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ITT: YCM Gives YGO Duel Monsters RPG Character Roles.


GarlandChaos

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Both are very common enemies you have to fight at a specific part of the story in a very terrible attempt to establish a "good vs. evil" thing where you don't have to be good. But, like I said, the end result will be really disappointing and there will be no good reason to be evil except "just because I want to" or "it gives better in-game rewards."

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I missed two days again?

 

Well, looks like it's time for another multi-card post, then:

 

LaMoon-TF04-JP-VG.jpg

 

LaMoon, and:

 

DarkWitch-TF04-JP-VG.jpg

 

Dark Witch.

 

Anybody have any ideas for roles?

LaMoon is an early game party member who also tsun

 

Dark Witch is the overly sexual late game boss that NoA has to censor

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The first person you meet from the fearsome Samurai Clan. He's notable for being youthful and accepting, helping you bridge the schism between the Samurai Clan and the Ninja Tribe to get them to cooperate vs the big bad. He joins your team as a speedy yet defensive melee unit.

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A soldier in the Evil Overlord's army. They have low HP but reasonable speed and a high melee attack that also deals some magic damage of a random element (fire being shown here). What's worst about them is their ability to call on others of their kind in battle, meaning that if you don't kill them quick enough you can find yourself being completely overwhelmed.

 

They are seen patrolling in and around the Enemy's fortress, and re-textures of them with higher HP and slightly increased damage can be found at specific points as mini-bosses.

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I missed two days again?

 

Well, looks like it's time for another multi-card post, then:

 

LaMoon-TF04-JP-VG.jpg

 

LaMoon, and:

 

DarkWitch-TF04-JP-VG.jpg

 

Dark Witch.

 

Anybody have any ideas for roles?

Two mini-bosses that you encounter in the same battle. When one of them is defeated, the other gains strength from the deceased one, making for a difficult boss fight that guarantees death in the first attempt.

 

I'm not late this time, guys. See?:

 

SasukeSamurai-TF04-JP-VG.jpg

 

Sasuke Samurai is up next. Get to it, friendly internet folks.

Character/General Force/Persona/Any other terminology that you can Summon. Incredibly optional, but if it's Leveld Up to Level 70, it learns the highest physical move possible, regardless of its stats.

 

Sorry again for being late. Time for another double monster special:

 

MWarrior1-TF04-JP-VG.jpg

 

M-Warrior #1, and:

 

MWarrior2-TF04-JP-VG.jpg

 

M-Warrior #2.

 

Ideas?

Similar premise as LaMoon and Fairy Witch, except they fight differently and become difficult when deceased differently based on who's been defeated.

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M-Warriors 1 & 2

 

A dual boss fight in which 1 uses his lance for strong mid-ranged attacks while 2 covers him from any character counterattacks. When defeated, they combine back together and tell you that he had been corrupted and split into 2 by the big bad when he tried facing him. He comes back during the final battle scene.

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Guardian of the MacGuffin (well, several, but the player only needs one). The player encounters it very early on, but stands no chance against it. So, the player then tries to be sneaky and steal it, but fails.

 

Much later on in the story, when the player stands a fighting chance, they will fight it for said MacGuffin.

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Guardian of the MacGuffin (well, several, but the player only needs one). The player encounters it very early on, but stands no chance against it. So, the player then tries to be sneaky and steal it, but fails.

 

Much later on in the story, when the player stands a fighting chance, they will fight it for said MacGuffin.

So, is it required all times, or is it a superboss?

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...looks like I'm on time.

 

Next monster:

 

Sengenjin-TF04-JP-VG.jpg

 

Sengenjin.

 

Let's hear some ideas, folks.

A mini-boss before the main boss; equipped with every type of weapon, from blades, melee, and hand to projectile weapons.

 

A traveling salesman who's known for his amazing weaponry. Usually his prices are on the high end no matter what part of the game you're at, but they are SO much better than any other weapons at that point.

So, the merchant from Resident Evil 4?

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One of the later random encounter monsters found in the mountains. The Blue Flame Bandits comprise a side event that is really difficult unless decently overleveled. However, completing that event reduces the number of random encounters in the mountains greatly.

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A Mid-game boss notorious for having a difficult swarming tactic. She tends to favor long-ranged attacks while her soldiers protect her from close combat. The easiest way to defeat her is through the use of flight or long-range attacks of your own. When defeated, she drops the "Empress Scythe", a wickedly fast blade that rends the air itself.

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The boss of the forest level, about halfway through the game. Decently difficult, but nothing spectacular, and drops a weapon that can easily last you the rest of the game with a few tweaks; sturdy, dependably high damage, and cool-looking, but has the durability of limestone. That can be fixed by visiting the blacksmith or finding the traveling Magical Merchant, who will buff all of its abilities for a higher price.

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