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Performapal Helprincess (906)


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It probably helps for making Rank 4 in the Deck, but there's probably other stuff. (Not that P-Pals already have difficulty doing so from my understanding of them).

Suppose it combos with Secondonkey and other things, but likely R4 setup.

 

But yeah, at least the SS lock got removed on it; this card would be a lot worse if they had kept it on.

 

(Then again, this was translated as a pun of hell and princess at the time; but that wouldn't fit much given design.)

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Don't know if this'll be useful in P-Pals though, I'm inclined to say that it won't.

Camelose already outclasses this card, by being a pendulum in that deck, being useable for rank 4s like this card (about always if you are not losing you do have pendulum scales ready at your disposal, so the summon condition does not mean to them), being a low end scale and actually having an effect (except for the summoning condition which is irrelevant for performapals).

This card was terrible in the anime and is about as worthless in the actually game, it adds nothing to the deck it could not already do anyways and if you seek xyz materials ... use secondonkey, he can at least add something, so you do not effectively invest 2 monsters into one, but rather trade 2 cards for 2, 2 for 1 is alright if it leads to a finisher or a better position, but is not something the deck should try to do while being constructed.

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Camelose already outclasses this card, by being a pendulum in that deck, being useable for rank 4s like this card (about always if you are not losing you do have pendulum scales ready at your disposal, so the summon condition does not mean to them), being a low end scale and actually having an effect (except for the summoning condition which is irrelevant for performapals).

This card was terrible in the anime and is about as worthless in the actually game, it adds nothing to the deck it could not already do anyways and if you seek xyz materials ... use secondonkey, he can at least add something, so you do not effectively invest 2 monsters into one, but rather trade 2 cards for 2, 2 for 1 is alright if it leads to a finisher or a better position, but is not something the deck should try to do while being constructed.

Basically, tl;dr the card is sheet.

No seriously, I only read the first three words of this post.

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