Flash Flyer - Sakura Posted October 18, 2015 Report Share Posted October 18, 2015 Just going to post links this time because YCM hates VigLink from Wikia for whatever reason. http://yugioh.wikia.com/wiki/Bee_Force_-_Azusa_the_Spirit_Bow1 Tuner + 1 or more non-Tuner monstersDuring either player's turn, if a "Bee Force" monster would inflict effect damage while you control another "Bee Force" monster: You can double that damage. ✭ 5 | 2200/1600 http://yugioh.wikia.com/wiki/Bee_Force_-_Pin_the_Hit Once per turn, you can inflict 200 damage to your opponent. ✭ 1 | 200/300 http://yugioh.wikia.com/wiki/Bee_Force_-_Dart_the_Pursuit If a "Bee Force" monster you control destroys an opponent's monster by battle: You can send this card from your hand to the Graveyard; inflict damage to your opponent equal to the ATK the destroyed monster had on the field. ✭ 1 | 100/100 http://yugioh.wikia.com/wiki/Bee_Force_-_Twinbow_the_Continuous_Attack You can Special Summon this card (from your hand), but this card's effects are negated. This card can make a second attack during each Battle Phase. ✭ 3 | 1000 / 500 http://yugioh.wikia.com/wiki/Bee_Force_Nest Activate this card by targeting 1 Level 2 or lower "Bee Force" monster you control. If that target, or a monster with the same name, is targeted for an attack, you can Special Summon 1 monster with the same name from your hand or Deck, and if you do, end the Battle Phase. If this effect is used 2 times, destroy this card. If that target leaves the field, destroy this card. http://yugioh.wikia.com/wiki/Bee_Force_-_Hama_the_Devil_Conquering_Bow 1 Tuner Synchro monster + 1 or more non-Tuner "Bee Force" monstersThis card can make a second attack during each Battle Phase. Once per turn, if this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; that target loses ATK equal to that damage until the end of the Battle Phase. At the end of the Battle Phase, if you took no battle damage this Battle Phase: You can inflict 300 damage to your opponent for each "Bee Force" monster in your Graveyard. ✭ 8 | 2800 / 2000 ----So yeah, discuss. Link to comment Share on other sites More sharing options...
mshends Posted October 18, 2015 Report Share Posted October 18, 2015 You are missing one..https://pbs.twimg.com/media/CRlpNs1VEAAw-VC.jpgB・F[ビー・フォース]-連撃のツインボウ Bii Foosu - Rengeki no Tsuinbou (Bee Force - Twinbow the Continuous Attack)Level 3 WIND Insect-Type Effect Monster(1) You can Special Summon this card (from your hand). If this card is Special Summoned with this effect, this card's (2) effect is negated.(2) This card can attack twice during each Battle Phase. Link to comment Share on other sites More sharing options...
~British Soul~ Posted October 18, 2015 Report Share Posted October 18, 2015 To be fair mshends, Twinbow was added to wikia AFTER this topic was posted, just saying Pin is crap, it's a Sparks with wingsSpirit Bow isn't too great either, the effect isn't the best in the world and there are better level 5s that existDart is cute, I mean the burn varies, but it's a hand trap.Nest is alright as an attack negater but you're probs gonna end up using the effect once.Twinbow is probs the best of the lot tbh. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 18, 2015 Author Report Share Posted October 18, 2015 Indeed, Twinbow was not there when I was posting the topic.Maybe they were making the page for it, but it's up anyway. But yeah, Azusa only works with Bee Forces, so no point using it as a generic. As much as I wouldn't mind doubling Dart's burn damage, that's about the extent of this card.(I forgot if the previous batch had any burn effects) Pin indeed sucks; even with Azusa's buff, stuff like Final Flame / Ookazi do more damage than that.Hell, no one runs those two. Dart deals nice burn, and can get bigger with the Synchro, but yeah that's about it. Hand traps are nice though. Twinbow is a double attack 'mon and can SS itself for Synchro stuff. ----Maybe next week will have better stuff, but as-is, Twinbow is indeed best. Link to comment Share on other sites More sharing options...
mshends Posted October 18, 2015 Report Share Posted October 18, 2015 To be fair mshends, Twinbow was added to wikia AFTER this topic was posted, just saying To be fair, people should wait for everything to be posted first, and then make a thread about it... Anyway I'm a bit disappointed with them, especially their artworks. That trap card is nice though.. Link to comment Share on other sites More sharing options...
~British Soul~ Posted October 18, 2015 Report Share Posted October 18, 2015 To be fair, people should wait for everything to be posted first, and then make a thread about it...To be fair, some people are impatient. Link to comment Share on other sites More sharing options...
mshends Posted October 18, 2015 Report Share Posted October 18, 2015 New Beehttp://yugioh.wikia.com/wiki/Bee_Force_-_Hama_the_Devil_Conquering_BowLevel 82800/20001 Tuner Synchro + 1 or more non-Tuner "Bee Force" monstersThis card can make a second attack during each Battle Phase. Once per turn, if this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; that target loses ATK equal to that damage until the end of the Battle Phase. At the end of the Battle Phase, if you took no battle damage this Battle Phase: You can inflict 300 damage to your opponent for each "Bee Force" monster in your Graveyard. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 18, 2015 Author Report Share Posted October 18, 2015 (I saw the card earlier, but didn't add it because busy with other stuff) That explains why Azusa is a Synchro Tuner; for the purpose of bringing this out. Double attacking is nice, plus coupled with the burn (assuming you take no damage); personally though, I think it could've gotten away with being restricted to Bee Force materials but not require a Synchro Tuner to make. Link to comment Share on other sites More sharing options...
~British Soul~ Posted October 18, 2015 Report Share Posted October 18, 2015 I didn't even notice Azusa was a Synchro Tuner tbqh. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 18, 2015 Author Report Share Posted October 18, 2015 I think it was mentioned on its page when I made this topic, but yeah it's a Synchro Tuner, albeit one that is pretty much reliant on its own Archetype to function.(This lacks the ability to Synchro during the opponent's turn also) Link to comment Share on other sites More sharing options...
Toffee. Posted October 18, 2015 Report Share Posted October 18, 2015 So name wise....Regular monsters are Bee Force - [Pointy/needle-like object] the [word for physical contact]Synchros are Bee Force - [location] the [spiritual theme] [optional word describing the Bow] BowK. Regardless, these seem cute because they coulde do a lot of damage out of nowhere.... But they feel like they were held back on purpose/made to be bad. Link to comment Share on other sites More sharing options...
shadowsapex Posted October 18, 2015 Report Share Posted October 18, 2015 These things all need the Blackwing summon effect and a Black Whirlwind. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted October 18, 2015 Report Share Posted October 18, 2015 I am disappointed that no one posted the Not the Bees moment.On topic, I like twinbow, but overall their artworks are kinda lacking. Link to comment Share on other sites More sharing options...
Lizardonx Posted October 18, 2015 Report Share Posted October 18, 2015 These cards are pretty much all terrible except Hama. Oh and twinbow is alright as well. Hopefully they scrap the accel synchro part and just make it a normal generic. Link to comment Share on other sites More sharing options...
Synchronized Posted October 18, 2015 Report Share Posted October 18, 2015 Everyone sure is buzzing about all these guys. Bee careful. Link to comment Share on other sites More sharing options...
goodfusion Posted October 18, 2015 Report Share Posted October 18, 2015 The burn theme is interesting, but I'm annoyed that Insect-Type archetypes have to supposedly be very abstract/resemble humans (Damn you Inzektors) rather than look like actual insects or arthropods. Link to comment Share on other sites More sharing options...
BlackBeartic Posted October 18, 2015 Report Share Posted October 18, 2015 Shinji will honestly never cause a revolution with cards like these lmao. There's like or 2 good cards out of these. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted October 18, 2015 Report Share Posted October 18, 2015 I don't really get the point of this archetype (no pun intended). Link to comment Share on other sites More sharing options...
evilfusion Posted October 19, 2015 Report Share Posted October 19, 2015 The archetype's sole purpose is to symbolic. A bee on its own is harmless, posing little danger to anyone larger than itself, but theoretically capable of harming someone (albeit temporarily). It just does its job, a nobody among many others. But gather enough bees and rile them up and you have a massive threat, capable of sending even powerful enemies running away in terror. That is the whole point of the Bee Force archetype. The bees are the Commons, worthless and weak on their own, but vastly outnumber the Tops and if they can be stirred into a cohesive force, they could easily destroy the society that was built over them. The Synchros could very well represent leaders among the revolution. They inspire and drive the rest to go above what they already could do (x2 damage) and every battle they win will weaken the other enemies. (weaken ATK, burn for defeated monsters). Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted October 19, 2015 Report Share Posted October 19, 2015 The archetype's sole purpose is to symbolic. A bee on its own is harmless, posing little danger to anyone larger than itself, but theoretically capable of harming someone (albeit temporarily). It just does its job, a nobody among many others. But gather enough bees and rile them up and you have a massive threat, capable of sending even powerful enemies running away in terror. That is the whole point of the Bee Force archetype. The bees are the Commons, worthless and weak on their own, but vastly outnumber the Tops and if they can be stirred into a cohesive force, they could easily destroy the society that was built over them. The Synchros could very well represent leaders among the revolution. They inspire and drive the rest to go above what they already could do (x2 damage) and every battle they win will weaken the other enemies. (weaken ATK, burn for defeated monsters).But they don't really have any cohesion from what I've seen. They don't have any unifying tactic, or if they do, it doesn't seem apparent to me.I just don't get the deck and how it's played. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 19, 2015 Author Report Share Posted October 19, 2015 Pretty much, it's just swarm themselves onto the field and make their bosses, along with minor small things.Though as they are, making Synchros is heavily dependent on Needle. Link to comment Share on other sites More sharing options...
Lizardonx Posted October 19, 2015 Report Share Posted October 19, 2015 The archetype's sole purpose is to symbolic. A bee on its own is harmless, posing little danger to anyone larger than itself, but theoretically capable of harming someone (albeit temporarily). It just does its job, a nobody among many others. But gather enough bees and rile them up and you have a massive threat, capable of sending even powerful enemies running away in terror. That is the whole point of the Bee Force archetype. The bees are the Commons, worthless and weak on their own, but vastly outnumber the Tops and if they can be stirred into a cohesive force, they could easily destroy the society that was built over them. The Synchros could very well represent leaders among the revolution. They inspire and drive the rest to go above what they already could do (x2 damage) and every battle they win will weaken the other enemies. (weaken ATK, burn for defeated monsters).That's good and all but it doesn't translate to a playable archetype irl. Link to comment Share on other sites More sharing options...
Blake Posted October 19, 2015 Report Share Posted October 19, 2015 That's good and all but it doesn't translate to a playable archetype irl.um... okay? I don't like Shinji, but who cares if it's not coherent IRL? It's unlikely to see release, and other decks, like Performage and some Performapals, were largely buffed IRL. A decent number of anime archetypes get such. Complaining about playability of anime cards is plain dumb. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 19, 2015 Report Share Posted October 19, 2015 It works extremely well in anime. Well not extremely, but it's solid enough there for a deck of scraps. Synchro + the handtrap creates so many OTKs. the small bees work as the fodder for the great (for anime) trap, stalling when chipping life slowly so Azusa can ensure the OTK. It also sets up All out Revolution play later, which is pretty solid. Hama is a great synchro too. So yeah, lame as it is they do work, and they work well enough for the anime. Link to comment Share on other sites More sharing options...
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