Marco Polo Posted March 20, 2015 Report Share Posted March 20, 2015 ?! no doll hit? TCG <33333 Link to comment Share on other sites More sharing options...
Zauls Posted March 20, 2015 Report Share Posted March 20, 2015 Don't get why they would hit Qli so hard and Nekroz so mildly. Seems like the perfect recipe for unbalancing a format. I'm also pissed that my Qli deck just lost half its value, but it happens. Hitting Vanity's and Drain will mean there's less ways to counter Nekroz as well, though they do deserve it. I think this is a good list in itself, but it would have been better if it happened 3 months from now, but with a much harder hit to Nekroz. I like that they banned Rulers, brought back Ravine, and pretty much everything else on this list except what they did with the meta decks. Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 20, 2015 Report Share Posted March 20, 2015 Regarding Ravine @1, it's not going to be a mindless drop that's for sure, with only 1 copy I'll have to choose WHEN to play it. Then again, Dragunity aren't even relevant though. Link to comment Share on other sites More sharing options...
Spinny Posted March 20, 2015 Report Share Posted March 20, 2015 The reason why ravine could come back is because D-Rulers became banned imo. Link to comment Share on other sites More sharing options...
Expelsword Posted March 20, 2015 Report Share Posted March 20, 2015 Regarding Ravine @1, it's not going to be a mindless drop that's for sure, with only 1 copy I'll have to choose WHEN to play it. Then again, Dragunity aren't even relevant though. Turn 1 is a good chance to play it. You can also recycle it with Jar of Avarice, since you need your Dux and Legionnaire back to do anything. The reason why ravine could come back is because D-Rulers became banned imo. That's not your opinion, that's the reason. Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 20, 2015 Report Share Posted March 20, 2015 Turn 1 is a good chance to play it. You can also recycle it with Jar of Avarice, since you need your Dux and Legionnaire back to do anything. Oh yeah, I forgot about Jar of Avarice being a card. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 20, 2015 Report Share Posted March 20, 2015 I more/less predicted Rulers getting hit in TCG's list in the other thread eventually, but at a later date once we got REBD stuff and whatever. But they're gone now, so... (* reminder to take out Tempest from MPBs, but then again I don't even use it for RL lately *) --- A lot of things here are similar to the OCG list, so opinions on said cards basically hold here (if I even mentioned stuff about them specifically). Either way, I'm fine with this list. Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted March 20, 2015 Report Share Posted March 20, 2015 What I am taking away from this list is that the highly improbable but technically possible Exchange of Spirit/Temple of the Kings FTK is something I am about to spend a lot of time attempting. Link to comment Share on other sites More sharing options...
Ultravires Posted March 20, 2015 Report Share Posted March 20, 2015 Temple of the Kings is staple in Tellarknights. Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 20, 2015 Report Share Posted March 20, 2015 What I am taking away from this list is that the highly improbable but technically possible Exchange of Spirit/Temple of the Kings FTK is something I am about to spend a lot of time attempting. Even though Exchange of the Spirit requires both players needing 15 cards in Grave now. Link to comment Share on other sites More sharing options...
Hexanort Posted March 20, 2015 Report Share Posted March 20, 2015 skill drain and vanity limited....is this a dream?, less worry about insta-kill floodgates, praise the banlist ^^ rulers to 0 is awesome too, LS cant search JD so easily, and infernoid lost a beater, preparation to 1 is definitely good TGU and saqlifice to 1 are quite nice too, scout/brionac to 2....well shouldnt have too many impact qli taking most hit since infernoid is coming Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted March 20, 2015 Report Share Posted March 20, 2015 Even though Exchange of the Spirit requires both players needing 15 cards in Grave now. Something with Fiend Comedian could still be possible maybe. Probably not. This is disappointing news. Well not so much news as my inattentiveness resulting in disappointment. Link to comment Share on other sites More sharing options...
Delibirb Posted March 20, 2015 Report Share Posted March 20, 2015 Very happy for the Qli hits. Slightly bummed about the Rulers cause I dud want to play that deck for a format but theyre better off gone. Wonder how viable a Hieratic blue eyes Dark Matter could be without them? The errata limits are unsurprising and I'm excited to see if and how they will be played now. Snatch Steal was a terrible idea to bring back and they realized that. Overall one of the nicest looking lists I've seen in a while. Link to comment Share on other sites More sharing options...
evil cucumber Posted March 20, 2015 Report Share Posted March 20, 2015 Everyone get your Imperial Iron Walls. Pink Dolphins to tier 1 <33 also huge LOL at the Spirit, Wolfbark and Tenki at 3 now Link to comment Share on other sites More sharing options...
J-Max Posted March 20, 2015 Report Share Posted March 20, 2015 Snatch Steal is Banned? Bloody expected when EVERY Deck was running it. Good to see a lot of previously Banned cards are now back with the whole revisions and such. Might need to look up those revised effects especially for CCV Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 20, 2015 Report Share Posted March 20, 2015 Something with Fiend Comedian could still be possible maybe. Probably not. This is disappointing news. Well not so much news as my inattentiveness resulting in disappointment. The other thing is that Temple of the Kings only allows you to use 1 Trap the turn it is set a turn. Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted March 20, 2015 Report Share Posted March 20, 2015 The other thing is that Temple of the Kings only allows you to use 1 Trap the turn it is set a turn. It may no longer be an FTK but even with that it is still conceivably possible on turn 2. The issue does not lie there but in having to get that amount of opponent's stuff in the grave. Link to comment Share on other sites More sharing options...
Expelsword Posted March 20, 2015 Report Share Posted March 20, 2015 Snatch Steal is Banned? Bloody expected when EVERY Deck was running it. Snatch Steal was not banned because everyone was playing it. Everyone was playing it because Snatch Steal should have been banned. Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 20, 2015 Report Share Posted March 20, 2015 It may no longer be an FTK but even with that it is still conceivably possible on turn 2. The issue does not lie there but in having to get that amount of opponent's stuff in the grave. Another issue is getting both of those in Hand when both will be @1. I suppose you can turbo your way to them though. Link to comment Share on other sites More sharing options...
J-Max Posted March 20, 2015 Report Share Posted March 20, 2015 May as well give my full thoughts :P Newly Forbidden: Blaster, Dragon Ruler of Infernos (Thank God.... The speed you could get these out was absolutely crazy!) Redox, Dragon Ruler of Boulders (See above) Tempest, Dragon Ruler of Storms (See above) Tidal, Dragon Ruler of Waterfalls (See above) Snatch Steal (Well deserved. No Deck I went up against on YGOPro didn't run this. Good riddance.....) Newly Limited: Sinister SerpenT (I like the revision. You essentially lose it once you have used its effect) Tour Guide From the Underworld (The Special Summoned monster not being able to be used as Synchro Material? Fair enough. Still makes Xyz a thing though) Dragon Ravine (Expected with all the Dragon Support coming out) Preparation of Rites (Ritual Monsters are a big thing now so Limited their uses is good) Saqlifice (Made Qli's very fast so glad to see its slowed down a bit) Symbol of Heritage (Don't really understand this one to be honest, the effect seems to be pretty weak but meh) Temple of Kings (Hoooo boy how broken this card was before. Once per turn is more reasonable now but it screams boosting Exodia a bit (Especially pulling off a sneaky Jar.) Crush Card Virus (Much more reasonable. Your opponent is now not fucked for three turns after its activation) Exchange of the Spirit (15 Cards in each players Grave now? Pretty decent. I could picture a LightswornExchangeSpirit.dek) Ring of Destruction (So you can't kill your opponent with it anymore? Fair enough. RoD was always a decent Burn Card. Nice to see it back) Skill Drain (About Damn Time! This card killed a while ton of Decks and was so annoying when it appeared) Vanity's Emptiness (Oh hey! Let's Special Summon all the monsters I need then activate this! Good its now at 1) Newly Semi Limited: Qliphort Scout (This can quickly get those All Important Qli cards to your hand. (Feels more like a slap on the wrist though) Nekroz of Brionac (Feel the same way as above to be honest. Mere slaps on the wrist. Legendary Six Samurai - Shi En (Synchro's are a bit slower these days so This is welcomed at 2) Charge of the Light Brigade (As a Lightsworn player myself, I totally welcome this being at 2. Makes a Deck a bit more Speedier) Sacred Sword of Seven Stars (This surprised me. With all the REWD support coming, this may have been a mistake) Newly Unlimited Brotherhood of the Fire Fist -Spirit Burner, Dragon Ruler of Sparks Gladiator Beast Bestiari Gorz the Emissary of Darkness Lightning, Dragon Ruler of Drafts Lonefire Blossom Reactan, Dragon Ruler of Pebbles Stream, Dragon Ruler of Droplets Goyo Guardian Hieratic Seal of Convocation Will reply to the others later ^^ Link to comment Share on other sites More sharing options...
Slinky Posted March 20, 2015 Report Share Posted March 20, 2015 Temple of the Kings is staple in Tellarknights. uh... maybe? Just have space issues is all. Link to comment Share on other sites More sharing options...
Delibirb Posted March 20, 2015 Report Share Posted March 20, 2015 uh... maybe? Just have space issues is all. Its a 1 of that makes Alpha more dangerous, among other things. I dont think they'll be hard pressed finding a slot. Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted March 20, 2015 Report Share Posted March 20, 2015 Another issue is getting both of those in Hand when both will be @1. I suppose you can turbo your way to them though. My dream lies in tatters and you keep stabbing away at it. Let the poor thing die in peace. Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 20, 2015 Report Share Posted March 20, 2015 My dream lies in tatters and you keep stabbing away at it. Let the poor thing die in peace. I am letting it die in peace. Link to comment Share on other sites More sharing options...
Zeaux Posted March 20, 2015 Report Share Posted March 20, 2015 Why are TCG not hitting Shaddolls? Don't need a hard hit like in the OCG but come on, they are in the game longer than the BAs and they got hit first. Yes, I know Super Poly was hitted first but still. Link to comment Share on other sites More sharing options...
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