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300px-ChickenRace-CORE-JP-NR.png

The player with less LP takes no damage. Once per turn, during either player's Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
Draw 1 card.
Destroy this card.
● Your opponent gains 1000 LP.
Cards and effects cannot be activated in response to this effect's activation.

 

aside from FTKs, any opinions on this funking thing? i've been teching it in some pendulum decks (custom decks mind you) and from DP experience a lot of aggro decks are using this as a backup defense.

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Holy sheet.

 

This card is hilarious. XD

 

Aside from having stupidly funny artwork, it has three trigger effects and 1 main effect that are all great, the three trigger effects are great for a variety of situations and the Battle Damage negation is perfect for protection.

 

...you just gotta pray that your opponent doesn't blow it up...

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It functions as extra copies of Upstart Goblin that's searchable by Terraforming and copyable by Pseudo Space to answer Cosmo. I enjoy the wacky design of the card in that it gives both players LifeTap and creates a weird gamestate. I can't wait till I see 2 of these on the field because both players are using it XD

 

Honestly, I say simply Ban Pseudo Space if you don't want this card to get abused. It serves no other purpose really.

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I love this card because it's so incredibly complex. On the surface it looks simple, but there's a huge sub game going on in any game involving Chicken Race. The opponent of the player with Chicken Race has to make a decision on their following turn whether they want the extra card or to pop the enemy Chicken Race. It's deeper than the average hentai protagonist in his girl of the week, and it being generic is amazing. Definitely will be a card I would like to pick up a playset of come CORE's English release. 

 

 It's good in anything even remotely grindy because it's a card you continuously pay into to get a reward. In essence using it once is a reverse Upstart Goblin, but the value increases incredibly when it allows slower decks to survive due to the lack of damage. The only awkward thing is that it tends to give faster decks more fuel which can lead to a never ending war of cards on both sides, but generally slower decks have cards that consistently gain value for themselves, cards like Alpha and Altair, so on so forth.

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Guys.

 

I realized this the other day, but y'know those two vehicles in this card's artwork?

 

The small green one is Overdrive.

 

The big horned one is Oni Tank T-34.

 

Both of which are two of my favorite Normal Machines.

 

I love you, Konami. <3

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There are some things people say about this card that really bug me.

 

1: "This card helps protect my life points"

No. No it doesn't. The opponent can literally pay 1000 life points, and then it is gone. Chicken Race replaced itself for a +0, and both players lost 1000 life points, accelerating the game by exactly that much.

 

2: "There is a risk in this card, as it allows the opponent to plus off of it."

This would be a scenario where the opponent does not pay 1000 to destroy race, instead paying to draw a card. What your opponent just did, in many situations, it terrible. This leaves Race on board, allowing you to draw off of it once again, and additionally preventing the opponent from killing you that turn. You just used up 1000 of your life points, and the opponent refusing to capitalize on it is silly. Of course, if they have access to MST or Galaxy Cyclone, it is better for them to draw, then destroy race with said card, but this situation is not common enough to really consider it a risk, let alone a mindgame.

 

3: "This is another Upstart."

This statement is partially true. In decks that do not rely on damage from multiple sources (I.E. attacking) to win, this is not only 3 more copies of upstart, it is 3 more copies of upstart that bring with them an additional 6. However, in decks that aim for going in with multiple big monsters to close out the game, such as Nekroz, it is quite inferior, as the damage prevention works as a massive downside in these situations, especially considering that the opponent has the opportunity to remove it before attacking, whereas you (with the exception of replacing with pseudospace) do not.

 

Pretty much everything I said there is gleaned from conversations with Nai and DeVille of Darkness.

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1: "This card helps protect my life points"

No. No it doesn't. The opponent can literally pay 1000 life points, and then it is gone. Chicken Race replaced itself for a +0, and both players lost 1000 life points, accelerating the game by exactly that much.

 

Well, it could do if you had other LP costs to lower your LP down so that your opponent simply giving you 1000 more LP isn't enough to even out your LP.

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2: "There is a risk in this card, as it allows the opponent to plus off of it."

This would be a scenario where the opponent does not pay 1000 to destroy race, instead paying to draw a card. What your opponent just did, in many situations, it terrible. This leaves Race on board, allowing you to draw off of it once again, and additionally preventing the opponent from killing you that turn. You just used up 1000 of your life points, and the opponent refusing to capitalize on it is silly. Of course, if they have access to MST or Galaxy Cyclone, it is better for them to draw, then destroy race with said card, but this situation is not common enough to really consider it a risk, let alone a mindgame.

 

 

A big thing regarding this too is that they're wasting their MST to kill race over say, any other thing. In the end it'd be a 1-4-1 tradeoff for them most of the time (unless Lyla or Scrap dragon or similar things), and it diverts said S/T destruction from hitting actually important targets (read: backrow, floodgates, things like Infernoid's S/Ts, etc). So in the end it'll almost always be slightly in your favor.

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A big thing regarding this too is that they're wasting their MST to kill race over say, any other thing. In the end it'd be a 1-4-1 tradeoff for them most of the time (unless Lyla or Scrap dragon or similar things), and it diverts said S/T destruction from hitting actually important targets (read: backrow, floodgates, things like Infernoid's S/Ts, etc). So in the end it'll almost always be slightly in your favor.

 

The example I was implying was in decks where Chicken Race is actually really good, such as Chicken Race FTK that didn't quite manage to go off, or something similar.

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2: "There is a risk in this card, as it allows the opponent to plus off of it."

This would be a scenario where the opponent does not pay 1000 to destroy race, instead paying to draw a card. What your opponent just did, in many situations, it terrible. This leaves Race on board, allowing you to draw off of it once again, and additionally preventing the opponent from killing you that turn. You just used up 1000 of your life points, and the opponent refusing to capitalize on it is silly. Of course, if they have access to MST or Galaxy Cyclone, it is better for them to draw, then destroy race with said card, but this situation is not common enough to really consider it a risk, let alone a mindgame.

 

I think this is a good post but I'm not entirely sure about this point. I haven't really explored Chicken Race at all, but the way I see it since there's no way you can win the turn you draw off Chicken Race except in special situations the best use for this would, to me, other than Life Equaliser FTK, seem to be a deck that can produce a powerful soft lock given the correct cards (the most obvious example is Sylvans) since it means they can more easily draw the cards needed to perform the soft lock and then attack for game eventually once Chicken Race is destroyed. However, in a lot of cases these decks that can produce such a lock are at a major disadvantage if the lock is broken since they've burnt through a large number of their resources to perform the lock - at a more basic level, Nekroz are 2 spells down if their Djinn lock is broken and are thus at a major disadvantage (not putting Trishula into the equation). If this is the case and outing the lock means you have a high chance of winning then there's definitely a risk in using Chicken Race since the opponent can get one more card to try and out your lock, and even with the extra card you cannot then turn the game around. Like I say, I haven't used it and this is all theory but this is the way it looks to be right now. To be honest I'm really looking forward to it coming out because it's such a complex card with so many possible effects of using it that I'd be curious what decks would use it and how much they would gain from it.

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My third point went over its weaknesses, such as what you explained. The card is very much at its best in stuff like equalizer ftk, because there is so little chance of it staying on board. My second point was refuting the concept of the opponent drawing as a downside, and assumed it was used in a deck that utilizes it to the best effect.
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