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Delibirb

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[spoiler=Apex Archetype]Apex RaptorLIGHT/Dinosaur/EffectLevel 51800 ATK / 0 DEFIf you control no monsters; You can Special Summon this card from your Hand. When this card is Special Summoned; You can add 1 "Apex" monster from your Deck to your Hand except "Apex Raptor". You can only use this effect of "Apex Raptor" once per turn. An Xyz monster summoned using this card as an Xyz material gains the following effect.

• When it is Xyz Summoned: It gains 300 ATK and DEF.Apex TriceraLIGHT/Dinosaur/EffectLevel 41500 ATK / 1000 DEFWhen this card is Normal or Special Summoned: You can pay 500 Lfe Points; Increase this card's level by 1, if you do, draw 1 card. You can only use this effect of "Apex Tricera" once per turn. An Xyzmonster summoned using this card as an Xyz material Gains the following effect.

• Cannot be targeted by Spell/Trap card effects.Apex SpinoLIGHT/Dinosaur/EffectLevel 41700 ATK / 100 DEFWhen you Normal or Special Summon a "Apex" Monster (except during the dmg step); You can Special Summon this card from your Hand, and if you do, increase this card's level by 1. You can only use this effect of "Apex Spino" once per turn. An Xyz monster summoned using this card as an Xyz material is gains the following effect.

• Unaffected by trap card effects during the Battle Phase.Apex AlbertoLIGHT/Dinosaur/EffectLevel 50 ATK / 2000 DEFIf there is an Xyz monster on the field; You can Special Summon this card from your Hand and gain 1000 Life Points. You can only Special Summon "Apex Alberto" once per turn this way. An Xyz monster summoned using this card as an Xyz material gains this effect.

• When it is summoned: Target and Destroy 1 Face-up Spell/Trap card on the field.Apex RexLIGHT/Dinosaur/Xyz/EffectRank 52300 ATK / 1000 DEF2 Level 5 Dinosaur-Type monstersOnce per turn, during Either Player's turn: You can detach an Xyz material from this card and pay 500 Life Points; Target and Destroy 1 card on the Field. When this card is destroyed and sent to the Graveyard: You can pay 500 Life Points; add 1 "Apex" monster from your Graveyard to your Hand. You can only use this effect of "Apex Rex" once per turn.

 

 

 

 

 

 

Lecc, you need to leave him alone and stop acting like a judge. Let me and Darkness take care of things.

Okok, I was just helping but ok, i will not anymore

Btw, looking foward for the request pool

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Here is my final generic
[spoiler=Absorbing Slime]Absorbing Slime

6 / Aqua-type / LIGHT / Synchro / Effect
1900 / 1000
1 Tuner + 1 or more non-Tuner monsters
If this card is Summoned: target up to 3 Monsters in either player's Graveyard; shuffle all 3 into the Deck and draw 1. At the beginning of your Main Phase 2; return this card to your Extra Deck, then you can Special Summon (from your Graveyard) all of the monsters used for the Synchro Summon of this card. You can only Summon 1 "Absorbing Slime" per turn.

 

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Here is my final generic

[spoiler=Absorbing Slime]Absorbing Slime

6 / Aqua-type / LIGHT / Synchro / Effect

1900 / 1000

1 Tuner + 1 or more non-Tuner monsters

If this card is Summoned: target up to 3 Monsters in either player's Graveyard; shuffle all 3 into the Deck and draw 1. At the beginning of your Main Phase 2; return this card to your Extra Deck, then you can Special Summon (from your Graveyard) all of the monsters used for the Synchro Summon of this card. You can only Summon 1 "Absorbing Slime" per turn.

 

Looks fine to me, probably.  Could potentially allow for some more ATK but I think its fine as-is.

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alright great and any comment on the Destroyer archetype?

Have you posted them in this thread yet?

 

Reviewing now

 

 

I guess I will throw in my stuff now hopefully the generics are sufficient.

[spoiler=Archetype - Destroyers]Earth Destroyer Bomb Reloader

4 / EARTH / Machine-type / Effect

1500 / 700

If a "Destroyer" monster is Tributed: you can Special Summon this card from your hand, and if you do Special Summon 1 “Destroyer Shrapnel Token” (Machine-Type/EARTH/Level/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Bombman

4 / EARTH / Machine-type / Effect

1600 / 0

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. You can decrease this card’s ATK by 500 till the end of your opponents turn to Special Summon 1 “Destroyer Shrapnel Token” (Machine-Type/EARTH/Level 4/ATK 0/DEF 0) in Attack Position. You can only use this effect of "Earth Destroyer Bombman" once per turn, and only once that turn. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Grounddigger

6 / EARTH / Machine-type / Effect

2500 / 800

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field and paying 500 Life Points. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. Once per turn, you can discard a card to Special Summon 1 “Destroyer Gem Token” (Rock-Type/EARTH/Level 6/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Last Destroyer

4 / EARTH / Fiend-type / Effect

1900 / 0

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn.. Once per turn, if this is the only monster on your side of the field you can pay 1000 Life Points to Special Summon 1 “Destroyer Recruit Token” (Warrior-Type/EARTH/Level 4/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Cybernetic Blaster

4/ EARTH / Machine-type / Effect

1800 / 400

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. Once per turn, you can Special Summon 1 “Destroyer Static Token” (Thunder-Type/LIGHT/Level /ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon. If you use this effect this card’s ATK and DEF is reduced to 0 until your second End Phase after activation.

 

Earth Destroyer Normal Deceiver

4 / EARTH / Reptile-type / Effect

1500 / 700

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. If a “Destroyer” monster is Special Summoned, except "Deceptive Destroyer Token", you can Special Summon 1 “Deceptive Destroyer Token” (Warrior-Type/EARTH/Level 4/ATK 0/ DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Wave Manipulator

4 / EARTH / Machine-type / Effect

1800 / 500

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. Once per turn, when your opponent activates a card effect you can Special Summon 1 “Destroyers’ Absorption Token” (Aqua-Type/LIGHT/Level 4/ATK 0/DEF 0) in Attack Position after the effect resolves. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Rother, Master of the Destroyers

10 / EARTH / Spellcaster-type / Effect

3500 / 2500

This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by Tributing 2 "Destroyer" monsters and destroy all tokens on the field and paying 1500 Life Points. This card gains 300 ATK and DEF for each Token destroyed by this effect until the End Phase. You can Tribute 1 “Destroyer” Token on your side of the field an activate one of the following effects:

• Banish a card on the field until the end of your turn.

• This card gains 500 ATK till the end of your turn.

Once per turn, if this card would be destroyed you may destroy another “Destroyer” card on the field instead.

 

Destroyer's Battlefield

Spell

Activate one of the following effects:

•You can add 1 Level 6 or lower “Destroyer” monster from your Deck to your hand.

•Negate the effect of all of your opponent’s Trap Card effect during the Battle Phase this turn.You can only activate this effect if you have a face-up “Destroyer” monster on your side of the field.

You cannot Special Summon any monsters during the turn you activate this card, except "Destroyer" monsters. You can only activate 1 “Destroyer’s Battlefield” per turn.

 

Destroyer's Bright Crash

Spell

Reveal all "Destroyer" cards in your hand; then, Special Summon "Destroyer Recruit Tokens" (Warrior-Type/ EARTH/ Level 4/ ATK 0/DEF 0) equal to the number of revealed cards. You cannot Special Summon any monsters during the turn you activate this card, except "Destroyer" monsters.

 

Destruction of Earth

Quick-Play Spell

You can only activate this if a “Destroyer” monster leaves the field: Pay half your Life Points and banish a “Destroyer” card from your hand or Graveyard. Send all cards on your side of the field to the Graveyard. Then Special Summon 1 "Rother, Master of the Destroyers” from your hand, Deck or Graveyard and 3 “Destroyer Victory Tokens”(Rock-Type/EARTH/Level 1/ATK 0/DEF 0). You cannot summon any other monsters this turn. You can only activate 1“Destruction of Earth” per turn.

 

Bright Light of the Destroyers

Spell

Pay 1000 Life Points to target 1 “Destroyer” monster in your Graveyard. Special Summon that target. The summoned monster gains 500 ATK and its DEF is reduced to 0 until the End phase. Its effects are negated until the End Phase. You cannot Special Summon the turn you activate this effect, except Destroyer monster.

 

Destroyer Invasion

Quick-Play Spell

Send a card from your hand to the Graveyard and activate one of the following effects:

• Tribute all Tokens on the field. Special Summon a “Destroyer” monster(s) from your Deck with a combined Level less than or equal to the Level of all “Destroyer” Tokens destroyed by this effect.

• Add 2 “Destroyer” monsters from your Deck to your hand and then it becomes the End Phase, this effect can only be activated on your turn.

You cannot Special Summon the turn you activate this effect, except Destroyer monsters.

 

Earth Destroyer Field Collapser

4 / EARTH / Fiend-type / Xyz / Effect

2400 / 500

2 level 4 “Destroyer” monsters

Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card to Tribute 1 "Destroyer" monster, except “Earth Destroyer Field Collapser”, then target 1 monster your opponent controls; destroy that monster.

 

Earth Destroyer Holidead

4 / EARTH / Fiend-type / Xyz / Effect

2000 / 2200

2 level 4 “Destroyer” monsters

Once per turn, you can detach 1 Xyz Material from this card; Special Summon 1 “Destroyer Present Token” (Machine-Type/EARTH/Level 4/ATK 0/DEF 0). If you control a "Destroyer" Token: "Destroyer" monsters, except Tokens, cannot be destroyed by battle.

 

I think these are fine, having tested against them a little. I'll leave them in the hands of Darkness.

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Fixed a couple formatting errors and cleaned up Heavy Bombardment's card text, but its functionality will remain the same: http://forum.yugiohcardmaker.net/topic/344682-card-submission-thread/?p=6775189

 

I don't want to make the card a trap because that completely changes the intended functionality of it, nor do I want it to be backrow only. The idea is proactive removal, not reactive mass removal like Fire Lake but with no cost. Also, I know Ritual Spells can not count as additional card and stuff. Listen. I was strapped for ideas and wanted 10 cards, sooooo it's no skin off my nose.

 

I also did a few changes to Dawn Crusader, to be more... in theme... with another generic that's in the pipeline... and to make it more balanced with said changes.

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Let's get this post done...

 

I would like to submit this Archetype.

[spoiler=Conqueror]

Resurrection Conqueror, Vamp

Level 3/EARTH/Fiend/Effect

1400 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Spell/Trap card on the field; return it to the hand. If this card is sent to the Graveyard as Xyz Material or as Fusion Material: Special Summon 1 Level 4 "Conqueror" monster from your Graveyard, and if you do, you cannot Fusion Summon for the rest of this turn. You can only use this effect of "Resurrection Conqueror, Vamp" once per turn.

 

Wildlife Conqueror, Elis

Level 4/WIND/Warrior/Effect

1500 ATK / 0 DEF

When this card is Normal Summoned: You can add 1 "Polymerization" from your Deck to your hand. If a Fusion Monster(s) you control would be destroyed by a card effect while this card is in your Graveyard: You can banish this card from your Graveyard; negate that effect. You can only use each effect of "Wildlife Conqueror, Elis" once per turn.

 

Splash Conqueror, Quirra

Level 4/WATER/Aqua/Effect

1600 ATK / 0 DEF

During your End Phase, if this card is in your Graveyard because it was sent there as Fusion Material, you can discard 1 card: Add this card from your Graveyard to your hand. If a "Conqueror" Fusion Monster you control leaves the field by battle or an opponents card effect: You can Special Summon this card from your hand, and if you do, add 1 "Conqueror" Fusion Material Monster from your Graveyard that was used as Fusion Material to your hand. You can only use this effect of "Splash Conqueror, Quirra" once per turn.

 

Shadow Conqueror, Rea

Level 4/DARK/Fiend/Effect

1700 ATK / 0 DEF

When this card is Normal Summoned: You can reveal 1 "Conqueror" monster in your hand; until the End Phase, that monsters Attribute is treated as DARK. When this card battles an opponents monster that was not Special Summoned from the Extra Deck: You can destroy that monster, also destroy this card. You can only use each effect of "Shadow Conqueror, Rea" once per turn.

 

Light Conqueror, Angel

Level 4/LIGHT/Fairy/Effect

1800 ATK / 0 DEF

When this card is Normal Summoned, you can declare 1 Attribute: This card becomes the declared Attribute until the End Phase. Once per turn, when a Trap Card is activated: You can banish this card until your next Standby Phase. If this card is sent to the graveyard as Fusion Material: Draw 1 card. You can only use this effect of "Light Conqueror, Angel" once per turn.

 

Flare Conqueror, Femme

Level 4/FIRE/Warrior/Effect

1900 ATK / 0 DEF

When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 4 "Conqueror" monster from your Hand in face-up Defense Position. During your Main Phase 1, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Conqueror" monster from your Graveyard to your hand. You can only use each effect of "Flare Conqueror, Femme" once per turn.

 

Destruction Conqueror, Pandora

Level 9/EARTH/Fairy/Fusion/Effect

2400 ATK / 0 DEF

"Resurrection Conqueror, Vamp" + 1 "Conqueror" monster

This card gains 300 ATK for each "Conqueror" Fusion Monster you control. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. Once per turn: You can banish 1 "Conqueror" card from your Graveyard, then target 1 card on the field; destroy that target.

 

Nature Conqueror, Elize

Level 8/WIND/Warrior/Fusion/Effect

2500 ATK / 0 DEF

"Wildlife Conqueror, Elis" + 1 "Conqueror" monster

When this card is Fusion Summoned: You can add 1 "Polymerization" from your Graveyard to your hand. During your opponents turn: You can return this card to your Extra Deck, then target 2 "Conqueror" monsters in your Graveyard; add 1 of them to your hand, and if you do, Special Summon the other.

 

Radiance Conqueror, Lightblade

Level 8/LIGHT/Warrior/Fusion/Effect

2600 ATK / 0 DEF

"Light Conqueror, Angel" + 1 "Conqueror" monster

When this card is Fusion Summoned: You can target 1 card on the field; return it to the hand. During your Main Phase 2, if this card dealt Battle Damage to your opponent this turn: Add 1 "Conqueror" Spell/Trap card from your Deck to your hand. You can only use each effect of "Radiance Conqueror, Lightblade" once per turn.

 

Inferno Conqueror, Breaker

Level 8/FIRE/Warrior/Fusion/Effect

2700 ATK / 0 DEF

"Flare Conqueror, Femme" + 1 "Conqueror" monster

When this card attacks: Your opponent cannot activate cards or effects until the End of the Damage Step. This card gains 100 ATK for each "Conqueror" monster in your Graveyard. If this card attacks a Defense Position monster: Inflict piercing Battle Damage to your opponent.

 

Tide Conqueror, Undine

Level 9/WATER/Spellcaster/Fusion/Effect

2800 ATK / 0 DEF

"Splash Conqueror, Quirra" + 1 "Conqueror" monster

During your opponents Main Phase 1, if your opponent Special Summons a monster(s): You can target those monster(s); negate their effects. During your Main Phase 2: You can discard 1 "Conqueror" card; Destroy 1 card your opponent controls. You can only use each effect of "Tidal Conqueror, Undine" once per turn.

 

Demise Conqueror, Bloodscythe

Level 10/DARK/Warrior/Fusion/Effect

2900 ATK / 0 DEF

"Shadow Conqueror, Rea" + 1 DARK monster

Cannot be destroyed by card effects. When this card battles an opponents monster with less than 3000 ATK: You can destroy that monster, and if you do, banish it and inflict damage to your opponent equal to half its original ATK.

 

Conqueror's Dream Tag

Normal Spell Card

Reveal 1 "Conqueror" Fusion Monster from your Extra Deck; Special Summon 1 Level 4 or lower "Conqueror" monster from your Graveyard with the same Attribute as the revealed Fusion Monster, and if you do, all Battle Damage your opponent takes until the End Phase is halved. You can only activate 1 "Conqueror's Dream Tag" per turn.

 

Ruthless Conqueror

Quick-Play Spell Card

Cannot be activated during your turn. Tribute 1 "Conqueror" monster, then target 1 card on the field: destroy it. You can banish this card from your Graveyard; add the monster you tributed as cost for this cards first effect to your hand, or if it is a Fusion Monster, return it the the Extra Deck. You can only activate 1 "Ruthless Conqueror" per turn.

 

Valkyrie's Warcry

Continuous Trap Card

This card is always treated as a "Conqueror" card. All "Conqueror" monsters you control gain 300 ATK. During either players turn, if a "Conqueror" Fusion monster you control would be targeted by a card effect: You can send this card you control to the Graveyard; negate that effect. During your Main Phase: You can banish this card from your Graveyard; return up to 2 banished "Conqueror" monsters to your Graveyard. You can only use each effect of "Valkyrie's Warcry" once per turn.

 

 

 

And as for...

[spoiler=...Generics]

Demon Conqueror, Lilith

Level 3/DARK/Fiend/Tuner/Effect

1300 ATK / 0 DEF

If you control a Fusion Monster: You can Special Summon this card from your hand. During your Main Phase 1, if this card is in your Graveyard and it was not sent there this turn, while you control a Fusion Monster: You can discard 1 card; Special Summon this card from your Graveyard, but banish it when it leaves the field.

 

Enchantress of the Conquerors

Level 7/DARK/Spellcaster/Synchro/Effect

2600 ATK / 0 DEF

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can return all Fusion Monsters from your Graveyard into the Extra Deck, and if you do, you can activate the following effects based on the number of monster(s) returned:

●1+: Destroy 1 Spell/Trap card on the field.

●2+: Target 1 "Polymerization", or 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add it to your hand.

●3+: As long as this card remains face-up on the field, Fusion Monsters you control cannot be targeted by card effects.

 

Clockseal Demon

Level 3/EARTH/Fiend/Effect

1000 ATK / 200 DEF

During your opponents Main Phase 1, if they Special Summoned 2 or more times this turn: You can discard this card; neither player can Special Summon for the rest of this turn.

 

Crystallize!

Quick-Play Spell Card

Cannot be activated during your turn. Target 1 monster your opponent controls: Banish that target until the End phase, also you cannot activate Spell/Trap cards until the End of this turn.

 

Shiida, Silver Rose Outcast

Level 7/LIGHT/Warrior/Synchro/Effect

2500 ATK / 100 DEF

1 Tuner + 1 or more non-Tuner monster(s)

When this card is Synchro Summoned: You can destroy all monsters on the field, except this card. If you activate this effect, your opponent takes no damage until the end of this turn.

 

Dimensional Beings

Level 4/LIGHT/Beast/Fusion/Effect

0 ATK / 2200 DEF

2 Normal Summoned monster(s)

Must first be Special Summoned by sending the above cards from either players side of the field to the Graveyard. Cannot be destroyed by battle.

 

Blademaster - Noctem

Level 9/DARK/Fiend/Synchro/Effect

2900 ATK / 2400 DEF

1 Tuner + 1 or more non-Tuner monster(s)

When this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent can discard 2 cards, otherwise inflict 600 damage to your opponent for each card in their hand. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card effect and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.

 

 

 

That should be it for now. Have fun going through these o/

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Also just wanted to see if the JADE dragons are ok or should be edited or tested or something
[spoiler=JADE Dragons]

Shimmer JADE Dragon
8 / WIND / Dragon-type / Synchro / Effect
2700 / 600
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned; you can target 1 Spell Card in your Graveyard; add it to your hand during your next Standby Phase. This effect of "Shimmer JADE Dragon" can only be activated once per turn. This card gains 100 ATK for each of that type of Spell Card in your Graveyard.

JADE Crash Dragon
12 / WIND / Dragon-type / Synchro / Effect
3300 / 2700
1 Tuner + "Shimmer JADE Dragon" + 1 or more non-Tuner
Synchro Material monsters used for the Synchro Summon of this card are Banished instead of being sent to the Graveyard. If you would Synchro Summon this card you must Banish a Spell Card from your hand, field, or Graveyard. Must be Synchro Summoned, and cannot be Special Summoned by other ways. If this card is Synchro Summoned: add 1 Spell Card from your Graveyard to your hand during your End Phase. This card gains 100 ATK for each Spell/Trap card in either player’s Graveyard. You can only activate 1 of the following effects per turn, and only once per turn:
*If this card was Synchro Summoned this turn: You can target 1 card on the field; Banish that card.

 

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Let's get this post done...

 

I would like to submit this Archetype.

[spoiler=Conqueror]

Resurrection Conqueror, Vamp

Level 3/EARTH/Fiend/Effect

1400 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Spell/Trap card on the field; return it to the hand. If this card is sent to the Graveyard as Xyz Material or as Fusion Material: Special Summon 1 Level 4 "Conqueror" monster from your Graveyard, and if you do, you cannot Fusion Summon for the rest of this turn. You can only use this effect of "Resurrection Conqueror, Vamp" once per turn.

 

Wildlife Conqueror, Elis

Level 4/WIND/Warrior/Effect

1500 ATK / 0 DEF

When this card is Normal Summoned: You can add 1 "Polymerization" from your Deck to your hand. If a Fusion Monster(s) you control would be destroyed by a card effect while this card is in your Graveyard: You can banish this card from your Graveyard; negate that effect. You can only use each effect of "Wildlife Conqueror, Elis" once per turn.

 

Splash Conqueror, Quirra

Level 4/WATER/Aqua/Effect

1600 ATK / 0 DEF

During your End Phase, if this card is in your Graveyard because it was sent there as Fusion Material, you can discard 1 card: Add this card from your Graveyard to your hand. If a "Conqueror" Fusion Monster you control leaves the field by battle or an opponents card effect: You can Special Summon this card from your hand, and if you do, add 1 "Conqueror" Fusion Material Monster from your Graveyard that was used as Fusion Material to your hand. You can only use this effect of "Splash Conqueror, Quirra" once per turn.

 

Shadow Conqueror, Rea

Level 4/DARK/Fiend/Effect

1700 ATK / 0 DEF

When this card is Normal Summoned: You can reveal 1 "Conqueror" monster in your hand; until the End Phase, that monsters Attribute is treated as DARK. When this card battles an opponents monster that was not Special Summoned from the Extra Deck: You can destroy that monster, also destroy this card. You can only use each effect of "Shadow Conqueror, Rea" once per turn.

 

Light Conqueror, Angel

Level 4/LIGHT/Fairy/Effect

1800 ATK / 0 DEF

When this card is Normal Summoned, you can declare 1 Attribute: This card becomes the declared Attribute until the End Phase. Once per turn, when a Trap Card is activated: You can banish this card until your next Standby Phase. If this card is sent to the graveyard as Fusion Material: Draw 1 card. You can only use this effect of "Light Conqueror, Angel" once per turn.

 

Flare Conqueror, Femme

Level 4/FIRE/Warrior/Effect

1900 ATK / 0 DEF

When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 4 "Conqueror" monster from your Hand in face-up Defense Position. During your Main Phase 1, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Conqueror" monster from your Graveyard to your hand. You can only use each effect of "Flare Conqueror, Femme" once per turn.

 

Destruction Conqueror, Pandora

Level 9/EARTH/Fairy/Fusion/Effect

2400 ATK / 0 DEF

"Resurrection Conqueror, Vamp" + 1 "Conqueror" monster

This card gains 300 ATK for each "Conqueror" Fusion Monster you control. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. Once per turn: You can banish 1 "Conqueror" card from your Graveyard, then target 1 card on the field; destroy that target.

 

Nature Conqueror, Elize

Level 8/WIND/Warrior/Fusion/Effect

2500 ATK / 0 DEF

"Wildlife Conqueror, Elis" + 1 "Conqueror" monster

When this card is Fusion Summoned: You can add 1 "Polymerization" from your Graveyard to your hand. During your opponents turn: You can return this card to your Extra Deck, then target 2 "Conqueror" monsters in your Graveyard; add 1 of them to your hand, and if you do, Special Summon the other.

 

Radiance Conqueror, Lightblade

Level 8/LIGHT/Warrior/Fusion/Effect

2600 ATK / 0 DEF

"Light Conqueror, Angel" + 1 "Conqueror" monster

When this card is Fusion Summoned: You can target 1 card on the field; return it to the hand. During your Main Phase 2, if this card dealt Battle Damage to your opponent this turn: Add 1 "Conqueror" Spell/Trap card from your Deck to your hand. You can only use each effect of "Radiance Conqueror, Lightblade" once per turn.

 

Inferno Conqueror, Breaker

Level 8/FIRE/Warrior/Fusion/Effect

2700 ATK / 0 DEF

"Flare Conqueror, Femme" + 1 "Conqueror" monster

When this card attacks: Your opponent cannot activate cards or effects until the End of the Damage Step. This card gains 100 ATK for each "Conqueror" monster in your Graveyard. If this card attacks a Defense Position monster: Inflict piercing Battle Damage to your opponent.

 

Tide Conqueror, Undine

Level 9/WATER/Spellcaster/Fusion/Effect

2800 ATK / 0 DEF

"Splash Conqueror, Quirra" + 1 "Conqueror" monster

During your opponents Main Phase 1, if your opponent Special Summons a monster(s): You can target those monster(s); negate their effects. During your Main Phase 2: You can discard 1 "Conqueror" card; Destroy 1 card your opponent controls. You can only use each effect of "Tidal Conqueror, Undine" once per turn.

 

Demise Conqueror, Bloodscythe

Level 10/DARK/Warrior/Fusion/Effect

2900 ATK / 0 DEF

"Shadow Conqueror, Rea" + 1 DARK monster

Cannot be destroyed by card effects. When this card battles an opponents monster with less than 3000 ATK: You can destroy that monster, and if you do, banish it and inflict damage to your opponent equal to half its original ATK.

 

Conqueror's Dream Tag

Normal Spell Card

Reveal 1 "Conqueror" Fusion Monster from your Extra Deck; Special Summon 1 Level 4 or lower "Conqueror" monster from your Graveyard with the same Attribute as the revealed Fusion Monster, and if you do, all Battle Damage your opponent takes until the End Phase is halved. You can only activate 1 "Conqueror's Dream Tag" per turn.

 

Ruthless Conqueror

Quick-Play Spell Card

Cannot be activated during your turn. Tribute 1 "Conqueror" monster, then target 1 card on the field: destroy it. You can banish this card from your Graveyard; add the monster you tributed as cost for this cards first effect to your hand, or if it is a Fusion Monster, return it the the Extra Deck. You can only activate 1 "Ruthless Conqueror" per turn.

 

Valkyrie's Warcry

Continuous Trap Card

This card is always treated as a "Conqueror" card. All "Conqueror" monsters you control gain 300 ATK. During either players turn, if a "Conqueror" Fusion monster you control would be targeted by a card effect: You can send this card you control to the Graveyard; negate that effect. During your Main Phase: You can banish this card from your Graveyard; return up to 2 banished "Conqueror" monsters to your Graveyard. You can only use each effect of "Valkyrie's Warcry" once per turn.

 

 

 

And as for...

[spoiler=...Generics]

Demon Conqueror, Lilith

Level 3/DARK/Fiend/Tuner/Effect

1300 ATK / 0 DEF

If you control a Fusion Monster: You can Special Summon this card from your hand. During your Main Phase 1, if this card is in your Graveyard and it was not sent there this turn, while you control a Fusion Monster: You can discard 1 card; Special Summon this card from your Graveyard, but banish it when it leaves the field.

 

Enchantress of the Conquerors

Level 7/DARK/Spellcaster/Synchro/Effect

2600 ATK / 0 DEF

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can return all Fusion Monsters from your Graveyard into the Extra Deck, and if you do, you can activate the following effects based on the number of monster(s) returned:

●1+: Destroy 1 Spell/Trap card on the field.

●2+: Target 1 "Polymerization", or 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add it to your hand.

●3+: As long as this card remains face-up on the field, Fusion Monsters you control cannot be targeted by card effects.

 

Clockseal Demon

Level 3/EARTH/Fiend/Effect

1000 ATK / 200 DEF

During your opponents Main Phase 1, if they Special Summoned 2 or more times this turn: You can discard this card; neither player can Special Summon for the rest of this turn.

 

Crystallize!

Quick-Play Spell Card

Cannot be activated during your turn. Target 1 monster your opponent controls: Banish that target until the End phase, also you cannot activate Spell/Trap cards until the End of this turn.

 

Shiida, Silver Rose Outcast

Level 7/LIGHT/Warrior/Synchro/Effect

2500 ATK / 100 DEF

1 Tuner + 1 or more non-Tuner monster(s)

When this card is Synchro Summoned: You can destroy all monsters on the field, except this card. If you activate this effect, your opponent takes no damage until the end of this turn.

 

Dimensional Beings

Level 4/LIGHT/Beast/Fusion/Effect

0 ATK / 2200 DEF

2 Normal Summoned monster(s)

Must first be Special Summoned by sending the above cards from either players side of the field to the Graveyard. Cannot be destroyed by battle.

 

Blademaster - Noctem

Level 9/DARK/Fiend/Synchro/Effect

2900 ATK / 2400 DEF

1 Tuner + 1 or more non-Tuner monster(s)

When this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent can discard 2 cards, otherwise inflict 600 damage to your opponent for each card in their hand. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card effect and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.

 

 

 

That should be it for now. Have fun going through these o/

Not sure I like Lilith being a by-name conquerer while being one of your generics, but there is a thin line there given I make generic support that is clearly for relinquished, though not by name. I'll let Darkness handle that. As for the effects of everything, I dont see any serious issues.

 

 

Also just wanted to see if the JADE dragons are ok or should be edited or tested or something

[spoiler=JADE Dragons]

Shimmer JADE Dragon

8 / WIND / Dragon-type / Synchro / Effect

2700 / 600

1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned; you can target 1 Spell Card in your Graveyard; add it to your hand during your next Standby Phase. This effect of "Shimmer JADE Dragon" can only be activated once per turn. This card gains 100 ATK for each of that type of Spell Card in your Graveyard.

 

JADE Crash Dragon

12 / WIND / Dragon-type / Synchro / Effect

3300 / 2700

1 Tuner + "Shimmer JADE Dragon" + 1 or more non-Tuner

Synchro Material monsters used for the Synchro Summon of this card are Banished instead of being sent to the Graveyard. If you would Synchro Summon this card you must Banish a Spell Card from your hand, field, or Graveyard. Must be Synchro Summoned, and cannot be Special Summoned by other ways. If this card is Synchro Summoned: add 1 Spell Card from your Graveyard to your hand during your End Phase. This card gains 100 ATK for each Spell/Trap card in either player’s Graveyard. You can only activate 1 of the following effects per turn, and only once per turn:

*If this card was Synchro Summoned this turn: You can target 1 card on the field; Banish that card.

 

The only reason I didn't accept those was because they seem like they are part of an actual Archetype and shouldn't be generic, but again as seen above it's a thhin line so i'll have the master make the final decision. Their effects are fine, at least. Jade Crash might need to lower its ATK since it's getting a pretty big boost almost certainly, but the again it is Level 12.

 

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Not sure I like Lilith being a by-name conquerer while being one of your generics, but there is a thin line there given I make generic support that is clearly for relinquished, though not by name. I'll let Darkness handle that. As for the effects of everything, I dont see any serious issues.

Tbh that still was obvious enough so not a real difference if you ask me. Double up on accept
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due to the speed of the pendulums in this format, need to make some changes on my "Zodiac Stars" so they can at least compete~

 

- "Firmament of the Zodiac Stars" will gain 2 counters instead of 1, Increase the ATK and DEF of Non-Fusion Zodiac Stars by 100 per counter, also change the remove counter effects:

   ~ 2 Counters: Look at the top 3 cards from your deck and place them in the top of the deck in any order

   ~ 4 Counters: Add 1 "Zodiac Star" monster from your Deck to your hand

   ~ 6 Counters: Special Summon 1 "Zodiac Star" monster from your Graveyard or Hand.

   ~ 12 Counters: Skip your Opponent's next Battle Phase

- All "Lord of the Zodiac Stars" will have the folowing effects added to they actual effects:

   ~ "This card cannot be Summoned from the Graveyard. If this card Leaves the field, Special Summon 1 "Zodiac Star" monster from your Main Deck with a different  atribute than this card."

- Ophicus of the Zodiac Star" would let use the Summoned monster as fusion material.

 

i hope this change could be acepted~

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updated the Apex archetype with 2 boss monsters, 2 spells and 2 traps. It's complete for now.

Darkness, Kano and anybody who wishes can critique and tell me of the full support, no hostility this time :p

So what do you guys think of the entire archetype now and what will be it's niche in the 2099 metagame ?

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Heyo! I just wanted to submit a generic. C&C is welcome.
 
[spoiler=Image]yEm2iKS.png


 
Sheriff Jimmy's Special Lasso Technique

Counter Trap

When exactly 1 Level 4 or lower monster would be Normal or Special Summoned to your opponent's side of the field: Discard 1 card; that monster is Summoned to your side of the field, instead.

 

EDIT: I was thinking maybe this card should have a "but send it to the Graveyard during the End Phase." clause at the end? What do people think?

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If you had that clause, then you controlling it would have very little use, since before your turn it would be destroyed. I mean they more than likely will try to destroy it themselves during their turn. So I dont know if thatd be necessary 

I was thinking that this would be used against cards with on summon effects, or quick effects.

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