Jump to content

The Huge Revolution is Over


Recommended Posts

9e65VyA.png

When a Spell Card, Trap Card, or Effect Monster's effect is activated that destroys 2 or more cards on the field: Negate the activation and banish it.

 

 

So, this stops random Excitons, Black Roses, Raigekis, Dark Holes, etc. but also I once read something about this being played against M&Ms/Mages & Pals in the OCG, apparently to stop Wavering Eyes, Pendulum Wizards and I don't know what else. Does anyone know how is this card actually doing in OCG? Could it become a thing on TCG once it gets the OCG cards?

 

Discuss.

Link to comment
Share on other sites

Could be handy, actually. Random scale destruction is always a bummer, and Pendulum decks suffer from Exciton and BRD quite badly.

 

Biggest thing that stands out to me is the name. So long and awkward. "I activate The Huge Revolution is Over." Not very flowy.

Link to comment
Share on other sites

Starlight Road is better

  Starlight can only be activated when at least two of your cards are to be destroyed, plus it destroys the card whose effect is negated and you may benefit with an extra Stardust Dragon on your side of the field.

  The Counter Trap can be activated when at least two cards on the field are to be destroyed, plus it banishes the card whose activation is negated and your benefit is that it can only be chained with a Counter Trap.

 

  In other words, Starlight is mostly preferred if you run Stardust, else THRIO is the better choice because it's more generic and stronger.

 

  Is there something important I miss here?

Link to comment
Share on other sites

I was considering playing this in Qliphort to deal with Bottomless, Raigeki, Fire Lake, Wavering Eyes etc but it doesn't seem quite good enough. Definitely some potential for the card though considering how relevant destroying your own cards is becoming.

Link to comment
Share on other sites

If Rafflesia uses her effect to copy TTH's effect, can THRiO negate the effect, and will Rafflesia be destroyed?

Indeed. As ihop said, rafflesia specifically states:

"Resolve this cards effect as that card's effect"

 

Meaning the initially activation does not copy the effect. It happens on resolution; too ate to actually stop it

Link to comment
Share on other sites

To be fair, his explanation was way better.

How relevant is spell speed 3 in this situation?

it wasn't really better. It was more informative, with an ounce of misinformation, but didn't touch on the actual state of the cards, as Dyson wasn't totally wrong. Just outdated. Marco covers why it was relevant, but could have gone in depth.

 

Starlight isn't simply run if you run Stardust. Until now, it was always better, because only Dire Wolf and Scrap Dragon were targets that SLR lacked, and the +1 2500 that doubles as a 1-time anti destruction was more value than a +0 that banishes. The difference here is that THRIO is more live against Wavering Eyes and Pendulum Sorceror, which are both prime cards to negate (and to banish for the latter).

 

Outside of that one matchup and Qli (scales make summoning stardust not happen), Starlight Road will generally be better.

 

Spell Speed Three doesn't really matter, as a second wavering can just be activated later.

Link to comment
Share on other sites

it wasn't really better. It was more informative, with an ounce of misinformation, but didn't touch on the actual state of the cards, as Dyson wasn't totally wrong. Just outdated. Marco covers why it was relevant, but could have gone in depth.

 

Starlight isn't simply run if you run Stardust. Until now, it was always better, because only Dire Wolf and Scrap Dragon were targets that SLR lacked, and the +1 2500 that doubles as a 1-time anti destruction was more value than a +0 that banishes. The difference here is that THRIO is more live against Wavering Eyes and Pendulum Sorceror, which are both prime cards to negate (and to banish for the latter).

 

Outside of that one matchup and Qli (scales make summoning stardust not happen), Starlight Road will generally be better.

 

Spell Speed Three doesn't really matter, as a second wavering can just be activated later.

 

  I can't follow you; can you help me understand?

 

Since SLR already has some invalid targets (which THRiO can negate), how can it be better?

Also, since there is the +1 benefit if you can Summon Stardust Dragon, doesn't this contradict to this? "Starlight isn't simply run if you run Stardust."

 

Spell Speed Three does matter, not so much as to the cards' potentialities but still. Being a Counter Trap, it automatically says no to Infinity, Stardust Dragon/Assault Mode (had a terrible time with this twice) and other cards. Plus, only Counter Traps can be chained to this. Personally, I'd rather Side THRiO instead of SLR.

 

Maybe it has to do with the cards' PSCT? Road reads "that would destroy" while THRiO reads "that destroys".

Link to comment
Share on other sites

  I can't follow you; can you help me understand?

 

Since SLR already has some invalid targets (which THRiO can negate), how can it be better?

Also, since there is the +1 benefit if you can Summon Stardust Dragon, doesn't this contradict to this? "Starlight isn't simply run if you run Stardust."

 

Spell Speed Three does matter, not so much as to the cards' potentialities but still. Being a Counter Trap, it automatically says no to Infinity, Stardust Dragon/Assault Mode (had a terrible time with this twice) and other cards. Plus, only Counter Traps can be chained to this. Personally, I'd rather Side THRiO instead of SLR.

 

Maybe it has to do with the cards' PSCT? Road reads "that would destroy" while THRiO reads "that destroys".

Because the quality of THRIO's additional targets was lower than the quality of the +1 2500 that is extra anti-destruction. Modern day, Pendulum Sorceror (OCG) and Wavering Eyes exist, but this was not always the case. Even with a few more targets, THRIO was worse because it didn't advance your game in addition to protecting you. It shouldn't be that strange an idea.

 

The Stardust point tells me you're not thinking this through. Do you only run Cyber Dragon if you run Chimeratech Fortress Dragon? No, it's the other way around. You run SLR + Stardust, regardless of if you run Stardust already. A deck with nothing but Xyz, in theory, could still run SLR + Stardust, just because it's a strong +1. Extra Deck space is tighter modern day, but that's still how you'd do it.

 

No, in the realistic case of THRIO, Counter Trap doesn't matter. Trap Stun is not and won't be common, Wiretap is the same to both, Stardust is not common (even with SLR, it's not common enough for SLR to be worse), and so on. Infinity is the only relevant card that makes Counter Trap more worth it, so Counter is overall irrelevant. Not that you'd be using SLR against decks with Infinity, anyways.

 

You're looking at this in the context of modern day alone, as well. Back when, while Trap Stun was more popular at times, Infinity didn't exist. Unlike Infinity, you have to draw Trap Stun, which means that, even then, the +1 is well worth the risk of not outspeeding a card that would likely be used pre-emptively (in the case of having mass destruction) anyway.

 

SLR is only worse now because Pendulum cards abuse the funk out of self destruction. And Qli have a reason to not run SLR, if they run either.

Link to comment
Share on other sites

pretty sure this might hurt ignights as well. it's definitely worth a side deck spot if your deck has trouble with things like that.

Except this doesn't work on Spells\Traps that were already face-up. So it doesn't work against Igknights for the same reason a Solemn Warning can't negate Miracle Fertilizer.

Link to comment
Share on other sites

Except this doesn't work on Spells\Traps that were already face-up. So it doesn't work against Igknights for the same reason a Solemn Warning can't negate Miracle Fertilizer.

but from the wording here, it implies that it works on them. it doesn't say when the card is activated, it only says when the effect is. i get that it wouldn't work on a continuous effect because it couldn't be chained to, but it seems to me that it would work on ignights. unless their effects really are continuous?

Link to comment
Share on other sites

but from the wording here, it implies that it works on them. it doesn't say when the card is activated, it only says when the effect is. i get that it wouldn't work on a continuous effect because it couldn't be chained to, but it seems to me that it would work on ignights. unless their effects really are continuous?

Read again.

 

When a Spell Card, Trap Card, or Effect Monster's effect is activated.

 

It says nothing about the effects of Spells and Trap cards. It would say "When your opponent activates a card or effect" if it meant either.

Link to comment
Share on other sites

but from the wording here, it implies that it works on them. it doesn't say when the card is activated, it only says when the effect is. i get that it wouldn't work on a continuous effect because it couldn't be chained to, but it seems to me that it would work on ignights. unless their effects really are continuous?

It may help to think of it this way: all card drops are effects, but not all effects are card drops. When a card needs to be face up on the field in order to use it's effect, you are no longer activating said card; you are activating said EFFECT.

 

Notice how it says S/T CARD, but monster EFFECT. This is because you don't activate monster cards. You activate their effects. Same thing applies to continuous spell and trap cards whose activatable effects require them to be on the field, at which point the classification changes. If an effect specifies the negation of a S/T CARD, it only applys to effects that are directly applied to the card's activation. If you want to negate the effects of face-up S/T, your card then must specify EFFECT, in which case it can negate BOTH card activation effects and the activation of face-up cards

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...