Snatch Steal Posted June 2, 2016 Report Share Posted June 2, 2016 Required Rules: - Your Deck must have 60 cards.- You can have only 1 of each card name in your Deck.- All monsters in your Main Deck and Side Deck must share a Type.- Players Draw 7 cards for their starting hand (Turn player still cannot draw on the first turn)- Option to mulligan- You must enter your Battle Phase twice AND reduce your opponent's LP to 0 in order to win.- Players duel with 10,000 LP.[spoiler=Some cards are no longer banned.] SanganMonster RebornDestiny Hero - Disk CommanderElemental Hero StratosMorphing JarTribe-Infecting VirusCyber JarMorphing Jar #2Fiber Jar (This one is questionable)Rescue Cat (This one is also questionable, because I'm not sure if you can make the FTK)Lavalval Chain (eh)Card Destruction (eh)Chicken GameGraceful CharityMirage of NightmareMonster RebornPainful Choice (eh)Pot of AvariceSixth Sense (,,,,,,,,EH<<<)Solemn Judgment [spoiler=Some cards are banned] Or, at least, will be, most likely. --------------------------------------------------------------------------------------------------------------------------------------------------- I thought this would be fun, because...I made it to have fun. It's extremely uncompetitive and is used to showcase your favorite cards or something. Don't freak out. Yep, I'm officially a filthy casual. [spoiler=My Sample Decklist that isn't optimized yet so don't use it] Monsters: 31Stygian Street PatrolCalcab, Malebranche of the Burning AbyssMajesty's FiendPhantom King HyrideScarf, Malebranche of the Burning AbyssMalicevorous ForkCaius the Shadow MonarchRadian, the Multidimensional KaijuSanganGhostrick JackfrostClock ResonatorGil GarthCir, Malebranche of the Burning AbyssFiendish Rhino WarriorBelial - Marquis of DarknessGoblin KingDark EruptionThe End of AnubisDoomcaliber KnightGraff, Malebranche of the Burning AbyssDark Ruler Ha DesDark NecrofearEvil HERO Malicious EdgeGorz the Emissary of DarknessHolding LegsVanity's FiendFarfa, Malebranche of the Burning AbyssTrance ArchfiendTour Guide From the UnderworldCard GuardTour Bus To Forbidden RealmsKahkki, Guerrilla of Dark World Spells: 18The Beginning of the EndInto the VoidDark EruptionMonster GateScapegoat2x Graceful CharityCard DestructionMonster RebornHand DestructionUnexpected DaiAllure of DarknessFoolish BurialThe Monarchs StormforthPot of DualityInstant FusionReasoningTwin Twisters Traps: 11 Crush Card VirusMirror ForceUltimate ProvidenceSolemn JudgmentFiend GriefingAnti-Spell FragranceBottomless Trap HoleTorrential TributeCall of the HauntedReckless GreedReturn from the Different Dimension Extra: 1 lol Dante, Traveler of the Burning Abyss Don't discuss. Link to comment Share on other sites More sharing options...
Yui Posted June 2, 2016 Report Share Posted June 2, 2016 You've essentially created as close a YGO equivalent as can be created to MTG's Commander format. So naturally I'd play the funk out of this. The difference being that MTG is a game where such a format works well and this would probably just involve a lot of people flopping face-first onto their decks and crying about their lack of consistency with a 60-card highlander deck. Good for good times, not good for taking it seriously. That's my two cents. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 2, 2016 Report Share Posted June 2, 2016 Reads RulesReaction: You have piqued my interest. Go on. Reads BanlistReaction: Rocks4tier1! Reads "Ultimate casual format >> high rarity cards/double sleeve"Reaction: ( ´_ゝ`) Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 2, 2016 Report Share Posted June 2, 2016 Start with Chaos Yata deck. Add some new staples Profit? Link to comment Share on other sites More sharing options...
Snatch Steal Posted June 2, 2016 Author Report Share Posted June 2, 2016 You've essentially created as close a YGO equivalent as can be created to MTG's Commander format. So naturally I'd play the funk out of this. The difference being that MTG is a game where such a format works well and this would probably just involve a lot of people flopping face-first onto their decks and crying about their lack of consistency with a 60-card highlander deck. Good for good times, not good for taking it seriously. That's my two cents. It's not like draft decks are exactly optimized to search 20 cards turn 1. It's more of a challenge (or at least more entertaining) this way. Reads "Ultimate casual format >> high rarity cards/double sleeve"Reaction: ( ´_ゝ`) Optional Rules (Some of these are really arbitrary): Start with Chaos Yata deck. Add some new staples Profit? I dunno what kind of chaos fiend support there is. Usually it's just Dark support. Also, you can't use Yata and Chaos Emperor End Dragon in the same Deck with the required rules. I'm adding my sample decklist that's shitty and I built out of cards I had around 'w' Link to comment Share on other sites More sharing options...
Sleepy Posted June 3, 2016 Report Share Posted June 3, 2016 I have a couple questions:-I'm all in for a 60 card highlander format, but other than that, what exactly are the dangers that requiring same Attribute or same Type are trying to prevent? As in, can I get some examples? If I had to try and answer my own question, it'd be for the sake of generic Extra Deck monsters having more of a chance of seeing use, which I'd be perfectly fine with, but, is there something else?I'd personally tell people "pick a type AND and attribute as your base, and your deck (main, side, extra included) can only use monsters that either of that type or of that attribute" for a little more freedom, but this is just off the top of my head. -Fusing without Poly. I understand most fusions (mainly from old school) are impossible to use without poly and having poly limited is a hindrance, but just fusing without poly outright sounds a bit cheap, especially when the newest Fusions out there would be easier to make than Synchros and Xyzs in their respective decks. Plus, doing it from the hand is such an awkward action....Maybe something more flavorful like fusing after resolving a certain card/effect of some kind. Something that wouldn't bind them to "as many as you want" be as harsh as to be an OPT action. Example:From now on, when you activate and successfully resolve a Normal Spell(orTrap if you want) whose whole effect is just having a player gain LP or inflict damage (Hinotama, Sparks, Dian Ketto, etc), you may Fusion Summon from your hand/field as if it was a Polymerization.Or something along those lines. -I'm confused about some choices in the optional rules section. You can choose to ban the use of Synchros and Xyzs but not Pendulums? or Fusions for that matter? You could make it even MORE casual, like hardcore casual as in "there's no way I'm consistently gonna do well with most builds" level of casual, just flip a coin for each of these at the start of the game and depending on the results those Summoning methods will be off-limits during that one duel.... Or throw a dice and say (Tribute, Ritual, Fusion, Synchro, Xyz, Pendulum) and the result is banned.... Ok no, those are probably (most definitely) going too far xD but couldn't resist myself from saying it. Still, Fusions are just as big if not bigger in this format.... the cap shouldn't be just on Synchros/Xyzs. -Double sleeved? How is that related to the game experience in any way? I'm genuinely confused by this optional.I don't think Graceful Charity should have an exception, especially if this format's natural state is "everything else at 1 or 0" which means no logic explains that Graceful would cap at 3 copies. Even if you meant that it did, I think players deserve to have it tough. There will be themes that work well enough in here, I can guarantee it is possible without Graceful if people try. Besides, the idea is to be casual, so let people play stuck with what they draw into if they couldn't figure out how to deck-build their ideas. A deck has to be built very VERY poorly to really dead draw, even under these limitations. Sure the pace won't be like IRLs, but it'd be playable. All in all, I really like the idea. Didn't Koko do something similar a long time ago? Link to comment Share on other sites More sharing options...
Snatch Steal Posted June 3, 2016 Author Report Share Posted June 3, 2016 mfw. i was in the middle of posting. and everything got deleted.Same Type makes it so that you have a bit more of a challenge in building your Deck, and so that you rely on your favorite type. It also eliminates Performapals, Monarchs, some BA variants, Kozmo, and.......Fire King. It encourages you to build Decks with types you'd never think of, since cards like Tribe-infecting Virus and Jars are legal.The Graceful Charity unlimit is also optional, and exists so that people don't whine about their deck being inconsistent. In my Deck (which is still incomplete), I deck thin upwards of 5 cards in a turn, with Allure, Into the Void, Graceful Charity, The Beginning of the End, Card Destruction, Hand Destruction, Foolish Burial, etcetera. There's also even more deck thinning in Chickenforming + Gates of Dark World (neither of which I've gotten yet, but eh). This is considering you start with 2 more cards than usual, or 3 if you go second. If people had a 7-card hand in Dracopal, no one would be happy; however, when your best play turn 1 is to Unexpected Dai a Gil Garth > Tribute Summon Vanity's Fiend, Draw Power is nice. Why are cards that let you draw 3 legal in Magic? Since it's a bit slower of a game. Anyway, everything else can be answered with Some of these are really arbitrary They're optional for a reason. The idea of the format is to have fun, so it's quite uncompetitive. Double Sleeved has nothing to do with anything.If you don't want to play any of the optional rules, then don't play with any of the optional rules. I just listed them to experiment. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 3, 2016 Report Share Posted June 3, 2016 Why are cards that let you draw 3 legal in Magic?Because they often have a cost attached to them that prevents you from immediately using those cards unless you have an excess of mana? Link to comment Share on other sites More sharing options...
Snatch Steal Posted June 3, 2016 Author Report Share Posted June 3, 2016 Because they often have a cost attached to them that prevents you from immediately using those cards unless you have an excess of mana? ...I think that was somewhat what I meant but didn't say. I'm a noob with a yugioh mindset, remember? But basically when you're not swarming the field with ignisters and dantes and such, drawing cards just keeps you alive. Link to comment Share on other sites More sharing options...
Dova Posted June 4, 2016 Report Share Posted June 4, 2016 Not much to say here. To be honest, you are claiming this as a format, and while that's mostly fine, I feel this is less of a format and more of a redesign of the game. Again, nothing wrong with that, but as a casual player I feel this is really unessacary. Again, this is cancelled out by the fact that this is "Filthy Casual Scrub Format". A question that comes to mind is one of hand limit. Is there none? My main issue is with this: Optional Rules (Some of these are really arbitrary): - Only high rarity cards are allowed.- Instead of playing with the same Type, you can play with the same Type or Attribute.- Your Deck must be double sleeved.- Fusion Monsters can be summoned without Polymerization.- Neither player can Xyz or Synchro Summon.- Both players can play several copies of Graceful Charity to alleviate consistency issues Why include this at all? You say they are completely arbitrary, but some of these are so random I feel these would be rules players themselves would come up with, as they add nothing to the game/format, except for maybe the last and second one. Again, I shouldn't be taking offense at this as it is optional, but I really dislike it when people just say that Synchros/Xyzs are bad for the game. Fusions can be just as bad, not to mention Rituals. Why not put that up as well? I mean, if this is a personal format, that's fine, but just say so (You might've said so, but I seem to have missed it.) Link to comment Share on other sites More sharing options...
Snatch Steal Posted June 4, 2016 Author Report Share Posted June 4, 2016 feisty aren't we Made changes to the OP Also, didn't I say not to discuss? Link to comment Share on other sites More sharing options...
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