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Super Quantum Mecha Lord Great Magnus


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Super Quantum Mecha Lord Great Magnus

LIGHT/Machine/Xyz/Effect

Rank 12

3600 ATK / 3200 DEF

3 Level 12 monsters

This card gains effects based on the number of Xyz Materials with different names attached to it.
● 2 or more: Once per turn, during either player's turn: You can detach1 Xyz Material from this card; shuffle 1 card on the field into the Deck.
● 4 or more: Unaffected by card effects, except by the effects of "Super Quantum" cards.
● 6 or more: Your opponent cannot add cards from their Deck to theirhand, except by drawing them.
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantum Mecha Beast" Xyz Monsters with different names from your Graveyard.

 

MstjkV2.png

 

 

So, there is no doubt that this card is a damn powerhouse. Saw 15+ duels today and this card either swept like a premier class grass cannon or just caused rage quits. Great removal that does not target, unaffected wall that kills, and a walking, talking mistake that only works on your foes. Well, this is super strong and people are using their "okay, this card is broke, now i quit this damn game" argument on this card (saw 4 times today), and the deck legit wrecks many decks even with pending support.

 

So, what are your thoughts on this so called "Monstrosity" ?

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Legit why the head is VF-29's

 

I really need to play more with this deck. This is the definition of a hammy boss, and I really need to summon this at least 100 times in my life.

>Bans Killer

>Makes a better version

 

OCG is trolling TCG

So, is it like the new Apoqliphort Towers? How difficult is it to actually summon?

Not, with the field spell

 

Quantum Pepe can make 6* mat this t1 IIRC

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Legit why the head is VF-29's

 

I really need to play more with this deck. This is the definition of a hammy boss, and I really need to summon this at least 100 times in my life.

Let me just say that this card's sweeping capabilities exceed the likes of even Geomancy Xerneas.

Comparing this card with towers is just like comparing Bruce Lee to Seth Rollins.

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After testing Quantums thoroughly with a good engine that makes the field spell a +0 play; I can safely say that a T1 Magnus is very unlikely. That's a 7 card play total; and you can get around it with the Phantom Knights or other similar mitigation to the discard cost, it still becomes very situational. This card may be stronger than Towers, but it's harder to summon overall and easier to stop from happening if the opponent knows what they're doing. Also it's a lot easier for other decks to deal with; it can be affected by Quantum cards, and there are at least 2 quite splashable Xyz Quantums that will deal with this...

 

Or you know, beat it with a stick.

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