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~Faytl~

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Cyberdark Forcefield

Continuous Trap

 

Once per turn, during either player's turn: You can target 1 "Cyberdark" monster that is equipped with a monster; during this turn, it is unaffected by Spell/Trap cards your opponent controls while it is equipped with a monster (even if this card leaves the field). If a monster equipped to a "Cyberdark" monster you control is destroyed and sent to the Graveyard: You can send 1 Level 3 or lower Dragon-type monster from your Deck to your Graveyard, also the first time the monster it was equipped to would be destroyed by battle this turn, it is not destroyed (even if this card leaves the field). You can only use this effect of "Cyberdark Forcefield" once per turn.

 

 

EDIT: fixes typo

 

 

 

next: Earthbound Immortal 

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Earthbound Ritual Circle

Field Spell

While you control an "Earthbound Immortal," this card cannot be destroyed by your opponent's card effects. Once per turn, you can Tribute Summon an "Earthbound Immortal" from your hand with three Tributes, and if you do, your opponent cannot activate any cards or effects for the rest of this turn.

 

Phantom Knights

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Phantom Knights Rite

Trap

 

Banish the top 3 cards of your Deck face-down; Special Summon 1 "Phantom Knight" Xyz monster from your Exra Deck, then attach 1 banished "Phantom Knight" card to it as material(this is treated as an Xyz Summon). If your opponent activates an effect that would take control of a "Phanton Knight" monster you control: You can vanish this card from your Graveyard; Negate that effect. You can only activate the effect of "Phantom Knights Rite" once per turn.

 

Noble Knight

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Hmmm....

 

Alrighty, considering who the real Big Bad of King Arthur's tale was in literature, here you go...

 

medraut__ignoble_king_of_high_laundsally

 

[spoiler=Errata]
DARK/Warrior-Type Synchro Effect Monster/Level 5/1800 ATK/1100 DEF
 
Lore: 1 Tuner + 1 DARK Warrior-Type non-Tuner monster
(This card is always treated as a "Noble Knight" monster.)
When this card is Synchro Summoned using "Noble Knight Medraut" as a Material: You can return up to 2 Spell Cards with different names that were previously sent to the Graveyard during this turn to the hand, including a "Noble" card. Once per turn: You can Special Summon 1 Level 4 Warrior-Type monster from your hand or Graveyard, but it cannot be used as a Synchro or Xyz Material. Warrior-Type monsters you control that are not LIGHT are unaffected by the effects of your opponent's monsters, also they gain 200 ATK for each "Noble" card you control. You can only control 1 "Medraut, Ignoble King of High Laundsallyn".

 
 
Laval
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Laval Blast Drake

FIRE - Level 4 - Dragon/Effect - 1900/200

"Laval" monsters you control gain 100 ATK for every "Laval" monster in your Graveyard. If there are 6 or more "Laval" monsters in your Graveyard when this monster declares an attack, your opponent cannot activate Spell or Trap Cards or their effects until the end of the Damage Step. Once per turn, you can Special Summon 1 Level 4 or lower "Laval" monster from your Graveyard, and if you do, send the top card of your Deck to the Graveyard.

 

Chemical Beast (OCG)/Chemicritter (TCG)

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Chemicritter Catalyst

Quick-Play Spell

Target 1 face-up Gemini monster you control: it gains 1000 ATK until the End Phase, also it is treated as an Effect Monster and gains its effects. You can banish this card from your Graveyard to target 1 face-up Gemini monster you control that is currently treated as an Effect Monster: Treat that monster as a Normal Monster, and if you do, add 1 Gemini monster from your Deck to your hand.

 

PSCT on that second effect is probably really bad, but oh well.

 

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B.E.S.

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B.E.S. Boss Remix

Continuous Spell

When a "Big Core" or "B.E.S." monster is Normal or Special Summoned, place 3 counters on it. If a "B.E.S." or "Big Core" monster you control destroys your opponent's monster by battle, place 1 counter on it. Monsters with counters on them are unaffected by your opponent's card effects. Increase the ATK of Level 5 or higher Machine-Type monsters you control by 300 for every counter on the field.

 

Amazoness

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Amazoness Handmaiden

Level 4

EARTH

Warrior/Effect

1200/1000

When this card is Summoned: you can Special Summon 1 "Amazoness" monster from your hand, except "Amazoness Handmaiden". "Amazoness" monsters you control gain 300 ATK for each face-up Warrior-type monster you control, also if you control a face-up "Amazoness Queen", they cannot be destroyed by card effects. You can banish this card from your Graveyard: add 1 "Amazoness" monster from your Deck to your hand. You can only activate each effect of "Amazoness Handmaiden" once per turn.

 

Reactor

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Quick-Trigger Engine

Continuous Spell

Once per turn, during either player's turn, you can Special Summon 1 "Summon Reactor ● SK", "Trap Reactor ● Y FI", or "Spell Reactor ● RE" from your hand, Deck, or Graveyard (you can only activate this effect of "Quick-Trigger Engine" once per turn. The effects of cards destroyed by "Reactor" monsters, or "Flying Fortress SKY FIRE", are negated and cannot be activated, including in the Graveyard.

 

Evil HERO

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Dark Chivalry

Continuous Trap

 

If your opponent controls a monster and you control no monsters: You can Fusion Summon 1 "Evil HERO" Fusion Monster from your Extra Deck, using "HERO" monsters from your hand, Deck, or field as Fusion Materials, ignoring its Summoning Conditions. If you do, until the end of the turn, that monster gains 300 ATK and cannot be destroyed by card effects, also all monsters your opponent controls must attack during this turn, if able. You cannot Special Summon other monsters the turn you activated this effect, except with the effect of "Dark Chivalry." You can only activate this effect of "Dark Chivalry" once per turn. If this card is destroyed by your opponent's card effect and sent to the Graveyard: You can target 1 "Evil HERO" Fusion Monster in your Graveyard; Return it to the Extra Deck, then you can Special Summon from your Graveyard 1 "HERO" monster that would be an appropriate Fusion Material for that monster.

 

 

I'm not sure about the OCG / PSCT on the last effect, feel free to correct me if I'm wrong.

 

 

 

Next: Madolche

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Sorry for the delay.

 

madolche_eclairvoyant_by_bdsceptyr-daq75

 

[spoiler=Madolche Eclairvoyant: Info]

EARTH/Spellcaster-Type Effect Monster/Level 4/1300 ATK/1900 DEF
 
Lore: When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and is sent to your Graveyard: Shuffle this card into the Deck. You can only use each of these effects of "Madolche Eclairvoyant" once per turn. 
• If this card in its owner's possession is added to your hand by a "Madolche" card's effect: You can Special Summon this card as a Level 3 or 5 monster
• You can banish 1 EARTH monster from your Graveyard; Set 1 "Madolche" Spell/Trap Card directly from your Deck. That Set card can be activated this turn if you control a "Puddingcess" monster.

 

 

 

Archlord

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  • 2 weeks later...

Archlord Tiel

LIGHT - Level 4 - Fairy/Effect - 1900/1700

When this monster is Normal or Special Summoned, you can add 1 "Archlord" monster from your Deck to your hand. Once per turn, during either player's turn, you can select and activate 1 of the following effects:

●Send 1 LIGHT Fairy-Type monster from your Deck to the Graveyard, and if you do, you can Special Summon 1 LIGHT monster from your hand of equal or lower Level than the sent monster in Defense Position.

●Shuffle 1 LIGHT Fairy-Type monster from your Graveyard into your Deck, and if you do, you can shuffle 1 card from your opponent's Graveyard into their Deck.

You can only activate each effect of "Archlord Tiel" once per turn.

 

Guardian

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Guardian Armament
Spell | Normal

You can only activate 1 "Guardian Armament" per turn. 

(1) Special Summon 1 "Guardian" monster from your hand or Graveyard, ignoring Summoning conditions, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian", then equip that monster with 1 Equip Spell Card from your Deck. 

 

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Until Butterfly Dagger gets unbanned [whenever that happens], Elma can use this to come out and Guardians can come out quicker. Oh right, and get them easy access to their corresponding card. 

 

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Mecha Phantom Beast

(Let's push their power level even higher)

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Tad unwieldly, the name, but its the best I've got off of 2 1/2 hours of sleep and a solid hour of contemplative jogging (done in portions-I'm dedicated, not crazy.)

 

mecha_phantom_beast_patrollodactyl_by_bd

 

[spoiler=Mecha Phantom Beast Patrollodactyl: Info]

WIND/Machine-Type Effect Monster/Level 6/1300 ATK/2200 DEF
 
Lore: You can Special Summon this card (from your hand or Graveyard) while you control 2 or more Tokens or "Mecha Phantom Beast" monsters. You can only use this effect of "Mecha Phantom Beast Patrollodactyl" once per turn. All Tokens you control are treated as Tuners. While you control a Token, this card cannot be destroyed by battle or by card effects. Once per turn: You can Tribute 1 Token, then target 1 monster your opponent controls; this turn, it is treated as a "Mecha Phantom Beast" monster, its Rank is treated as its Level if it is an Xyz Monster, also if Synchro or Xyz Summoning a Machine-Type monster, you can use that target as a Material for that Summon.

 

 

 

Also, never thought I'd be suggesting this a year ago, but....

 

Gandora

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Gandora Alpha, the Dragon of Annihilation

DARK - Level 8 - Dragon/Effect - 0/0

Cannot be Normal Summoned/Set. If a monster(s) you control is destroyed by your opponent's card effect, you can Special Summon this monster from your hand. When this monster is Special Summoned, banish all monsters on the field, except "Gandora" monsters, and if you do, increase this monster's ATK by 500 for every monster banished this way. During the End Phase of a turn this monster was Special Summoned, destroy this card and add 1 "Gandora" monster from your Deck to your hand.

 

D/D

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D/D/D Ascending King Umi

Level 9 | EARTH | Fiend | Fusion | Effect

3000/2000

3 or more "D/D" monsters

(1) When this card is Fusion Summoned: Target cards on the field equal to the number of Fusion Material Monsters used to Fusion Summon this card - 1; banish them.

(2) Other "D/D" monsters you control cannot be targeted by card effects.

(3) If this card destroys a monster by battle: You can target 1 "D/D" monster in your Graveyard; Special Summon it, then your opponent takes damage equal to that monster's ATK. 

 

Based on: https://en.wikipedia.org/wiki/Umi-a-Liloa

(Yes, this is a legendary Hawaiian chief from the 1400s)

 

Not sure if D/D's can make 3-mat Fusions, but they can have this removal. 

 

=====

Naturia

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Naturia Forest

Field Spell

"Naturia" monsters you control gain ATK and DEF equal to their Level x200. If a "Naturia" monster is sent to the Graveyard, you can Special Summon 1 "Naturia" monster from your Deck of equal or lower Level to the sent monster (if multiple "Naturia" monsters were sent to the Graveyard at the same time, use the monster of the highest Level for this effect). This card cannot be destroyed while you control a face-up "Naturia" monster.

 

Dark Magician

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Ebon Grand Wizard

Rank 9 | DARK | Spellcaster | Xyz | Effect

2800/3200

3 Level 9 DARK monsters

You can also Xyz Summon this card by using 1 Rank 7 DARK Spellcaster-Type monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card).

[1] While this card has Xyz Material, it cannot be targeted or destroyed by card effects.

[2] Once per turn: You can detach 1 Xyz Material from this card; add 1 card from your Deck or Graveyard to your hand. 

 

(Here you go; Dark Sage-retrained and retooled.)

 

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Aquaactress

 

(Because Ayu deserves more support cards, unlike that circus kid who can't shut up even when he has all the toys he could ever want.)

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Aquaactress Tang

WATER - Level 3 - Aqua/Effect - 900/1200

"Aquaactress" monsters you control gain 400 ATK for every "Aquarium" Continuous Spell Card you control. If this monster battles your opponent's face-up monster, you can Special Summon 1 "Aquaactress" monster from your hand. If this monster is sent from the field to the Graveyard, you can activate 1 "Aquarium" Continuous Spell Card from your Deck.

 

Chemicritter

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Accelerated Stoichiometry

Spell | Quick-Play

You can only activate 1 "Accelerated Stoichiometry" per turn.

(1) Target 2 "Chemicritter" monsters with a Level in your Graveyard; Special Summon them, then their Levels become the highest of both monsters, and when you do, Xyz Summon 1 monster from your Extra Deck using those 2 monsters only as Xyz Material.

 

Yeah...Advanced Heraldry Art for Rank 8 Chemicritters isn't such a good idea (well, at the same time, you only can make R2 as well, so...)

 

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True Draco

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Don't really know how Dracos play, so here goes nothing.

 

Ignition Creed, the Bizarre Dracoslayer

Level 8

FIRE

Dragon/Synchro/Effect

ATK: 3000 DEF: 0

 

1 Pendulum Tuner monster+1 or more Pendulum non-Tuner monster

Once per turn: You can destroy 2 cards in your Pendulum Zones; Destroy all Spell/Trap Cards on the field. You can send 1 face-up Pendulum monster in your Extra Deck to the Graveyard; Activate 1 "Draco" Pendulum monster from your Deck in an available Pendulum Zone. You can only activate this effect of "Ignition Creed, the Bizarre Dracoslayer" once per turn.

 

Next- Gimmick Puppet

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Gimmick Puppet Snapping Box

DARK - Level 4 - Machine/Effect - 1000/1900

When this monster is Normal or Special Summoned, you can Special Summon 1 "Gimmick Puppet" monster from your hand. If you control another face-up "Gimmick Puppet" monster, this monster can be treated as Level 8 for an Xyz Summon. If this card is sent to the Graveyard, you can Special Summon 1 "Gimmick Puppet" monster from your Graveyard, except "Gimmick Puppet Snapping Box": You cannot Special Summon monsters for the rest of the turn, except "Gimmick Puppet" monsters, the turn you activate this effect.

 

Chemicritter

(A Rank 2, maybe? A Rank 8 with a Galaxy-Eyes style stacking ability?)

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Did somebody say...

 

CHEMICRITTERS??

 

Vola-Chemicritter Ethanol Owl

Rank 2

WATER

Winged Beast/Xyz/Effect

1500/1500

2 Level 2 Gemini monsters

When this card is Xyz Summoned, you can add 1 Gemini monster from your Deck to your hand. Once per turn, you can detach 1 Xyz Material from this card: you can Normal Summon/Set a monster 1 extra time this turn. (You can only gain this effect once per turn.) If this card is sent to the Graveyard, or banished by the effect of "Catalyst Field", you can target 1 Gemini monster on the field or a face-up "Catalyst Field": destroy it, and if you do, Gemini monsters you control cannot be targeted or destroyed by card effects until your next Standby Phase. (If this card was banished by the effect of "Catalyst Field", you must destroy "Catalyst Field" as a cost to activate this effect.)

 

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Dark Scorpion

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Dark Scorpion Assault

Quick-Play Spell

Increase the ATK of all "Dark Scorpion" monsters you control, and "Don Zaloog" (min. 1) by 1000, and if you do, halve the ATK and DEF of all monsters your opponent controls. You can banish this card from your Graveyard: Special Summon 1 "Don Zaloog" from your hand, Deck, or Graveyard.

 

Red-Eyes

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Red-Eyes Full Wrath Dragon

Rank 8

FIRE

Dragon/Xyz/Effect

ATK: 3000 DEF: 2000

 

3 level 8 monsters

You can also Xyz Summon this card using 1 "Red-Eyes" Xyz monster you control. If this card has "Red Eyes B. Dragon" as material, it cannot be destroyed or targeted by card effects. Once per turn, during either player's turn: You can detach 1 material from this card, then send 3 "Red-Eyes" monsters from your Deck to the Graveyard; Halve the ATK of all monsters your opponent controls, and if you do, this card can attack all monsters your opponent controls once each. Other monsters you control cannot attack the turn this effect is used.

 

Next-Malefic

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