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2016th Post Calls for 200/1600 (Defender of the Ice Barrier)


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If you can gat it in DEF, it can actually be pretty entertaining. Coupled with some of the other lock cards, it can be a real problem. 

Not really?

 

Attack locking is really weak, unless every card on your board does it. Castel, Dire Wolf, Raigeki, Ignister, Dark Destroyer, Monarchs, and many, many more forms of removal exist.

 

This isn't going to stop anyone or be any sort of issue.

 

You just havfe to treat "Tuner" as an effect. Sort of like Union.

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The Synchros were like the ONLY good thing from that Archetype.

 

 

I remember Medium made a decent tech way back in the day. At least in the World Champion DS games. In any case, your statement is still correct. The rest aren't good sadly, even as their own deck. At all.

 

As for why this is Aqua, maybe they thought it would be more useful as that than a Beast? I don't know....

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If you can actually get the other locking cards that Ice Barriers have out in conjunction with this, then it starts becoming a slight problem. The issue is that takes waaaaaaaaaaay too long, and is very inconsistent. If you can though, you can be a real pain in their ass for at least a couple of turns

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Only actual Ice Barrier deck I've seen that worked in any capacity was the Dewdark-Wetlands build. Thus guy doesn't work in that.

 

First gen DT needs some legacy support bad, and only Naturia got any.

The entire archetype is a mess there's nothing to support.

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First gen DT needs some legacy support bad, and only Naturia got any.

 

What about X-Sabers?

 

 

OT: As far as I know, this is still one of the core cards in Ice Barrier decks. Ice Barriers being far from relevant is a different matter, though.

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ice barriers is an archetype full of amazing cards that don't work together. and that's the problem. give them about 2-3 new cards that increase synergy and you'd have something worth using, but as it is, the cards don't work well enough (maintaining advantage or otherwise) to actually threaten anything relevant.

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How about using a Magician Pendulum deck as an engine with the Ice Barriers? That would allow you to Pendulum Summon most of their monsters to get some sort of lock off quicker.

the problem still remains, pendulums would only further decrease synergy in the deck, and would probably also decrease the ability to recuperate resources. the issue of getting them out comes second,getting them to work together without massively draining your resources imo is the largest issue.

 

for example, that one general has a good effect that improves synergy in the deck (normal summon twice), but he takes a lot of resources to get out. therefore, by the time he hits field, you've often already wasted the other cards you wanted to use him on.

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the problem still remains, pendulums would only further decrease synergy in the deck, and would probably also decrease the ability to recuperate resources. the issue of getting them out comes second,getting them to work together without massively draining your resources imo is the largest issue.

 

for example, that one general has a good effect that improves synergy in the deck (normal summon twice), but he takes a lot of resources to get out. therefore, by the time he hits field, you've often already wasted the other cards you wanted to use him on.

 

Well wouldn't the whole point of using Pendulums is that it would decrease the need for General Grunard (the extra Normal Summon)? Setting up scales is as easy as activating Pendulum Call, and then if you discard an Ice Barrier monster, you can Special Summon it back in the End Phase with General Gantala, which you can now Pendulum Summon.

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Well wouldn't the whole point of using Pendulums is that it would decrease the need for General Grunard (the extra Normal Summon)? Setting up scales is as easy as activating Pendulum Call, and then if you discard an Ice Barrier monster, you can Special Summon it back in the End Phase with General Gantala, which you can now Pendulum Summon.

yes, but what I'm getting at is what pendulums would you run? at what ratio? and how well would they work alongside a deck that isn't meant to support them? unlike dragon rulers, pendulums don't quite splash into just any deck, and pendulums don't really change the problem of recovering the massive losses that ice barriers have upon setup. they do lower the overall cost per turn, but they won't quite stop the bleeding out or resources that ice barriers generally go through. although it's definitely an interesting idea, i don't think it'd be too practical.

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