Spinny Posted November 27, 2014 Report Share Posted November 27, 2014 Wow, Exorcist seems cool. Nice of Blizz to give us a counter to all them Undertaker rushes. Feign Death is a cool concept. Hunter, though :C Purifier just seems pretty meh. Yes, why did they give that to hunters of all the stupid things to do, wouldve LOVED to have something similar in maybe priest or warlock ideally Link to comment Share on other sites More sharing options...
Althemia Posted November 27, 2014 Author Report Share Posted November 27, 2014 Yes, why did they give that to hunters of all the stupid things to do, wouldve LOVED to have something similar in maybe priest or warlock ideallyBecause it's an incredibly powerful concept that would fit in too well in pretty much any other deck, bar Rogue I think. This actually encourages Hunter to play a different form of deck since the standard Hunter list doesn't play enough nor have the room to play it imo. Link to comment Share on other sites More sharing options...
Spinny Posted November 27, 2014 Report Share Posted November 27, 2014 Because it's an incredibly powerful concept that would fit in too well in pretty much any other deck, bar Rogue I think. This actually encourages Hunter to play a different form of deck since the standard Hunter list doesn't play enough nor have the room to play it imo. Yes, but they wont. Why try to force a bad idea onto a completely seperate archetype when others are wreathing for it? Kinda strange. But your point is very nice and very valid. Link to comment Share on other sites More sharing options...
Althemia Posted November 28, 2014 Author Report Share Posted November 28, 2014 Lighting Bolt with a huge RNG upside. Link to comment Share on other sites More sharing options...
Rodrigo Posted November 28, 2014 Report Share Posted November 28, 2014 That... imagine actually dealing 6 damage with that. Must feel awesome. Link to comment Share on other sites More sharing options...
Shradow Posted November 28, 2014 Report Share Posted November 28, 2014 I might possibly replace Lighnting Bolt with that in my Shaman Deck. Link to comment Share on other sites More sharing options...
Brinolovania Posted November 28, 2014 Report Share Posted November 28, 2014 Well, that's pretty interesting. I guess it's good but...RNG. Link to comment Share on other sites More sharing options...
Miror B Posted November 28, 2014 Report Share Posted November 28, 2014 Well, that's pretty interesting. I guess it's good but...RNG. It's still at least 3, so basically a 2 (3 with overload) mana frostbolt that doesn't freeze Link to comment Share on other sites More sharing options...
Althemia Posted November 28, 2014 Author Report Share Posted November 28, 2014 Wow. Link to comment Share on other sites More sharing options...
Brinolovania Posted November 28, 2014 Report Share Posted November 28, 2014 And suddenly, Hunter, actually has cool cards. I can use my 9th deck slot =D Link to comment Share on other sites More sharing options...
Rodrigo Posted November 28, 2014 Report Share Posted November 28, 2014 That makes the Hunter ability strictly better than Mage's damage. Me gusta. Link to comment Share on other sites More sharing options...
.Rai Posted November 28, 2014 Report Share Posted November 28, 2014 Control Hunter, anyone? Gahz'rilla, Steamwheedle Sniper and Explosive Sheep/Feign Death (which is essentially almost as good as Auchenai/Circle). Link to comment Share on other sites More sharing options...
Althemia Posted November 28, 2014 Author Report Share Posted November 28, 2014 What an interesting card Link to comment Share on other sites More sharing options...
Althemia Posted December 1, 2014 Author Report Share Posted December 1, 2014 What a lovely legend to give Paladin Link to comment Share on other sites More sharing options...
Spinny Posted December 1, 2014 Report Share Posted December 1, 2014 What a lovely legend to give Paladin This and loot horder in your opening hand would be magnificent and would make your opponent think twice before doing a massive onslaught of your stuff. Link to comment Share on other sites More sharing options...
.Rai Posted December 1, 2014 Report Share Posted December 1, 2014 Definitely on the weak side. I think the fact that it's a fairly bad topdeck means that even something like Feugen is better. That said, it does synergise well with Muster for Battle and the Hero Power. And also really cool design that only works in a digital game. Link to comment Share on other sites More sharing options...
Shradow Posted December 1, 2014 Report Share Posted December 1, 2014 So, I'm not misinterpreting this card in thinking it gains attack while in the hand, am I? Like, you have this in your hand and summon it after you lose 9 minions and it's a 10/7? Link to comment Share on other sites More sharing options...
Althemia Posted December 1, 2014 Author Report Share Posted December 1, 2014 So, I'm not misinterpreting this card in thinking it gains attack while in the hand, am I? Like, you have this in your hand and summon it after you lose 9 minions and it's a 10/7?Yes, that's how it works. Link to comment Share on other sites More sharing options...
Shradow Posted December 1, 2014 Report Share Posted December 1, 2014 Well that's awesome. I wonder if the opponent gets any sort of notification when it gets buffed in the hand. Link to comment Share on other sites More sharing options...
Althemia Posted December 1, 2014 Author Report Share Posted December 1, 2014 Well that's awesome. I wonder if the opponent gets any sort of notification when it gets buffed in the hand.It'll be the same way the Giants work probably. Link to comment Share on other sites More sharing options...
Spinny Posted December 1, 2014 Report Share Posted December 1, 2014 Definitely on the weak side. I think the fact that it's a fairly bad topdeck means that even something like Feugen is better. That said, it does synergise well with Muster for Battle and the Hero Power. And also really cool design that only works in a digital game. Yes, it would need a higher cost but, it wouldve been better if that was its battlecry so it wouldve been a better topdeck. Link to comment Share on other sites More sharing options...
Althemia Posted December 1, 2014 Author Report Share Posted December 1, 2014 Some stuff got clarified by Ben Brode on Twitter for when GvG comes out.Bolvar Fordragon:- When silenced, Bolvar loses his attack buff.- Bonus attack will reset upon being hit by Sap, Redemption, or Reincarnate.Druid of the Claw:- The summoned minions (Druid of the Claw & Druid of the Claw) will become Beasts when GvG is released.Druid of the Fang:- If it transforms, it turns into a Cobra, which is a Beast!Sabotage:- If you opponent has no minions, you can still cast it to destroy their weapon.Gelbin Mekkatorque:- Inventions summoned will all become Mechs.Feign Death:- Deathrattles are triggered, not removed. They will still go off should the minion die normally.Burly Rockjaw Trogg:- Casting Shadow Madness on the Trogg will steal it, and it will have +5 attack.- Shadow Word: Pain + Trogg = Trogg dies. Link to comment Share on other sites More sharing options...
Shradow Posted December 1, 2014 Report Share Posted December 1, 2014 The stuff regarding Trogg should be obvious, but the Druid cards becoming Beasts is great. It makes instantly a lot better. Link to comment Share on other sites More sharing options...
Brinolovania Posted December 2, 2014 Report Share Posted December 2, 2014 So you open with this, proceed to do Shockadin stuff, then drop your 15/7 finisher... That's actually really cool. Link to comment Share on other sites More sharing options...
Shradow Posted December 2, 2014 Report Share Posted December 2, 2014 Huh, just realized Purifier can kill your own eggs. That makes it even better. Link to comment Share on other sites More sharing options...
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