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aromaseraphy_jasmine_by_bdsceptyr-daqtox

 

[spoiler=Aromaseraphy Jasmine: Info]

LIGHT/Plant-Type Synchro Effect Monster/Level 3/300 ATK/2100 DEF
 
Lore: 1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, each Plant-Type monster you control cannot be destroyed by battle or by card effects once per turn. Once per turn, if you gain LP: You can Special Summon 1 6 or lower Plant-Type monster from your Deck, ignoring its Summoning conditions, but return it to the hand during the End Phase.

 

 

 

Aromaseraphy Bergamot (Aromage Bergamot is the most powerful Aroma monster-up her evolved version's abilities accordingly.)

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Aromaseraphy Bergamot

LIGHT - Level 7 - Plant/Synchro/Effect - 2600/2000

1 Tuner + 1 or more non-Tuner "Aroma" monsters

When your LP is higher than your opponent's, Plant-Type monsters you control gain ATK and DEF equal to the difference. Once per turn, if you gain LP: You can Special Summon 1 "Aroma" monster from your hand or Graveyard, then gain LP equal to the greater of its ATK and DEF. If the difference between your LP and your opponent's is 3000 or more, the effects of "Aroma" monsters you control, except "Aromaseraphy Bergamot", can activate an additional time each turn.

 

Aromaseraphy Cananga

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Shoot, that's way better than the Aromaseraphy Bergamot I had in backtow. Mind if I use that effect for the card I'm realeasing today? Full credit to you, I promise.

 

Righty then. 

 

aromaseraphy_cananga_by_bdsceptyr-daqu8h

 

[spoiler=Aromaseraphy Cananga: Info]

EARTH/Plant-Type Synchro Effect Monster/Level 4/1600 ATK/1200 DEF
 
Lore: 1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, Plant-Type monsters you control cannot be targeted for attacks by your opponent's monsters with higher Levels/Ranks. Once per turn, if you gain LP: You can target 1 Set card on the field; shuffle that card into the Deck.

 

 

 

Now let's go to Stage 2 of the Aroma Challenge: 

 

Aromage Heracleum (Level 5 DARK Plant: rest of it's up to your interpretation, but keep in mind, Heracleum's a poisonous plant that closely resembles Angelica-y'know, this deck's Tuner.)

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Go for it. I design tons of things. Tell you what, though: post all the Aroma stuff from this thread in its own post so I can take it to the AGM for addition.

 

Aromage Heracleum

DARK - Level 5 - Plant/Effect - 2000/1700

If you control a face-up "Aroma" card, except "Aromage Heracleum", and your LP are higher than your opponent's: You can Special Summon this monster from your hand, and if you do, you can add 1 "Aroma" monster from your Deck to your hand, except "Aromage Heracleum". Once per turn, if you gain LP, you can target 1 "Aroma" monster in your Graveyard: Special Summon it with its effects negated, also it is treated as a Tuner monster (if you Summon "Aromaseraphy Angelica" with this effect, it is treated as a non-Tuner monster).

 

Aromaseraphy Heracleum

It was inevitable.

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Hm. Alright, I'll see you and raise. 

 

aromaseraphy_heracleum_by_bdsceptyr-daqw

 

[spoiler=Aromaseraphy Heracleum: Info]

DARK/Plant-Type Synchro Effect Monster/Level 6/2200 ATK/1900 DEF
 
Lore: 1 Tuner + 1 or more non-Tuner monsters 
While your LP is higher than your opponent's, your opponent takes all battle damage you would take from a battle involving a Plant-Type monster you control. Once per turn, if you gain LP: You can shuffle up to 3 cards from either Graveyard into the Deck, and if you do, inflict 200 damage to your opponent for each returned card.

 

 

 

And now for the final round of the Aromage Spectacular...

 

Tainted Winds (Aroma-supporting Continuous Trap-bonus points if it tacks a LP penalty onto your opponent's actions, like Queen of Thorns.)

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Tainted Winds

Continuous Trap

 

While you control a DARK "Aroma" monster, each player must pay 500 LP to activate Spell/Trap card or optional monster effects, except for Plant-type monsters. Once per turn: You can send 1 "Aroma" monster from your hand to the Graveyard, then target 1 face-up monster; it cannot attack or change its battle position, also negate its effects on the field until the end of the turn.

 

Its first effect only applies when there is a DARK "Aroma" monster because it's "Tainted" Winds. I made it to apply when there is a DARK "Aroma" monster instead of just DARK Plant-type monster so that it can't be abused by Predaplants. With the second effect, finally all those overabundant of hand from Humid Winds will have a use! By the way if you guys like Aromas, the "Perfumer" archetype I made is an Aroma sub-archetype. Link in signature.

 

 

next: Amazoness Ancestral Spirit

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Amazonness Ancestral Spirit

Continuous Spell

Level 5 or higher "Amazonness" monsters can be Normal Summoned with 1 less Tribute. While you control a Level 5 or higher "Amazonness" monster; you can Special Summon 1 "Amazonness" monster from your hand/Graveyard. You can only use this effect of "Amazonness Ancestral Spirit" once per turn. If a Level 4 or lower "Amazonness" monster battles an opponent's monster: You take no damage from that battle, then your opponent takes damage equal to the amount you would have taken.

 

Smiling Performapal Ceremony Master

Fusion Pendulum Perfomapal, to complete the cycle as it was meant to be. Bonus points if you can somehow work EGAO in there.

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Smiling Performapal Ceremony Master

LIGHT - Level 7 - Spellcaster/Fusion/Pendulum/Effect - 2500/2000 - Scale 8

Pendulum Effect - When this card is activated in a Pendulum Zone, you can add 1 Pendulum or Normal Spell Card from your Deck to your hand. If you Pendulum Summon 5 "Performapal", "Odd-Eyes", and/or "Magician" Pendulum monsters, your opponent cannot activate cards or effects in response.

Monster Effect -

1 Spellcaster-Type "Performapal" monster + 1 or more Pendulum monsters with a combined Scale of 8 or higher

Once per turn, you can target 1 other face-up monster you control: That target's ATK is doubled during this turn's Battle Phase, however this monster cannot attack. If "Smile World" is activated, all face-up monsters you control gain 1000 additional ATK. If this card would be destroyed in a Monster Zone, you can activate this card in an unoccupied Pendulum Zone, instead.

 

Searing Triple Arrow

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Searing Triple Arrow

Normal Spell

When this card resolves, place three Arrow Counters on it. This card remains on the field as long as it has one or more Arrow counters. Once per turn, you can remove one Arrow Counter to activate one of the following effects:

Destroy 1 card on the field.

One player takes 1000 damage.

 

Fallen Monarch

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Fallen Monarch

Trap | Normal

You can only use 1 effect of "Fallen Monarch" per turn, and only once that turn. 

(1) When a monster with 2400 or 2800 ATK and 1000 DEF is destroyed: Special Summon it. 

(2) You can banish this card from your Graveyard; Tribute Summon 1 monster with 2400 or 2800 ATK and 1000 DEF from your Graveyard. 

 

---

Yeah, this is another support card for Monarchs. (Time to recycle my now-limited Aither and stuff now, hehehe)

---

 

Eternal Battleship USS-HI1207

 

(Because today is 75th anniversary of Pearl Harbor; shouldn't be celebrating it because Hawai'i did get bombed and that got us into WW2, but we can't forget what happened that day. Just make sure you're competent enough to do this card)

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Eternal Battleship USS-HI1207

WATER - Level 10 - Machine/Effect - 3000/3000

You can Special Summon this monster (from your hand) by Tributing 2 WATER monsters with 1500 or more ATK on the field. At the end of your next Main Phase after this card is destroyed by your opponent's card (by battle or card effect), you gain an additional Battle Phase.

 

Short, sweet, simple, and symbolic.

 

Cataclysm Survivor - Opportunist (let's get another archetype going)

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Cataclysm Survivor - Opportunist

When this card is Normal Summoned, you can Special Summon 1 Beast, Beast-Warrior or Winged-Beast Monster from your Graveyard, and if you do, Send 1 Beast monster from your Deck to the Graveyard. Once per Turn: If this card is used as Synchro material, draw 1 card for every Beast, Beast-Warrior or Winged Beast Monster you control

Level 4

ATK: 500

DEF: 1800

Type: Beast

ATT: EARTH

 

Nope, No Archetypes, Bold boy

 

Superheavy Samurai Bad King K (Synchro Monster)

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Superheavy Samurai Bad King K

EARTH

Machine/Synchro/Effect

5/0/2000

1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned: you can Set 1 Spell/Trap card your opponent controls or in their Graveyard to your side of the field. You must have only "Superheavy Samurai" monsters in your Graveyard (min. 1) to activate and resolve this effect. This card can attack in Defense Position, and if it does apply its DEF for Damage Calculation.

 

Cataclysm Companion - Stalwart Mastiff

(earth Beast tuner that plays nice with the opportunist. I had a really neat concept for cataclysm survivors but I guess I have to make the cards on my own :( )

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Cataclysm Survivor - Stalwart Mastiff

EARTH - Level 3 - Beast/Tuner/Effect - 1500/200

If this monster is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Beast, Beast-Warrior or Winged Beast-Type monster from your hand or Graveyard in Defense Position. If this monster is used as Synchro Material, you can Special Summon 1 "Cataclysm Survivor" monster from your Deck, and if you do, send 2 Beast, Beast-Warrior, and/or Winged Beast-Type monsters from your Deck to the Graveyard: You can only activate this effect of "Cataclysm Survivor - Stalwart Mastiff" once per turn.

 

Cataclysm Survivor - Jaded Wanderer

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Cataclysm Survivor - Jaded Wanderer
Attribute: EARTH
Type: Beast/Effect
Level: 4
ATK: 1600
DEF: 1000

If this card is Normal or Special Summoned: You can send 1 Beast, Beast-Warrior or Winged Beast-Type monster from your Deck to the Graveyard. A Beast, Beast-Warrior or Winged Beast-Type Synchro Monster that used this card as Synchro Material cannot be destroyed by battle.

 

Yeah, looks like these guys were getting out of hand already with just 2 monsters, so dropping a more tame member here.

 

 

Next:

Aromage Lavender

Must be a WIND Attribute maindeck Effect monster, with a different Level to the rest of the Aromages.

 

I'm surprised no one felt like completing the set, and the Aroma Jar doesn't count IMO as the WIND side of Aromages.

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Aromage Lavender

WIND - Level 1 - Plant/Tuner/Effect - 1000/0

While your LP is higher than your opponent's, this monster can be treated as a non-Tuner monster for a Synchro Summon. Once per turn, during either player's turn, if you gain LP: You can Synchro Summon using "Aroma" monsters you control as Material, and if you do, you can Special Summon 1 "Aroma" monster with a lower Level than the Synchro Summoned monster from your hand or Graveyard when the Summon resolves.

 

Aromaseraphy Lavender

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Goodness, and just when I was busy uploading the collab I had with kevintriedge on this set? Alright, let's bring a good close to this Fragrant Foundation.

 

(also, would it be kosher for Draconus to bring up both Lavenders (Tuner and Synchro on the thread too? Just asking.) 

 

ANYWAYS.

 

aromaseraphy_lavender_by_bdsceptyr-daqzr

 

[spoiler=Aromaseraphy Lavender: Info]
WIND/Plant-Type Synchro Effect Monster/Level 2/1200 ATK/200 DEF
 
Lore: 1 Tuner + 1 non-Tuner monster
While your LP is higher than your opponent's, this card cannot be targeted for an attack by an opponent's Special Summoned monster. Once per turn, if you gain LP, you can: Immediately after this effect resolves, Synchro Summon 1 Plant-Type Synchro Monster, using monsters you control or in your hand as Synchro Materials.

 

 

 

Dark Duchess Desponea (A DARK monster that works to support the DARK Counterparts -bonus brownie points if she's a boss in the same vein as Construct.)

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Dark Duchess Desponea

DARK - Level 10 - Fiend/Effect - ?/?

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 1 DARK monster you control while there are 5 or more DARK monsters in your Graveyard, and cannot be Summoned by other ways. Unaffected by Spell/Trap Cards and effects, and the effects of monsters with less ATK than this monster. This monster gains 600 ATK and DEF for every DARK monster on the field and in the Graveyard. Once per turn, you can send 1 DARK monster from your Deck to your Graveyard, and if you do, you can add 1 DARK "Dark" monster from your Deck to your hand, except "Dark Magician", "Cyberdark", or "Dark World" monsters, or "Dark Sage".

 

Cataclysm Survivor - Fearful Civilian

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Cataclysm Survivor - Fearful Civilian

Level 3 | EARTH | Beast-Warrior | Effect

1000/1000

You can only use the effect of "Cataclysm Survivor - Fearful Civilian" once per turn.

(1) If this card is Normal or Special Summoned: You can send any number of "Cataclysm Survivor - Fearful Civilians" from your hand or Deck to the Graveyard, then Special Summon an equal number of "Cataclysm Survivor" monsters with different names from your Graveyard.

 

(I am probably going to regret giving them an Ophrys Scorpio that can revive from the Graveyard, and do crazy things.)

 

---

Number 67: Ragnarok the Void Name Legend

 

(Because filling Konami's Number slots, and partial reference to old YCM [some of the old generation have given hints in the past about this]. If you need flavor notes, 6-7 can be read as "mu-na" or "null/void name", hence the choosing of this Number)

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Number 67: Ragnarok the Void Name Legend

DARK / Rank 0 / Machine / Xyz / Effect

 

3 or More Level 4 or Higher DARK Monster with the same Level

(this card Rank is always Treated as 12) Must be Xyz Summoned. and cannot be Special Summoned in other ways. This card cannot be destroyed by card effect. When this card is Xyz Summoned: Both player send 1 top card from their Extra Deck to Graveyard. also until Nth turn, Neither can Summon Effect Monster with the same type (Fusion, Synchro, Xyz, Pendulum) as those sent monster (N = number of Xyz Material currently on this card). During either player turn: you can Detach any number of Xyz Material; Banish of 1 Monster your Opponent control, face-down. also then you can apply 1 or of the following effect for each non-Effect  Monster detached by this effect +1 (its resolve in sequence). you cannot attack your opponent directly during the turn this effect is activated
● 1 or More: Gain LP equal to that monster DEF
● 2: Inflict Damage to your opponent equal to that monster ATK

 

ATK 4500 / DEF 1900

 

[spoiler= Design Notes]

Ragnarok meant by Sakura is 1 of the earlier YCM member under username Ragnarok1945. quite a legend he is. known to be very supportive and kinda kind towards newbie especially in some claims. he very active in the site to the point some argue he one of is the propelling force of the golden age of YCM back then. sadly despite his fascination toward the game and the site. he not exactly the best CC around...and often performing worse by constantly getting late on Meta Game update. from there and long series of inner conflict he was permanently banned form the site. lastly known to joining DN forum as some sort Deck Building Consultant...which goes very well.

 

the base of this monster design is based of seemingly Ragnarok's favorite DM yugioh arc and deck. which is Orichalcos Archetype/Series. and this card embodied several effect and design that inspired if not refitting the Orichalcos theme and play-style such as:

1) cannot be destroyed by card effect: this will prevent this monster to get blown up by the Seal of Orichalcos activation

2) summon lock: is inspired on Orichalcos Tritos that obviously made to stop the summoning of Legendary Dragons/Knights. it also reflect Ragnarok as this classic yugioh fan of DM era where there not much summon types around

3) since the current Orichalcos Shunoros support Normal Monster. its removal effect only give you bonus upon detaching non-effect Monster

4) LP gain Bonus effect is inspired from both  LP gain effect of Deuteros and whole damage reduction of Orichalcos Kyutora. its also reflect Ragnarok's supportive character

5) this card stat: remove the Zero's you get 45 and 19. you can align those number to get 1945. Ragnarok second part of naming

 

 

 

Terrorking Tuna (give this card a friend or 2: http://yugioh.wikia.com/wiki/Terrorking_Salmon )

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Bug in the Machine

Equip Spell Card

 

Once per turn, you can target 1 Machine monster you control and equip this card to that monster. Double the ATK of a monster equipped with this card during the battle phase. The ATK of a monster equipped with this card becomes 0 during the Main Phase. Neither player takes damage from battles involving the equipped monster. You can tribute the equipped monster: Special summon one monster from your Deck or Graveyard with ATK less than the ATK of the tributed monster.

 

Next Card: Starfall Sorcerer


Ignore my last post, it was a mistake

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Terrorking Tuna

WATER - Level 4 - Fish/Effect - 1800/400

If you do not control a face-up Attack Position monster, you can Special Summon this monster from your hand. If this monster is Tributed for the Summon of a Level 6 or higher Fish-Type monster, you gain an additional Normal Summon this turn (You can only gain this effect of "Terrorking Tuna" once per turn). A WATER Normal monster Tribute Summoned using this monster as Tribute gains the following effects:

●If this monster battles, it gains 300 ATK and DEF.

●If this monster destroys your opponent's monster by battle, the destroyed monster is banished, instead.

 

Terrorking Minnow (because why not?)

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Terrorking Minnow

Water - Level 1 - Fish/Effect - 500/500

If this monster is tributed or destroyed by its own effect you may target 1 Fish-Type monster you control, It gains 800 ATK until your next End Phase. Once per turn you may send this card from the field to the graveyard to gain 1 additional Normal Summon this turn (You can only gain this effect of "Terrorising Minnow" once per turn) but you may only Normal Summon Fish-Type monsters until the End Phase.

 

Cruel Duality

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Cruel Duality

Continuous Trap

At the start of the Battle Phase, your opponent must select and activate 1 of the following effects:

●Change the ATK and DEF of all monsters they control to 0, also all battle damage they receive this turn is doubled.

●Negate the effects of all cards they control, and in their Graveyard.

 

Ruined City of Cataclysm Survivors

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ruined_city_of_cataclysm_survivors_by_bd

 

[spoiler=Ruined City of Cataclysm Survivors: Info]

Field Spell Card
 
Lore: During either player's turn, if this card is in your hand or Graveyard: You can banish 1 DARK monster you control with a Level equal to the number of DARK monsters in your Graveyard; Special Summon this card. Cannot be Special Summoned by other ways. While this card is face-up on the field, it gains 600 ATK for each DARK monster in your Graveyard, also it is unaffected by the effects of monsters with less ATK than this card. Once per turn: You can banish 1 non-DARK monster from your Main or Extra Deck, then add 1 "Dark" monster from your Deck to your hand with the same Level, ATK and DEF as the banished monster.

 

 

 

Solstice Black Rose Dragon

(Level 9 evolution of Black Rose Dragon, on the level of Shooting Star Dragon/Tyrant Red Dragon Archfiend. Do Akiza proud, mates.)

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