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Dark Magician Girl the Dragon Knight


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the honest to goodness saving grace of this card is the ether turn part of the destruction effect.

but I'd need a sinster serpent to make it worth trying.

It is a solid card with decent stats and the chance of disrupting plays. 

It's just not competitively abusable, even if it was a +0 Fusion. 

Some posts here are just being competitive whores when hating on it, to the point they are arguing Illuminight is better, when that card costs a bigger investment to lower stats and a subpar effect.

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It is a solid card with decent stats and the chance of disrupting plays. 
It's just not competitively abusable, even if it was a +0 Fusion. 
Some posts here are just being competitive whores when hating on it, to the point they are arguing Illuminight is better, when that card costs a bigger investment to lower stats and a subpar effect.

Excuse me?
 
Let me spell this out for you; A card is good or bad based on the ability to summon it, the ability to use its effect, its surrounding support (Blue-Eyes, DM, etc.), and its assorted stats. No one cares about your "casual" viewpoint when that, in actuality means, running shitty cards because you like them and want to play them. Just because it's casual doesn't mean it shouldn't be optimal, and something running DMG + Timaeus/Dragons Mirror is never going to be remotely optimal, especially when the boss is a shittier version of Pleiades.
 
Investment for Illumiknight:
3 Level 4 Monsters
 
Negligible. Illumiknight was especially bad upon release because there weren't really decks that could drop 3x Level 4 efficiently enough, other than Gadgets. This is back when Gadgets were actually awful because no Goldfish/Kagetokage/even Thrasher, but they had Ultimate Offering in exchange. They were explosive, but inconsistent as f***. Nowadays, plenty of decks can drop the 3x4 for minimal effort. Coach Soldier Wolfbark, Traptrix Dionaea, Evolsaur Vulcano, Gishki Beast (Which I'm reminded, there was a Gishki deck that used Illumiknight back them iirc), Batteryman AAA, Gogogos, and so on. Then there are assorted combos that can lead to a costless drop, not the least of which are Mezuki, Blue-Blooded Oni, Zombie Master, Hysteric Party, Constellar Combos, Evilswarm Combos, and so on. Not to mention something like Rabbit, though that's mostly bad now.
 
Kagetokage/Photon Thrasher/etc. go a long way towards making easy to drop 3 mats real, and it's really not cost heavy in mos of these cases. It's a -1 to summon a 2400 that thins your deck and may have some synergy. It's really not that bad. Not amazing, but not the worst card ever like people here are acting.
 
Payoff:
OPT: Ditch 1 Draw 1
 
Once per turn, turn a card in hand into Upstar Goblin. P sure there was a Gishki build that used this. Not 100%, though. On top of that, it turns any card in your hand into Upstart Goblin. I'd probably run it in Gogogo/Zombies if R4 wasn't as oversaturated as it is, because ditching dead pieces for draws isn't bad in the least. Again, it's really not an amazing card, but it's not the worst ever by any stretch.
 
Investment for DMGtDK:
0-1 DMG (Grave/Field/Hand)
0-1 Dragon (Grave/Field/Hand)
1 Fusion Spell (Dragon's Mirror/Timaeus/Poly)
 
At best she's going to be a +0 to summon. Now, Illumiknight's a likely -1 or -2 to summon, and -2 wouldn't be worth it, but it can easily be a +0 as well in some cases, like Gogogo. So their summoning cost, in any realistic summoning manner, will be more-or-less the same; HOWEVER. DMGtDK requires you to run an awful, awful card that will just dead draw with no way to dump it from the hand, bar something like Lumina. But the issue with running LS with her is that you then mill Dragon's Mirror, thus ruining the deck's point in the first place. You can run Magical Stone Excavation to try and compensate, but then you're negging yourself more. It's not worth running a card as bad as DMG to make this.

 
Payoff:
OPT during EPT: Ditch 1, target 1 face-up card, pop it
 
The during either player's turn is good, but... For a cheaper cost to summon and a better +0, you can just make Pleiades instead. I'd rather pay 2 Level 5 Lights (Sombres, Artifacts, Galaxy Soldier...) than rely on Dragon's Mirror/Timaeus to make a fusion of a subpar card playable. And they effectively do the same thing, but Pleiades does it better. Pleaides doesn't cost hand advantage, still gains field advantage, bounces instead of destroying which is usually better, and is all around just a solid card. Hell, this card doesn't even have a fallback effect to Timaeus or something like some people expected. It's literally just a subpar Raigeki Break on legs. The payoff is in no way worth the effort, even on a +0, because DMG is a godawful card that doesn't deserve to see any play.
 
At least Dark Magician's a decent card with decent support, akin to BEWD. Hopefully Amulet Dragon isn't toilet paper, but calling people "competitive whores" for seeing through this card without nostalgia glasses is absolutely uncalled for and completely wrong.
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It is a solid card with decent stats and the chance of disrupting plays. 

It's just not competitively abusable, even if it was a +0 Fusion. 

Some posts here are just being competitive whores when hating on it, to the point they are arguing Illuminight is better, when that card costs a bigger investment to lower stats and a subpar effect.

 

Calling people competitive whores really doesn't do you any favors. Completely uncalled for.

 

Looking at it without nostalgia glasses shows that it IS a bad card. Illumiknight isn't great by any means, but it's far easier to summon and it has a decent effect.

 

This card is currently NOT worth running the fusion spells needed for it OR DMG.

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Excuse me?
 
Let me spell this out for you; A card is good or bad based on the ability to summon it, the ability to use its effect, its surrounding support (Blue-Eyes, DM, etc.), and its assorted stats. No one cares about your "casual" viewpoint when that, in actuality means, running shitty cards because you like them and want to play them. Just because it's casual doesn't mean it shouldn't be optimal, and something running DMG + Timaeus/Dragons Mirror is never going to be remotely optimal, especially when the boss is a shittier version of Pleiades.
 
Investment for Illumiknight:
3 Level 4 Monsters
 
Negligible. Illumiknight was especially bad upon release because there weren't really decks that could drop 3x Level 4 efficiently enough, other than Gadgets. This is back when Gadgets were actually awful because no Goldfish/Kagetokage/even Thrasher, but they had Ultimate Offering in exchange. They were explosive, but inconsistent as f***. Nowadays, plenty of decks can drop the 3x4 for minimal effort. Coach Soldier Wolfbark, Traptrix Dionaea, Evolsaur Vulcano, Gishki Beast (Which I'm reminded, there was a Gishki deck that used Illumiknight back them iirc), Batteryman AAA, Gogogos, and so on. Then there are assorted combos that can lead to a costless drop, not the least of which are Mezuki, Blue-Blooded Oni, Zombie Master, Hysteric Party, Constellar Combos, Evilswarm Combos, and so on. Not to mention something like Rabbit, though that's mostly bad now.
 
Kagetokage/Photon Thrasher/etc. go a long way towards making easy to drop 3 mats real, and it's really not cost heavy in mos of these cases. It's a -1 to summon a 2400 that thins your deck and may have some synergy. It's really not that bad. Not amazing, but not the worst card ever like people here are acting.
 
Payoff:
OPT: Ditch 1 Draw 1
 
Once per turn, turn a card in hand into Upstar Goblin. P sure there was a Gishki build that used this. Not 100%, though. On top of that, it turns any card in your hand into Upstart Goblin. I'd probably run it in Gogogo/Zombies if R4 wasn't as oversaturated as it is, because ditching dead pieces for draws isn't bad in the least. Again, it's really not an amazing card, but it's not the worst ever by any stretch.
 
Investment for DMGtDK:
0-1 DMG (Grave/Field/Hand)
0-1 Dragon (Grave/Field/Hand)
1 Fusion Spell (Dragon's Mirror/Timaeus/Poly)
 
At best she's going to be a +0 to summon. Now, Illumiknight's a likely -1 or -2 to summon, and -2 wouldn't be worth it, but it can easily be a +0 as well in some cases, like Gogogo. So their summoning cost, in any realistic summoning manner, will be more-or-less the same; HOWEVER. DMGtDK requires you to run an awful, awful card that will just dead draw with no way to dump it from the hand, bar something like Lumina. But the issue with running LS with her is that you then mill Dragon's Mirror, thus ruining the deck's point in the first place. You can run Magical Stone Excavation to try and compensate, but then you're negging yourself more. It's not worth running a card as bad as DMG to make this.

 
Payoff:
OPT during EPT: Ditch 1, target 1 face-up card, pop it
 
The during either player's turn is good, but... For a cheaper cost to summon and a better +0, you can just make Pleiades instead. I'd rather pay 2 Level 5 Lights (Sombres, Artifacts, Galaxy Soldier...) than rely on Dragon's Mirror/Timaeus to make a fusion of a subpar card playable. And they effectively do the same thing, but Pleiades does it better. Pleaides doesn't cost hand advantage, still gains field advantage, bounces instead of destroying which is usually better, and is all around just a solid card. Hell, this card doesn't even have a fallback effect to Timaeus or something like some people expected. It's literally just a subpar Raigeki Break on legs. The payoff is in no way worth the effort, even on a +0, because DMG is a godawful card that doesn't deserve to see any play.
 
At least Dark Magician's a decent card with decent support, akin to BEWD. Hopefully Amulet Dragon isn't toilet paper, but calling people "competitive whores" for seeing through this card without nostalgia glasses is absolutely uncalled for and completely wrong.

I do apologyse for the term I used. I still don't think the card is as horrible as everyone makes it out to be even if not competitively viable, which is what I've been meaning to say, but I do suppose the word choice I made was uncalled for.

 

 

Calling people competitive whores really doesn't do you any favors. Completely uncalled for.

 

Looking at it without nostalgia glasses shows that it IS a bad card. Illumiknight isn't great by any means, but it's far easier to summon and it has a decent effect.

 

This card is currently NOT worth running the fusion spells needed for it OR DMG.

 

Your post ninja'd me.

I still think the investment of a 3 material monster for an Upstart doesn't really have a place in many decks, especially with with it's stats not helping.

DMGtDK cannot be used in most decks out there I suppose, but, but even if it can cost more advantage, I think it can be more effective to keep control than a single draw much of the time.

 

Finally, yeah I take the "competitive whore" post back. It's uncalled for regardless of the situation.

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I don't think that Sleepy meant it in such an offensive way, though certainly it does sound really sharp and uncalled for. You should never insult someone whom you are trying to make a legitimate argument against, as it pretty much removes any legitimacy of what you're trying to say in the minds of the people whom you are insulting, and only creates more issues. That's one thing the internet doesn't really get in general, including a large number of users on this site I can think of.

 

Again I'll say that I don't think DMGDK is as bad as everyone is making it out to be, but it will be what it will be. I don't think that something like DMGDK can even be compared to Illumiknight due to the large differences between them and the fact that they wouldn't likely be played in the same types of decks. We can all agree that DMGDK's effect is much more potent and has a lot more potential than Illumiknight's own, but Illumiknight is a mostly generic card with its own potential.

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The during either player's turn is good, but... For a cheaper cost to summon and a better +0, you can just make Pleiades instead. I'd rather pay 2 Level 5 Lights (Sombres, Artifacts, Galaxy Soldier...) than rely on Dragon's Mirror/Timaeus to make a fusion of a subpar card playable.

Something you forgot.

 

Pleades:

  • OPT during EPT
  • 2 L5s (-1)
  • 2 shots for bounce

 

DMGtDK:

  • OPT during EPT
  • DMG + any Dragon-type (-0 to -1 depending on path taken)
  • INFINITE AMMO for pop

Dark Magician Girl the Dragon Knight don't run out of fuel for her pop effect

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Something you forgot.
 
Pleades:

  • OPT during EPT
  • 2 L5s (-1)
  • 2 shots for bounce
DMGtDK:
  • OPT during EPT
  • DMG + any Dragon-type (-0 to -1 depending on path taken)
  • INFINITE AMMO for pop
Dark Magician Girl the Dragon Knight don't run out of fuel for her pop effect

First off, 2 Level 5s is not an inherent -1 any more than Dragon's Mirror is an inherent +0. They are a good deal of the time, but, again, so many ways to circumvent costs.

Sombres. Artifact Theosophy into Moralltach. Sometimes Galaxy Soldier (See: Galaxy Expedition). Etc. Lots of ways to make +0 R5s, especially LIGHT.

And DMG can be a -2. You should never do that, but it's very possible. And her fuel is your very hand advantage, so she can run out of ammo very easily, especially in a deck already running her. 2 Shots should be more than enough to matter 9/10.

Pleaides' effect also has the potential to plus, just not a guarantee. As opposed to DMG, which would just be more inconsistent if you an specific ditch fodder.
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Maybe so, but drawing and recycling the Graveyard to your Deck are very easy to do. and she automatically reloads one shot every turn, while at best firing 2 in that period per copy.

 

Also this sends  the hand  card to the Graveyard. currently known as the Second Hand.

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Let me spell this out for you; A card is good or bad based on the ability to summon it, the ability to use its effect, its surrounding support (Blue-Eyes, DM, etc.), and its assorted stats. No one cares about your "casual" viewpoint when that, in actuality means, running shitty cards because you like them and want to play them. Just because it's casual doesn't mean it shouldn't be optimal, and something running DMG + Timaeus/Dragons Mirror is never going to be remotely optimal, especially when the boss is a shittier version of Pleiades.


I don't really like resorting to such harsh terms either, but I'm pretty sure people are entitled to do whatever they want, especially in the casual sense. Don't tell me you've never run something just for the hell of it.

Is this card great? No, it's farly medicre. But it's neat, and I'd rather have her at least for collecting purposes.
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The biggest problem is that it's a subpar card that it seems like people are only trying to defend because of some combination of nostalgia for the first anime and "MY WAIFU DMG!!!!". People do not go this out of their way to defend subpar cards usually so it comes across as particularly silly to be so adamant about this one. Yes, it's not the worst card ever but there's absolutely no deck that should be running DMG + Dragons as fusion material until we get a redone DMG that isn't completely awful in every sense. DMG isn't even worth running in a Dark Magician deck.

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=seems like people are only trying to defend because of some combination of nostalgia for the first anime and "MY WAIFU DMG!!!!".

Please, everyone, stop making this excuse to debunk other people's claims. I didn't really watch Waking the Dragons, never saw any of the episodes where this was played, and I definitely don't think of Dark Magician Girl as my waifu.

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Please, everyone, stop making this excuse to debunk other people's claims. I didn't really watch Waking the Dragons, never saw any of the episodes where this was played, and I definitely don't think of Dark Magician Girl as my waifu.

I didn't say anyone in particular but why else would people even care/want Dark Magician Girl support at the moment? Nostalgia is the entire appeal of this card since there's currently not a single deck that can realistically find a way to make this work. Anyone who has been in this fandom long enough knows there's a strong fanboy vibe towards DMG despite it being arguably one of the worst cards in Yugi's deck. I mean this place isn't the absolute worst when it comes to bashing everything and anything that isn't completely competitively viable but most of the playerbase of this section are decent enough to realize this is a mediocre card. I agree that a few posts were exaggerating just how bad it is but it's...just not good by any stretch of the word and it's silly to pretend it is just because it's a DMG card.

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The biggest problem is that it's a subpar card that it seems like people are only trying to defend because of some combination of nostalgia for the first anime and "MY WAIFU DMG!!!!". People do not go this out of their way to defend subpar cards usually so it comes across as particularly silly to be so adamant about this one. Yes, it's not the worst card ever but there's absolutely no deck that should be running DMG + Dragons as fusion material until we get a redone DMG that isn't completely awful in every sense. DMG isn't even worth running in a Dark Magician deck.

Even in this site, it's not that common that people get so caught up with comments along the lines of "It's absolute trash with no redeeming qualities", "I'm not even gonna get it for my binder because it's not good as even collection", etc. Which is the kind of stuff I've been reading these past 5 pages. It's not that fanboyism isn't somewhere in the thread too, but the main reason people are defending it so strongly is because of how strongly it's being dismissed as trash by people here.

The card is solid, and what doesn't make up in advantage, it does with potential control over your opponent's plays by it's effect being quick, and with a respectable 2600 ATK.

 

It's just too easy to dismiss people defending it as nostalgia fanboys, when in reality we are not even arguing that the card will top any YCS, but rather that the card is not the absolute piece of toilet paper you claim it to be.

 

 

 

Which I wanna repeat my apology for my post at the top of this page, it was a "what the fuck was I thinking when I wrote that and missed the meaning of what I was trying to say so much?" moments, which I don't get very often. It was not just bad word choice but the worst word choice I could have chosen, downright attacking the people and not the arguments even though that was not my intention.

Still, by calling the other side of the argument "nostalgia fanboys" for the ones that are doing so, you are not doing that much differently.

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First of all, nostalgia has already been used as a legitimate claim of why criticism against this card was wrong earlier in the thread. I really don't understand why we're all pretending that the DMG fan crowd isn't a thing and has nothing to do with this now. I'm sorry if I offended anybody but the nostalgia crowd argument is not without merit.

I never said the card was toilet paper but I did say that there's no current deck which can feasibly run this and that's the truth. DMG being an objectively awful card is also true. A card that can't be run in anything currently existing without making it a definitely worse version is not by any means a "solid card". You literally have to build around this card to play and as several of us have tried to explain, that's inefficient. Even just allowing fusion subs in place of DMG would have improved the playability. But as it is, DMG is a dead draw if you want to fuse from the hand but you need to waste resources to get her on the field to summon this via Timaeus. Neither is worth the effort. As previously explained several times in this thread, this card is a huge investment of resources to summon and costs even more resources to do...anything.

As I've said before, until we get a remotely usable DMG, this card isn't worth trying to make work.

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First of all, nostalgia has already been used as a legitimate claim of why criticism against this card was wrong earlier in the thread.

And I would agree that nostalgia plays no role in a card's usability, whoever made that argument, I don't know what to say, nor would I try to defend that point.

 

I really don't understand why we're all pretending that the DMG fan crowd isn't a thing and has nothing to do with this now. I'm sorry if I offended anybody but the nostalgia crowd argument is not without merit.

I did say there IS some nostalgia in this thread, so I'd agree that it's not without merit, but that wouldn't necessarily be playing a role in every fan's posts. SOME users make it sound like any possible merit one could see in this card is just judgment blinded by fanatism.

I never said the card was toilet paper but I did say that there's no current deck which can feasibly run this and that's the truth.

If this is a reply to my previous comment, then I'll say I mentioned the existence of such comments in this thread, but even though I quoted your post, I was not explicitly pointing fingers here. If you did not think to that extreme then what I say did not apply to you.

 

DMG being an objectively awful card is also true.

For the most part yeah. A Tribute-needing monster with outdated stats and a lame ATK gain effect, whose only redeeming quality is Sage's Stone, which is pulled down by the fact it needs DMG to begin with. I can see that. Though I believe Prisma made her a little bit better with the existence of this fusion. Plus, Prisma itself is searchable by A HERO Lives or Summoner Monk, so odds are you'd be able to not draw DMG before the previously mentioned options most of the time. What I can agree on is that 2 DMGs is gonna dead draw a lot so 1 copy would be ideal, which means that she would not have a deck dedicated to her but rather be a tech somewhere else.

 

A card that can't be run in anything currently existing without making it a definitely worse version is not by any means a "solid card". You literally have to build around this card to play and as several of us have tried to explain, that's inefficient.

It's effect and stats ARE good, even if its Summoning conditions are not the best you could hope for, that's what I mean, and even though I say this, it's still not exactly Armythyle/Rainbow Dragon-like hard to Summon. I'm not even gonna try to argue in favor of this card being something like a generic staple that all decks want, because it's not by any means, and only a few decks would be able to use it, but in those decks it can be used on it IS solid enough to test in at the very least. As bad as people argue that Dragon's Mirror is, any of the materials for this card are fairly easy to get in the Graveyard now. As bad as Timaeus sounds (and competitively probably IS) being a -1, it does leave you with a 2600 ATK monster with a removal effect that could achieve you a similar result than if you Book of Moon'd your opponent at the right time. 

Yes there's no deck recipe yet to make this card shine, but it feels like it can be worked with. 

I can't stretch this enough: Yes it is not gonna likely gonna be competitive, and I'm not claiming that. The definition of a solid card doesn't necessarily have to belong to cards from top tier decks, and no don't bring out the argument of "by that reasoning any card can have potential with the right support printed for it". Although it is true anything could become good with the right push, some cards need more of a push than others, and this card is 1 bad Fusion Material away from that, it's literally everything that holds it back at all, and not being a + is not a real issue.

 

 

Even just allowing fusion subs in place of DMG would have improved the playability. But as it is, DMG is a dead draw if you want to fuse from the hand but you need to waste resources to get her on the field to summon this via Timaeus. Neither is worth the effort. As previously explained several times in this thread, this card is a huge investment of resources to summon and costs even more resources to do...anything.
A -1/+0 Summon for a +0 effect is not THAT wasteful. Where I can see what you mean, is the deck-building part of it, which IS somewhat sub-par compared to the "all floaters/recyclers" ways of nowadays' themes, and the rest of the decks that can use it can't exactly keep a high hand-size either. 

Though that huge investment is not on the resources used during the game as much as the choices mained in the deck. Other than that the minuses and pluses don't look all that bad and it's not like the pieces necessarily have to exist for that one play either.

As I've said before, until we get a remotely usable DMG, this card isn't worth trying to make work.

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what did this card do in the anime anyway?

She got frozen by Rafael's Quick-play Spell Card, and not much else actually. 

It's rare for a card like this to not have a flashy spotlight moment of triumph during it's debut.

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