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Red-Eyes Dart Dragon

Level 4 DARK Dragon

If you control a face-up "Red-Eyes" monster, you can Special Summon this card (from your hand). When a "Red-Eyes" monster you control is removed from the field, you can banish this card in your Graveyard: Special Summon 1 "Red-Eyes" Normal Mosnter form your Deck, and your opponent takes damage equal to the ATK of the Special Summoned monster.

1200/1000

 

Dinomist

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Dinomist Industry

Field Spell

Once per turn: You can pay 1000 Life Points; add 1 "Dinomist card with a different name from your Deck to your hand. "Dinomist" monsters cannot be targeted by your opponent's card effects.

 

Fabled

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Fabled Rising

Spell

Discard 1 monster card in your Hand, and if you do, add 1 level 3 or lower "Fabled" monster from your Deck to your Hand.

 

(I tried to word it so that the discard wasn't a cost)

 

Superheavy Samurai

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Superheavy Samurai Pauldrons

Level 3 EARTH Machine

When this card is sent to the Graveyard as Synchro Material for the Synchro Summon of a "Superheavy Samurai" monster: You can equip this card to that monster. A monster equipped with this card cannot be targeted by your opponent's card effects.

300/1900

 

Umbral Horror

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Fabled Rising

Spell

Discard 1 monster card in your Hand, and if you do, add 1 level 3 or lower "Fabled" monster from your Deck to your Hand.

 

(I tried to word it so that the discard wasn't a cost)

 

Superheavy Samurai

They already have that:

 

yugioh-gold-series-haunted-mine-single-c

 

Umbral Horror Reaper

Level 2

DARK

Once per turn: You can Special Summon 1 "Umbral Horror" monster from your hand or Graveyard. When this card is removed from the field: You can Special Summon 1 "Umbral Horror" monster with a different name from your Deck. This card can be treated as a Level 4 monster for an Xyz Summon.

 

Destiny Hero

ATK:0

DEF:0

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Destiny Roundabout

Continuous Spell

Once per turn, if a "Destiny HERO" monster is Normal or Special Summoned: You can add 1 "Destiny HERO" monster from your Deck to your hand. Once per turn, during a turn where this effect was activated: You can return 1 "Destiny HERO" monster you control to your hand to Special Summon 1 "Destiny HERO" monster of a different name than the returned monster from your hand.

 

Magician (Spell Counter variant)

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Counter Alchemy

Continuous Spell

 

During your Standby Phase: Place 1 Spell Counter on each face-up card you control. You can remove all Spell Counters on 1 card you control(min. 3); Add 1 Spellcaster-Type monster from your Deck to Hand. You can only use each effect of "Counter Alchemy" once per turn.

 

Gravekeeper's(preferably something they can use against pendulums)

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Gravekeeper's Tidings

Cont Trap

When your opponent Special Summons 2 or more monsters, those monsters lose 100 ATK for every card in both player's Graveyards. During your End Phase, you can return 1 "Gravekeeper" monste in your Graveyard to your Deck, and if you do: Draw 1 card. This card's effects are not affected by "Necrovalley".

 

Gimmick Puppet

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(So, I understand one of MVP of Gimmick Puupets is Dreary Doll, cept she don't have much to Xyz into due to her annoying restrictions. Allow me to fix dat...)

 

Gimmick Puppet Show Stealer

EARTH - Rank 8 - Machine/Xyz/Effect - 3300 Atk 2200 Def

(2 LVL 8 Machine-type monsters)

When this card is Xyz summoned: Shuffle 1 "Gimmick Puppet" from you hand, field or banished zone into the deck (except this card): Destroy 1 face up card on the field. Once per turn, you can target 1 Xyz monster with Xyz materials on the field: Attach 1 Xyz material from that card to this card, and if the targetted card was a "Number" monster or Machine-type monster, this card gains that effect. Your opponent cannot activated card effect when a "Gimmick Puppet" monster attacks. You can only activate each effect of "Gimmick Puppet Show Stealer" once per turn, and only once that turn.

 

Spider

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Infernal Spider

DARK **

Insect/Tuner/Effect

When this card is Summoned, change the battle positions of all monsters on the field. Once per turn, you can target 1 level 4 or lower insect-type monster in your Graveyard; special summon it in face-up defense position. Its effects on the field are negated.

0/1400

 

(Chess) Archfiend

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Archfiend Castling

Quickplay Spell

 

Tribute 1 "Vilepawn Archfiend" you control; Special Summon 1 "Terrorking Archfiend" or "Infernalqueen Archfiend" from your Deck. You can only use 1 "Archfiend Castling" per turn.

 

Sphinx(Andro, Teleia, and Theinen)

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Buried Sphinx Exxod

Continuous Trap

You can discard 1 "Sphinx" monster to Special Summon this card as an Effect Monster (Rock-type/EARTH/Level 10/ATK 0/DEF 4000) (This card is still treated as a Trap card). During either player's turn you can tribute this card; Special Summon 1 "Sphinx" monster from your Hand in face-up attack position or face-down defense position. If this card is in your Graveyard, you can shuffle 1 "Sphinx" monster from your Graveyard into your Deck to set this card.

 

Toon

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Galaxy-Eyes Toon Dragon

Level 8

LIGHT

Dragon/Toon/Effect

ATK: 3000 DEF: 2500

 

If you control "Toon World" and 1 Toon monster with 2500 ATK or higher(except "Galaxy-Eyes Toon Dragon), you can special summon this card from your hand. This card cannot attack the turn it is summoned. If you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. If this card battles an XYZ monster: Banish that monster at the start of the damage step, and if you do, add 1 banished card to your hand. You can only use this effect of "Galaxy-Eyes Toon Dragon" once per turn.

 

Yosenju

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Yosenju Kama 4

WIND - Level 4 - Beast-Warrior/Effect - 1700/1200

If this monster is Normal Summoned, you can return 1 card on the field to its original owner's hand. During the turn this monster is Normal Summoned: You can Normal Summon an additional monster this turn, except "Yosenju Kama 4". During the End Phase of a turn this monster was Normal Summoned: Return this monster to your hand.

 

Frightfur

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Frightfur Rushed Production

Spell

 

Pay 1000 LP; Special Summon 1 "Frightfur" monster from your Extra Deck. It's effects are negated and its ATK, DEF, and level are halved. You can only use 1 "Frightfur Rushed Production" per turn.

 

Ghostrick

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Ghostrick Skull

DARK *

Fiend/Effect

Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card into face-down Defense Position. If your opponent declares a direct attack, you can discard this card then change all face-up monsters your opponent controls into face-down defense position. If this card is Summoned: banish a number of cards from the top of your opponent's Deck face-down equal to the number of monsters they control.

200/600

 

Aromage

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Aroma of Toxins

Continuous Trap

If you do not control "Aroma Gardens", destroy this card. As long as this card is face-up, your opponent cannot activate the effects of monsters the turn they are summoned. You can only control 1 "Aroma of Toxins." You can send this card to your Graveyard; Gain 500 LP for each "Aroma" monster you control. You can only use this effect of "Aroma of Toxins" once per turn.

 

Battlin' Boxer

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Dual Spirits

Spell

Activate if you control 2 or more "Battlin' Boxer" monsters. Special Summon 1 level 4 Warrior-type monster from your Deck. You can banish this card from your Graveyard; add 1 Spell/Trap that includes "Battlin' Boxer" in its card text from your Graveyard to your Hand. You can use each effect of "Dual Spirits" once per turn.

 

Evil HERO

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Evil HERO Black Flame

Level 3

FIRE

Fiend/Effect

This card can be treated as "Elemental HERO Burstinatrix" for the Fusion Summon of an "Evil HERO" monster. When this card is Normal or Special Summoned: You can add 1 "Dark Fusion" or "Dark Calling" card from your Deck to your hand.

 

ATK:1200

DEF:800

 

Next:

 

Genex

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Genex Industrial Complex

 

Field Spell

 

This card cannot be destroyed by card effects as long as you control a face-up "Genex" monster. You can discard 1 "Genex" monster, then select activate one of the following effects:

 

*Normal Summon 1 Level 4 or lower "Genex" monster from your hand or Graveyard.

*Add 1 "Genex" monster from your Deck to your hand.

 

If this card is destroyed: Take 500 damage for each "Genex" Synchro Monster in your graveyard. You can only activate 1 "Genex Industrial Complex" effect per turn, and only once that turn.

 

Next archetype: Batterymen.

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Batteryman Lithium

LIGHT - Level 2 - Thunder/Effect - 600/600

During either player's turn, you can Tribute this monster: Special Summon 1 "Batteryman" monster from your Graveyard. During the turn this card is sent to the Graveyard, all "Batteryman" monsters you control gain 600 ATK and DEF.

 

Red-Eyes

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Crimson-Eyes Jet Dragon

Rk 7, 2400/3000, DARK, Dragon, Xyz

2 Level 7 monsters

If this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard; add it to your hand. You can detach 1 Xyz Material from this card; Special Summon 1 Level 7 monster from your hand.

 

Rank-Up-Magic

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Colossal Rank-Up

SPELL

Pay 2000 LP: Add 1 "Rank-Up" Spell card from your Deck to your hand, except "Colossal Rank-Up", then you can add 1 Level 9 or higher monster from your Deck to your hand.

 

-Eyes Pendulum Dragon (Fusion monsters)

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Fury-Eyes Pendulum Dragon

DARK - Level 8 - Dragon/Fusion/Effect - 3000/2000

1 Level 7 or higher DARK Dragon-Type monster + 1 Pendulum monster with a Level

Must be Fusion Summoned using the above Materials, and cannot be Summoned by other ways. All monsters your opponent controls lose 100 ATK and DEF times the Level of the Pendulum monster used as Material for this monster's Fusion Summon. This monster gains 200 ATK times the Pendulum Scale of the Pendulum monster used as Material for this monster's Fusion Summon. If this monster destroys your opponent's monster by battle, you can destroy 1 Spell or Trap Card you control: This monster gains an additional attack this turn.

 

(Go, Yuya! OTK with this monstrosity! Use friggin' Nirvana High Paladin as FUSION MATERIAL)

 

Skull Servant / Wight

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The Wight Stuff

Quickplay Spell

Target 1 Zombie-type on the field and 1 "Skull Servant" in either players graveyard: Send the first target to the graveyard and Special Summon the second; and if you, send 2 Lvl 3 or lower Zombie-type monsters from your deck to the graveyard.

 

Mecha Phantom Beast

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