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Zukces, the Dragon's Ancestor

FIRE - Rank 8 - Dragon/Xyz/Effect - ?/?

4 Level 8 Dragon-type monsters

Once per turn, you may attach 1 Dragon-type monster from your Graveyard to this monster as an Xyz Materia. This monster's ATK and DEF are treated as the combined ATK and DEF of its Xyz Materia. You may detach 2 Xyz Materia from this card- Special Summon one Dragon-type monster from your hand or Graveyard. Once per turn, you may detach 3 Xyz Materia from this card- Dragon-type monsters cannot be targeted by card effects and gain 1000 ATK and DEF until your next Standby Phase. If this monster is destroyed while it has 2 or more Xyz Materia attached to it, Special Summon one Rank 8 or below Dragon-type Xyz monster from your Extra Deck.

 

Next card:

Iris, Lady of the Rainbow (have it have something to do with her reputation as being extremely fast, and a messenger)

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Iris, Lady of the Rainbow

Level 4 LIGHT ATK 1100/DEF 1400 Fairy

 

When this card is Summoned, add 1 Level 4 or lower LIGHT monster from your Deck to your hand. When this card would be destroyed, you can Special Summon 1 LIGHT monster from your hand; shuffle this card into the Deck instead (battle Damage is applied Normally).

 

Krymmson, Archduke of Dark World

Must be at least level 8 and be usable as a boss monster for Dark Worlds (both alongside and in place of Grapha)

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Krymmson, Archduke of Dark World

DARK - Level 11 - Fiend/Synchro/Effect - 3500/2400

1 Tuner + 2 or more "Dark World" monsters

This monster must be Synchro Summoned, and may not be Special Summoned by other ways. Once per turn, you may pay 500 Life Points to send 1 "Dark World" monster from your hand to the Graveyard. This monster gains 100 ATK and DEF for every "Dark World" monster in the Graveyard. If this monster is in the Graveyard during your Draw Phase, you may skip your Draw Phase to send the top 3 cards of your opponent's Deck to the Graveyard.

 

GameChild Orc (must both act like an Orc and support this archetype: http://forum.yugiohcardmaker.net/topic/322991-gamechildren-rpg-heroes-and-villains/)

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x1t7beb.jpg

During each of your End Phases, place 1 EXP counter on this card. Increase the DEF of this card by 500 for each EXP counter on it. If this card attacks, you can remove 1 EXP Counter from this card to negate this effect: Place 1 EXP Counter on this card at the end of the Battle Phase, change this card to Defense Position.and its battle position cannot be changed until the End Phase of your next turn.

 

Paper Mache Tower Shield

must be an equip spell card whose effect seems useless at first, but can actually be quite beneficial (wanted this one to be challenging)

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Paper Mache Tower Shield

Equip Spell

Reduce the equipped monster's DEF to 0. During each Main Phase, place 1 Paper Counter on all monsters on the field, except the monster equipped with card. Monsters with 1 or more Paper Counters cannot leave the field. During your third Draw Phase after you activated this effect, destroy this card. All monsters with Paper Counter(s) on them are destroyed if this card is destroyed. If this card is destroyed by its own effect, your opponent must discard cards from the top of their Deck equal to the number of Paper Counters that were on this card when it was destroyed.

 

Load-Bearing Boss (a card somehow related to "GameChild Ultimate Evil" http://forum.yugiohcardmaker.net/topic/322991-gamechildren-rpg-heroes-and-villains/)

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Load-Bearing Boss

Trap Card

Special Summon 1 "Gamechild" monster from your hand. This Special Summon is treated as a Special Summon with a "GameChild" card effect. You can only activate 1 "Load-Bearing Boss" per turn.

 

Dark Magician's Apprentice

 

Must be magician archetype support that cain gain spell counters

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Dark Magician's Apprentice

DARK/Level 4/Spellcaster/Effect

This monster may not be Normal Summoned or Set. This monster may only be Special Summoned if you control one "Dark Magician" or "Skilled Dark Magician". When this monster destroys an opponent's monster by battle: Place 1 Spell Counter on this monster (max. 3 ) This monsters ATK is raised by 200 for each When this monster is destroyed: You can Special Summon one DARK monster whose level is equal to the amount of Spell Counters on this card from your hand or graveyard.

 

ATK: 1800 / DEF: 1400

 

Next: Dark Magician Dragon

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Dark Magician Dragon

DARK - Level 7 - Dragon/Effect - 2400/2200

You may only Summon this monster if "Dark Magician", "Dark Eradicator Warlock", or "Dark Paladin" is face-up on your side of the field. Increase this monster's ATK and DEF by 500 for every DARK monster on the field and in the Graveyard. When a Spell Card is activated, place a Spell Counter on this card. You may remove any number of Spell Counters from this card to decrease the ATK and DEF of all monsters your opponent controls by 200 times the number of removed Counters. Once per turn, you may remove 5 Spell Counters from this card to add "Dark Magician" or "Dark Eradicator Warlock' to your hand from the Graveyard.

 

Roche Limit (this is the point where it becomes impossible to escape a black hole).

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Name: Roche Limit
Type: Spell / Continusous
Effect: If "Dark Hole" is activated, the effect of all monsters currently on the field is negated. Banish all monsters destroyed by the effect of "Dark Hole".
 
Next up: "Matryoshkian Knight" (based on the word Matryoshka; hollow dolls that can be nested inside eachother).

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Matryoshkian Knight

DARK/Level 4/Warrior/Effect

ATK/DEF: 2000/0

This card cannot be Normal Summoned. When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroy this card, then Special Summon this card to that monster's controller's side of the field in face-up Attack Position. When this card is Special Summoned, you take 2000 damage.

 

Ultimate Polymerization

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Trolls of the Flowing Waterfall

Trap/Normal

When a WATER monster is Summoned: that monster's ATK becomes 0 and its effects are negated, then you can Special Summon 1 Level 4 or lower Normal Monster from your hand, Deck or Graveyard, and if you do, draw 1 card. You can only activate 1 "Trolls of the Flowing Waterfall" per turn.

 

Next: Superheavy Koujin Ni-Nigi

Requirement: Must be a Synchro Monster. (just its name should be obvious enough, but I have my lesson here.)

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Name: Superheavy Koijin Ni-Nigi
Attribute: EARTH
Level: 10
Type: Machine / Synchro / Effect
Effect: 1 Defense Position Tuner + 1 or more "Superheavy Samurai" monsters
(This card is always treated as a "Superheavy Samurai" card.)
Defense Position monsters you control cannot be destroyed by card effects controlled by your opponent. All "Superheavy Samurai" monsters you control gain DEF equal to half their original ATK.
ATK: 2000
DEF: 3500
 
Next up: "Nitro Sorcerer"

Requirement: Must be a Synchro Monster.

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Nitro Sorceror

EARTH - Level 7 - Spellcaster/Synchro/Effect - 2400/2400

2 Tuners + 1 or more non-Tuner monsters

When this monster is Synchro Summoned successfully, your opponent may not activate any card effects until your next Standby Phase. During each Standby Phase, inflict 300 points of damage to both players' Life Points for every Spell and Trap Card they control. If this card is destroyed by the effect of a Spell or Trap Card, select 1 of your opponent's Spell/Trap Card Zones- your opponent may not use that Spell/Trap Card Zone until your third Standby Phase after this effect was activated.

 

Gilded Gagaga Summoner

(Must fit into both the Gagaga and Summoner (Blue Dragon, Red Sparrow, etc.) archetypes- Empowered version optional)

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Gilded Gagaga Summoner

DARK/Spellcaster/Effect/****

1500/1500

When this card is Normal Summoned, if you control no other monsters: You can Special Summon 1 "Gagaga" monster from your Deck and make it a Level 4 monster. If this card is sent from the field to the Graveyard: You can add 1 Level 4 or lower Spellcaster-Type monster from your Deck to your hand.

 

Next: Furnimal Fusion

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Furnimal Fusion

Normal Spell

This card is always treated as "Polymerization".

Discard 1 card, Fusion Summon 1 "Des-Toy" Fusion Monster from your Extra Deck using monsters from your hand, field or Main Deck as Fusion Material Monsters. When this card is activated or when that monster is Fusion Summoned, your opponent cannot activate any cards or effects. You cannot Special Summon non-"Furnimal" or "Des-Toy" monsters, nor conduct your Battle Phase during the turn you activate this card. You can only activate 1 "Furnimal Fusion" per turn.

 

Intense bond with the Spirit Beasts

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Intense Bond With the Spirit Beasts

Spell Card / Continuous

If you control no monsters, and the only monsters you have in the graveyard are Beast and/or Beast-Warrior type monsters you may Special Summon as many Beast and/or Beast-Warrior type monsters from your graveyard as possible. If any of the monsters Summoned by this effect are destroyed, take damage equal to the monster's level x 200. When this card is destroyed, destroy all of the monsters Summoned by this effect.

 

Next: Unholy Lava Beast of the Magma Warriors

(Damn, that's a long name. Also, someone can turn this into an Archtype if they want.)

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Name: Unholy Lava Beast of the Magma Warriors

Attribute: FIRE

Level: 4

Type: Beast / Flip / Effect

Effect: FLIP: You can target "Unholy Lava Beast" monster in your Graveyard; return this card to the Deck and Special Summon that monster in face-down Defens Position.

If this card is Normal Summoned: Send the top 3 cards from the top of your Deck; this card gains 300 ATK for each "Unholy Lava Beast" monster sent to the Graveyard by this effect.

ATK: 1400

DEF: 1700

 

Up next: "The Peculiar Inventor" / "The Peculiar Invention"

(You are allowed to drop the word "The")

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The Peculiar Inventor

Earth/ Level 4/ Warrior/ Effect

When this monster is Summoned, you can Special Summon "The Peculiar Invention" from your hand or graveyard. If you control "The Peculiar Invention": This monster may not be destroyed my card effects. When this monster is destroyed while "The Peculiar Invention" is on the field: Target 2 cards on your opponent's side of the field. Those cards cannot be activated/ cannot activate their card effects.

 

ATK: 1700 / DEF: 1000

 

The Peculiar Invention

Earth/ Level 6/ Machine/ Effect

If this monster is Special Summoned by the effect of "The Peculiar Inventor": This monster cannot be destroyed by battle or by card effects. When this monster is destroyed: Add any banished Machine-type monster to your hand and shuffle one into your deck.

 

ATK: 1500 / DEF: 2500

 

Next: Diamond-Eyes Night Abyss Dragon

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(I'm having to do a lot of these, aren't I?)

 

Diamond-Eyes Night Abyss Dragon

EARTH - Rank 8 - Dragon/Xyz/Effect - 3000/2500

2 Level 8 monsters

When this monster is Xyz Summoned successfully, add one Dragon-type monster from your Deck to your hand. As long as this monster is face-up on the field, LIGHT monsters cannot be Summoned. If this monster attacks or is attacked, you may detach 1 Xyz Materia from this card to increase this monster's ATK by the opposing monster's ATK. If this monster is destroyed while it has no Xyz Materia attached to it, Special Summon 1 Dragon-type Xyz monster from your Extra Deck (besides "Diamond-Eyes Night Abyss Dragon") and attach this monster to it as Xyz Materia.

 

CXyz: Diamond-Eyes Night Void Dragon (an upgrade on the above)

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You think you've got to do a lot of them, Draconus?

 

CXyz Diamond-Eyes Night Void Dragon

Dark/ Dragon/ Effect/ Rank 9

3 Level 9 Monsters

When this monster declares an attack: Banish all LIGHT monsters on the field or in the graveyard. When you control a "Diamond- Eyes Night Abyss Dragon" while this card is on the field: Select one Dragon- type monster you control, except this monster and double that monster's ATK . When this monster is sent to the graveyard: Special Summon one Dragon- type monster in your deck to your side of the field.

 

ATK: 3500 DEF: 2500

 

Next: Half-Blood Flame Master

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Here goes nothing...

 

Half-Blood Flame Master

Level 4/FIRE/Spellcaster

 

You can discard 1 card; Special Summon 1 Level 4 or lower FIRE monster from your Graveyard. You can target 1 FIRE monster on the field; increase or decrease its Level by 1. You can only activate 1 "Half-Blood Flame Master" effect per turn, and only once that turn.

 

ATK 1400 / DEF 1200

 

Next card:

 

El-Shaddoll Aphelion

(Should be a Level 6 WIND; I'll let you figure out what to do with it)

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Intense Bond With the Spirit Beasts

Spell Card / Continuous

If you control no monsters, and the only monsters you have in the graveyard are Beast and/or Beast-Warrior type monsters you may Special Summon as many Beast and/or Beast-Warrior type monsters from your graveyard as possible. If any of the monsters Summoned by this effect are destroyed, take damage equal to the monster's level x 200. When this card is destroyed, destroy all of the monsters Summoned by this effect.

 

Next: Unholy Lava Beast of the Magma Warriors

(Damn, that's a long name. Also, someone can turn this into an Archtype if they want.)

Aww dafuq you've made? It's should be an archetype-related card you know?

 

El-Shaddoll Aphelion

WIND/Level 6/Pyro/Fusion/Effect

ATK/DEF: 2400/600

1 "Shaddoll" monster + 1 WIND monster

Must first be Fusion Summoned. When this card is Special Summoned, you can banish 1 "Shaddoll" card from your Graveyard and add 1 "Shaddoll" monster from your Graveyard to your hand. This card is unaffected by the effects activated by your opponent's Special Summoned monsters. If this card is sent to the Graveyard: You can add 1 "Shaddoll" Spell/Trap card from your Graveyard to your hand.

 

Intense Bond with the Spirit Beasts (I'm not satisfied with the previously one, so I'll add the requirement; It must be a S/T in Spirit Beast archetype)

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Name: Intense Bond with the Spirit Beasts

Type: Spell / Quick-Play

Effect: Banish 1 of each, a "Spirit Beast Tamer" monster and a "Noble Spirit Beast" monster, from your side of the field and/or in your Graveyard, including at least 1 on the field; Special Summon 1 "Spirit Beast" monster from your Extra Deck, ignoring the Summoning conditions. You can only activate 1 "Intense Bond with the Spirit Beasts" per turn. 

 

Next up: "Vacuous Truth"

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Vacuous Truth

Type:Trap/Continuous

Effect: Neither player can target monster(s) for attacks.Both players play with the top card of their decks revealed.Whenever either player activates a card effect they must reveal a card in their hand (this is an additional cost) if they cant, they cannot activate the effect.

 

Book of Thunder, Yoloras

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