TheycallmeBrick Posted April 14, 2014 Report Share Posted April 14, 2014 Guarded Treasure Continuous Spell Card Activate this card by discarding 5 cards; Draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. Well, that didn't take long at all. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted April 14, 2014 Report Share Posted April 14, 2014 card is bad because discard 5. card is bad because continuous. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted April 14, 2014 Report Share Posted April 14, 2014 Real effect: Discard 5 cards; your opponent sends 1 "Mystical Space Typhoon" they control to the Graveyard. You would have to conserve way too much to even be able to activate this, like lolFinal Destiny. Or just have a ton of advantage, in which case you didn't need this. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 14, 2014 Report Share Posted April 14, 2014 They made it do exactly what it did in the anime. You also can't even activate this turn 1 in OCG anymore. Link to comment Share on other sites More sharing options...
~British Soul~ Posted April 14, 2014 Report Share Posted April 14, 2014 >"Discard 5" Card is bad because of that card, and sounds like a minus factory. Real effect: Discard 5 cards; your opponent sends 1 "Mystical Space Typhoon" they control to the Graveyard. I was thinking the same thing. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted April 14, 2014 Report Share Posted April 14, 2014 Hmm, this is pretty interesting actually. It might seem bad now but dam this has potential. Link to comment Share on other sites More sharing options...
Brinolovania Posted April 14, 2014 Report Share Posted April 14, 2014 So, the though process going into the cards they revealed today: Konami Guy #1: "Wow, this Guarded Treasure thing seems cool." Konami Guy #2: "It's actually pretty bad. You're discarding a ton for a card that dies to one MST." Konami Guy #1: "Why, you're right! To make up for it, let's print that Monster Reborn on crack card, and not bother nerfing it at all!" Konami Guy #2: "I can see no possible issues with this plan!" Link to comment Share on other sites More sharing options...
Wildflame Posted April 14, 2014 Report Share Posted April 14, 2014 Run it in Fableds, obviously. Link to comment Share on other sites More sharing options...
Jord200 Posted April 14, 2014 Report Share Posted April 14, 2014 I would rather have Xyz Treasure. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 14, 2014 Report Share Posted April 14, 2014 On the upside, it does give double the chance to drop The Seventh One. Link to comment Share on other sites More sharing options...
Synchronized Posted April 14, 2014 Report Share Posted April 14, 2014 It's a pretty cool card. One of my favorite anime cards ever; I'm pretty sure in the Anime you didn't actually draw 2 cards upon activation, but I could be wrong. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 15, 2014 Report Share Posted April 15, 2014 Maybe guard it with Key Beetle? Link to comment Share on other sites More sharing options...
Lunar Origins Posted April 15, 2014 Report Share Posted April 15, 2014 hey hey black use it in fableds all joking aside this card seems like utter shit but there does seem to be some kinda hidden potential to it... Link to comment Share on other sites More sharing options...
evilfusion Posted April 15, 2014 Report Share Posted April 15, 2014 So it's not actually a "Guardian" card? This feels deliberate. On the other hand, it's precisely what the anime effect did. There's a reason Rafael always played it on his first turn: It cost 5 discards, not just the current hand. Link to comment Share on other sites More sharing options...
Toffee. Posted April 15, 2014 Report Share Posted April 15, 2014 They left it unchanged. They literally, left it unchanged. Oh boy they left it unchanged.... Just.. Oh boy... They left it... Unchanged... xD This card is just straight-up silly, no matter how you look at it. Link to comment Share on other sites More sharing options...
White Void Posted April 15, 2014 Report Share Posted April 15, 2014 I like the idea of it but it's a really awkward card in that you can only really get it off early game but there's no way to consistently guarantee getting it early and extra copies of it are all but dead once you activate one. Cards like Thunder Dragon or Thunder Seahorse can help as a sort of "buffer" for the Discard 5 part and something like Card Guard can help keep it on the field but I can't think of a deck where any of that is a good idea whatsoever. Link to comment Share on other sites More sharing options...
Delibirb Posted April 15, 2014 Report Share Posted April 15, 2014 Well I tested this in Fableds (proxy on DN) and it wasnt too bad. I only had 1 fabled that got an eff from discarding, but it made up for the -5 in the long run, I think. So long as they dont destroy it right off the bat it seems to not be horrible. Link to comment Share on other sites More sharing options...
Catterjune Posted April 15, 2014 Report Share Posted April 15, 2014 Activate your Soul Charge and get lots of cards in hands by reviving monsters with effects that search "when summoned" (like Gadgets) or use creative plays to get cards back to your hand. (Summon 4 Random Darkworlds, bring 3 back to hand with Grapha, Xyz into something cool and ditch a Graph, bounce the fourth with Grapha. Don't get effect when discarding)On second thought, fuck this and just run Soul Charge instead. Link to comment Share on other sites More sharing options...
Blake Posted April 15, 2014 Report Share Posted April 15, 2014 Well I tested this in Fableds (proxy on DN) and it wasnt too bad. I only had 1 fabled that got an eff from discarding, but it made up for the -5 in the long run, I think. So long as they dont destroy it right off the bat it seems to not be horrible. You were running Quasar Fableds. With Supply Unit. That's proof enough that you don't know anything about the deck, and the fact you only had 1 to circumvent the cost should be a sign not to run it. Fableds like discarding each other, not outside effects. Outside effects just increase the deck's inconsistency. Were it something like Graceful Charity you'd still run it, but this isn't comparable. It's only live T1 in a deck that throws its hand on the board, and specializes in having a low hand to regain it. The only time the cost will be negligible is when you're winning anyways. You run only 2-3 Cerburrel, 1-2 Krus, 1-2-3 Ganashia, and 1-2 Kushano, depending on build. That's a minimum of 5 and a maximum of 10 cards you consistently want to ditch/don't mind ditching. 10's a lot, yeah, but then you're taking away from Chawa (the actual best tuner in the deck) and Kushano's ditching, thus making them more dead. And then there's the fact that cards like Collapserpent/Wyverburster and TGU are good for the deck and conflict with Guarded Treasure/other cards that ditch. You can run a Monster Reincarnation or a Beckoning Light (worse than reincar), but even then they're just techs and aren't optimal 9/10. Quasar variant's bad because it involves lowering consistency, running shit cards (see; Lurrie, etc.), and the ability to tool with the extra box in exchange for a boss that's not even that hard to dispose of, especially modern day. Yeah, it can win, but if it doesn't you just lose and that's it. So no, Guarded Treasure is still terrible in Fableds because any logical build isn't going to focus on discard 5. Especially not with more than 1 copy of this. In addition, it's not a deck that really devote until it's exploding/struggling, so Supply Unit's not even good in the deck. It's just another dead draw early or late that leads to losing games as opposed to actually advancing you, in a deck that has consistency issues as is. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 15, 2014 Report Share Posted April 15, 2014 I like the flavor on this card, actually. Sure they could MST but the possibilities make me giddy. I really like the effect. Tethys shenanigans among other things. Lol I could use this in Artifacts to fuel CoTH *shot* Link to comment Share on other sites More sharing options...
Delibirb Posted April 15, 2014 Report Share Posted April 15, 2014 You were running Quasar Fableds. With Supply Unit. That's proof enough that you don't know anything about the deck, and the fact you only had 1 to circumvent the cost should be a sign not to run it. Fableds like discarding each other, not outside effects. Outside effects just increase the deck's inconsistency. Were it something like Graceful Charity you'd still run it, but this isn't comparable. It's only live T1 in a deck that throws its hand on the board, and specializes in having a low hand to regain it. The only time the cost will be negligible is when you're winning anyways. You run only 2-3 Cerburrel, 1-2 Krus, 1-2-3 Ganashia, and 1-2 Kushano, depending on build. That's a minimum of 5 and a maximum of 10 cards you consistently want to ditch/don't mind ditching. 10's a lot, yeah, but then you're taking away from Chawa (the actual best tuner in the deck) and Kushano's ditching, thus making them more dead. And then there's the fact that cards like Collapserpent/Wyverburster and TGU are good for the deck and conflict with Guarded Treasure/other cards that ditch. You can run a Monster Reincarnation or a Beckoning Light (worse than reincar), but even then they're just techs and aren't optimal 9/10. Quasar variant's bad because it involves lowering consistency, running s*** cards (see; Lurrie, etc.), and the ability to tool with the extra box in exchange for a boss that's not even that hard to dispose of, especially modern day. Yeah, it can win, but if it doesn't you just lose and that's it. So no, Guarded Treasure is still terrible in Fableds because any logical build isn't going to focus on discard 5. Especially not with more than 1 copy of this. In addition, it's not a deck that really devote until it's exploding/struggling, so Supply Unit's not even good in the deck. It's just another dead draw early or late that leads to losing games as opposed to actually advancing you, in a deck that has consistency issues as is. You missed the joke with that image, my friend. Link to comment Share on other sites More sharing options...
Blake Posted April 15, 2014 Report Share Posted April 15, 2014 No, I just assumed that, given who you are, that you weren't actually being witty. I mean, your track record suggest you wouldn't be, so idk what to expect from you. An you were playing Fabled Quasar either way, so the points remain. Link to comment Share on other sites More sharing options...
Delibirb Posted April 15, 2014 Report Share Posted April 15, 2014 No, I just assumed that, given who you are, that you weren't actually being witty. I mean, your track record suggest you wouldn't be, so idk what to expect from you. An you were playing Fabled Quasar either way, so the points remain. Ill pretend I'm not being insulted on non-existent grounds and say yea, the points do remain for how to play Fableds correctly, which I intentionally was not doing, and for why this card is certainly not optimal for the deck. It would be very helpful for the future of this discussion if you refrained from being demeaning to and acting in a way that can be taken negatively to people who respect you and see you as a friend. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 15, 2014 Report Share Posted April 15, 2014 There aren't any cards that allow you to circumvent costs for activating continuous spells, are there? I know for life points there's Spell Economics, but I mean for like this card obviously. I do know there are ways to search them... Link to comment Share on other sites More sharing options...
Delibirb Posted April 15, 2014 Report Share Posted April 15, 2014 There aren't any cards that allow you to circumvent costs for activating continuous spells, are there? I know for life points there's Spell Economics, but I mean for like this card obviously. I do know there are ways to search them... I think a card that circumvented all costs would be hard to word, seeing as, I believe, cost is not an official term. Or at least not used in card text. Economics obviously gets around that for just life points. If such a card did exist, would you still get the +2 off this? That would break it even more than the double draw, imo. Link to comment Share on other sites More sharing options...
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