Hello my name is Enguin Posted March 27, 2016 Report Share Posted March 27, 2016 No idea where to post this but this seems like it ought to be the right section, and I see no similar thread so here we are. I'd imagine the title gives you an idea of what this is about, basically the psychology of playing the game. Like setting absolutely dead cards as bluff backrow or attacking into big stuff with light monsters or whatever, trying to trick your opponent into thinking you have something you don't or you don't have something you do. That was expressed like shit so here's another paragraph. I don't want to say mindgames are the best part of YGO but they probably are. It's harder on the likes of ygopro than DN/real life, but still holding A to make it seem like you have something is at all times a legitimate tactic. In my head I had a proper idea for phrasing this but the more I type the more that fades so I'll just end and post this before I drift off completely. Discuss mindgames I suppose. Though I don't know what's really to be discussed, so in all likelihood read a bit of this, skip to this line, then go. Bye. Link to comment Share on other sites More sharing options...
Catman25 Posted March 27, 2016 Report Share Posted March 27, 2016 Kid I know played Graydle/Kaiju with no extra deck, apparently scored tons of wins under the guise of Monarchs Link to comment Share on other sites More sharing options...
Althemia Posted March 27, 2016 Report Share Posted March 27, 2016 Mindgames really comes in game 2/3 when you're siding stuff in and out, bluffing that you have particular floodgates and answers through delibrately placed tells is something that you should be doing if you want an advantage. It is an important part of the game no matter what anyone says because it gives you an advantage, it's just that sometimes it doesn't give you enough of an advantage to matter. 8D Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 28, 2016 Report Share Posted March 28, 2016 Relevant one ATM, would be Beatrice w/o Pilgrim? Link to comment Share on other sites More sharing options...
Sleepy Posted March 28, 2016 Report Share Posted March 28, 2016 I remember back in the Synchro era, this one guy I played used to look at me super attentively and half turn his backrow, readying himself to activate something no matter what I was preparing to do. It was annoying, but it taught me to not give a crap about other people's taunting and just play moderately enough so that if they do have something, I won't let them maximize the impact of their traps. He won the first game and I won the rest of the match after realizing such methods. Nowadays, how much backrow is really set? and out of all the Trap Holes and Solemns, how much of it really completely ruins your turn's play on its own?I'm not sure backrow mindgames are as strong right now, but can't say they can't exist right now either. I think they are a good thing to have. If you can't even bluff your way out of a tight spot once in a blue moon, it feels like something is missing there. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted March 28, 2016 Report Share Posted March 28, 2016 When facing scrubs: Use a pen and pencil, use professional mat, move deck to Grave.When facing pros: Use a calculator on your blackberry, use one of them mats you get from the Gold Series or something, keep deck in Deck Zone. It works. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 28, 2016 Report Share Posted March 28, 2016 move deck to Grave. only when playing dolls Link to comment Share on other sites More sharing options...
VCR_CAT Posted March 29, 2016 Report Share Posted March 29, 2016 Target your own Magnus with Fogblade. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 29, 2016 Report Share Posted March 29, 2016 Target your own Magnus with Fogblade.Mix in Jackpot 7's and Artifacts w/ your backrow *shot* Link to comment Share on other sites More sharing options...
Zauls Posted March 29, 2016 Report Share Posted March 29, 2016 If you have a couple of backrow set and you want to use one of them to respond to an opponent's play, spend a while pretending to contemplate activating the other one, even if it can't even be activated at the time. Take time just to look at it and appear thoughtful. It will leave your opponent thinking it's something that it's not, or at least get them thinking incorrectly about what it could be. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted March 29, 2016 Report Share Posted March 29, 2016 The King: Do not give off your intentions, you are a brick wall. Useful vs noobs since they're afraid as s*** since you aren't telegraphing anything.The Fool: Give off the false intentions, converse a lot, have fun with the other person, get him out of the zone. Telegraph the wrong things, such as saying "oh man this hand is so good/bad, I/you probably have this", etc. Useful vs intelligent opponents.The Sheep: You suck, you're some random dude. Git gud. Baaa Link to comment Share on other sites More sharing options...
VCR_CAT Posted March 30, 2016 Report Share Posted March 30, 2016 The DevPro Tag Champion: "Don't attack; that set monster is Ryko." And then actually tech Ryko. Link to comment Share on other sites More sharing options...
ihop Posted April 8, 2016 Report Share Posted April 8, 2016 Bit of a bump but I was away when the thread was made. As Zauls said manipulating response times, either by thinking about whether or not to respond when you can't or instantly saying OK even though you know you have a response, is a pretty easy and effective mind game and probably the one I used most. You can also talk to your opponent and try and put ideas into their head and that sort of thing, but I always consider that a little dishonest so I tend not to bother unless I'm playing someone I'm very familiar with. When facing scrubs: Use a pen and pencil, use professional mat, move deck to Grave. Not to mention using a D20 to decide who goes first, having a regional deck box and shuffling your hand literally every second. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted April 11, 2016 Report Share Posted April 11, 2016 Bit of a bump but I was away when the thread was made. As Zauls said manipulating response times, either by thinking about whether or not to respond when you can't or instantly saying OK even though you know you have a response, is a pretty easy and effective mind game and probably the one I used most. You can also talk to your opponent and try and put ideas into their head and that sort of thing, but I always consider that a little dishonest so I tend not to bother unless I'm playing someone I'm very familiar with. Not to mention using a D20 to decide who goes first, having a regional deck box and shuffling your hand literally every second. *shuffle hand for 20 seconds* *put a card face-down on mat* *twiddle fingers* *put back in hand* *shuffle for 10 seconds* *pick 1 card and and hold it in midair* *FINALLY PUT IT IN PLAY* -shot- Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 11, 2016 Report Share Posted April 11, 2016 Mindgames are particularly powerful against opponents who begin to guess and predict what you're about to do or what you have. Usually people who also count cards, tracking how many copies of answers you're likely to have left, or those who expect their opponents to take the moves they have studied and prepared for. Doing something out of the blue, like just Setting that sole Jackpot 7 to bait S/T removal, causes them to break a little sweat as they have not prepared for or anticipated that, and begin dancing around plays that shouldn't be there. Either that or they call your bluff and just smash through. It's an amusing aspect of the game; a kind of Prisoner's Dilemma that makes things more exciting. Link to comment Share on other sites More sharing options...
Kanashimi Posted April 11, 2016 Report Share Posted April 11, 2016 something like, youre scared of tellar backrow and twin twister them, but *poof* its actually artifact-tellarhappen to me once (at ygopro, and surprise me that time) Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 19, 2016 Report Share Posted April 19, 2016 Boarding out combos for game 2 is super fun. The deck often just ends up as a mediocre midrange deck, but the opponent has now altered their deck with things to stop the now missing combo, so you just go right over their hate cards. Link to comment Share on other sites More sharing options...
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