(GigaDrillBreaker) Posted May 4, 2015 Report Share Posted May 4, 2015 Remember when this was semi'd? Link to comment Share on other sites More sharing options...
Rodrigo Posted May 4, 2015 Report Share Posted May 4, 2015 This card was Limited for 15 formats (all of them prior to September 2010) before the September 2010 Lists Semi-Limited, the longer of any card on that list. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 4, 2015 Author Report Share Posted May 4, 2015 TIL i have cared about banlists for about 5 years. Link to comment Share on other sites More sharing options...
Spinny Posted May 4, 2015 Report Share Posted May 4, 2015 This IS a strong card, but it only negates 1 attack so it instantly has less value than mirror force etc. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 4, 2015 Author Report Share Posted May 4, 2015 This IS a strong card, but it only negates 1 attack so it instantly has less value than mirror force etc. Not only does it only negate 1 attack, it does next to nothing to actually deal with the attacking monster. Link to comment Share on other sites More sharing options...
DuelSpectre Posted May 4, 2015 Report Share Posted May 4, 2015 Run this in Chain Burn. Everything else, meh. Link to comment Share on other sites More sharing options...
jabber2033 Posted May 4, 2015 Report Share Posted May 4, 2015 Run this in Chain Burn. Everything else, meh. I wouldn't run this in Chain Burn either in all honesty. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 4, 2015 Author Report Share Posted May 4, 2015 I wouldn't run this in Chain Burn either in all honesty. Dimension wall and this got a lot better after heavy storm was banned Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted May 4, 2015 Report Share Posted May 4, 2015 Isn't this a side option for decks like Volcanic? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 4, 2015 Author Report Share Posted May 4, 2015 Isn't this a side option for decks like Volcanic? The deck that won that thing a while ago had 1 in side Link to comment Share on other sites More sharing options...
evilfusion Posted May 4, 2015 Report Share Posted May 4, 2015 Ooh, a Magic Cylinder topic. Brings back days of when I first came to YCM and made one of my earliest posts in one of these. It's one of those cards that is nice...but it's inconsistent by nature, and therefore is better not to be run outside of certain Decks. This card CAN win games, but here's a few of the problems that make it subpar. 1- It only affects one monster. An opponent that swarmed is still probably going to kill you, unless they're low on LP or have buffed one monster way too high. 2- It doesn't remove that monster from the Field. Troublesome monsters will still be around next turn. 3- It only works when the opponent attacks. Using any form of removal before the Battle Phase/attacking will neutralize any threat this card poses. 4- The burn it deals depends on the monster that attacked. This isn't a huge problem, per se, but remnants of the Gorz age might remember that the rule of thumb is to attack with lower ATK monsters first, even with a Set card, since people could Set chainable Traps to bluff that they don't/can't use Gorz. Therefore, you might not even be able to survive long enough to inflict maximum damage. Typically, players want to REMOVE threats rather than hinder one of them. And with swarming being a big thing in the game, cards like Mirror Force, which deal with multiple monsters simultaneously, are better worth the investment when it comes to cards that trigger on an attack (or D-Prison, because that banishes monsters to bypass anti-destruction effects). That said, because Cylinder is regarded as a subpar option, no one ever seems to see one coming, and this has cost people games, including me. More than once, I attacked directly with a Galaxy-Eyes only to die because Galaxy-Eyes can't dodge Traps if it's not battling a monster. Link to comment Share on other sites More sharing options...
Azure Wolf Posted May 4, 2015 Report Share Posted May 4, 2015 While I was getting back into the game this was useful, I usually had this set along with Mirror Force so its basically a field wipe with burn. I only use it now in my HERO deck IRL as I have nothing better and I have no money. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 5, 2015 Report Share Posted May 5, 2015 Take note that Magic Cylinder needs to negate the attack before burning. That means it gets blocked by Forbidden Lance where applicable. On the other hand, Dimension Wall doesn't do jack to the offending monster - just changes who eats the battle damage, and bypasses immunity and any burn-hosing effects. In the context of Chain Burn, where both Wall and Cylinder are nearly identical, Wall is clearly superior. Link to comment Share on other sites More sharing options...
Toffee. Posted May 5, 2015 Report Share Posted May 5, 2015 Oh I remember this card. I remember it quite well. Twas but a fun little card back in the days of when firing yourself out of a cannon was considered a gentlman's sort, among the entertainment business.Today, we have embraced reckless such reckless antics and just accept it as a natural consequence.....Except we broke all out of our cannons over the years, and thus, we don't use them anymore. Link to comment Share on other sites More sharing options...
mshends Posted May 5, 2015 Report Share Posted May 5, 2015 Oh I remember this show showing up in Zexal Special, where Yuma lose cause of this card :p Link to comment Share on other sites More sharing options...
Sleepy Posted May 5, 2015 Report Share Posted May 5, 2015 I wouldn't think it too far fetched if Konami released what would essentially be a combination of Sakuretsu and this card, minus the targeting part. It'd probably be pretty much adjusting to powercreep. The more Summons the game allows, the less relevant this card becomes defensively. Back in the old days that single attack negation potentially was the same as the whole turn's worth of wall. Nowadays not only is swarm more common as well as removal, but also the game is more reactive so even when players do fall for this, it still has a number of plays that can nullify the impact. Also interestingly enough, if you run more than one of this it might be counterproductive since it being unexpected is what makes it live. Otherwise players get veeeery careful. Btw I have a question: If your attacking monster meets this card and you respond with something that'd cause a replay state, is Magic Cylinders still gonna resolve? Link to comment Share on other sites More sharing options...
evilfusion Posted May 5, 2015 Report Share Posted May 5, 2015 Btw I have a question: If your attacking monster meets this card and you respond with something that'd cause a replay state, is Magic Cylinders still gonna resolve? Yes, it will. The only way to stop Cylinder from resolving without negating its effect or making your monster immune is to remove your attacking monster, or use an effect that halts your attack, such as anything that switches it to DEF (where attacking is not legal), or negating your own attack. Replays don't change the fact an attack declaration occurred, although you get the option to not attack, this option happens after the current chain has finished resolving, so Cylinder will still negate and burn. Link to comment Share on other sites More sharing options...
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