-kyo- Posted January 27, 2015 Report Share Posted January 27, 2015 FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) they should bring this to 1 just for the hell of it please discuss Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 27, 2015 Report Share Posted January 27, 2015 It basically lets the opponent/you DRAW 3-5 CARDS, or if not…Special Summon a ton of shit. Fuck no. Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 27, 2015 Report Share Posted January 27, 2015 I think it excavates. OT: This isn't unheard of for the next list. It makes a lot of decks very happy, and it's not like we have a shortage of monster nukes anyway. Link to comment Share on other sites More sharing options...
Anti00 Posted January 27, 2015 Report Share Posted January 27, 2015 Trolling this card with Jawgen the spiritualist is always fun, if you're lucky enough to summon him because of the effect of cyber jar, making your opponent look really mad, because he can't special summon anything. Seriously, the card gives both players the possibility of a huge advantage, so at all it's quite balanced haha Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 27, 2015 Report Share Posted January 27, 2015 So, YGO has a habit of having broken pots and jars of all sorts, and for a long time, this has been one of them. Things is, (and keep in mind I haven't played in months) it doesn't actually do much right now, for several reasons: 1.) It destroys itself: this is more relevant than it seems. Otherwise, this could be utilized in a method similar to Empty Jar, where they repeatedly trigger the flip effect. The scart part about that as a concept is that this does not hurt cards in hand like morphing #1, allowing for use in decks similar to Chain Burn. However, since it destroys itself, this is of little risk. This means that a player will likely only get 1-2 jar flips in a game, and that figure is with the card at 3. If they bring it to 1, you either only get the effect once, or are over dedicating to a 1-of, which will hurt consistency. 2.) This is a game full of floaters: Right now, destroying all the monsters on the field doesn't accomplish as much as it used to. A world where dark hole isn't limited is a strange one, but it is the world we live in. 3.) The effect is symmetrical: one could make a similar argument about the morphing jars, but they were much easier to exploit to 1-sided advantage. Yes, 5 cards is a lot of cards. Thing is, if both players are getting it, it decreases in value. The most dangerous place for drawing five is Exodia, but since this would summon any revealed pieces, that is of little risk. Link to comment Share on other sites More sharing options...
Slinky Posted January 27, 2015 Report Share Posted January 27, 2015 I really do miss this card. But, it can stay gone. It is too abusive. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted January 27, 2015 Report Share Posted January 27, 2015 It's a side card at best. This is how far power creep has come. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 27, 2015 Report Share Posted January 27, 2015 Being a fragile Dark Hole is pretty nice, it's just that I feel like it offers too many resources and the first player to utilize them correctly basically will win the game, even if both players get the 5 cards. Link to comment Share on other sites More sharing options...
Spinny Posted January 27, 2015 Report Share Posted January 27, 2015 Run it in ba just because you would get so many plusses. Link to comment Share on other sites More sharing options...
vla1ne Posted January 28, 2015 Report Share Posted January 28, 2015 saddest thing about this card is that it's effect hasn't gotten any weaker, but the game has reached a point where the top meta decks would laugh at the person thinking cyber jar could save them. but top meta should not be the only criteria for a ban list, so I hope it stays gone forever. Or comes back at 1 for a format of nostalgia lulz... Link to comment Share on other sites More sharing options...
newhat Posted January 28, 2015 Report Share Posted January 28, 2015 Too much swing in one card. Then again they unbanned Snatch Steal. Someone still has to explain that one to me. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted January 28, 2015 Report Share Posted January 28, 2015 Too much swing in one card. Then again they unbanned Snatch Steal. Someone still has to explain that one to me. They're unbanning all the old power cards for some reason (4 dem munniez??). Anyway it's not inconceivable to see this come back after Snatch Steal, Goyo and Raigeki (Feather Duster in the OCG too). Link to comment Share on other sites More sharing options...
vla1ne Posted January 28, 2015 Report Share Posted January 28, 2015 They're unbanning all the old power cards for some reason (4 dem munniez??). Anyway it's not inconceivable to see this come back after Snatch Steal, Goyo and Raigeki (Feather Duster in the OCG too).I need to stock up on cyber jars too? great. I traded off my raigeki and was lucky to have held onto the original goyo after it was banned... I guess I have to keep tabs on all my banned stuff now. Link to comment Share on other sites More sharing options...
Sleepy Posted January 29, 2015 Report Share Posted January 29, 2015 I don't think it would have much of an impact. Even back in the day, Goat Format iirc had access to this card but most of the time builds decided to drop this because that format is about smart pluses on a slow but steady rate through hard work and good timing, and this was just an explosion that re-stocked even the opponent. With each current format having 4 mass-monster-nuke generic cards (OCG: x3 Torrential and x1 Dark Hole. TCG: x1 Torrential, x2 Dark Hole, x1 Raigeki) and so many floaters, it is unlikely one of these would be incredibly overpowered by today's standards. What is more, it being a Flip makes it so that without dedication or a lot of luck, your opponent arguably has more control over its activation than you do. One of the issues it used to have is the swarming potential, but I bet that decks can pretty much do it better with their respective specialized support. Cyber Jar might often be flipped by an attack so it is likely your opponent's newly Summoned monsters will keep on destroying your newly Summoned ones, and at the end you helped the opponent more than you. Even if you did it for the swarm, it is very unreliable. For other nukes we still have Exciton Knight and Black Rose. This is not really related though, but felt the need to also make honorary mention of them. Link to comment Share on other sites More sharing options...
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