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Ghost Ogre & Snow Rabbit


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Lore: During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
 
Is this card broken?  Why or why not?

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tbh I don't even think it's that good, it's got its situations, but I'd rather have negation than removal for the most part, but maybe I'm just a scrub

nah, negation is better in general, and its best usage isn't as obvious TCG side, though it is in one matchup.

 

This card is insanely good against Pendulums; Luster Pendulum, Qli Scout, assorted Ppals, Igknights (1-for-2 boiz), and so on. Stopping a scale resolving its on-board effect is too worth it.

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I find it incredibly sad that most people run Veiler over this. I'm the kind of guy that likes destroying things so they don't cause problems with attacks, and don't care horribly about negation that doesn't destroy or restrict the opponent's monster from doing something, which is my main issue with Veiler.

 

Should you run this over Veiler? Absolutely.

 

Should you still consider Veiler? Only if you prefer it over Breakthrough Skill or Fiendish Chain. Otherwise, no dice.

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I find it incredibly sad that most people run Veiler over this. I'm the kind of guy that likes destroying things so they don't cause problems with attacks, and don't care horribly about negation that doesn't destroy or restrict the opponent's monster from doing something, which is my main issue with Veiler.

 

Should you run this over Veiler? Absolutely.

 

Should you still consider Veiler? Only if you prefer it over Breakthrough Skill or Fiendish Chain. Otherwise, no dice.

no, no, no

 

It is not that black and white.

 

Veiler is better because it's a -1 that stops monster effects, and is obviouslt best used to stop effects that gain advantage. At worst, it turns a strong +0/+1 that advances the opponent's game, into a -1 that reduces your own.

 

There's a reason that draw/search power is so much stronger than removal of equivalent cost/effect, and that's because advancing your game is much more valuable than simply tearing down your opponent's. You can break them down all you want, but if you're low on advantage, they can and will come back.

 

Veiler turns monster effects into suboptimal tearing down of opponent's resources, and can greatly slow the opponent down.

 

This is a 1-4-1 removal when the opponent activates an effect of a card already on the field, and that's poor against most monsters. If, say, Stratos/Joker/Kepler/other searchers are summoned, GO&SR does funk all. Veiler stops them and sets them back, especially given the likelihood a Normal Summon was used for that searcher.

 

Not to say this is bad, but Veiler IS generally better. This just happens to be amazing against Pendulums not named Majespecter. And sometimes Magician.

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What I like most about this card is the Type and Level. Because I run a Psychic-Type deck, this card is obviously an excellent alternative to Psychic Commander or Mental Seeker as a Level 3 Tuner.

Commander is still nice as EARTH is good for Naturia Barkion/Beast and can make a pretty good beater that also helps your other Psychics run over stuff. Seeker doesn't have good ATK or DEF and you have to go out of your way or get lucky to really disrupt your opponent's tactics, so I generally don't use it.

 

I can't wait until the hype for this card settles down and it becomes more affordable... I would really love 3 of this, lol.

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Veiler is very rarely a -1, it normally stops +1s of the opponent. Snow Rabbit often gives you less advantage because the effect of the card is often more important than the card itself.

i did say such, though I misphrased a bit.

 

It changes THEIR plussing into a neg from YOU. Which is worse for them.

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Veiler? Ghost Ogre?
Why not both?

HeraldofOrangeLight-TU07-EN-C-UE.jpg

On another topic, would it be too broke if we had a generic Herald of Orange Light?

now OT: Ghost ogre is more useful for discrupting Pendulum plays (by popping a scale for example) where veiler can't do as much against pendulum decks. However Veiler is the more generic choice since it works against most things and has a higher chance of disrupting a play, since destruction can trigger other effects on its own and veiler just leaves the monster there, all sad and unaccomplished.

So yeah, it all depends on what you're playing against, as is the case with most cards. But 50 euros for a side card? Yeah, better wait for reprints.

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Veiler? Ghost Ogre?

Why not both?

 

HeraldofOrangeLight-TU07-EN-C-UE.jpg

 

On another topic, would it be too broke if we had a generic Herald of Orange Light?

 

now OT: Ghost ogre is more useful for discrupting Pendulum plays (by popping a scale for example) where veiler can't do as much against pendulum decks. However Veiler is the more generic choice since it works against most things and has a higher chance of disrupting a play, since destruction can trigger other effects on its own and veiler just leaves the monster there, all sad and unaccomplished.

 

So yeah, it all depends on what you're playing against, as is the case with most cards. But 50 euros for a side card? Yeah, better wait for reprints.

It wouldn't if it were to have some manner of cost, such as discard a card of they type you're trying to negate

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I don't like how Yu-gi-oh reprints stuff... it drowns the game with saturation.  In the show, cards actually ment something cause they were limited.  In real life?  screw rarity, just mass-print...  I mean, does the ghost rarity of the picture above really mean anything? I got a few of that rarity and they worth like one dollar...  :526087_key:

 

But anyways, can someone explain to me what the name has to do with the picture?

 

Also, I like how it is a Tuner, bring it back from the grave and use it's effect again or scynchro.

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I don't like how Yu-gi-oh reprints stuff... it drowns the game with saturation.  In the show, cards actually ment something cause they were limited.  In real life?  screw rarity, just mass-print...  I mean, does the ghost rarity of the picture above really mean anything? I got a few of that rarity and they worth like one dollar...  :526087_key:

let's be glad reprints exist. Otherwise only players with large amounts of money could use much anything decent.

 

Based mega tins.

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