Premier Alexander Romanov Posted January 8, 2015 Report Share Posted January 8, 2015 LIGHT/Fairy/Fusion/Effect/Level 6/1000 ATK/2000 DEF 1 “Melodious Maestra” monster + 1 “Melodious” monster This card cannot be destroyed by battle or card effects, and battle damage to you involving this card battling becomes 0. After damage calculation involving a battle of this card with an opponent’s Special Summoned monster: You can inflict damage to your opponent equal to the difference between the original ATK of this card and your opponent’s monster and destroy your opponent’s monster. Discuss. Link to comment Share on other sites More sharing options...
Marco Polo Posted January 8, 2015 Report Share Posted January 8, 2015 Gonna build more melodious soon. Together with the new frightfurs and the water el shaddoll this sounds like it's gonna be a pretty nice pack. Link to comment Share on other sites More sharing options...
The Warden Posted January 8, 2015 Report Share Posted January 8, 2015 This card is well buffed, except... that Maestra requirement is nothing short of a meticulous pain in the ass. Soprano is without a doubt going to be the main way Melodious fuse, but she only does it from the field. So this card requires you to run Polymerization, or you're going to have to create a reliable way to get Mozarta on the field to SS Soprano. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 8, 2015 Report Share Posted January 8, 2015 I guess that they did it like that because that way you would be able to have more Fusion Materials to work with other than just Soprano. Still, it's a beast of a card if you get it out with Aria and/or Elegy. Link to comment Share on other sites More sharing options...
asterr259 Posted January 8, 2015 Report Share Posted January 8, 2015 Pretty damn good, though requirements seem iffy. It's a Super Yubel and definitely better than its anime counter part. Is it the opponent's monster's original attack or current? Cuz I would love to run this smack into a Beelze/Beelzus for damage. Link to comment Share on other sites More sharing options...
The Warden Posted January 8, 2015 Report Share Posted January 8, 2015 The wording implies it to be the original ATK of the opposing monster. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 8, 2015 Report Share Posted January 8, 2015 That's a nice buff she got, seeing as it makes her harder to get rid of. It also means she can use Flash Fusion without worry. Link to comment Share on other sites More sharing options...
iCherries Posted January 8, 2015 Report Share Posted January 8, 2015 This buff makes it pretty good but my main miff is still the requirements.Mostly because I'm thinking why bother when I can just have Aria/Elegy combo with Mozart as a beefier beatstick? Though, it's a cute counter to Beelze by being Beelze. They can't kill each other but you can keep blasting 2000 at them.This card is well buffed, except... that Maestra requirement is nothing short of a meticulous pain in the ass. Soprano is without a doubt going to be the main way Melodious fuse, but she only does it from the field. So this card requires you to run Polymerization, or you're going to have to create a reliable way to get Mozarta on the field to SS Soprano.pick a god and pray they get a beefy version of frightfur custom or that fluffal but for Melodius Maestras Link to comment Share on other sites More sharing options...
Slinky Posted January 8, 2015 Report Share Posted January 8, 2015 This vs. Beelze = Payday Link to comment Share on other sites More sharing options...
Toffee. Posted January 8, 2015 Report Share Posted January 8, 2015 IRL version should get a complete overhaul.Nice to know this happened Link to comment Share on other sites More sharing options...
evilfusion Posted January 8, 2015 Report Share Posted January 8, 2015 The pic drew my attention to Wheel Saw Lion instead. YAY! This seems to happen a lot, actually... Okay, let's see what this does. It's got the Beelze effect of not dying in battle or effects, which is very nice, and you take no damage. This happens regardless of whether your opponent's monster was Special Summoned. It deals damage based on the difference of YOUR original ATK and the current ATK of the opponent? That's weird...normally it'd be vice versa. However, it's interesting to note that your monster could be stronger than the opponent's monster. And then you kill that monster. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted January 8, 2015 Author Report Share Posted January 8, 2015 The pic drew my attention to Wheel Saw Lion instead. YAY! This seems to happen a lot, actually... Okay, let's see what this does. It's got the Beelze effect of not dying in battle or effects, which is very nice, and you take no damage. This happens regardless of whether your opponent's monster was Special Summoned. It deals damage based on the difference of YOUR original ATK and the current ATK of the opponent? That's weird...normally it'd be vice versa. However, it's interesting to note that your monster could be stronger than the opponent's monster. And then you kill that monster. In other words, it's the anti-Beelze. Link to comment Share on other sites More sharing options...
Spinny Posted January 8, 2015 Report Share Posted January 8, 2015 Same problem with fluffals, not a single fusion that helps carry on plays. Except this can protect itself, on the downside I don't see it otking anytime soon. Link to comment Share on other sites More sharing options...
evilfusion Posted January 8, 2015 Report Share Posted January 8, 2015 In other words, it's the anti-Beelze. Hmm...so it would be. You battle Beelze, inflict 2000. Since Beelze was out when Effect Damage happened, its ATK goes up by 2000. Heh... Link to comment Share on other sites More sharing options...
Toffee. Posted January 8, 2015 Report Share Posted January 8, 2015 Guys, you realize that this card has now forced a dogma upon it's matching Archetype; This is now the goal of the Deck. Realistically, I mean, since before it was just to build up a wall-like field that just sat in place. This, however, lets them actually be mobile. Or at least, from it's implied standpoint. Link to comment Share on other sites More sharing options...
Slinky Posted January 8, 2015 Report Share Posted January 8, 2015 Guys, you realize that this card has now forced a dogma upon it's matching Archetype; This is now the goal of the Deck. Realistically, I mean, since before it was just to build up a wall-like field that just sat in place. This, however, lets them actually be mobile. Or at least, from it's implied standpoint. I.. don't follow. Care to elaborate? Link to comment Share on other sites More sharing options...
Toffee. Posted January 9, 2015 Report Share Posted January 9, 2015 I.. don't follow.Care to elaborate?Let me ask you this....Aside from establishing an invincible field, what does Melodius.dek even do? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 9, 2015 Report Share Posted January 9, 2015 Let me ask you this.... Aside from establishing an invincible field, what does Melodius.dek even do? Win games by stalling to death and slow poking. Annnnnnnd have terrible consistency. That's about it. The deck doesn't need this. Fusions are not the way to go in this deck, IMO, but they could prove me wrong. Too many hoops to jump through that could be going towards setting up the invincible-ish field. Link to comment Share on other sites More sharing options...
Toffee. Posted January 9, 2015 Report Share Posted January 9, 2015 Win games by stalling-Thank you.The deck doesn't need this. Fusions are not the way to go in this deck, IMO, but they could prove me wrong.This card is in the same boat as Ghostrick Skeleton/etc, you know. Link to comment Share on other sites More sharing options...
iCherries Posted January 9, 2015 Report Share Posted January 9, 2015 Guys, you realize that this card has now forced a dogma upon it's matching Archetype; This is now the goal of the Deck.Realistically, I mean, since before it was just to build up a wall-like field that just sat in place. This, however, lets them actually be mobile.Or at least, from it's implied standpoint.That's precisely what pisses me off about what they're doing with this archetype.This card is good but it's nothing the deck wanted. They don't want the other fusion either. They can have fusions just to keep ramping up the field with invincibility, but why would they have needed this thing's anime effect or even built in invincibility if they're buffing themselves out the ass, and having said protection on everything already? The printed buff is better, but they still don't really want it.Maybe if it didn't require Mozart or the other Level 7 one, it'd be more worth it to get an early invinci-monster out if you don't sack Movement or something. Link to comment Share on other sites More sharing options...
heraldry_lord Posted January 9, 2015 Report Share Posted January 9, 2015 Same problem with fluffals, not a single fusion that helps carry on plays. Except Tiger, which can blow up the opponent's field, while you recover resources with the effects of its Fluffal Fusion Materials. Unless I'm misinterpreting whatever you mean by "carrying on plays"... Link to comment Share on other sites More sharing options...
Blake Posted January 9, 2015 Report Share Posted January 9, 2015 Except Tiger, which can blow up the opponent's field. Unless I'm misinterpreting whatever you mean by "carrying on plays"... He means regaining advantage. Tiger's a bigger boon to the deck than I thought, but they still would appreciate a fusion that floats. A lot. As for this... I don't think it's fair to compare the melodious cards to Fluffal. Fluffal are a balls-to-the-wall design for the most part (though cards like Dog aren't as absurd as possible), whereas Melodious are about sitting the fuck down and not giving a shit. Link to comment Share on other sites More sharing options...
asterr259 Posted January 9, 2015 Report Share Posted January 9, 2015 That's precisely what pisses me off about what they're doing with this archetype. This card is good but it's nothing the deck wanted. They don't want the other fusion either. They can have fusions just to keep ramping up the field with invincibility, but why would they have needed this thing's anime effect or even built in invincibility if they're buffing themselves out the ass, and having said protection on everything already? The printed buff is better, but they still don't really want it. Maybe if it didn't require Mozart or the other Level 7 one, it'd be more worth it to get an early invinci-monster out if you don't sack Movement or something. There's always hope for Schuberta, which claims to be Sonata + 1 Melodious, but only buffs herself by 400. Like this card, that leaves a lot of room for buffing. Honestly I just want them to combine Sonata+Aria in terms of effects. That sounds like a good early game card. I like the idea of giving them fusions, but I would also like a smoother fusion method. Link to comment Share on other sites More sharing options...
vla1ne Posted January 12, 2015 Report Share Posted January 12, 2015 this deck already has an established style, and this card does fit into that effect wise via built-in protection/special summon bonuses. But the problem I have with this card is that it's a fusion. the rest of it is actually pretty marvelous, but melodious don't feel like fusion monsters to me, they feel far closer to pendulum/synchro monsters. this card is pretty much DoA for me unless they get something very respectable by way of fusion support. Link to comment Share on other sites More sharing options...
The Hunter_ Posted January 15, 2015 Report Share Posted January 15, 2015 Eh, not bad, I guess. Requirements are annoying though. Never really thought that Melodious would become a fusion deck. Link to comment Share on other sites More sharing options...
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