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Just going to post links this time because YCM hates VigLink from Wikia for whatever reason.

 

iU8EggM.png

 

http://yugioh.wikia.com/wiki/Bee_Force_-_Azusa_the_Spirit_Bow


1 Tuner + 1 or more non-Tuner monsters
During either player's turn, if a "Bee Force" monster would inflict effect damage while you control another "Bee Force" monster: You can double that damage.

 

✭ 5 | 2200/1600

 

http://yugioh.wikia.com/wiki/Bee_Force_-_Pin_the_Hit

 

Once per turn, you can inflict 200 damage to your opponent.

 

✭ 1 | 200/300

 

http://yugioh.wikia.com/wiki/Bee_Force_-_Dart_the_Pursuit

 

If a "Bee Force" monster you control destroys an opponent's monster by battle: You can send this card from your hand to the Graveyard; inflict damage to your opponent equal to the ATK the destroyed monster had on the field.

 

✭ 1 | 100/100

 

http://yugioh.wikia.com/wiki/Bee_Force_-_Twinbow_the_Continuous_Attack

 

You can Special Summon this card (from your hand), but this card's effects are negated. This card can make a second attack during each Battle Phase.

 

✭ 3 | 1000 / 500

 

http://yugioh.wikia.com/wiki/Bee_Force_Nest

 

 Activate this card by targeting 1 Level 2 or lower "Bee Force" monster you control. If that target, or a monster with the same name, is targeted for an attack, you can Special Summon 1 monster with the same name from your hand or Deck, and if you do, end the Battle Phase. If this effect is used 2 times, destroy this card. If that target leaves the field, destroy this card.

 

http://yugioh.wikia.com/wiki/Bee_Force_-_Hama_the_Devil_Conquering_Bow

 

1 Tuner Synchro monster + 1 or more non-Tuner "Bee Force" monsters

This card can make a second attack during each Battle Phase. Once per turn, if this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; that target loses ATK equal to that damage until the end of the Battle Phase. At the end of the Battle Phase, if you took no battle damage this Battle Phase: You can inflict 300 damage to your opponent for each "Bee Force" monster in your Graveyard.

 

✭ 8 | 2800 / 2000

 

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So yeah, discuss.

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You are missing one..

https://pbs.twimg.com/media/CRlpNs1VEAAw-VC.jpg


B・F[ビー・フォース]-連撃のツインボウ Bii Foosu - Rengeki no Tsuinbou (Bee Force - Twinbow the Continuous Attack)
Level 3 WIND Insect-Type Effect Monster
(1) You can Special Summon this card (from your hand). If this card is Special Summoned with this effect, this card's (2) effect is negated.
(2) This card can attack twice during each Battle Phase.
 

 

 
 
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To be fair mshends, Twinbow was added to wikia AFTER this topic was posted, just saying

 

Pin is crap, it's a Sparks with wings

Spirit Bow isn't too great either, the effect isn't the best in the world and there are better level 5s that exist

Dart is cute, I mean the burn varies, but it's a hand trap.

Nest is alright as an attack negater but you're probs gonna end up using the effect once.

Twinbow is probs the best of the lot tbh.

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Indeed, Twinbow was not there when I was posting the topic.

Maybe they were making the page for it, but it's up anyway.

 

But yeah, Azusa only works with Bee Forces, so no point using it as a generic. As much as I wouldn't mind doubling Dart's burn damage, that's about the extent of this card.

(I forgot if the previous batch had any burn effects)

 

Pin indeed sucks; even with Azusa's buff, stuff like Final Flame / Ookazi do more damage than that.

Hell, no one runs those two.

 

Dart deals nice burn, and can get bigger with the Synchro, but yeah that's about it. Hand traps are nice though.

 

Twinbow is a double attack 'mon and can SS itself for Synchro stuff.

 

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Maybe next week will have better stuff, but as-is, Twinbow is indeed best.

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To be fair mshends, Twinbow was added to wikia AFTER this topic was posted, just saying

 

To be fair, people should wait for everything to be posted first, and then make a thread about it...

 

Anyway I'm a bit disappointed with them, especially their artworks. That trap card is nice though.. 

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New Bee

http://yugioh.wikia.com/wiki/Bee_Force_-_Hama_the_Devil_Conquering_Bow

Level 8

2800/2000

1 Tuner Synchro + 1 or more non-Tuner "Bee Force" monsters

This card can make a second attack during each Battle Phase. Once per turn, if this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; that target loses ATK equal to that damage until the end of the Battle Phase. At the end of the Battle Phase, if you took no battle damage this Battle Phase: You can inflict 300 damage to your opponent for each "Bee Force" monster in your Graveyard.
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(I saw the card earlier, but didn't add it because busy with other stuff)

 

That explains why Azusa is a Synchro Tuner; for the purpose of bringing this out.

 

Double attacking is nice, plus coupled with the burn (assuming you take no damage); personally though, I think it could've gotten away with being restricted to Bee Force materials but not require a Synchro Tuner to make.

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So name wise....

Regular monsters are Bee Force - [Pointy/needle-like object] the [word for physical contact]

Synchros are Bee Force - [location] the [spiritual theme] [optional word describing the Bow] Bow

K.

 

Regardless, these seem cute because they coulde do a lot of damage out of nowhere.... But they feel like they were held back on purpose/made to be bad.

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The archetype's sole purpose is to symbolic.

 

A bee on its own is harmless, posing little danger to anyone larger than itself, but theoretically capable of harming someone (albeit temporarily). It just does its job, a nobody among many others.

 

But gather enough bees and rile them up and you have a massive threat, capable of sending even powerful enemies running away in terror.

 

That is the whole point of the Bee Force archetype. The bees are the Commons, worthless and weak on their own, but vastly outnumber the Tops and if they can be stirred into a cohesive force, they could easily destroy the society that was built over them.

 

The Synchros could very well represent leaders among the revolution. They inspire and drive the rest to go above what they already could do (x2 damage) and every battle they win will weaken the other enemies. (weaken ATK, burn for defeated monsters).

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The archetype's sole purpose is to symbolic.

 

A bee on its own is harmless, posing little danger to anyone larger than itself, but theoretically capable of harming someone (albeit temporarily). It just does its job, a nobody among many others.

 

But gather enough bees and rile them up and you have a massive threat, capable of sending even powerful enemies running away in terror.

 

That is the whole point of the Bee Force archetype. The bees are the Commons, worthless and weak on their own, but vastly outnumber the Tops and if they can be stirred into a cohesive force, they could easily destroy the society that was built over them.

 

The Synchros could very well represent leaders among the revolution. They inspire and drive the rest to go above what they already could do (x2 damage) and every battle they win will weaken the other enemies. (weaken ATK, burn for defeated monsters).

But they don't really have any cohesion from what I've seen. They don't have any unifying tactic, or if they do, it doesn't seem apparent to me.

I just don't get the deck and how it's played.

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The archetype's sole purpose is to symbolic.

 

A bee on its own is harmless, posing little danger to anyone larger than itself, but theoretically capable of harming someone (albeit temporarily). It just does its job, a nobody among many others.

 

But gather enough bees and rile them up and you have a massive threat, capable of sending even powerful enemies running away in terror.

 

That is the whole point of the Bee Force archetype. The bees are the Commons, worthless and weak on their own, but vastly outnumber the Tops and if they can be stirred into a cohesive force, they could easily destroy the society that was built over them.

 

The Synchros could very well represent leaders among the revolution. They inspire and drive the rest to go above what they already could do (x2 damage) and every battle they win will weaken the other enemies. (weaken ATK, burn for defeated monsters).

That's good and all but it doesn't translate to a playable archetype irl.

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That's good and all but it doesn't translate to a playable archetype irl.

um... okay?

 

I don't like Shinji, but who cares if it's not coherent IRL?

 

It's unlikely to see release, and other decks, like Performage and some Performapals, were largely buffed IRL. A decent number of anime archetypes get such. Complaining about playability of anime cards is plain dumb.

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It works extremely well in anime.

 

Well not extremely, but it's solid enough there for a deck of scraps.

 

Synchro + the handtrap creates so many OTKs. the small bees work as the fodder for the great (for anime) trap, stalling when chipping life slowly so Azusa can ensure the OTK. It also sets up All out Revolution play later, which is pretty solid. Hama is a great synchro too.

 

So yeah, lame as it is they do work, and they work well enough for the anime.

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