice people have made cards for this thread. That's... not optimal. Like at all.

And that is bad. It really is.

 

I also feel like we could have a "Mentor of Fame" (name not final) for those that give good reviews and help a card change for the better.

 

I also wanted to ask if cards that who had edits inspired by peers are still 100% legit....you know as long as it isn't a complete rehaul done by them.

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And being butthurt over being rejected just seems stupid.

Technically Voltex some people could just be trying to improve.
But honestly, it's better if you take said feedback, and implement it into an older card, and see what happens.
And not so much 'HEY GUISE I JUST MAAED THIS CARD RATE/FIX PLZ'
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And not so much 'HEY GUISE I JUST MAAED THIS CARD RATE/FIX PLZ'

Looking at you Time 23.

 

=D

I feel maybe that Hall of Fame for archetypes may be needed. I mean creating one is a lot harder at times and may even deserve more merit at a second glance. But creating a good single card in its own right is tricky too.

 

Any whoo I've said my piece.

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I feel maybe that Hall of Fame for archetypes may be needed. I mean creating one is a lot harder at times and may even deserve more merit at a second glance. But creating a good single card in its own right is tricky too.

Not necessarily.
Single cards tend to be a specific idea, or something that exists because [X] was missing [Y].
Archetypes, on the other hand, are relatively easier because once you establish what your going for, you can make all the cards in the set be able to achieve that through various means. Because this, in turn, leads to more variety among the set.
Like, it would be like if you compare Jam Breeding Machine to Aerial Recharge. They both, basically, do the same thing; Make a Token once-per-turn. Except the difference being that, aside from drawbacks/etc, the Tokens they make are vastly different. This is because Mecha Beasts are more efficient if they make Tokens from their matching Archetype, because they have a boss that can be easily made from it. Since, you know, the Tokens are 3, and the Level 4 Mechas become 7 as a result. So you get rewarded for playing the Archetype accordingly.
Or something like that; You get what I'm saying.

But still...
Archetypes, as a whole, being in this, would be a little too tedious.
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Not necessarily.
Single cards tend to be a specific idea, or something that exists because [X] was missing [Y].
Archetypes, on the other hand, are relatively easier because once you establish what your going for, you can make all the cards in the set be able to achieve that through various means. Because this, in turn, leads to more variety among the set.
Like, it would be like if you compare Jam Breeding Machine to Aerial Recharge. They both, basically, do the same thing; Make a Token once-per-turn. Except the difference being that, aside from drawbacks/etc, the Tokens they make are vastly different. This is because Mecha Beasts are more efficient if they make Tokens from their matching Archetype, because they have a boss that can be easily made from it. Since, you know, the Tokens are 3, and the Level 4 Mechas become 7 as a result. So you get rewarded for playing the Archetype accordingly.
Or something like that; You get what I'm saying.

But still...
Archetypes, as a whole, being in this, would be a little too tedious.

Yeah I was fighting with myself over which one takes more thinking.

=P
I'm neutral now.

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Hall of Fame?
I invented that.

 

No, seriously. It was my idea that was kinda taken from the "Card of The Week" thread Koko made a while back. 

Stop fucking stealing credit. Voltex was the one who actually suggested it and I was thinking of how I would go about implementing it when you PMed me and I was like fuck it yolo I'll just wing it and here we are today.

 

Okay, addendum: Card also has to have been posted elsewhere either for at least a day or two or until it receives some comments. Editing OP now.

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What if... Hypothetically... You got someone to reviews Archetypes as a whole, then run his/her thoughts(provided they were legit, and not just "Dez iz cool 10/10") by the other judges for a final verdict? I mean, it would kinda' sorta' make that less tedious for everyone else.
Provided, of course, you actually DO accept Archetypes.

addendum: Card also has to have been posted elsewhere either for at least a day or two or until it receives some comments. Editing OP now.

The later is basically kryptonite... Heh...
But still, it's fair game seeing as how it then gives said card in question somewhat of a more prominent aspect overall, due to the slight increase in popularity.
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Just discovered this thread, and just finished reading what comments it holds.

It sounds like a pretty fun activity.

My first thought was along the lines of:

Isn't this basically making Realistic forum cards share the same thread and force the same 3 people to review them?

 

Which I'd love to have comments on my stuff, just like anybody else, but yeah. If that had any success as it first was, it'd probably defeat the purpose of having the rest of this sub-forum.

So I see you've been tweaking the rules to prevent some of these "taking advantage of" situations.

 

I guess I'll look for what I can find for a change.

For now, just really wanted to post in here. Helps me keep track of it's activity, and I originally wanted to suggest helping out if you got an insane amount of "my card's next" people sometime (we all have a life outside reviewing other people's custom cards after all). Not that I'm claiming to be an expert at it, but IDK... nothing's lost out of asking.

I also for a moment thought about making a card to put here myself, but after examining the thread's posts, I'm not sure I wanna contribute to the mindless flood like that, and among the addendum clauses  that possibility was removed anyways.

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Can we get archtypes/multiple cards in on this too, but with the requirement that someone has to do a decent sized (eg, at least a paragraph) review of that archtype first?

 

edit: making a nomiation:

 

http://forum.yugiohcardmaker.net/topic/313066-rrk-lionheart/

 

RRK Lionheart
DARK | 8*
[Zombie/Effect]

ATK/ 2500 DEF/ 1200

 

When your opponent attacks, you can send this card from your hand to the graveyard to negate the attack. Once per turn while this card is in your graveyard, you can special summon it by offering 1 monster as a tribute, when this card is special summoned, you must offer 1 monster, if you do not, it is destroyed at the end phase. Once per turn, you can select 1 level 6 or lower monster on the field and negate its effect.

 

Yes, the OCG could be better, but the creator is new and I'm sure he was trying. Maybe not the most metabreaking card ever, but it could open the door to rank 8 plays via gagaga magician or various gimmick puppet or photon/galaxy cards. Also armageddon knight or dark grepher can set up these plays. Also, its not a complete dead draw if you draw it.

 

Side note: My hat is off to the creator for drawing the art in MS paint.

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Despite the Hall of Fame's "seemingly strict" regulation. Here's my try on this.
 
[spoiler="Galactic Maiden Andromeda"]ptWvq5x.jpg[/spoiler]
 
[spoiler=Lore]1 Tuner + 1 or more non-Tuner monster, including at least 1 "D.D" monster
When this card is Synchro Summoned: You can target up to 2 cards on the field; banish that target(s). This card cannot attack the turn this effect is activated. This card is unaffected by the effect of "Grand Convergence". When your opponent activates an effect that destroys a monster(s) on the field: Banish this card, and return this card banished by this effect to the field during the End Phase.[/spoiler]
 
Reasons:
With the current card release,  Synchro Summoning a Synchro Monster similar like this one is a breeze. In the TCG, I always have a thing with "banishing cards" mechanics (and yeah, I do like "D.D" archetypes and cards like "Macro Cosmos", though sadly, it's not that competitive currently). Also, since this monster revolves around banishing card(s), I could think of several nasty, but brilliant combos.

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