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Guarded Treasure


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So, the though process going into the cards they revealed today:

 

Konami Guy #1: "Wow, this Guarded Treasure thing seems cool."

 

Konami Guy #2: "It's actually pretty bad. You're discarding a ton for a card that dies to one MST."

 

Konami Guy #1: "Why, you're right! To make up for it, let's print that Monster Reborn on crack card, and not bother nerfing it at all!"

 

Konami Guy #2: "I can see no possible issues with this plan!"

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I like the idea of it but it's a really awkward card in that you can only really get it off early game but there's no way to consistently guarantee getting it early and extra copies of it are all but dead once you activate one. Cards like Thunder Dragon or Thunder Seahorse can help as a sort of "buffer" for the Discard 5 part and something like Card Guard can help keep it on the field but I can't think of a deck where any of that is a good idea whatsoever.

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Well I tested this in Fableds (proxy on DN) and it wasnt too bad. I only had 1 fabled that got an eff from discarding, but it made up for the -5 in the long run, I think. So long as they dont destroy it right off the bat it seems to not be horrible.

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Activate your Soul Charge and get lots of cards in hands by reviving monsters with effects that search "when summoned" (like Gadgets) or use creative plays to get cards back to your hand. (Summon 4 Random Darkworlds, bring 3 back to hand with Grapha, Xyz into something cool and ditch a Graph, bounce the fourth with Grapha. Don't get effect when discarding)

On second thought, fuck this and just run Soul Charge instead.

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Well I tested this in Fableds (proxy on DN) and it wasnt too bad. I only had 1 fabled that got an eff from discarding, but it made up for the -5 in the long run, I think. So long as they dont destroy it right off the bat it seems to not be horrible.

You were running Quasar Fableds.

 

With Supply Unit.

 

That's proof enough that you don't know anything about the deck, and the fact you only had 1 to circumvent the cost should be a sign not to run it.

 

Fableds like discarding each other, not outside effects. Outside effects just increase the deck's inconsistency. Were it something like Graceful Charity you'd still run it, but this isn't comparable. It's only live T1 in a deck that throws its hand on the board, and specializes in having a low hand to regain it. The only time the cost will be negligible is when you're winning anyways. You run only 2-3 Cerburrel, 1-2 Krus, 1-2-3 Ganashia, and 1-2 Kushano, depending on build. That's a minimum of 5 and a maximum of 10 cards you consistently want to ditch/don't mind ditching. 10's a lot, yeah, but then you're taking away from Chawa (the actual best tuner in the deck) and Kushano's ditching, thus making them more dead.

 

And then there's the fact that cards like Collapserpent/Wyverburster and TGU are good for the deck and conflict with Guarded Treasure/other cards that ditch.

 

You can run a Monster Reincarnation or a Beckoning Light (worse than reincar), but even then they're just techs and aren't optimal 9/10.

 

Quasar variant's bad because it involves lowering consistency, running shit cards (see; Lurrie, etc.), and the ability to tool with the extra box in exchange for a boss that's not even that hard to dispose of, especially modern day. Yeah, it can win, but if it doesn't you just lose and that's it.

 

So no, Guarded Treasure is still terrible in Fableds because any logical build isn't going to focus on discard 5. Especially not with more than 1 copy of this.

 

In addition, it's not a deck that really devote until it's exploding/struggling, so Supply Unit's not even good in the deck. It's just another dead draw early or late that leads to losing games as opposed to actually advancing you, in a deck that has consistency issues as is.

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You were running Quasar Fableds.

With Supply Unit.

That's proof enough that you don't know anything about the deck, and the fact you only had 1 to circumvent the cost should be a sign not to run it.

Fableds like discarding each other, not outside effects. Outside effects just increase the deck's inconsistency. Were it something like Graceful Charity you'd still run it, but this isn't comparable. It's only live T1 in a deck that throws its hand on the board, and specializes in having a low hand to regain it. The only time the cost will be negligible is when you're winning anyways. You run only 2-3 Cerburrel, 1-2 Krus, 1-2-3 Ganashia, and 1-2 Kushano, depending on build. That's a minimum of 5 and a maximum of 10 cards you consistently want to ditch/don't mind ditching. 10's a lot, yeah, but then you're taking away from Chawa (the actual best tuner in the deck) and Kushano's ditching, thus making them more dead.

And then there's the fact that cards like Collapserpent/Wyverburster and TGU are good for the deck and conflict with Guarded Treasure/other cards that ditch.

You can run a Monster Reincarnation or a Beckoning Light (worse than reincar), but even then they're just techs and aren't optimal 9/10.

Quasar variant's bad because it involves lowering consistency, running s*** cards (see; Lurrie, etc.), and the ability to tool with the extra box in exchange for a boss that's not even that hard to dispose of, especially modern day. Yeah, it can win, but if it doesn't you just lose and that's it.

So no, Guarded Treasure is still terrible in Fableds because any logical build isn't going to focus on discard 5. Especially not with more than 1 copy of this.

In addition, it's not a deck that really devote until it's exploding/struggling, so Supply Unit's not even good in the deck. It's just another dead draw early or late that leads to losing games as opposed to actually advancing you, in a deck that has consistency issues as is.


You missed the joke with that image, my friend.
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No, I just assumed that, given who you are, that you weren't actually being witty. I mean, your track record suggest you wouldn't be, so idk what to expect from you.

 

An you were playing Fabled Quasar either way, so the points remain.

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No, I just assumed that, given who you are, that you weren't actually being witty. I mean, your track record suggest you wouldn't be, so idk what to expect from you.
 
An you were playing Fabled Quasar either way, so the points remain.

Ill pretend I'm not being insulted on non-existent grounds and say yea, the points do remain for how to play Fableds correctly, which I intentionally was not doing, and for why this card is certainly not optimal for the deck.

It would be very helpful for the future of this discussion if you refrained from being demeaning to and acting in a way that can be taken negatively to people who respect you and see you as a friend.
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There aren't any cards that allow you to circumvent costs for activating continuous spells, are there? I know for life points there's Spell Economics, but I mean for like this card obviously. I do know there are ways to search them...


I think a card that circumvented all costs would be hard to word, seeing as, I believe, cost is not an official term. Or at least not used in card text. Economics obviously gets around that for just life points.

If such a card did exist, would you still get the +2 off this? That would break it even more than the double draw, imo.
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