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3 New(ish) Shadolls


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Elshadoll Nephilim
Level 8 LIGHT Fairy-Type Fusion Effect Monster
ATK 2800
DEF 1000
1 “Shadoll” monster + 1 LIGHT monster
Approximate Effects:
Must first be Fusion Summoned.
(1) If this card is Special Summoned: You can send 1 “Shadoll” card from your Deck to the Graveyard
(2) At the start of the Damage Step, if this card battles a monster that was Special Summoned: Destroy that monster.
(3)  If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that card to your hand.

 

Shadoll Falcon
Level 2 DARK Spellcaster-Type Flip Tuner Effect Monster
ATK 600
DEF 1400
You can only use 1 “Shadoll Falcon” effect per turn, and only once that turn.
(1) If this card is flipped face-up: You can target 1 “Shadoll” monster in your Graveyard, except for “Shadoll Falcon”; Special Summon that target in face-down Defense Position.
(2) If this card is sent to the Graveyard by a card effect: You can Special Summon this card from the Graveyard in face-down Defense Position.

Shadoll Hedgehog
Level 3 DARK Spellcaster-Type Flip Effect Monster
ATK 800
DEF 200
You can only use 1 “Shadoll Hedgehog” effect per turn, and only once that turn.
(1) If this card is flipped face-up: You can add 1 “Shadoll” Spell/Trap Card from your Deck to your hand.
(2) If this card is sent to the Graveyard by a card effect: You can add 1 “Shadoll” monster from your Deck to your hand.

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By the way, Hedgehog is "Neo Flamvell Hedgehog". It will be interesting to see how it ended as a Shadoll since Flamvells have been gone from the DT World for a long time now.

 

So Shadolls can make Synchro 5s now with Falcon + Hedgehog. I wonder if Konami will give the archetype a Synchro 5 as well, although it is highly unlikely.

 

Use Armageddon Knight to trigger Falcon and Hedgehog.

Tech the Chaos Infinity engine to flip those Shadolls, and go for a Synchro.

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With the tons of spell recycling, instant fusion, and stuff, as long as you can get 1 of the spell in your hand, it won't matter much.

 

That's true. And both Fusions can retrieve any milled Fusion Spell with their last effects. Mill the deck, Summon JD, nuke and drop Midrash to possibly seal the game.

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Wouldn't it be wiser to leave Midrash on the field, where it is immune to the opponent's effects and refunds you a Shadoll Fusion after it is eventually destroyed? Or the last effect wouldn't miss the timing after using Midrash as a Synchro material because it is an "If"?

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Shadoll Falcon
Level 2 DARK Spellcaster-Type Flip Tuner Effect Monster
ATK 600
DEF 1400
You can only use 1 “Shadoll Falcon” effect per turn, and only once that turn.
(1) If this card is flipped face-up: You can target 1 “Shadoll” monster in your Graveyard, except for “Shadoll Falcon”; Special Summon that target in face-down Defense Position.
(2) If this card is sent to the Graveyard by a card effect: You can Special Summon this card from the Graveyard in face-down Defense Position.

Shadoll Hedgehog
Level 3 DARK Spellcaster-Type Flip Effect Monster
ATK 800
DEF 200
You can only use 1 “Shadoll Hedgehog” effect per turn, and only once that turn.
(1) If this card is flipped face-up: You can add 1 “Shadoll” Spell/Trap Card from your Deck to your hand.
(2) If this card is sent to the Graveyard by a card effect: You can add 1 “Shadoll” monster from your Deck to your hand.

 

Falcon and Hedgehog updates. They can only use one, not both. 

 

Still, you can fuse Face Down monsters and the flipped face up effects work by battle or w/e. Versatility is never bad, especially when both are optional but can't miss timing.

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