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~Faytl~

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Aromasprite Pixie

LIGHT *

Plant/Effect

If this card is sent from the field to the Graveyard, you can Special Summon 1 "Aroma" monster from your Deck and if you do, gain 500 LP. If an "Aroma" monster you control is destroyed while this card is in your Graveyard, you can Special Summon this card in attack position and if you do, gain 500 LP. You can only activate this effect of "Aromasprite Pixie" once per turn.

500/100

 

Junk

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Junk Brawler

Level 10 ~ DARK ~ Warrior/Synchro/Effect

1 Tuner Synchro Monster + "Junk Warrior"

After damage calculation, if this monster attacked a monster your opponent controls: you can banish one Level 2 or lower monster from your Graveyard; This monster can declare an additional attack. You can only activate this effect of "Junk Brawler" twice per turn. When this monster is sent to the Graveyard, you can Special Summon one "Junk Warrior" from your Graveyard and as many banished Level 2 or lower monsters as possible.

ATK: 3400

DEF: 2300

 

Igknight

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Steelswarm Virus

Spell | Continuous

(1) Monsters on the field are treated as "Steelswarm" monsters.

(2) Once per turn, if you would Tribute a "Steelswarm" monster you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You cannot Special Summon other monsters the turn you activate this effect, except "Steelswarm" monsters.

 

So yeah, this basically makes everything a Steelswarm to plus off the Tribute monsters, plus lets you use the opponent's monsters a la Kaiju (wait what?)

 

===

Jurrac

 

(Because hell knows these are the only pure Dinosaur deck we got right now, and they're outdated.)

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Jurrac Evo-Explosion
Continuous Spell Card
"Jurrac" monsters you control gain 500 ATK and DEF. Once per turn: you can choose a number 1-6; Special Summon 1 "Explos-Evo Token" (Dinosaur-Type/ FIRE/ 0 ATK/ 0 DEF) with a Level equal to the chosen number. If this card is destroyed; You can Special Summon 1 "Jurrac" monster from your Graveyard, but it's effects are negated. 

 

How about Malicevorous love 

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Malicevorous Spork

DARK **

Fiend/Effect

If a "Malicevorous" monster is Normal or Special Summoned, you can Special Summon this card from your hand. If this card is sent to the Graveyard, you can send 1 level 2 Fiend-type monster from your Deck to the Graveyard.

100/100

 

Umbral Horror

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Umbral Horror Crawler

DARK | Level 4 | Fiend | Effect

Once per turn, you can add 1 "Umbral Horror" monster from your Deck to your hand. If this card is destroyed by battle, you can Special Summon 1 "Umbral Horror" monster from your hand. If this card is in your Graveyard: You can banish this card and 1 other "Umbral Horror" monster you control; draw 2 cards.

1600/1600

 

Karakuri

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Karakuri Blacksmith mdl 846 "Jozen"

EARTH 4*

Machine/Tuner/Effect

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. If you Normal Summon a Machine-type monster, you can Special Summon this card (from your hand). Once per turn, if the battle position of a monster you control is changed, you can target 1 monster your opponent controls; change its battle position.

500/2100

 

Lovecraft (aka. Entity)

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Guardian's Armory

Field Spell

This face-up card on the field is treated as "Wicked-Breaking Flamberge - Baou", "Rod of Silence - Kay'est", "Butterfly Dagger - Elma", "Twin Swords of Flashing Light - Tryce", "Gravity Axe - Grarl", and "Shooting Star Bow - Ceal". All monsters equipped with an Equip Spell gain 600 ATK. Once per turn, you can return 1 Spell card you control to the hand; add 1 Equip Spell to your hand.

 

Ojama

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Ojama Great King

Level 8 | LIGHT | Beast | Fusion | Efect

0/4000

5 "Ojama" monsters OR "Ojama King" + 2 "Ojama" monsters

Must first be Fusion Summoned by sending the above monsters you control to the Graveyard. (You do not use "Polymerization".)

(1) If this card is Fusion Summoned: Send all monsters your opponent controls to the Graveyard.

(2) Your opponent's Monster Zones cannot be used. 

 

Ohai upgraded Ojama King. 

 

====

Lyrical Luscinia

(aka Ruri.dek)

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Lyrical Luscinia - Jade Sparrow

WIND - Level 1 - Winged Beast/Effect - 0/400

When a "Lyrical Luscinia" monster is Normal or Special Summoned from your hand, you can Special Summon this monster from your hand. When this monster is Normal or Special Summoned, you can add 1 "Lyrical Luscinia" monster from your Deck to your hand, except "Lyrical Luscinia - Jade Sparrow". If this card is detached from a WIND Xyz monster, you can Special Summon 1 "Lyrical Luscinia" monster from your Graveyard (you can only activate this effect of "Lyrical Luscinia - Jade Sparrow" once per turn).

 

Because MOAR BIRDS

 

SPYRAL

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SPYRAL MISSION - Reconnaissance

Continuous Spell

Destroy this card during your 3rd End Phase after activation. If you Summon a monster with "SPYRAL" in its name or effect text, you can look at a number of cards on top of your opponent's Deck equal to the number of "SPYRAL" cards you control. You can banish this card from your Graveyard; set 1 "SPYRAL MISSION" card from your Deck. You can activate that set card this turn.

 

Gladiator Beast

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PSY-Framework

Spell

Special Summon 1 "PSY-Framegear" monster from your hand or Graveyard and 1 "PSY-Frame Driver" from your hand or Graveyard. During either player's turn, you can target a number of "PSY-Frame" monsters you control and the same number of monsters your opponent controls; banish them until your next Main Phase 2.

 

Cardian (other Solitaire.dek?)

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Blatant Cheating

Normal Spell

Target up to 3 "Flower Cardian" monsters in your Graveyard: Place those targets on top of your Deck in any order. You can banish this card from your Graveyard, except during the turn it was sent there: Excavate the top card of your Deck, and if it is a "Flower Cardian" monster, you can Special Summon it (ignoring Summoning conditions), and if you do that, you can draw 1 card.

 

Venom

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Spirit-Absorbing Bamboo Sword

Spell | Equip

You can only control 1 "Spirit-Absorbing Bamboo Sword". 

(1) The equipped monster gains 200 ATK for every monster on the field and in the Graveyard.

(2) When the equipped monster battles: Gain LP equal to its current ATK. 

 

Basically another Equip to go off Golden, and actually be useful. 

 

====

Number

 

You have a couple options here.

- Do Konami's job for them, and fill in the blanks for the Astral Numbers they are currently missing (if I remember correctly, 26, 27, 29, 41, 60, 67, 68, 71, 75, 76, 89, 90, 97)

- Make another Over-Hundred Number (or expand it farther, though flavor will be screwed here; ZEXAL's over though, so meh)

- Support card

 

(Yeah, Utopia stuff does count, but try to avoid that considering the amount of stuff he already got)

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Number C34: Mega-Byte

Rank 4 ~ DARK ~ Machine/Xyz/Effect

4 Level 4 monsters

Once per turn: you can detach two Xyz Materials from this card to target an Xyz monster your opponent controls; gain control of it for as long as you control this face-up monster. If this monster has "Number 34: Terror-Byte" attached as an Xyz Material, it gains the following effect:

  • This monster and monsters targeted by this monster's effect cannot be targeted by your opponent's card effects.

ATK: 1000

DEF: 3000

 

D/D

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D/D/D Unifying King Kamehameha
Level 9 | EARTH | Fiend | Synchro | Effect
3000/2300
1 "D/D" Tuner monster + 1 or more "D/D" monsters
You can only use either the (2) or (3) effects of "D/D/D Unifying King Kamehameha" each once per turn.
(1) While you control another "D/D" monster, this card cannot be targeted by your opponent's card effects.
(2) You can target 1 of your banished "D/D" monsters; Special Summon that target.
(3) During either player's turn: You can target 1 "Dark Contract" Spell/Trap Card in your Graveyard; activate it.
 
So yeah, this lets you recur stuff off banishes from Swamp King and trigger dead Contracts in the Graveyard. 
 
===
Before anyone makes a wisecrack about the DBZ move, this is named after King Kamehameha I (as the man who unified our islands in the late 18th century), NOT the move that derived its name from him.
===
 
[spoiler=I think I posted this earlier, but an alternative card to avoid the misguided references]
D/D/D Ascending King Umi
Level 9 | EARTH | Fiend | Fusion | Effect
3000/2000
3 or more "D/D" monsters
(1) If this card is Fusion Summoned: You can target cards on the field equal to the number of Fusion Material Monsters used to Fusion Summon this card - 1; banish them. (2) Other "D/D" monsters you control cannot be targeted by card effects. (3) If this card destroys a monster by battle: You can target 1 "D/D" monster in your Graveyard; Special Summon it, then your opponent takes damage equal to that monster's ATK.
 
Based on ʻUmi-a-Līloa, a chief from the 1400s. 

 

 

 

(Yeah, D/D's need something that comes from the Western hemisphere; others are from the eastern geographically.)

 

====

Crystron

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[spoiler= Edit because GAH]

D/D Savant Mendel

DARK - Level 4 - Fiend/Pendulum/Effect - 1500/1500 - Scale 6

Pendulum Effect - If you take damage from a card's effect, you can activate this face-up card in your Extra Deck in a Pendulum Zone. Once per turn, you can select and activate 1 of the following effects:

●Increase or decrease this card's Pendulum Scale by an amount up to the number of "Dark Contract" cards you control.

●Destroy this face-up card to activate 1 "Dark Contract" card from your Deck.

Monster Effect - During the turn this monster is Special Summoned, it is treated as a Tuner, also you can increase or decrease this monster's Level by the number of cards in your Pendulum Scales. During the End Phase, if you control this face-up monster, return 2 cards you control to your hand, and if you do, you can add 1 "Dark Contract" card from your Graveyard to your hand.

 

 

 

Crystron Alchemenagerie

Continuous Spell

If a monster is Synchro Summoned, you can Special Summon 1 "Crystron" monster from your Graveyard with its effects negated. If you use a "Crystron" monster as Synchro Material, you can draw 1 card. You can activate these effects of Crystron Alchemenagerie" a total of 3 times per turn, but if this card's effect activates more than once in a turn, destroy it during the End Phase.

 

Cipher

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Cipher Shard

Level 4 | LIGHT | Machine | Effect

When this card is Normal or Special Summoned: You can Special Summon 1 Level 8 monster from your hand or Deck, then double this card's level. If this card is in the Graveyard: You can banish this card, add 1 "Rank-Up-Magic" card from your Deck to your hand.

 

Watt

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Deskbot Powerload

Continuous Spell

You can target 2 "Deskbot" monsters you control: The first target's ATK is doubled until the end of the turn, but the second target cannot attack this turn. If this card is destroyed, you can Special Summon 1 "Deskbot" monster from your Deck. You can only activate each effect of "Deskbot Powerload" once per turn.

 

Because we can go hammier.

 

Meklord

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